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Walkthrough Time Stamp: 09 August 2013, 00:47:11 GMT+7


Heroes Of Might And Magic 6: Tips And Walkthrough


HEROES OF MIGHT AND MAGIC 6: TIPS AND WALKTHROUGH



Notes Related To This Guide:
Version of the game: 1.2.1
Difficulty: Normal
Faction Choosen: Tears
Might & Magic Heroes VI official web site: http://www.mmh6.com



LIST OF INDEX

Story
Character's Background Story
General Tips and Tricks
Training Campaign Walkthrough
Necropolis Campaign Walkthrough
Haven Campaign Walkthrough
Sanctuary Campaign Walkthrough
Inferno Campaign Walkthrough
Stronghold Campaign Walkthrough
Final Campaign Walkthrough









Heroes Of Might And Magic 6 - History

*** STORY ***


Might & Magic Heroes VI will take place in 564 YSD*, roughly some 400 years before Might & Magic Heroes V, at the time of the second Blood Moon Eclipse, and the Rise of Kha Beleth, the Demon Sovereign.

A legendary Archangel General, killed during the war of the Elder races, is resurrected. Under the cover of preparations for the upcoming Demon invasion, he plots to recover his powers and take control of Ashan while eradicating his ancient enemies. He underestimates, however, the power of the all-too-human Griffin dynasty...

Heroes VI tells the story of the Griffin dynasty, when they were still Dukes of the Holy Empire, and not yet sitting on the Imperial throne (like in Heroes 5 and Clash of Heroes). The Griffin Duchy is east of the Empire, a region that would correspond to the Slavic nations in our own world.

At the dynasty's origins, The Griffin Duke Pavel* was a zealous servant of the Light and a trusted lieutenant of the Falcon Emperor. He met his demise defending his own duchy from a Demon host summoned by the dying wish of a desperate enemy. Pavel's heroic last stand would ensure the survival of his son, Slava, who was only a boy at the time of these events.

Pavel's sister Sveltana*, who had left her homeland to become a prominent Necromancer in the Seven Cities, was called back to act as regent to Slava and educate him in the ways of the Griffin.

Fifteen years and a war have past. Duke Slava of Griffin is now the father of five promising children. These are the main Heroes of the Heroes 6 campaign, and they will lead different factions to battle.


(*) The current reckoning of years in Ashan is YSD – Year of the Seventh Dragon. All dates are reckoned from the day when the legendary prophet Sar-Elam achieved enlightenment and underwent apotheosis, becoming known as the Seventh Dragon. Before that, little is recorded, though it is certain, from the ruins of ancient civilizations that dot the landscape, that Ashan is thousands of years old.





Heroes Of Might And Magic 6 - Character's Background Story

*** CHARACTER'S BACKGROUND STORY ***


001. Duke Slava's Story:
Raised by his Aunt, the Necromancer Sveltana, after the death of his father when he was only a boy, Slava nonetheless managed to grow a rash but good-natured young man. Taking up the title of Duke of Griffin when he came of age, Slava now leads a strong House, and has five healthy, determined children who he is certain will do the Griffin name proud. The fact that the eldest one is a bastard born by his first true love, Elisabeth - a woman the Emperor Liam forbid he marry - has pained him greatly. Wars and enmities have taken their toll on him and his legitimate wife, Cate, and he prays to Elrath, the Dragon of Light, that the politicking that is beyond his control will not consume his family.

Job: Knight (Might)
Specialization: Natural Born Leader


002. Anastasya's Story:
Anastasya is the youngest daughter of Duke Slava and Dutches Cate of Griffin, and the twin-sisters of Kiril, with whom she shares a deep bond, despite long years of relative separation (they studied under different tutors at the behest of the Emperor). Charming, happy, trusting... She would have been all these things had it not been for a single accursed moment: the assassination of her father by her own hand. In spite of the intervention of her mentor, the legendary Archangel Uriel, pledging the crime was not of her own willing, she is delivered to the Holy Inquisition, and summarily executed by her elder brother Anton. She only becomes aware of these bleak events when she is brought back as one of the Unliving by her Great-Aunt Sveltana, a practitioner of the mysterious arts of necromancy. Shocked and disbelieving, Anastasya's fledgling denial rapidly transform to grim acceptance and then into a cold, burning desire to clear her name by discovering who manipulated her, and how.

Job: Necromancer (Magic)
Specialization: Ghoul Rouser (+2 Movement for Ghouls)


003. Anton's Story:
First legitimate child of Duke Slava and Duchess Cate of Griffin, through his childhood Anton enjoyed all the privileges – and sacrifices – such a position bestows. Instructed in religion, politics, leadership, and combat, Anton grew up a quiet, serious child, groomed for one purpose alone: to one day inherit the Griffin Duchy and become Duke himself. Aside from a babble of mysterious voices that plagued his early years but were eventually muted with the help of Jorgen, one of his father's councilors, Anton was contented with his lot until political maneuverings saw his sister, Irina, forced to wed the despicable Duke Gerhart of the Wolf Duchy. Bitter, but unable to confront his father for his staunch fidelity to the emperor, Anton's brooding is only broken when Slava is shockingly murdered at the hand of his other daughter, Anastasya. With the old voices back and blaming the Faceless, and knowing he will now never resolve his differences with his father, the newly crowned Duke is a very angry and vengeful Griffin.

Job: Knight
Specialization: Griffin Master (+15% damage increase to Dive attacks)


004. Irina's Story:
Sewing, music, poetry. Irina, the eldest daughter of Duke Slava and Duchess Cate of Griffin, couldn't care less about these traditional female pursuits.

Instead, together with her rough-and-tumble half-brother, Sandor, Irina enjoyed the broadest of possible educations, even convincing the Orc Kraal, master-of-arms of House Griffin, to teach her the ways of the wild and the art of warfare.

Feisty and headstrong, Irina's already limited tolerance for her assigned role in Imperial society was broken the day she was forcibly betrothed to Gerhard, the odious Duke of Wolf.

On her wedding night, he attacked her violently and she in turn wounded him greviously. Imprisoned in the Wolf's fetid dungeons, Irina was determined to die rather than apologize to the tyrant. But she was freed by Sandor, and they both escaped to the south-eastern islands of the Jade Ocean.

Stranded in the heart of Naga territory, Irina finds herself a stranger in a strange land, but with the means to get her revenge on Gerhart and the Holy Emperor himself.

Job: Monk
Specialization: Heroism Master (Receives Heroism by default with 10% bonus)


005. Kiril's Story:
Youngest son of Duke Slava and Duchess Cate of Griffin, Kiril was born on the same day as his sister, Anastasya. Like most twins they share a deep bond, and despite long years of separation (they studied under different tutors at the behest of the Emperor), Kiril still feels a strong affinity for her.

A quick learner with a dark, dry sense of humor and an appreciation of the absurd, Kiril's imposed distance from Anastasya was much alleviated by studying under the legendary Archangel, Sarah, whom he greatly respects and adores -and who in turn admires him.

When he witnesses a magically-controlled Anastasya slay their own father, Kiril's rage is tempered by his tutor, the Archangel Sarah, who provides him with strength as well as a risky plan to descend into Sheogh...

Job: Heretic
Specialization: Acolyte of Fortune (+2 Destiny)


006. Sandor's Story:
Born a bastard, raised a bastard. Sandor is the illegitimate child of Duke Slava and his mistress, Elisabeth, and has always felt as much.

Although he is too proud to show his hurt, the principle emotion that rules his life is a deep-seated feeling of rejection. Despite inheriting his father's sense of justice and loyalty, and his mother's fearless intensity, he never really found his place in the Griffin Duchy and grew up a troublemaker.

He found solace in the company of the Orc Kraal, master-of-arms of House Griffin, and his half-sister, Irina, in whom he sees a kindred spirit if not more.

When Irina is married off to the wicked Duke of the Wolf Duchy, Sandor, livid at his father's complicity in the union, decides to leave the Holy Empire to forge his own destiny in Kraal's homeland across the Jade Ocean. First, though, he will pay his sister one last visit...

Job: Barbarian
Specialization: Gladiator (+2 Hero Might Power)


007. Eduardo's Story:
As the seventh son of the Duke of the Bull, Eduardo received a proper education, martial and religious training, and the promise that he would inherit nothing. Striking out for adventure, determined to make a name for himself, he fought alongside Emperor Liam in the War of the Bitter Ashes against the Elves of Tuidhana. Though Eduardo's contribution was outstanding, even showing a certain knack for forest warfare, his army was massacred during a night bivouac by Elven assassins. The tragedy left him emotionally and psychologically scarred. Turning towards Elrath for consolation, Eduardo sheathed his sword and took up the robes of priesthood.

Job: Cleric (Magic)
Specialitzation: Painless (+2 Hero Might Defense)


008. Eileen's Story:
Lady Eileen first became famous for bringing identical triplets into the world. This miraculous blessing from Elrath was soon defiled, as her three sons were captured by mercenaries seeking ransom, and held captive for seven years. During this period, when Emperor Liam himself offered a tremendous reward for the children's return, Eileen turned to Elrath for guidance and became an extremely devout priestess. Upon the eventual return of her children and the beheading of their captors, however, she learned her sons were far from the gentle Angels that she had once known, and they were sent to the schools of the Inquisitors for a desperate reeducation. Eileen continues to see them regularly, but she places firmer trust in prayers to Elrath and the guidance of the Church for their upbringing than her personal attention. Eileen's secret rage at the turn of fate in her life has given her an extremely pragmatic, if not expedient, sense of justice.

Job: Cleric
Specialization: Heal Master


009. Rosalie's Story:
Discovered in a rose bush in front of a church of Elrath, Rosalie was raised by the Vestals of the Greyhound Duchy.

In spite of her natural talents regarding all things spiritual, she was a rebellius child who often went missing. Having run away from her foster parents a dozen times in her early years, she claimed that she had caught the scent of her mother and went after it.

After years of fruitless searching and a near brush with death, Rosalie settled down sufficiently enough to finish her training and receive her priestly robes. She continually searches for clues that might lead her to her real parents, and has become an expert on maps, lore and impossible investigations. Her counsel is often sought when someone or something has gone missing.

Job: Cleric
Specialization: Sister Master


010. Lord Haart's Story:
A protege of the House of Stag, Lord Haart showed his mettle from a young age, fighting as Lord Kieran's squire during the Elven Wars when he was only thirteen winters old.

After Lord Kieran's mysterious disappearance, Lord Haart dedicated himself even more wholly to the ways of the sword, becoming the youngest Knight to ever walk the entire Duchy - not to mention one of the bravest.

When Cate returned to the Stag Duchy to mount a search for her lost brother, Lord Haart did everything he could to help, even trekking the Antlered forest alone, where he was almost killed by a pack of Dire Wolves for his trouble.

Gossip has it that when the rambunctious innkeep, Bardon Fleece, mocked the renowned Knight for recitence in discussing his experiences during the Elven Wars, Lord Haart gave the man an impromptu change of dress - with the tip of his blade from three paces.

Job: Knight
Specialization: Natural Born Leader


011. Maximus' Story:
Maximus is indubitably the most unusual Knight of the Holy Empire. His grandfather, an Orc slavemaster serving the Holy Empire, refused to follow Kunyak during the Orc Crusades. The great liberator respected his choice - sparing his life, but breaking his legs.

Due to his family's poor reputation among the Orcs, Maximus knew he could never hope to join his people in the steppes or the islands, so he decided to make himself a pace in the Empire instead - first as a servant, then as a squire to an old, wise knight who recognized his talents. The turning point in his life came at the great tournament of Falcon's Reach.

The Emperor had promised knighthood and lands to the winner. Maximus defeated all his opponents, his popularity magnified with each successful match. By the contest's end, he was acclaimed as "the greatest", and the Emperor had little recourse but to grant the Orc the promised rewards.

Maximus has served the Empire loyally ever since.

Job: Knight
Specialization: Heroism Master


012. Adelaide's Story:
Her lovely face perpetually illuminated by a radiant smile, Adelaide is a benevolent, caring woman who grew up in the mountains west of the Greyhound Dutchy. As a child, she enjoyed climbing as high as possible to enjoy the view of the valley.

One day, she ventured higher than usual and was caught in a snowstorm. The blizzard raged for three consecutive days, and her parents thought their treasured daughter was lost forever. But on the morning of the fourth day, as the sky was finally clearing, the Angel Eliora appeared, holding the girl in her arms.

The Angel revealed that she had followed a beacon of light that seemed to radiate from within the storm, and had found Adelaide. To the celestial being, it was proof that the girl had been choosen by Elrath to become a Priestess of the Light.

Job: Cleric
Specialization: Master of Light


013. Umberto's Story:
Umberto is no ordinary priest of Elrath: while his faith unquestionnable, he sees the world with a much more pragmatic and tolerant eye than his fellow members of the Church of Light. Umberto is known for his open-mindness when it comes to discussing philosophical questions, and his razor-sharp skills of deduction. While he has made a few enemies amoung the ranks of the Inquisition, he also has the support of many local priests who do not approve the rise of bigotry in the Empire. A scholar at heart, Umberto likes nothing more than a new book to read, a new road to walk and Elrath's light to make the world a nicer, brighter place.

Job: Cleric
Specialization: Enlightened


014. Lady Cordelia's Story:
Serving as a crusader under the Holy Inquisition, Lady Cordelia commands the fortress guarding the ravine of Nelsham's Scar on the southern boder of the Bull Duchy.

It is said that Cordelia is the only woman who has ever pierced the hard heart of the Great Inquisitor Salvatore - not through any womanly charms mind you, but rather via her uncompromising faith in Elrath, with wich she has condemned many a heretic's soul to a slow and gruesome death.

For her accomplishments, Cordelia was tasked with keeping an eye on the Necromancers settling the Heresh Valley beyond the Scar. She couldn't have dreamt of a better reward.

Job: Knight
Specialization: Stand Your Ground Master


015. Karloff's Story:
Karloff was born the son of the Baron Piotr, banished from the Griffin lands by the Duke Pavel for his peculiar sense of justice – one involving sharp stakes and barbed whips. Piotr was immediately accepted into the Wolf Duchy and tasked with the administration of the Duke's secret slave mines. Karloff inherited the responsibility upon the mysterious death of his father, and production was doubled under him, a result of his harsh but just treatment of the slaves which contrasted against his father's acrimonious abuse.

As a result, Karloff was awarded the title of Master Engineer by a young Duke Gerhart. The only scandal which has ever concerned Karloff came after his refusal to attend Piotr's funeral.

Job: Knight
Specialization: Dig Master (+1 Ore per day)


016. Martina's Story:
One of Gerhart's most loyal servants, Martina is a well-decorated Knight from the Wolf Duchy who seems more than happy to be part of any conflict that places the House of Wolf in opposition to the House of Griffin.

Rumor has it that this personal animosity stems from an incident in her childhood when her father was reputedly forced to dance in pig swill for the amusement of a high-ranking Griffin.

Job: Knight
Specialization: Marksman Master (Piercing Bolts ignore friendly target)


017. Lord Killburn's Story:
Born to a noble family in the Unicorn Duchy, Lord Killburn grew up a happy, privileged child, gifted with a single, peculiar talent: a meticulous eye for detail.

Entertaining parlor tricks - counting the number of buttons on a lady's dress in a blink of the eye, stating how many flagons of ale the serving lad had spilled over the night, for example - were the harmless fruits of this ability until the Inquisition enlisted Lord Killburn's help in the wake of the Blind Brother's prophecy heralding the return of the Faceless, the dreaded children of Malassa the Dragon of Darkness.

Unquestioningly drawing up detailed lists of the hundreds upon hundreds of common folk he had encountered during travels through imperial lands, Lord Kilburn's jovial nature was shattered when he realized his very lists were being used to round up suspected Faceless on evidence as scant as the presence of a black cat.

Job: Knight
Specialization: Handler (+1 Core Creature per Week)


018. Javed's Story:
Javed sought knowledge on the ancient Shantiri civilization in his efforts to recreate animated constructs, considered their most impressive works of magic.

The necessity to build a servient army for the protection of the Seven cities had become apparent since the revolt of the Orcs and the evasion of nearly all of their Beastman slaves.

From the ruins of Irollan to the underground caverns of the Savage Sea, Javed traveled as much of Ashan as the famous explorer Aguirre, whom he met one sunny afternoon for mint tea in a tavern in the Free Castle of Hammer Fall.

Aguirre and Javed, both impassioned by their individual quests, became friends and it is said that they were perhaps the only friend either one of them truly ever made.

After a long and heated debate, Javed saw the potential for protecting the Seven Cities with the creation of Undead armies.

Though not as religiously dedicated as Aguirre, he quickly mastered the power to animate Skeletons and Ghouls, and is considered the expert in this domain by the cultist of the Spider Goddess.

It is said that upon Aguirre's destruction, his ghost paid Javed a final visit, promising to meet him again in the next life.

Job: Necromancer
Specilization: Spirit Walker (+40 Mana)


019. Zenda's Story:
Zenda was the first child born to Wizards who were ferven believes in the Spider Goddess. A great deal of "dark" hopes were placed on her shoulders in her early years.

The High Necromancer Miranda herself was chosen as her godmother, and she was given a permanent retinue of sworn Vampire Knights for protection.

During her first encounter with the Mother Namtaru- a baptism ceremony where her feet were washed in sacred venom and the education of her soul pledged to the sect- the Avatar of Asha put everyone at ease: "The child's fate belongs to no one. The Choice of Life or Unlife she will make when the Moon bathes in blood and a sword steals her heart.".

Zenda was returned to Al-Betyl where she received a Wizard's education and religious indoctrination from her parents. The ominous prediction from the Mother Namtaru has been nearly forgotten by many, though her parents and other Important members of the Cult have sought for years to divine its meaning.

Zenda herself continues to live a happy life and, though she is extremely competent in necromancy, she has yet to decide whether she will make the transition into the body of an Unliving.

Job: Necromancer
Speciliazition: Master of Darkness (Increase the effectivenes of magic (Dark) by 6%)


020. Qamar's Story:
Qamar was recruited into the Cult of the Spider Goddess by the powerful Death Lord Haffayad, the day Qamar's young bride died.

The beautiful girl was also Haffayad's sister. She was murdered by a jealous Wizard.

Haffayad was able to revive his sister before Qamar's startled, incredulous eyes, but she pleaded to Qamar to be allowed to pass on. She was pregnant, and the soul of their child would be trapped in her body for eternity.

Deeply saddened by this tragic turn of events, Qamar swore to Haffayad that he would not rest until he found the reincarnation of the woman so dear to both of their hearts, even should it take forever to do so.

Haffayad became close to his brother-in-law and made certain that he received the best necromantic education.

Qamar is now considered one of the most determined Necromancers ever to walk the face of Ashan. The Wizard who murdered his wife is now said to serve him as a loyal Ghoul.

Job: Necromancer
Speciliazition: Goul Rouser (+2 Movement to Ghouls)


021. Siham's Story:
Siham was a Wizard obesssed with spirits, which she captured and collected like trophies. She spent years of her life hunting Namtaru Fate Spinners in the southern deserts of Sahaar. This led her to a violent encounter with the Necromancer Aguirre.

Aguirre stormed into Siham's mansion to free the captive Namtarus, and blasted her into unconsciousness with a powerful mind spell.

When Siham awoke she could no longer see clearly, her vision partially blurred by a permanent imprint of the spirit world. Siham realized that the veil was actually a blessing, for she could now see Ghosts and spiritual creatures as clearly as though they were fully materialized.

It also become clear to her that it was wrong to bind and torment the Fates, for they were beautiful treasures of Shan with four legs in the real and four legs beyond.

She thus rallied to the cause of Aguirre and the Cult of the Spider Goddess, and is now personally tending to the Mother Namtaru as an interpreter of her cyptic visions.

Job: Ebon Knight
Speciliazition: Lord of the Vacant (+2 Liches/week)


022. Scatha's Story:
Scatha left the Kingdom of Tuidhana at the age of twenty-four to study the way of the sword in the Seven Cities, at the invitation of the Mageblade Deras Ban, one of the greatest weapon-masters in Ashan.

She was a brilliant student, and continued to be so until her queen was attacked by the Holy Falcon Empire. At this poin, Deras ben, extremely fond of his prized student, sent her into hiding in his native Castle, Al-Beryl, fearing that the High Mages of the Seven Cities would side with Emperor Liam, and that she would be imprisoned as a sign of their "good faith".

While hiding in a luxurious cellar, Scatha became acquainted with the Cult of the Spider Goddess. There is a great deal of mystery surrounding her conversion, but she stands devout and trusted by both the Mother Namtaru and the Necromancer Sveltana.

Job: Ebon Knight
Specializiation: Blade Master (+10% damage for Heroic Strike)


023. Sir Jaywood's Story:
Sir Jaywoods, formerly a knight of the Unicorn Duchy, will tell you that he chose to become a Vampire because there's more life in a half-dozen ghosts than a hundred living, breathing townsfolk, which is quite possibly not far from the truth.

Sir Jaywood is obsessed with the future, a fascination that was sparked by his father's passion for history. He wants to know who will rule Ashan in five hundred years, what the constant discoveries of arcane magic might bring, and whether there will always be space for chivalrous men such as himself.

Becoming an immortal Vampire was one way to find out. He wagers that life will remain cruel and bloody whatever the age, but he's happy to hunt Demons while he waits to find out for sure.

Job: Ebon Knight
Specialization: Haste Master (Receive Haste by default with 1 movement and 5 initiative bonus)


024. Saahir's Story:
The Wizard Saahir is the younger brother of the notorious Emir turned Demon-worshipper, Malik. Saahir was good-natured but had always been more interestedby his own research of the arcane lore, so when he discovered his brother's corruption, he felt responsible for not having seen it coming. He confronted Malik, hoping to bring him back to reason, but his brother was too far gone and did not hesitate stabbing him in the back, leaving him to rot in the burning desert.

Saahir miraculously survived the ordeal, but he was changed forever. Now inhabited by a grim resolve, he joined the Spider Cult to become a champion of Order against his brother's Chaos.

Job: Necromancer
Specialization: Slow Master (Receives Slow by default with 1 movement and 5 intiative bonus)


025. Luna's Story:
Luna was born in the forest of Irollan during a full moon, and it said that the baby seemed to stare at the moon with her eyes wide open, prompting her parents to name her in honor of the celestial body. Some say her unusual destiny was written that night because of her very name.

Naturally attuned to the mystical forces inhabitating the world, Luna was trained to become a Druid, but the young Elf could not find Harmony, to the other Druids, she seemed restless, unpredictable, unreliable. She finally found peace in the most unexpected way: by drinking the venom of the Mother Namtaru and embracing Undeath. Reborn as a Vampire, Luna is definitely a defender of Harmony- though her understanding of the term is very different from what she was taught as a Druid. For Luna, Harmony comes from the silence of Death.

Job: Necromancer
Specialization: Regeneration Master (Receives Regeneration by default with 10% bonus)


026. Leila's Story: For a long time, many believed leila was a man because of her hard features. The ebony-skinned girl was quite proficient with a blade, and soon found work as a sellsword in the Bull Duchy, ridden with so many intrigues and plots that even the smallest baron could not do without a bodyguard or two.

During this time, her reputation grew steadily, and she was eventually hired by a traveling scholar, a Necromancer called Javed. She accompanied him in his quest to find the lost secrets of the Shantiri, and soon saw the obvious advantages of becoming an immortal vampire. More than satisfied with his hireling, Javed vouched for her introduction in the Spider Cult. Among her enemies, she is now known as the Black Widow.

Job: Ebon Knight
Specialization: Shield to the Bloodless (+10 Might Defense and Magic Defense for Vampires)


027. Moander's Story:
One would say Monder is a survivor- if he wasn't technically dead.

A respected and charismatic general in the Bull Duchy, he was bored by the countless political intrigues of peacetime. Maybe that's why he let his guard down, allowing a rival to poison him with deadly Manticore venom. Discovering he would die in a matter of hours, Moander quickly devised a desperate plan to cheat death.

He managed to obtain a vial of Namtaru venom, the substance imbibed by Necromancers to become immortal Vampires, from the black market of Vradek's Crossing, which he drank without thinking twice. The mixture of the two venoms had a devastating effect on his body, searing his skin and withering his flesh.

Transformed into an Undead, he now looked like a raggedy corpse, a walking skeleton; at least, though, he was "alive", and had his revenge on his murdered. Moander then fled the Empire to join the ranks of the Necromancers, where his skills as a general made him as popular as he was during his lifetime.

Job: Ebon Knight
Specialization: Handler (+1 Core Creature per Week)


028. Kaspar's Story:
Kaspar was born to family of potion makers in the Wolf Dutchy and though a lover of his parent's craft, he aspired to even greater knowledge. This pursuit lead him to the Seven Cities where the Wizards took him under their education wing.

Kaspar was a brilliant student and his talent remarked, but after participating in an unsuccessful experiment to create a construct with the sacrified essence of a Djinn and a pile of Shadowsteel, a part of him started to question the ethnics of the Wizards.

Kaspar left on a quest to discover and catalog herbs and plants all over the lands of Ashan, and after decades of contemplation and research heard talk of a new magical philosophy that respected the sacred.

Kaspar decided to go to the Seventh City, Al-Betyl, and investigate this new cult dedicated to the Spider Goddess.

Job: Embalmer
Specialization: Regeneration Master


029. Yugen's Story:
Yugen was trained to be a dancer in Nariya's imperial company, the Silk Waves. This all-Human troupe of over a hundred men and women performs twice a year, when the Eternal Empress leaves her immense palace beneath the oceans to visit her island provinces above the waters.

The prestigious company was decimated by assassins for reasons that are still unknown.

Yugen was one of only three survivors, and he became a priest of Shalassa to thank the Dragon Goddess of Water for his miraculous escape.

The Eternal Empress still asks the surviving trio to perform for her once a year; these spectacles mark the only occasions Yugen still dances in public. It is said that his dance is so melancholic that even the Dragon Eels cry when he performs.

Job: Monk
Specialization: Master of Water (Increase the effectiveness of Magic Water by 6%)


030. Mei-Lien's Story:
The beautiful Mei-Lien was educated by the finest of courtesans in the art of entertaining the dignitaries of the Naga Empire. Mei-Lien's beauty, poise, and clever wit have been remarked upon by numerous leaders, including a powerful Naga Daimyo who sought to avail of her presence as frequently as was respectfully possible.

The Daimyo's attention nearly cost Mei-Lien her life, as she was accused of his assassination by poison. Escaping to a Pearl Priestess temple, she accepted the interrogation of the sacred water and was found innocent of the crime.

The trying ritual, which opened her mind and memories to an audience of judges, nearly killed the young woman, and she fell into a deep sleep which reportedly lasted a full year.

When Mei-Lien awoke, she had received a blessing from Shalassa, the Dragon of Water: the power to interpret dreams. There are those that say the Eternal Empress herself has consulted Mei-Lien, and a few who claim she has become the monarch's most powerful spy.

Job: Monk
Specialization: Devotee of the Spring (+2 Spring Spirits per week)


031. Jun's Story:
The Matsuno tribe of fishermen and pearl divers holds the belief that when good women and men die, they return as Nagas.

Every seven years, they organize a diving and swimming competition, and the winner is awarded a great honor: they are offered to the Nagas as tribute, to serve in the land temples dedicated to the Dragon Goddess of Water, Shalassa.

Jun was born a Matsuno and he won this adulation. In spite of Jun's quiet manner and sparse use of words, he was found to be an exceptionally potent diplomat, and is utilised by the Nagas for affairs concerning Human and Orc populations in the island realms of the Jade Ocean.

As a man of few words, it is said that he can intimate a man's desires simply by peering into the water in his eyes. He is also an expert on determining the value of gems, pearls and magical items, though he is suspected of divining this information from behind the eyes of those with whom he negotiates.

Job: Monk
Specialization: Master Diplomat (Receives Diplomacy by default with 50% bonus)


032. Tsuan's Story:
Born into a community of pirates, Tsuan was given command of her own vessel at a very young age, and she amassed quite a bit of booty by robbing merchant vessels from the Seven Cities on their way to the Jade Ocean.

Her destiny took an eventful turn when her ship was eaten by a giant sea monster and she awoke a thousand leagues below the ocean in the vast palace of a Naga Daimyo.

Tsuan was appreciative to be alive, but quickly realized that she was a prisoner. After five years of captivity, during which she came to comprehend more than any Human before her about the vast and rich complexities of Naga underwater culture, she was awarded her freedom and given an island by the Daimyo, with which she could do as she pleased.

Job: Samurai
Specialization: Exlporer (+3 Land and Sea Movement)


033. Kenage's Story:
Kenage was raised by Sharks, or so the legend goes. This brilliant military strategist gained his reputation when sent on a mission to investigate problems on a southern island, provided with nothing but a detachment of Shark Guards.

The "problem" turned out to be an Orc invasion, yet Kenage made rather short work of it by swimming up to their camp under cover of nightfall and capturing their Shaman.

He served the Eternal Empress as a professor of wartime strategy for two decades in the prestigious Nariya Military Dojo, before establishing his own Dojo on a ship.

Today, he sails the Jade Ocean and beyond in search of skirmishes and wars, which he asserts can teach more to his students than a thousand lessons on parchment. A loyal detachment of Wanizame accompanies him always and would die for their Master, who they claim can breathe underwater.

Job: Samurai
Specialization: Shark Guard (Blood Frenzy effectiveness is increased by 20%)


034. Hitomi's Story:
Hitomi was born the only daughter of an incredibly gifted blacksmith in a reclusive and secluded mountain village of the Pearl Empire. In spite of this isolation, the smith's reputation quickly spread both above and below the waters.

Hitomi was present on the day the legendary Daimyo Manowa placed an order for a particular quartet of swords. The four-armed Naga War Master desired weapons that would function just as well underwater as above. Hitomi and her father worked for seven years forging, testing and enchanting their steel in every extreme condition imaginable.

Manowa was delighted and paid for the masterworks with four cups of pearls. However, he returned a year later and drove two of the swords through the blacksmith's heart, killing him instantly. He had lost a battle with pirates and claimed that the swords were useless above the waves.

Hitomi pulled the weapons from her father's breathless chest and challenged a dozen of Manowa's finest warriors to successive duels, besting them all. With proof of the weapons's superiority demonstrated, Manowa made reparation for his error and cut off two of his fingers, presenting them to Hitomi.

It is said she wears them on a necklace to this very day.

Job: Samurai
Specialization: Paragon of Vigour (+25 Health for Kenshis)


035. Zhaoyu's Story:
Zhaoyu comes from the eastern islands of the Jade Ocean, and is of peculiar descent: his father Sheng was a Human merchant, but his mother was a Naga.

Desperately in love with the snake-woman despite their being of different species, Sheng challenged his beloved's father to obtain the right to marry her. Tragically, Sheng was killed during the duel. Heartbroken, the Naga woman gave her life to Shalassa in exchange for the resurrection of her Human lover.

The Dragon-Goddess of Water accepted her offering but, deeply moved by the selflessness of her love, Shalassa asked Asha to reincarnate them both as Human babies.

It took twenty years and many more adventures to reunite the two lovers, but Zhaoyu was eventually born as testament to their devotion.

Job: Monk
Specialization: Ice Armor Master (Receives Ice Armor by default with 10% Might Defense bonus)


036. Kalindra's Story:
Calling herself a princess, Kalindra boasts that she can trace her ancestry back to the lost Shantiri civilization. But then again, so too can most of the denizens of southern Ashan in one way or another.

Her golden skin and ebony hair, not to mention her taste in luxurious clothes and jewels, have rendered her quite the attraction in the courts of the lords of the Free Cities. Against all odds, it was her extravagant way of life that brought her to the attention of a priestess of Shalassa, who instantly understood that this noble-blooded lady was in fact marked by the Dragon Goddess of Water.

It tested the venerable snake-lady's untold patience to convince Kalindra to come to the temple and become a disciple, but she eventually succeeded. In truth, the young woman had finally grown tired of the vanity of her life and felt ready at last to start a new life of asceticism.

Job: Monk
Specialization: Ice Bolt Master (Receive Ice Bolt by default and cost 33% less mana)


037. Atlas's Story:
Atlas was born and raised on the island of Hashima, in one of the many Human villages belonging to the Lotus Empire. His impressive size earned him the nickname of "mountain".

Atlas was prepared to live a peaceful life as the town's carpenter, until one fateful day, when the Daimyo Hitokage stopped in the village. During the festivities held in honor of the Snake-Lord, Atlas defeated the Daimyo's personal champion in a contest of hand-to-hand combat.

Hitokage was amused and impressed by the natural talents displayed by Atlas, and offered to take the Human with him to train in the art of combat.

While he has regularly impressed the Nagas with his skills on the battlefield or the wrestler ring, Atlas equally gained their respect for his craftsmanship as a master-builder, sculptor and artisan.


Job: Samurai
Specialization: Gladiator (+2 Hero Might Power)


038. Ciele's Story:
Ciele is unmistakeably an Elf, but she wasn't born in the shadows of the great trees of Irollan. Ciele was raised on the sea, upon one of the house-ships of her nomadic kindred, the Sea Elves, who worship both Sylanna (for her gifts) and Shalassa (for her hospitality).

A long time ago these Elves belonged to the Shantiri Empire, but now they are gypsies of the ocean, wandering the seas of Ashan on makeshift vessels hewn from trees and wrought into boats. Each Sea Elf belongs to a particular clan, called the "crew", to which he or she remains fiercely loyal.

Ciele is the last of her own crew, sundered and destroyed when a tidal wave wrecked their house-ship. She was saved by the Nagas, and now considers them her new family.

Job: Samurai
Specialization: Treefeller (+1 Wood/day)


039. Changbo's Story:
Once a vassal of Lord Okane, Changbo refused to swear allegiance to his new daimyo, Hiroshi. That day he became two men. Pirate and brigand to those within earshot of the daimyo's soldiers.

Hero and defender to those same folk when speaking with hushed voices in private.

A Ronin who puts his strict moral code above all other consideration, Changbo can easily give up wealth, power, or status in his quest to protect the weak from the whims of the strong.

Job: Shogun
Specialization: -


040. Ruqav's Story:
A Pao Islands Orc who feels the invisible threads of power more than most, Ruqav was the natural replacement for his tribe's spiritual leader when the previous Shaman died of old age.

Aware that a great force shifts restlessly beneath his tribe's island, Ruqav is deeply concerned that the mutual respoect between Orcs and Nagas, that existed when Okane was Daimyo, has been shattered by the rise of the new Daimyo, Hiroshi.

With rumors spreading of a Necromancer invasion of landward islands to the north, Ruqav spends every twilight scouring the horizon for the return of Ulagan, hesitant to ally with the Nagas in case of trickery.

Job: Shaman
Specialization: Master of Earth (Increase the effectiveness of Magic - Earth by 6%)


041. Lamia's Story:
Lamia has been a Succubus for so long that her current incarnation is older than those of all the current Princes of Sheogh.

Once a Shantiri Priestess during the height of the ancient empire, she is said to have seen it all and done even more. Lamia's reasons for becoming a Succubus seemed to have stemmed from a wager with the Arch-Demon Azkaal, who was warring against the Angels and rapidly rising to his future title of Prince of Destruction. It is taken for granted in Sheogh that Lamia lost the bet, but Azkaal might argue the contrary.

Three decades later, in the fateful battle that saw Azkaal defeated by the Archangels Michael and Sarah, Lamia was by his side as his magical protector and consort.

She is said to have smiled for the first time in 30 years when Azkaal's soul was whisked away and trapped in a powerful artifact which she herself had crafted.

Job: Warlock
Specialization: Spellweaver (+2 Hero Magic Power)


042. Vendela's Story:
Vendela immigrated to the Bull Duchy from the Free City of Hammer Fall, a town renowned for its infamous Bloodsmiths. These craftsmen are capable of inserting the legendary dragonblood crystals into master weapons, instilling them with powerful magical powers.

Vendela brought with her the reputation of an able artisan, and acquired an impressive list of nobles as clients. Her work was soon brought to the attention of Connor Falcon, the Holy Emperor himself.

The Archangel Sarah was the first to cast the shadow of doubt upon Vendela, suspecting the crystals she was using bore the mark of Sheogh. After a missive was sent to the newly restored church of Elrath in Hammer Fall, the elders and Bloodsmiths responded, attesting that they had never heard of the imposter, and that she was most certainly a fraud.

In truth, Vendela was inserting Chaos shards – particularly dangerous strains of blood crystals – into the finest weapons, and hence the most trustworthy sword-arms, of the Holy Empire. Vendela escaped the imperial detachment that was sent to imprison her, killing half of them with two frightful hammers of her own confection. She has resurfaced only recently.

Job: Heretic
Specialization: Tormentor Master (Increases the area of the Tormentor's Retractable Spikes and the Lacerator's Exploding Spikes to 5x5 Squares)


043. Jeddite's Story:
Jeddite was a powerful Wizard with an affinity for Fire magic. His love for all things burning grew to become an obsession, to the point where the other Wizards began to think of him as dangerous. It wasn't long before Jeddite became a servant of Abaddon, the Demon Prince of Destruction. One day, while staring at the fire consuming his master's tower (with his master still inside it), Jeddite had a vision of a knight in fiery armor. The man presented himself as Kha-Beleth, the Prince without a throne, and said he had plans for the fallen Wizard.

Kha-Beleth removed Jeddite from the path of mindless Destruction to make him a servant of greater goals instead. Some say on this occasion Jeddite saw what was hidden under Kha-Beleth's helmet, but he has always refused to comment on this rumor. Jeddite is now building a secret society of worshippers of Chaos inside the Seven Cities.

Job: Warlock
Specialization: Master of Fire (Increase the effectiveness of Magic [Fire] by 6%)


044. Nebiro's Story:
Nebiros – a servant of the Overlord of Proliferation, Ur-Aazheel – forms part of a cadre of Demons who protect the Breeder Queen, ensuring Sheogh's numbers are always swelling.

Although he is a smart, cunning Demon, it is to Nebiros' misfortune and eternal chagrin that, on account of his armor, he shares aesthetic similarities with Veyer, one of the most slow-witted denizens in the whole of Sheogh, and is often mistaken for the simpleton.

The next Demon who asks him if he wants to play "Fifty-Two Card Pickup" may well get a sharp instrument up a suitable orifice.

Job: Heretic
Specialization: Acolyte of Fortune (+2 Destiny)


045. Deleb's Story:
Don't confuse Deleb, a servant of the Overlord of Pain Ur-Traggal, with a Succubus. She's not. And to prove it, she'll gladly invite you to test out her latest mechanical contraption; a machine that's liable to flay or burn or sear your skin in never-before-imagined ways. Not without a smile, of course.

Being a Master of Fire Magic, she could happily talk for hours about the difference between a burn and a scorch or a brand and a scald, but she'd much rather show you.

Job: Warlock
Specialization: Agony Master (Receive Agony by default with 10% bonus damage)


046. Tynan's Story:
Tynan was born a large and healthy baby to farmers of the Stag Duchy who had immigrated to escape the wars of consolidation during the founding of the Falcon Empire.

His parents succumbed to the great famine of the year 12 YSD, but the child was taken in by a local Baron and raised as a servant in his household.

Tynan was incredibly tall and strong, and assumed to be dimwitted because of his lumbering gait and amiable manners. During the Wars of Fire when the Demons seized the opportunity to invade the weakened realms of Ashan, recovering from the Elder Wars, Tynan had become an unremarkable bodyguard who followed the Baron like a sheepdog following a farmer. During a formal visit to the Duke of the Unicorn, Tynan surprised everyone by crushing the Duke's head against a stone table.

A Demon Prince who had grown rather fond of his brilliant spy and extremely clever confidant had Tynan reincarnated after his subsequent execution in the form of a handsome incubus. Tynan has remained loyal to him since... though no one knows precisely which Prince he serves or how he was initially recruited.

Job: Warlock
Specialization: Spellbreaker (+2 Hero Magic Defense)


047. Malik's Story:
Malik, a powerful Emir whose lands lie between Al-Rubit and the borders of the Holy Falcon Empire, surprised everyone when, after the Bloodmoon Eclipse, he declared himself a servant of Urgash, the Dragon of Chaos.

Extremely wealthy, even for a lord of the Seven Cities, he has financed the works of several Wizards studying the forbidden magic of Chaos. His ambition is motivated by a desire to destroy the civilisation of his peers, whom he claims are decadent and unfocused. The fact that his father nearly lost everything his family owned because of an uncontrollable penchant for gambling explains, in part, his fascination with the Demons of Sheogh, who are the masters of luck.

Job: Heretic
Specialization: Deliver of the Royal Purse (+250 Gold per day)


048. Lorhish's Story:
Once kennel master to Emperor Connor himself, Lorhish now plies his trade in the heart of Sheogh running a Cerberus kennel. A man of principle, this transformation in allegiance, if not vocation, came about when Lorhish refused a direct order from his Emperor to hunt down some young Orcs who were stealing apples from his orchards.

Dismissed from his post and facing grim prospects, Lorhish hit the ale hard until a mysterious beauty promised him a new life for a few details about an Imperial Hunt scheduled for the end of the month on a visit to the Greyhound Duchy.

Lorhish accepted her offer, and the result was an attack on the hunting party that left half of the Imperial Court dead. Tortured for his involvement in the plot, Lorhish died from his wounds, but never revealed the identity of the woman – a fact that seemed to account for his resurrection under her command in Sheogh.

Job: Heretic
Specialization: Kennel Master (+3 Hell Hounds per week)


049. Nymus's Story:
Foreknowledge of the true name of a Demon is necessary to summon it, and some Demons, weary of being forced to carry out the petty schemes of mediocre sorcerers, have taken to perpetually using an alias.

Nymus, which means "No Name", is the most widespread of these fake identities. Not very fond of violence herself, this Nymus is best known in Sheogh as a master trainer, having earned the begrudging respect of even the most battle-hardened Pit Lords, who've discovered they can still learn a trick or two from the Succubus.

Nymus also possesses a great sense of honor, always repaying her debts, which has given credence to the theory that she may have lived in the Lotus Empire in her former life.

Job: Heretic
Specialization: Expert Trainer (+1 Elite Creature per week)


050. Xana's Story:
Born the daughter of a great Wizard in the Seven Cities, Xana's life changed abruptly when a fit of jealous rage led her to conjure an Imp into the folds of her cheating sweetheart's robes.

Burn at the stake for the crime of summoning Demons, Xana awoke from her grizzly death as a Succubus in the castle of the Arch-Demon Kha-Beleth, deep within Sheogh.

Intrigued by her new life, Xana is content to do her master's bidding. Sweet and sincere and a lover of poetry, Xana is possibly the only resident of Sheogh who never speaks a false word.

Job: Demonist
Specialization: -


051. Daeva's Story:
Flinty and flirtatious, Daeva is finding life in Sheogh nothing like the dance over hot coals she feared it might be.

In fact, compared to the turmoils of her living years – a violent, abusive father, her subsequent murder of this depraved man, her capture by slavers which led to further defilement, a meeting with Demon cultists which got her sent to the jails of the Inquisition and a slow, painful death – she considers her days in Urgash's realm wicked fun.

Job: Warlock
Specialization: Succubus Master (Succubus attack cause Immolation effects)


052. Matewa's Story:
Trusted, if not religiously revered, by the warriors of his tribe, Matewa is young in years and ancient in wisdom. This Orc Shaman is said to have heard the angry voices of the ancestors in his first infant dreams.

Matewa had completed his initiatory dreamwalk by the age of six and wears no twisted or mutated marks from the experience, save for a lightning-shaped scar that crosses his whole chest. A brilliant orator and clever joker, Matewa wields the wisdom of thousands of Orc warriors and hundreds of shaman storytellers. He often jests that he'll be rid of their complaining the day the Orcs rule all of Ashan.

Job: Shaman
Specialization: Shaman Master (+2 Dreamwalkers per week)


053. Arrio's Story:
The baby Arrio was rescued from a burning stable by Orcs fleeing the Bull Duchy. He had been pulled from the dead arms of his Human mother by the tribe's Shaman, who raised him as one of her own.

She soon found that the orphan shared her sensitivity for communication with the ancestors. It was during his rite of passage to become a Shaman himself that he encountered his mother's ghost, wandering in fear amidst a horde of Orc spirits who seemed just as surprised as he was by the woman's presence.

Arrio's mother said she had been looking for him to ensure that he was safe. She kissed him and immediately passed on to Asha, leaving her son to his destiny. When Arrio returned from his dream trance, he explained to his brothers and sisters the portents of his vision, and his Shaman foster-mother answered him in true Orc fashion, "Arrio look like Human! But Arrio fight and dream like Orc. Good enough for me." From that day forward, the dream has never been brought up again.

Job: Shaman
Specialization: Stone Skin Master (Receive Stone Skin by default with 10% bonus)


054. Zouleika's Story:
Zouleika's ancestor was the celebrated wizard Agar, creator of the first Minotaur, and she inherited his influential position in the ruling Circle of the Seven Cities.

As with all those born to her prestigious family, Zouleika was bonded from birth to a Minotaur who protected her like a shadow. Wrongly accused of degeneration, her Minotaur guard was put down. His last words to her were, "Mistress, set my people free!".

Deeply affected by the loss of her bond-mate, who had protected her faithfully for the first twenty years of her life, Zouleika left the Seven Cities and headed for the Pao Islands. She has since become a powerful Shaman, and sworn not to rest until the Wizards have released all of their creations to forge their own fate.

Job: Shaman
Specialization: Master of Earth (Increase the effectivess of Magic - Earth by 6%)


055. Mokka's Story:
Mokka was born a free Orc in the Eastern Steppes of Ranaar and grew to become a tremendous hunter, respected by Orcs and Centaurs. One day, a group of Orc refugees from the Pao Islands arrived in her village and recounted the tale of how they had been attacked, and their children sold into slavery.

Mokka was enraged by this ignominy and vowed to Father Sky that no Orc would wear chains while she had breath in her lungs. She set out to the south immediately with a small army, in search of her destiny. Alas, Mokka's motivated and courageous horde was ambushed by the Duke of Wolf when she crossed the mountains, and all were either captured or killed. Sent to work in the mines, Mokka managed to escape in extravagant fashion. She killed seven guards with a pickaxe and rode away on the back of a Centaur. Now a permanent resident of the Pao Islands, a rebel with a cause, she has become an inspiration to all Orcs with dreams of freedom.

Job: Barbarian
Specialization: Orc Warrior Master (+7 HP for Maulers and Crushers)


056. Azar Elk's Story:
Azar Elk was born El Kazar, but the Beastmen he helped liberate preferred this more appropriate arrangement of his name: Azar meaning 'to break' in Orc, and Elk in reference to a tremendous horned buck.

"Buck that breaks things", Azar Elk, is a moniker which fits this clever warrior like a deerskin glove. Originally an officer in the prestigious caste of the Seven Cities' Mageblades, he was shocked by the harsh treatment inflicted upon the Beastmen fighting under him. He turned against his Wizard masters and followed his troops in their desertion, and exile. Eventually, they sailed east to join the Orc tribes of the Pao Islands. Azar is a clever mastermind and an expert on the battlefield, knowing exactly how to use the speed and mobility of his Beastmen allies to their best advantage. The Orcs think of him as one of their own, in spite of the fact that he still uses an occasional arcane spell when the occasion calls for it.

Job: Barbarian
Specialization: Lightning Master (Receive Lightning Bolt by default with 10% bonus damage)


057. Rangi's Story:
Rangi was given her name by her tribe of Red Skull Orcs in recognition of her passion for heights.

As a child, she would climb trees, giant rocks and eventually even the rocky face of a smoking volcano. The tribe at first believed that Rangi was a danger to herself and placed bets that she wouldn't make it to her seventh winter, but when her mother tied her to a tree to keep an eye on her, she was released after simply declaring to the tribe Shaman, "Rangi thought Orcs born free!".

As years passed, the tribe realized that she was the best climber the village had ever seen, and relinquished their fears in pure admiration of her exploits. It was on one of these occasions that Rangi rescued a nest of Harpies from the attack of a Dire Jaguar. She nearly died for her heroic efforts, and was in turn rescued by the Harpy parents as she hung from a precipice with one hand, three chicks clinging to her back, and a bleeding claw wound running down the entire length of her thigh. Rangi was greatly revered by the Harpies from that day on, and given the honorary and noble title of Wingless Sister.

Job: Barbarian
Specialization: Sky Runner (+2 Movement for Harpies)


058. Harald's Story:
Harald was born in the Free City of Listmoor, on the border between the Griffin Duchy, the Dwarven realm of Grimheim and the Northern Steppes of Ranaar. As a result, he grew up with a friendlier opinion on Dwarves and Orcs than most of his fellow Humans. With time, he grew wary of always having to switch between their respective languages, so he soon created his own dialect, crude but understandable by all, which became nicknamed "znorkish" by his friends.

He now seeks adventure in the Pao Islands, and znorkish is already proving popular among the local Orc tribes. A likeable fellow most of the time, he nonetheless tends to indulge in unintelligible rants after a tankard or two of Dwarf fire-ale.

Job: Barbarian
Specialization: Goblin Master (-1 cooldown on trap ability)


059. Erika's Story:
Born in Stonehelm, Erika started her career as a Wizard-for-hire, and one of the best there was. Four years ago, she was lured to the Free City of Hammer Fall by promises of adventure and riches, and was among the heroes who fought valiantly against the insidious threat that lurked within the city.

Her mastery of Fire Magic proved her greatest weapon. The rapidity with which she literally incinerated her enemies earned her the nickname of "Flame Strike". During the events that transpired in Hammer Fall, Erika learned that greed leads only to destruction. A fellow adventurer, Arrio, convinced her to pledge her magical powers to the service of a greater cause. She followed him to the Pao Islands to assist the Orcs in their fight for freedom.

Job: Shaman
Specialization: Fire Bolt Master (Receive Fire Bolt as default with 10% bonus)


060. Shiva's Story:
Shiva grew up in the Free City of Stormcliff, but soon understood she was not meant for urban life. In the singing of the birds, in the murmur of the wind, in the growl of the thunderstorm, she could hear the call of Ylath. At twelve, she said her goodbyes (or rather left them on a piece of paper), packed her bags, stowed away in the caravan of a merchant, and started a life of adventure. She traveled all around Ashan with a group of fellow adventurers and accomplished many incredible exploits, including raiding the Sunken Temple, finding the Dragon Utopia, and surviving the deadly traps of the Tomb of a Thousand Terrors.

Currently, Shiva resides in the Pao Islands with the Orcs, learning from their Shamans the secrets of the one they call Father Sky. Not one to sit still for a long period of time, she intends to go looking for the lost peak where the legendary Thunderbird dwells.

Job: Shaman
Specialization: Master of Air (Increase the effectiveness of Magic - Air by 6%)


061. Tazar's Story:
Tazar was only thirty-three days old when his parents, merchants from the Wolf Duchy, took the ship in Nilshaven to Strandholm. A terrible storm fell on the ship, and supernatural titanic waves crashed against the frail skiff, opening its hull as if it were a nutshell. His parents died swallowed by the waves, but Tazar survived. He was found on the beach of one of the Pao Islands by a female saber-toothed Jaguar.

Moved by some mysterious animal instinct, she gently took the baby in her maw and raised him as her own. Tazar's first contact with civilisation eventually occurred ten years onward, when a group of Naga poachers killed his "mother". Discovering her skin hanging in the middle of their hunting camp, the boy went berserk and attacked the three Nagas with hands, teeth and rocks. His screams of fury and despair brought forth the attention of some Orcs who had been surveying the interlopers. Amazed by the murderous rage contained within this small Human child, the Orcs came to his help and killed the Nagas. They knocked the feral boy out cold and brought him back to their village, where they patiently tamed him, teaching him the way of life of the Orcs. As the only Human to be considered a Jaguar Warrior to this day, Tazar wears the pelt of his "mother" as a reminder of his origins and as a warning to his enemies.

Job: Barbarian
Specialization: Master of Warcries (Increase the effectiveness of Warcries by 6%)


062. Airi's Story:
Airini is the Shaman of a minor Orc tribe from the Pao Islands in the Jade Ocean, but she swears no oath of loyalty to Sharka, believing him accomplice to a cartel of human slavers who took away all her brothers to work in the dangerous mines of Kadiss Crevice when she was still a child.

Smart and physically courageous, Airini is suspicious of everyone she meets -especially babyteeth who see the world in too many shades of grey.

Job: Earth Shaper
Specialization: -





Heroes Of Might And Magic 6 - General Tips and Tricks

*** GENERAL TIPS AND TRICKS ***


   - Usually when you get the treasure chest, choose gold than experience. But in some Campaign, where there are limit enemies to defeat, better to choose experience than gold.
   - Beware when fighting an enemy that have unlimited retaliation, such as Griffin.
   - When enemies flee when you approach them, your Blood Faction will increase when you pursue them. But if you let them go, your Tear Faction will increase. Sometimes it best to let them go, to minimize your casualties.
   - You can increase the defense of your units against ranged attacks by hiding behind obstacles.
   - Mostly each Area of the map is controlled by a Castle or a Fort (you can see the affected area shown at your map). As long as you own this structure, the enemy cannot steal your mines. He can occupy your mines, but as soon as he leaves, the ownership of the mine will automatically be given back to you.
   - You can occupying a resource building that is owned by another player. You can steal its daily production as long as you occupy it. To capture it and get its daily income without occupying it with your Hero, you have to capture the Fort, towards which the sign above this building is pointing.
   - When you have Marketplace, you can buy other resources or sell your resources.
   - When at Castle Battle Zone, the central tower has its own resistance, it cannot shoot, but it can be garrisoned by one Creature from the defender's army. Creatures gain a special effect while they are in the central tower, it negates range penalty and gives a small bonus to ranged damage. This effect also applies a minimum range to the garrisoned Creatures. Enemy creatures next to the central tower can't be targeted from inside tower. When the central tower is damaged, the Creature stack in the tower is damaged proportionately.
   - Spirit Gates will teleport to distant places. Click on the Spirit Gate and see where it leads.
   - Depending on their faction, all Heroes have access to a unique ability called the Faction Ability. When the gauge is filled - the pre-requisite of which differs for each faction, - the ability can be used.
   - Some Artifacts are part of the same "Artifact Set". Equipping several Artifacts of a same Set gives your Hero additional bonuses. You start receiving these bonuses as soon as you equip 2 Artifacts of the same Set.
   - Save Often.
   - When your Tear or Blood Faction points reach maximum, your heroes can be upgraded depending their faction.
   - When you fight Fire Elemental or Succubus in close combat, your troops will suffer damage from their heat. Best to attack them from distance using range unit.
   - Fire Elemental will use range attack and the fire blast that trigger when they die will damage the surrounding area.
   - The Darkness Elemental will attack your troops from far away and you can't retaliate their attack. Also they can dispel all positive magic at your troops, such as regeneration spells, etc.
   - Better to capture enemy barracks before the new week begin in order to increase your armies population for you to hire at the next week.
   - Better to equip your artifact that increase your creatures growth every week before the next week begin, so you can equip your others artifact that benefit you most, such as for your battle.
   - If there are enemies that you think will cause many damage to your troops, you can skip it for a while until your armies strong enough to take them down easily.
   - Better to convert enemies building into your Nation (if their Nation is different from yours).
   - Use Rush skill to your best melee units, so they can move and attack enemies range units. Or you can use your Reinforcement skill to your best Melee unit and send them to the front as your "Tanker" unit.
   - Before you completed the mission, you may want to gather all the artifacts at your main heroes, so you can use it at the next mission. But the artifact that can carry to the next mission is Dynasty Artifacts and Set Artifacts.
   - When in siege battle, and you as attacker, you can standing adjacent to the walls and it will automatically use as a shield from enemy range attack
   - Unique items called Dynasty weapons are only available in online mode. These items give relatively small initial bonuses at first but increase in power over time (they gain XP when you use them).
   - There are also unique Dynasty traits (which are basically additional starting skills) that are also only available in online mode. These include bonuses to base stats, increased weekly creature growth, decreased building costs and other helpful hero skills.
   - At the end of the first mission, the game gives you a weapon as a plot device. This weapon turns out to be a Dynasty weapon and is only available in online mode. You can view it and see the stats in offline mode but you cannot equip it. In offline mode the game also frequently reminds you when you can equip Dynasty traits even though you can't actually use them.
   - You cannot start a campaign game in offline mode, then change to online mode to access the online features part way through the campaign (and vice versa). You will have to start a new campaign from scratch to change modes.
   - Online campaign games are limited to 10 auto-saves and 10 manual-saves. These save games are stored on the Ubisoft servers and cannot be accessed at all when offline or if the Ubisoft servers are having connection difficulties. Offline mode does not have any limitations on save games.
   - You will get kicked back to the menu screen during an online game any time your internet connection is disrupted, even momentarily. You will lose all progress (e.g. if you were mid-battle) from your last save.
   - When you found the Golden Eggs, equip the golden egg and it eventually hatches and it will give you free daily gold.
   - When fighting large Griffins or Imperial Griffins:
   a. Better not to use melee attack, because the Imperial Griffing had unlimited retaliate actions
   b. If you have more than 1 range units, put their position far from each other
   c. If your range unit position closed to the Imperial Griffin, then position your range unit at the edge of the Imperial Giffins. After that, use Rush skill, so your range unit can flee from Imperial Griffin attack range
   d. You can also position your other troops to surround your range units, so the Imperial Griffin can't attack your range units. In doing so, you can use your range units to attack the Imperial Griffin safely from distance. And remember, your other troops that surround your range unit didn't attack the Imperial Griffin. OR you can place your range unit at the corner of your screen, and by doing so, you can use only 1 units to prevent the Griffin to attack your range units.
   - If you use Necromancy hero and have the problem that Necromancy II is greyed-out (eventhough the scale is pointer is ready) and unusable, do these steps:
   a. When the skill is charged, and other Hero's action is not active (has already use), then turn on the auto-combat button in the right corner (first the AI will make the hero move, and then the AI always use the Necromancy skill). After that turn the auto-combat off before it will take over other creature movement too.
   b. OR you can Restart. The bug is a creation bug, you either have it or you don't. You can't get rid of it on a hero that has it.
   - Another ability that is very useful is reinforcement skill. Cast it first on the most common target (your healers or archers). OR you can cast it at your best melee unit and move the unit to the front as your "Tank" unit.
   - If your unit lost 1 or more of its troops, better not to apply Reinforcement skills on that unit. Heal them first to their original number then apply the Reinforcement skills. In that way, when the battle end, you didn't lose any troops.
   - If you have Time Stasis Spell, you can use it to make the enemy creatures skip for some turns. In that way, you have enough time to heal up your troops before you end the battle by destroying the remaining enemy troops. But, remember that you can use the Time Stasis Spell only once for each battle.
   - Beware when near enemy castle that have special monument, because they might have build a building that can kill your armies (such as Urgash Fiery Wrath - Demons Building), even when you're a necromancer, because your fallen comrades can't be ressurected at Altar of Eternal Servitude. So, if you want to attack the enemy castle, better to wait a day at the enemy castle border, then when your movement point are fully recharge, move to the castle for final assault.
   - If you can't use the Town Portal spell, eventhough you're already at the Town that have Basic Town Portal and have enough Movement point and Magic Point, save the game and try to reload your game.
   - You cannot use both Advanced Town Portal and Basic Town Portal on the same turn, even if you have the necessary movement points.
   - If your unit suffer Primal damage from the enemy attack, you can't heal your unit.
   - Beware when fighting Phoenix close combat, because when you hit them, your unit will take damage. And all damage from Phoenix is Primal damange, that mean can't be healed.
   - If your Hero is magical type user (such as Anastasya), you can't use Might type item. So, any items that required that, will not be usefull to you, such as Owlfeather Cloak which is Might type set item. This also happen when your Hero is might type user, your Hero can't use any magical type item.
   - In battle, you may want to click at each magic pane, because at "Show All Ability Pane", sometimes you can't see all of your spell. In example, after I've equip the Shantiri Moon Disc, I can't see Summon Phoenix spell at "Show All Ability Pane", but when I switch to the "Tears Ability Pane", I can see it.
   - To build Asha's Building, your Hero that carrying the Tear of Asha must at the Castle where you want to build it.
   - In battle, if you use wait, that stack will have another move before next turn. It would benefit in some case, such as you want to heal other unit before deliver the final blow to win the battle.
   - When in Siege Battle and you're in the defense position, you can put your unit (prefereablly range unit) inside the tower. Just roll your screen, so you can see in front of your tower. Drag your range unit at the door of that tower to garrison inside the tower.
   - You may want to gather mostly of your armies into your Primary Hero. And then, use your Primary Hero to attack any enemies, and by doing so, your Primary Hero will gain level much quicker. And, when your armies still small and separated at different locations, you may want to build only 1 of Advanced Town Portal at your Main City. So when your Primary Castle is threaten by the enemies, your primary hero can go back to the Primary City instantly and defeat the enemy. If the enemy threaten your other castle, retreat your armies that guarding that Castle. In that way, the enemy army may split their armies to guard that city, so you can defeat them more easily.
   - When you've upgrade your unit building, you still can hire the lower level unit by selecting using the arrow left or right.
   - Griffin's skill, such as Diving Assault can also attack enemies that stand at the Castle Tower
   - If the enemy has Pit Fiend, better to use your range unit to attack him, because Pit Fiend usually have Hate Retaliation skill that could harm any unit that attack him before.
   - At battle, you may want to use wait, to use your current unit skill. Example, when your Vampire Lord attack the enemies, and your Spectre turn is active, better to use wait, until all other enemies surround your Vampire Lord. Then you can use your Spectre's Healing skill to heal your Vampire Lord and also damaging surrounding enemies.
   - If you have Reinforcement 2 skill, you can use it on Elemental Earth or any summon creatures.
   - Amount of available recruit at every town is the same. The difference only at their upgrade type that depend on the building that you've upgrade. That mean, better to recruit at the town that had higher upgrade building.
   - Try to prioritize upgrade your Hero's passive skills, due to the passive skills is automatically active when at the battle. Also you may want to prioritize to learn the summoning spell, such as summon Earth Elemental, so you can use the Earth Elemental as your 'tanker' unit and you could minimize losing your troops. Third, you may want to prioritize the Regeneration spell and Healing spell too.
   - At the Final Campaign, Click at the Plus Sign Button at the lower left box to choose the Hero that you want to play the Final Campaign. For the Tear Faction Hero, you can play "Tears Such As Angels Weep", while the Blood Faction Hero can play "Dark With Excessive Bright". Due to this guide based on the Tear Faction, the mission only cover "Tears Such As Angels Weep".
   - List of the Boss: Uriel (Necropolis Campaign), Prince Ahribban (Haven Campaign), Breeder Queen (Sanctuary Campaign), Azkaal (Inferno Campaign, but at 1st Mission you can control him), Mother Namtaru (Inferno Campaign at 2nd Mission), Hai Ryou (Stronghold Campaign at 3rd Mission), Abyssal Worm (Stronghold Campaign at 4th Mission), Michael (Final Campaign - Tear Faction).






Heroes Of Might And Magic 6 - Training Campaign Walkthrough

*** TRAINING CAMPAIGN WALKTHROUGH ***

FAVORITE HEROES
1. Rosalie (Due to her ability to increase the population of Sister +3 whenever she's at the Castle. She'll mostly stay at the Castle)
2. Lady Cordelia (Due to her skill of Stand Ground. She'll use mostly to capture enemy strategic buildings)
3. Lord Haart (Due to his +2 Leadership. He'll use mostly as a transport armies)
4. Maximus (Due to Heroism Master Skill. He'll use get the resources laying around)
5. Adelaide, Umberto, Eduardo, Eileen, Zenda (They'll use mostly as guard of the Castle)


ABILITY POINT SPEND FOR SLAVA
1. Might - Warcries - Stand Your Ground
2. Might - Warcries - Rush!
3. Might - Warcries - Heroism
4. Might - Warcries - Flawless Assault
5. Might - Paragon - Enlightenment
6. Might - Paragon - Mentoring (So your Heroes can share his experience to other heroes)
7. Might - Tactics - Tactics 1
8. Magic - Light - Heal
9. Magic - Light - Heal, Mass
10. Magic - Light - Light Magic I
11. Magic - Light - Light Magic II
12. Magic - Light - Celestial Armor
13. Magic - Light - Celestial Armor, Mass
14. Might - Paragon - Diplomat
15. Might - Tactics - Ambush
16. Might - Warfare - Toughness 1
17. Might - Warfare - Toughness 2
18. Might - Tactics - Battle March


ABILITY POINT SPEND FOR ROSALIE, ADELAIDE, UMBERTO, EDUARDO, EILEEN
1. Might - Realm - Architect 1
2. Might - Realm - Economist 1
3. Magic - Light - Heal
4. Might - Realm - Architect 2
5. Might - Realm - Economist 2
6. Might - Tactics - Duck and Cover
7. Might - Tactics - Tactics 1
8. Might - Tactics - Ambush


ABILITY POINT SPEND FOR LADY CORDELIA
1. Might - Paragon - Logistics
2. Might - Paragon - Path Finding
3. Might - Realm - Architects 1
4. Might - Realm - Plunder Mine
5. Might - Realm - Sabotage Mine
6. Might - Realm - Economist 1
7. Might - Paragon - Snatch


ABILITY POINT SPEND FOR MAXIMUS
1. Might - Paragon - Logistics
2. Might - Paragon - Path Finding
3. Might - Realm - Architect 1
4. Might - Realm - Economist 1
5. Might - Paragon - Snatch
6. Might - Realm - Economist 2
7. Might - Realm - Plunder Mine
8. Might - Realm - Sabotage Mine


ABILITY POINT SPEND FOR LORD HAART
1. Might - Paragon - Logistics
2. Might - Paragon - Path Finding
3. Might - Realm - Architect 1
4. Might - Realm - Architect 2
5. Might - Realm - Economist 1
6. Might - Realm - Economist 2
7. Might - Paragon - Snatch
8. Might - Paragon - Enlightenment


TIPS FOR PLAYING HAVEN
   - Position your Sentinel near other troops, so they can receive shieldguarded skill from the Sentinel



001. 1st MISSION: GRIFFIN BANE (Pleasant Valley)
Years have passes since the death of Duke Pavel, killed by Demons summoned by the dying wish of the Orc Shaman Toghrul whose tribe had been slaughtered by the Griffin armies. Now a young man, Pavel's only son Slava accompanies his aunt, Sveltana, in the mountains of the Griffin Duchy to investigate signs of a new Demon threat.

Maximal Hero Level at this mission: Unknown

Current Tip:
   - Try to protects your Sisters and Crossbowman as best as you can. Because these types of armies will be very difficult to have in this current mission. In the battle, move your melee units to engage enemies and try to make your attack so the enemies move farther from your range units and Sisters.
   - If you've learned Rush spell, you may want to apply it to your Orcs armies, so they can move faster and farther to reach and destroy enemies.
   - Split your Orcs and Sentinel into 2 of each, so they can guard your Sisters and Crossbowman
   - Location to increase your Tears Faction or Blood Faction: N/A
   - Dynasty Weapon Location: Sword of the Griffin. You'll received after completing this Mission.

Starting Armies: Slava, 25 Sentinel, 20 Crossbowman

Starting Town: -
Starting Building: -

Build plan: -


1st Task: Demon Sightings
Rumors speak of the presence of Demons in the mountains located northeast of Eastalon. Sveltana has brought the young Slava here to teach him what it means to be a Duke of Griffin.

Objectives:
- Destroy the two Wolf packs (2)
- Meet the Priestess
- Reach the nearby village
- Capture the village

Rewards:
- +1000 Gold
- +3 Wood

How To:
Defeat 2 wolf packed. After that meet the Priestess and then their forces will join you. Then approach the Village, but before that you must defeat a group of Demons. Last, before you capture the village, you may want to go to Mother Earth Shrine and Rally Flag nearby to increase your units power, and also to meet with Orcs at the left to increase your army strength, but beware not passed 1 week at the hourglass, because enemies forces will increase after 1 week.


2nd Task: Infernal Hero
An enemy Hero has captured the mines located to the south. Slava must defeat this Demon commander and recapture the mines.

Objectives:
- Defeat the Inferno Hero
- Capture the mines located in the valley (4)

Rewards: +500 Exp

How To:
Capture all Mines. After that defeat the Inferno Hero.


3rd Task: Demon Blood
Kraal's stories were true - the leader of the Infernal armies is indeed the renegade Shaman Toghrul, now a cursed servant of the legions of Sheogh. Toghrul holds the Mausoleum of the Griffin family and defiles this sacred place. Slava must defeat Toghrul and restore the sanctity of the Mausoleum.

Objectives:
- Defeat Toghrul
- Convert the Mausoleum

Rewards: +1000 Exp, +2 Might Power

How To:
Defeat Toghrul. And then convert the Inferno Castle into Haven Castle.


4th Task: The Horn
Humans and Orcs have trouble fighting together, and morale is low. To improve things, Slava should seek the old artifact known as the War Horn of Legion. The sound of this Dwarven olifant will lift the spirits of any warrior.

Objectives:
- Find the Horn of Legion

Rewards: War Horn of the Legion

How To:
The horn located inside the cave, near the entrance, guarded by the ghoul. Defeat the ghoul and take the Horn of Legion.


5th Task: Journey through the Dark
Now that the workers are back in the mines, they cleared the path leading to the underground tunnels. This shortcut will prove handy in reaching the Mausoleum of the Griffin family, on the other side of the mountains.

Objectives:
- Reach the other side of the tunnels

Rewards: +500 Exp

How To:
Explore the Dungeon and reach the end of the dungeon to complete this task.



002. 2nd MISSION: THE EMPEROR'S WILL (Blackfang Marshes)
Years have passed - Slava has known war against the Elves, found and lost love, eventually marrying a daughter of the Stag Duchy and fathering five promising children. Friendship between Slava and Kraal's Orcs remains strong. When the Emperor issues a decree authorizing Slava's old enemy, Duke Gerhart of the Wolf, to deport the Orcs and claim their lands, Slava doesn't hesitate to defy the Emperor's will to defend his friends.

Maximal Hero Level at this mission: 9

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: After defeating Valeska.
   - Dynasty Weapon Location: -
   - If you've maximize Blood or Tears Faction Gauge, click the Upgrade button (near the Gauge) to upgrade Slava and receive new skill based on his Faction.

Starting Armies: Slava, 20 Sentinel, 20 Crossbowman

Starting Town: Mausoleum (Rank 1)
Starting Building: Barracks

Build plan:
1. Marketplace
2. Upgrade Barracks into Garrison
3. Loophole Tower
4. Priory
5. Basic Fortifications
6. Upgrade Town into Town Hall
7. Angel Watch
8. Hall of Heroes
9. Advanced Market Place
10. Statue of Revelation
11. Basic Town Portal


1st Task: Wolves at the Barndoor
Defeat the three Wolf Duchy Heroes

Objective:
- Eliminate the Crossbowmen at the Ore Pit
- Flag the Ore Pit
- Capture the enemy Fort
- Enter the Spirit Gate
- Defeat the three Haven Heroes

Rewards: +2500 Exp

How To:
Defeat the Crossbowmen at the Ore Pit near your Castle. Then Occupy and conquer the Ore Pit near your Castle. After that Capture the enemy Fort at the right bottom of your screen. Then enter the Spirit Gate, but when you enter the Spirit Gate, prepare for great battle. So make sure you're ready to battle, such as visiting the Rally Flag, etc. Last, defeat all three enemy Heroes.


2nd Task: Expand Your Territory
Expand Your Territory

Objectives:
- Flag a Sawmill
- Flag a Crystal Mine

Rewards: +5 Ore, +5 Wood, +5 Blood Crystal

How To:
Visit a Sawmil and the Crystal Mine. After that you must capture the enemy fort at the right bottom of your screen to Flag the Sawmill and flag the Crystal Mine.


3rd Task: Improve the Mausoleum
Before Slava can venture south, he needs to strengthen his base of operations: the old Mausoleum of his ancestors.

Objectives:
- Build the first level of fortifications (Build Basic Fortifications at your Base)
- Build a Town Hall (Upgrade your Town into Town Hall)
- Build a Unique Building (Build Angel Watch at your Base)

Rewards: +3000 Gold

How To:
Build Basic Fortification. Then upgrade your town into Town Hall. After that build Angel Watch.


4th Task: A Restless Griffin
Ishtvan, the legendary first Duke of the Griffin, is buried somewhere in the region, separate from his descendants. The road leading to his tomb is blocked. Slava should investigate the situation.

Objective:
- Find a way to reach Ishtvan's tomb
- Defeat Ishtvan and put the vengeful spirit to rest
- Convert the Necropolis Town

Rewards: Purse of Endless Gold

How To:
Reach Ishtvan's Tomb. After that, defeat Ishtvan and convert the Mausoleum into Haven Town.


5th Task: The Hostage Pup (From Orc Ulagan, near Mother Earth Shrine and the gate to your second Fort at the bottom of your screen)
The rumors were true: the Orcs hold Gerhart's nephew, hostage. While the boy is a pest, Slava cannot let the child be harmed. The Orcs are ready to let Markus go if Slava recaptures their dwellings, now occupied by Wolf troops.

Objective:
- Capture the Orc dwellings

Rewards: +1500 Exp

How To:
Occupy Altar of Minions building at the left of Necropolis Town.


6th Task: Heroes
Slava cannot be everywhere at once! Build a Hall of Heroes in your town and recruit another Hero

Objective:
- Build a Hall of Heroes
- Recruit a Secondary Hero

Rewards: +1500 Exp

How To:
Build a Hall of Heroes, then recruit a Hero to complete this task.


7th Task: Stolen Heirlooms
The Wolves has pilleged Ishtvan's tomb, stealing three pieces of his armor. Slava must collect these pieces.

Objective:
- Collect the 3 pieces of the Guardian's armour

Reward: +1875 Exp

How To:
- The 1st is from one of the Wolves Hero
- The 2nd near the Wolves Castle at the left bottom of your screen. This items will be guarded by the Air Elemental
- The 3rd near the Wolves Castle at the north. This item will be guard by the Orcs


8th Task: Slava's Promise
The Orcs, Slava's friends and allies, have asked for his help. The ruthless Duke Gerhart of the Wolf, Slava's archenemy, has been invading the lands Slava gave them on his borders. Imperial decree or not, Slava won't break his promise to the Orcs and let Gerhart's actions go unpunished.

Objectives:
- Defeat Gerhart

Rewards: +6250 Exp

How To:
Defeat Gerhard. He will guarding his Castle at the left. Before you attack him, make sure you're ready to battle, such as visiting the Rally Flag, etc. Also you might want to buy Artifact that will benefit at the battle.





Heroes Of Might And Magic 6 - Necropolis Campaign Walkthrough

*** NECROPOLIS CAMPAIGN WALKTHROUGH ***

FAVORITE HEROES
1. Moander (due to Handler specialization)
2. Siham (due to her Lord of the vacant skill)


ABILITY POINT SPEND ANASTASYA
1. Might - Tactics - Reinforcements 1
2. Might - Tactics - Tactics 1
3. Might - Tactics - Ambush
4. Magic - Earth - Regeneration
5. Might - Paragon - Mentoring (So your Hero can share his experience to other heroes)
6. Might - Warcries - Rush!
7. Magic - Earth - Regeneration, Mass
8. Magic - Earth - Earth Magic I
9. Magic - Earth - Earth Magic II
10. Magic - Prime - Arcane Exaltation I
11. Magic - Prime - Arcane Exaltation II
12. Might - Paragon - Logistics
13. Might - Paragon - Snatch
14. Magic - Prime - Magic Affinity I
15. Magic - Earth - Summon Earth Elemental
16. Magic - Prime - Magic Affinity II
17. Magic - Prime - Time Stasis
18. Magic - Prime - Magic Affinity III
19. Magic - Earth - Earth Magic III
20. Magic - Prime - Arcane Exaltation III
21. Magic - Prime - Teleport
22. Might - Paragon - Pathfinding
23. Might - Warfare - Toughness I
24. Might - Warfare - Toughness II
25. Might - Warfare - Counterstrike I
26. Might - Warfare - Counterstrike II
27. Might - Paragon - Defender I
28. Might - Paragon - Defender II
29. Magic - Air - Summon Air Elemental
30. Might - Tactics - Tactics II


ABILITY POINT SPEND FOR NECROMANCER (such as LUNA, JAVED, KASPAR, ZENDA, SAAHIR)
1. Might - Realm - Architect 1
2. Might - Realm - Economist 1
3. Might - Tactics - Duck and Cover
4. Might - Tactics - Ambush
5. Might - Realm - Economist 2
6. Might - Realm - Architect 2
7. Might - Tactics - Tactics 1
8. Might - Warcries - Rush
9. Magic - Earth - Regeneration
10. Magic - Earth - Regeneration, Mass
11. Magic - Earth - Earth Magic 1
12. Magic - Earth - Earth Magic 2
13. Magic - Prime - Magic Affinity I
14. Magic - Prime - Arcane Exaltation I
15. Magic - Earth - Summon Earth Elemental
16. Magic - Prime - Time Stasis
17. Magic - Earth - Earth Magic 3
18. Magic - Prime - Magic Affinity II
19. Magic - Prime - Arcane Exaltation II
20. Magic - Prime - Magic Affinity III
21. Magic - Prime - Arcane Exaltation III
22. Might - Warfare - Toughness I
23. Might - Warfare - Toughness II
24. Might - Warfare - Counterstrike I
25. Might - Paragon - Defender I


ABILITY POINT SPEND FOR EBON KNIGHT (such as SIR JAYWOOD, MOANDER, SIHAM, LEILA, SCATHA)
1. Might - Realm - Architect 1
2. Might - Realm - Economist 1
3. Might - Tactics - Duck and Cover
4. Might - Tactics - Ambush
5. Might - Realm - Economist 2
6. Might - Realm - Architect 2
7. Might - Tactics - Tactics 1
8. Might - Warcries - Rush
9. Magic - Earth - Regeneration
10. Magic - Earth - Regeneration, Mass
11. Magic - Earth - Earth Magic 1
12. Magic - Earth - Earth Magic 2
13. Might - Realm - Economist 3
14. Might - Warfare - Toughness I
15. Might - Warfare - Toughness II
16. Might - Warfare - Toughness II
17. Magic - Prime - Magic Affinity I
18. Magic - Prime - Arcane Exaltation I
19. Magic - Prime - Magic Affinity II
20. Magic - Prime - Arcane Exaltation II
21. Might - Warfare - Counterstrike I
22. Might - Paragon - Defender I
23. Might - Tactics - Battle March
24. Might - Paragon - Defender II
25. Might - Paragon - Defender III


TIPS FOR PLAYING NECROMANCY
   - For Necropolis Nation, you may want to build the Wasting Grounds at the Castle where chance of enemy attack for that town is great.
   - Ghost or Spectre can move through any obstacles, include the Castle wall in siege combat.
   - If you use Necromancy hero and have the problem that Necromancy II is greyed-out (eventhough the scale is pointer is ready) and unusable, do these steps:
   a. When the skill is charged, and other Hero's action is not active (has already use), then turn on the auto-combat button in the right corner (first the AI will make the hero move, and then the AI always use the Necromancy skill). After that turn the auto-combat off before it will take over other creature movement too.
   b. OR you can Restart. The bug is a creation bug, you either have it or you don't. You can't get rid of it on a hero that has it.
   - As Necromancer, if your unit have died completely, you can use Necromancer's race skill, which is Necromancy 1 - 4, to ressurect them. Of course, the higher rank of your unit to restore, the higher Necromancy skill needed.
   - When you play as Necromancer Nation and fighting overwhelming enemies, also you have reach Necromancy 4 skill, put your troops close adjacent with each other. Because with Necromancy 4 skill, you can ressurect them within area 3 by 3.
   - Favorite Combo on Battle when Facing Great Threat Opponents (or Enemy Hero):
   a. Spell Summon Earth Elemental, and place it at the nearest enemies position (such as their range units or best units)
   b. Change Namtaru / Fate Weaver into Arachnidan Shape
   c. Use Spell Regeneration, Mass
   - Favorite Combo on Battle When Facing Weak or Medium Threat Opponents:
   a. Use Spell Rush on the Vampire, Vampire Lord, Ghouls or Ravenous Ghoul (Best is Vampire Lord)
   b. Change Namtaru / Fate Weaver into Arachnidan Shape
   c. Move the Vampire or Ghoul into adjacent with enemies unit (best is at near enemy range unit). In that way, you can use your Specter to heal your Vampire or Ghoul while at the same time damaging surrounding enemies
   d. If the enemies manage to hit other than your Vampire or Ghoul unit, use spell Regeneration Mass. Otherwise, use Regeneration Spell only at the Vampire or Ghoul.
   - Favorite Unit Formation when fighting the Boss, Uriel:
Heroes Of Might And Magic 6 - Necropolis Best Formation against Uriel



001. 1st MISSION: IN THE WAKE OF ADVERSITY (Castelrose, the Fortress of Inquisition)
Nobody foresaw the assassination of Slava Griffin by his youngest daughter, Anastasya. In spite of the intervention of her mentor, the Archangel Uriel, pledging the crime was not of her own willing, she was summarily executed by her elder broter, Anton, but brought back as one of the Unliving by her great-aunt, the Necromancer Sveltana. Looking for answers, Anastasya sneaks in the very heart of the Holy Inquisition which is said to have captured the Faceless responsible for manipulating her.

Maximal Hero Level at this mission: 10

Current Tip:
   - If possible, wait for the enemy hero to wandering around and out from his castle, before taking the Castle. But remember that if you wait longer, the enemy will go stronger due to he can buy more troops to strengthen their army.
   - Location to increase your Tears Faction or Blood Faction: Arcane Library at the 2nd Dungeon, Arena near Skarena Castle, Arcane Library at the 4th Dungeon.
   - Location Dynasty Weapon: Arachne can be found at the 3rd Dungeon. It will guarded by Pit Lords. Soulreaver Staff can be found near your first city, guarded by the Cyclops.

Starting Armies: Anastasya, 45 Ghoul

First Starting Town: -
First Starting Building: -

Build plan:
1. Marketplace
2. Convert the Haven Town into Necropolis Town
3. Crypt
4. Town Upgrade into Level 2
5. Basic Fortification
6. Hall of Heroes
7. Town Upgrade into Level 3
8. Ruined Tower (available if you accept the Elisabeth Quest from the Ghost that you encounter in the dungeon)
9. Advanced Fortification
10. Basic Town Portal
11. Altar of Eternal Servitude
12. Advanced Town Portal
13. Haunted Tower (after you've met several spectres)
14. Chamber of Necromancy
15. Wasting Grounds (at other Castle)
16. Boneyard (after you've completed the Killburn's List)
17. Asha's Hourglass (at other Castle)
18. Hall of the Immortals


1st Task: Inquisitive Girl
Anastasya has been brought back from the dead to discover that the world has been turned upside down: her father, Slava, has been killed- apparently by none other than herself! The Inquisition has a prisoner who may know what is going on...

Objective:
- Reach the surface
- Find clues about the Inquisition activities
- Defeat the invading armies
- Capture Castelrose
- Rescue Jorgen

Rewards: +2 Magic Defense, +18750 Exp

How To:
Before fighting Salvatore (Capture Castelrose) and rescue Jorgen, you might want to fill your heroes with special magic first, such as Rally Flag, Choral of Believers, Mother Earth Shrine, Blind Maiden, Shrine of Elemental Water, Angelic Shrine, Soul Harvester, Shrine of Chivalry and Sigil of Arkath. Then when in battle, best to use your remaining scrolls, because you can't bring the scrolls to the next mission.

When rescuing Jorgen, at the beginning of the battle, use Rush on your ghouls. So your ghouls can reach the enemy units. Put your range unit at the far far away, and use your Wail of Netherworld magic from your Ghost / Specter to heal your Ghouls and damaging the surrounding enemies at once.


2nd Task: The Choice
The Dragon Gods favor those who choose their path. Will you follow the Path of the Dragon Blood, or the Path of the Dragon Tears?

Objective:
- Reach the Tears or Blood class for your hero

Rewards: +2 Destiny

How To:
Try to learn skill that can increase your Tears or Blood class, such as Reinforcement 1 for Tears class. Then, when you face the enemy and the enemy start to flee, always consistantly choose whether to let them go (increase your Tears class) or chase and fight them (increase your Blood class).

If you can't finish this task, remember that at the next mission, this quest will shows up again and it's a primary quest.


3rd Task: Mass Recruitment
Many vengeful spirits haunt the mass graves of the Inquisition. Anastasya could summon them all to fight in her cause.

Objective:
- Raise the dead at the mass graves (5 graves found)

Rewards: Amulet of Necromancy, +12500 Exp

How To:
- 1st grave near your first castle, Argia
- 2nd grave near the exit 2nd tunnel (above ground)
- 3rd grave south of your first Castle, Argia (bottom of your screen)
- 4th grave at the south of the Center Fort
- 5th grave at the right of the Center Fort


4th Task: Collateral Victim
Lady Elisabeth, a baronness of the Greyhound dutchy, is being held captive by the Inquisition. It seems her only crime is to have been Slava's mistress a long time ago. Anastasya must rescue her.

Objective:
- Rescue Elisabeth

Rewards: +9375 Exp, Magister Sandals

How To:
Conquer Skarena City to free Lady Elisabeth.


5th Task: Kilburn's List
Anastasya met a group of restless souls - killed by the Inquisition after having been put on a list by someone named Kilburn. To appease their anger and sadness, Anastasya must find the cursed list.

Objective:
- Find the Inquisition List

Rewards: +50 Skeletal Spearman, +6250 Exp

How To:
The Inquisition List is hold by the Inquisiton Hero. Defeat the Hero, and you may luck to find one. You may find the Hero at the Edenbrook Castle.



002. 2nd MISSION: TOWARDS THE WITHIN (Nar-Heresh)
Anastasya has liberated Jorgen, the man accused by the Holy Falcon Empire for her father's death, as she believes he is innocent. Anastasya is convinced the Mother Namtaru, the Avatar of Asha's Nightmares, can give her clues to unraveling the mystery of all that has befallen her.

Maximal Hero Level at this mission: 15

Current Tip:
   - When met with Irina, actually you can move 'around' her (I don't know if this is a bug or not), and strengthen your armies first before attack her (such as visit Shrine of Elemental Water to surround your units with Water Shield during combat). To move 'around' her', move your mouse cursor at below of Irina's position, and when the cursor didn't turn into sword icon, then click at it. Do that repeatedly until you can pass her.
   - In this Mission, when you found the treasure chest, better to choose experience than gold
   - Location to increase your Tears Faction or Blood Faction: After capturing Seishin Castle, Arcane Library, Arena and some quest (depend on your choosen answers)
   - If you want to raise your level using the Shrine of the Sevent Dragon, better you do that if there's no other way to increase your experience (such as by fighting any remaining monsters, etc). Because, if you increase your level using the Shrine of the Sevent Dragon, any remaining experience will be reset to zero when you gain to the next level.
   - There's an Artifact Merchant, where you may want to sell your unwanted artifacts to get yourself a gold, so you can visit the Shrine of the Sevent Dragon and raise your level. To sell the items you have, just click once at the item and there will be gold you'll get and you can choose whether to sell the item or not.
   - Before fighting Kiril and speak with Jorgen (to defeat Anastasya's doppelganger), you may want to strengthen your armies first by visiting Rally Flag, Mother Earth Shrine and Meditation Temple

Starting Armies: Anastasya, 45 Ghoul, 23 Skeleton, 9 Ghost

First Starting Town: N/A
First Starting Building: N/A

Build plan: N/A


1st Task: Unlocking Memories
Anastasya must seek an interview with the Mother Namtaru, the legendary creature her aunts brought back form the Jade islands. Maybe this Avatar of Asha could unlock the memories Anastasya choose to forget.

Objective:
- Go to Nar-Heresh
- Wait to be summoned by your aunt
- Speak with the Mother Namtaru

Rewards: +12500 Exp, Boots of the Explorer

How To:
Go to Nar-Heresh accompanied by the Guest Wizard, Casper. After that, wait for summoned by Anastasya's aunt. While wait, you may want to defeat any surrounding creatures. After summon, then continue your path until you met with Mother Namtaru. But before you talk to Mother Namtaru, you must defeat any surrounding enemies. Because if you didn't do that, you'll lost the chance to destroy them and gain the experience.


2nd Task: The Choice
The Dragon Gods favor those who choose their path. Will you follow the Path of the Dragon Blood, or the Path of the Dragon Tears?

Objective:
- Reach the Tears or Blood class for your hero

Rewards: +2 Destiny

How To:
Wait for the Faction gauge reach either Blood Faction or Tears Faction. If the gauge reach at the top, just click at the up arrow to learn the next skill of that Faction.


3rd Task: The Spirit World
Guided by Jorgen, Anastasya undertakes a perilous Journey in the Spirit World to recover her lost memories. She must find the way to the Citadel, the center of her own mind.

Objective:
- Find the Citadel

Rewards: +15625 Exp, +2 Magic Power, +2 Magic Defense

How To:
After you manage to defeat Kiril, then speak with Jorgen. He will teleport you into the Citadel.


4th Task: Build a Wall
Jorgen told Elisabeth to "build a wall" to shield her mind... Maybe Anastasya should do the same thing?

Objective:
- Gather 15 units of Wood
- Gather 15 units of Ore

Rewards: +5000 Exp, +1 Might Defense, +1 Magic Defense

How To:
Collect 15 Woods and 15 Ore to complete this quest.


5th Task: Fractured Memory
Anastasya's memory has been fractured into dozens of memory shards. Collecting them all will strengthen Anastasya's grip over the Spirit World.

Objective:
- Gather 15 untis of Crystal

Rewards: +7500 Exp, +10 Ghoul, +10 Ghost

How To:
Collect 15 Crystal to complete this quest


6th Task: Sisterly Feud
In the Spirit world, Anastasya meets a reflection of her sister, Irina. Anastasya must defeat this illusion in order to progress in her inner journey.

Objective:
- Defeat Irina
- Capture Seishin

Rewards: +19125 Exp

How To:
Defeat Irina. But before you fight her, better you strentghen your armies first and visit Shrine of Elemental Water first to shield your armies with Water Shield. After Irina defeat, capture the nearby town, Seishin. As always, before starting any battles, better you visit Shrine of Elemental Water.


7th Task: Secret Fears
Anastasya must face her most subtle fears in order to move forward: her fear of ignorance, of loss, of being worthless. Everything in life is about choices... and the same truth applies to the undead too.

Objective:
- Talk to Kraal
- Talk to Valeska
- Talk to Sandor

Rewards: +11475 Exp, +2 Destiny

How To:
Talk to Sandor, and choose not to accept his gift (will increase Tears). Then talk to Kraal, and choose to save him (will increase Tears). After that, talk to Valeska, and choose told Valeska to leave (will increase Tears).


8th Task: Serenity in Death
Three Meditation Temples are hidden in Anastasya's mind. By visiting them all, she could find the peace of mind and serenity required to complete these trials.

Objectives:
- Visit the 3 Meditation Temples

Rewards: +11475 Exp, +5 Fate Weaver, Pendant of Mastery

How To:
Visit the 3 Meditation Temples to get the Rewards


9th Task: Dark Thoughts
Some parts of Anastasya's mind seem clouded by dark shadows. Anastasya should locate the source of the shroud and capture it.

Objective:
- Capture the two Crematorium

Rewards: +10608 Exp, +15 Lich, +1 Destiny

How To:
Defeat the nearby armies that guard the Crematorium to capture the Crematorium.


10th Task: Love Gives Wings
Somewhere in her mind, Anastasya built a Shrine dedicated to her mentor and lover, the Archangel Uriel. But this Shrine is being threatened by Anastasya's inner demons.

Objective:
- Destroy the Inferno army near the Angelic Shrine

Rewards: +13260 Exp, +1 Might Power, +1 Magic Power

How To:
Enter the nearby Spirit Gate and defeat the Demons Armies that standing near the Angelic Statue.


11th Task: Inner Demon
Anastasya must now face her most intimate enemy: her twin brother, Kiril. For what is a twin except a reflection of one's own self?

Objective:
- Defeat Kiril
- Defeat Anastasya's doppelganger

Rewards: +29835 Exp, +2 Might Power, +2 Might Defense

How To:
Defeat Kiril. After that, speak to Jorgen and he will transform you into the Citadel, where you can fight Anastasya's doppelganger.



003. 3rd MISSION: CIRCUMRADIANT DAWN (The Strait of Jade)
Anastasya has conquered her inner demon. By accepting her own faults that lead to the death of her father, she is now stronger than ever before. Unfortunately, her great-aunt Sveltana was captured by Miranda, the Headmistress of the Spider Cult. Convinced that Miranda is certainly linked in someway to the death of her father, she decides to take her army of Undead and free Sveltana. The fact that Demons are now invading all of Ashan is of little importance...

Maximal Hero Level at this mission: 24

Current Tip:
   - You may want to use Kaspar as the guard for your Castle, so you may want to put the Skill according to his primary role as a Castle Guardian. And also, you may want to transfer his troops to Anastasya.
   - Try to explore south of your Nar-Ishkun Castle first and do the Lovebird quest, because the door to the wider area still close, and minimize the chance of enemy heroes attack your castle. After you've completed the Lovebird quest, then finish the A Vengeful Warlord quest.
   - Location to increase your Tears Faction or Blood Faction: Arcane Library, after defeating Sharka, Arena
   - If you manage to defeat Demon's Castle, see if they have already build Urgash's Fiery Wrath. If they do, try not to convert it, because it's unique building and need Tears of Asha item.
   - Dynasty Weapon Location: Staff of Sandro (at the Underground, near the ruins of Shantiry City of Sarkomand)

Starting Armies: Anastasya, 18 Skeleton, 15 Ghoul, Kaspar, 10 Ghoul, 10 Ghost

First Starting Town: Nar-Ishkun (Rank 1)
First Starting Building: None

Build plan:
1. Upgrade into Town Rank 2
2. Marketplace
3. Graveyard
4. Crypt
5. Ruined Tower
6. Sepulcher
7. Basic Fortification
8. Upgrade into Town Rank 3
9. Mausoleum
10. Haunted Tower
11. Boneyard
12. Upgrade into Town Rank 4
13. Ravenous Crypt
14. Advanced Fortification
15. Wasting Ground
16. Basic Town Portal
17. Hall of Heroes
18. Altar of Eternal Servitude
19. Superior Fortification
20. Advanced Town Portal
21. Spider Temple
22. Pestilent Tomb
23. Spider Sanctum
24. Wasting Ground (for 2nd city and on)
25. Asha's Hourglass (for 2nd city and on)
26. Vampire Mansion


1st Task: Politics of the Dead
While Anastasya was fighting battles with herself in the Spirit world, Miranda has captured Sveltana. Is Miranda the one who controlled Anastasya to kill Slava? There's only one way she can find out...

Objective:
- Defeat Miranda and rescue Sveltana

Rewards: +53040 Exp, Magister Robe

How To:
Miranda will be located at the north of nearby island. Before you attacked her, better to visit all enchantment building first to improve your units, such as Rally Flag, Mother Earth Shrine, Meditation Temple and Shrine of Elemental Water.

Here's the strategy at the beginning of the battle:
   - My unit combination: 1 stack of Vampire, 1 stack of Skeletal Spearman, 2 stack of Specter, 1 stack of Archlich, 1 stack of Ravenous Ghoul and 1 stack of Fate Weaver
   - Teleport the Ghoul between enemy Archlich and enemy Skeletar Spearman, so they can't use their range attack
   - Morph Fate Weaver into Arachnoid
   - Ghoul attack enemy Archlich
   - Archlich, Skeletal Spearman and Fate Weaver attack enemy Fate Weaver
   - Use Regeneration, Mass Spell
   - All Specter heal your Ghoul
   - Skeletal Spearman attack enemy Ghoul
   - Summon Earth Elemental near enemy Fate Weaver, so it can't use range attack.
   - Fate Weaver attack enemy Archlich
   - Use Petrification from your Earth Elemental into enemy Vampire Lord, so it can't move
   - Position your Vampire and Specter near your Archlich, whenever possible to block incoming attack from enemy Vampire Lord
   - Archlich attack enemy Ghoul
   - Skeletal Spearman attack enemy Archlich

And so on... just remember, if your unit have died completely, you can use Necromancer's race skill, which is Necromancy 1 - 4, to ressurect them. Of course, the higher rank of your unit to restore, the higher Necromancy skill needed. And also remember, place your available unit near the enemies range attack unit, and summon the Eart Elemental near the enemy Fate Weaver, and don't attack the Fate Weaver, just stand and defend, so the enemy Fate Weaver couldn't use their range attack.


2nd Task: Lovebird
The demon invasion has started, earlier than predicted by the Blind Brothers. The Archangel Uriel, Anastasya's great love, has asked her to fight against the demons before she goes against Miranda.

Objective:
- Defeat the demons in the underground

Rewards: +66300 Exp, +10000 Gold, Magister Codex

How To:
There's 2 Demon's Fort and 1 Demon's Castle that you need to defeat.


3rd Task: The Winged Lions of Sarkomand
A desperate Necromancer named Yashar is hiding in the underground ruins of the Shantiri Castle of Sarkomand, trying to revive the Lamasus - failed hybrids between a Human and a Manticore. He needs the Staff of Sandro to perform the ritual.

Objective: Return to Yashar with the Staff of Sandro

Rewards: +39780 Exp, +12 Lamasu

How To:
The Staff of Sandro will be guarded by Pit Fiend at the north of Yashar position. Defeat the Pit Fiend and take the Staff of Sandro. After that, report back to Yashar to get your rewards.


4th Task: A Vengeful Warlord
The vampire Ludmilla asked Anastasya to take care of the Orc warlord Sharka who is invading her lands. It seems Sharka has a grudge against Anastasya's half-brother, Sandor.

Objective:
- Defeat Sharka
- Talk to Ludmilla

Rewards: +39780 Exp, Magister Cloak, +15 Vampire

How To:
Go to Ashur-Gamil Castle, where Sharka lives. The position at the South of your Nar-Ishkun Castle. After that, report back to Ludmilla to get your reward.



004. 4th MISSION: THE SPIDER'S STRATAGEM (The Seven City)
Anastasya has freed Sveltana and taken the Spider's Kiss. Now a powerful Necromancer, she leads her army of Undead against a legion of Demons, attempting to corrupt a chain of Dragon Veins north of Heresh. The treacherous Miranda has passed on, but not before giving Anastasya an important clue to discovering the identity of the person who took control of her mind and used her to kill her father.

Maximal Hero Level at this mission: 30

Current Tip:
   - You may want to use Kaspar as the guard for your Castle, so you may want to put the Skill according to his primary role as a Castle Guardian. And also, you may want to transfer his troops to Anastasya.
   - Location to increase your Tears Faction or Blood Faction: Arcane Library, Arena.
   - If you found Wake of Chaos, just don't visit it yet until you going to the last mission.

Starting Armies: Anastasya, 28 Skeletal Spearman, 18 Ravenous Ghoul, 20 Ghost, 6 Lich, Kaspar, 14 Skeletal Spearman, 9 Ravenous Ghoul, 10 Ghost

First Starting Town: Al-Betyl (Rank 2)
First Starting Building: Basic Fortification, Boneyard, Ravenous Crypt, Haunted Tower, Marketplace, Hall of Heroes, Mausoleum, Basic Town Portal

Build plan:
1. Upgrade into Town Rank 3
2. Upgrade into Town Rank 4
3. Vampire Mansion
4. Altar of Eternal Servitude
5. Advanced Fortification
6. Haunted Tower
7. Advanced Town Portal
8. Mausoleum
9. Vampire Palace
10. Superior Fortification
11. Spider Temple
12. Wasting Grounds
13. Spider Sanctum
14. Pestilent Tomb
15. Pestilent Catacomb
16. Hall of the Immortals
17. Asha's Undying Resolve


1st Task: When the World Bleeds
The demons are corrupting ancient Dragon veins - the source of magic in Ashan - to empower their gates to Sheogh. Anastasya must travel through these gates to close them.

Objective:
- Capture Ur-Shax
- Capture Ur-Valefar
- Capture Ur-Zagan
- Capture Ur-Malphas
- Capture Ur-Agares
- Capture Ur-Orobas

Rewards: +53040 Exp, Supreme Crown of the Magister

How To:
   - 1st Capture Ur-Shax. It located at north of your Al-Betyl Castle.
   - 2nd Capture Ur-Zagan. It located at the left of Azhar Castle, Left North of Ur-Shax.
   - 3rd Capture Ur-Valefar. It located at the left of Al-Betyl Castle.
   - 4th Capture Ur-Malphas. It located at the bottom left corner of your monitor screen.
   - 5th Capture Ur-Orobas. It located north of Ur-Malphas.
   - 6th Capture Ur-Agares. It located near Ur-Asag Castle to the upper left of your map.


2nd Task: Dem Bones
Path of Blood: To battle the demons, you need power, cunning and more importantly, a big army. One thousand skeletons should suffice, if Anastasya can gather them in her army.

Objective:
- Gather 1000 Skeletons or Skeletal Spearman

Rewards: +33150 Exp, +3 Magic Power, +25 Blood Reputation

How To:
Gather 1000 Skeletons or Skeletal Spearman to get the rewards.


3rd Task: The Tear of Asha
According to the seers, a Tear of Asha is hidden somewhere in this area. To know its location, you must find the four pieces of the Shantiri Moon Disc.

Objective:
- Collect the 4 Fragments of the Moon Disc.
- Assemble the 4 pieces of the Moon Disc by adding them all to the inventory of one of your heroes
- Go to the location of the Tear

Rewards: +39780 Exp, Tear of Asha

How To:
Collect all the 4 Fragments of the Moon Disc at:
   - 1st Location at north of Inferno Fort that is located at North of your Al-Betyl Castle
   - 2nd Location at the left of Ur-Shax location.
   - 3rd Location at the north of Bahiya Castle, left of your Al-Betyl Castle
   - 4th Location at the small island at lower left of your map

After that, assemble all the pieces by put all of the Disc at the same Hero. Then go to the location of the Tear at near the Dock, where you can see a shining box at the ground.


4th Task: Hearts and Minds
Empowered by the Dragon veins, Anastasya can follow the power of the Shadow comb back to the one who used it to control her - her former lover, Uriel.

Objective:
- Enter the portal to the Spirit World
- Defeat Uriel in his own mind

Rewards: +72930 Exp

How To:
Before you enter the Spirit Portal that located at the center of the Desert, better to visit all enchantment building first to improve your units, such as:
   - Wake of Chaos (near Fort between Azhar City and Ur-Asag city)
   - Rally Flag (near Fort between Azhar City and Ur-Asag city)
   - Mother Earth Shrine (near Azhar city)
   - Blind Maiden (near Azhar city)
   - Time Control (near Al-Betyl City)
   - Altar of Destruction (near Al-Betyl City)
   - Soul Harvester (near Al-Betyl City)
   - Dragon Nexus (near the entrance of the Spirit Gate)

When fighting Uriel, keep in mind, that his troops can be ressurected, so best for you is to attack Uriel directly. Position your unit to guard your range unit (such as Skeletal Spearman and ArchLich) as follows:
Heroes Of Might And Magic 6 - Necropolis Best Formation against Uriel

After you've managed to defeat Uriel, hurry up to defeat the rest of his guards, before Uriel ressurected. And you may want to step over his death body, well, perhaps he can't be resurrected because you step on his body :p





Heroes Of Might And Magic 6 - Haven Campaign Walkthrough

*** HAVEN CAMPAIGN WALKTHROUGH ***

FAVORITE HEROES
1. Rosalie (Due to her ability to increase the population of Sister +3 whenever she's at the Castle)
2. Karloff (Due to Dig Master skill)


ABILITY POINT SPEND FOR ANTON
1. Might - Warcries - Rush!
2. Might - Paragon - Enlightenment
3. Might - Tactics - Tactics 1
4. Magic - Light - Heal
5. Magic - Light - Heal, Mass
6. Magic - Light - Light Magic I
7. Magic - Light - Light Magic II
8. Might - Paragon - Mentoring (So your Heroes can share his experience to other heroes)
9. Magic - Earth - Regeneration
10. Magic - Earth - Regeneration, Mass
11. Magic - Prime - Magic Affinity I
12. Magic - Prime - Magic Affinity II
13. Might - Paragon - Defender 1
14. Might - Paragon - Defender 2
15. Might - Paragon - Defender 3
16. Might - Tactics - Ambush
17. Might - Warfare - Toughness 1
18. Might - Warfare - Toughness 2
19. Might - Warfare - Toughness 3
20. Might - Warfare - Resilience (it's very usefull when you use your Sun Rider to charge enemy position at the beginning of the battle)
21. Might - Warfare - Counterstrike 1
22. Might - Warfare - Counterstrike 2
23. Might - Tactics - Tactics 2
24. Might - Warfare - Counterstrike 3
25. Might - Tactics - Duck and Cover
26. Might - Paragon - Logistics
27. Might - Paragon - Snatch
28. Might - Tactics - Battle March
29. Might - Paragon - Path Finding
30. Might - Realm - Economist 1


ABILITY POINT SPEND FOR KNIGHT (such as KARLOFF, MARTINA, LORD KILBURN)
1. Might - Realm - Architect 1
2. Might - Realm - Economist 1
3. Magic - Light - Heal
4. Magic - Earth - Regeneration
5. Might - Realm - Architect 2
6. Might - Realm - Economist 2
7. Might - Tactics - Duck and Cover
8. Might - Tactics - Tactics 1
9. Might - Tactics - Ambush
10. Magic - Earth - Regeneration, Mass
11. Might - Tactics - Battle March
12. Might - Paragon - Defender 1
13. Might - Paragon - Defender 2
14. Might - Warcries - Rush!
15. Might - Warcries - Stand Your Ground
16. Might - Paragon - Defender 3
17. Might - Warfare - Toughness 1
18. Might - Warfare - Toughness 2
19. Might - Warcries - Stand Your Ground, Mass
20. Might - Warfare - Toughness 3
21. Might - Warfare - Counterstrike 1
22. Might - Warfare - Counterstrike 2
23. Might - Warfare - Counterstrike 3
24. Might - Warfare - Parry
25. Might - Warfare - Resilience
26. Might - Realm - Economist 3


ABILITY POINT SPEND FOR CLERIC (such as ROSALIE, ADELAIDE, UMBERTO, EDUARDO, EILEEN)
1. Might - Realm - Architect 1
2. Might - Realm - Economist 1
3. Magic - Light - Heal
4. Magic - Earth - Regeneration
5. Might - Realm - Architect 2
6. Might - Realm - Economist 2
7. Might - Tactics - Duck and Cover
8. Might - Tactics - Tactics 1
9. Might - Tactics - Ambush
10. Magic - Earth - Regeneration, Mass
11. Magic - Earth - Summon Earth Elemental
12. Magic - Earth - Earth Magic 1
13. Magic - Earth - Earth Magic 2
14. Magic - Earth - Earth Magic 3
15. Might - Tactics - Battle March
16 Might - Paragon - Defender 1
17. Might - Paragon - Defender 2
18. Might - Warcries - Rush!
19. Might - Warcries - Stand Your Ground
20. Might - Warfare - Toughness 1
21. Might - Warfare - Toughness 2
22. Might - Warcries - Stand Your Ground, Mass
23. Might - Warfare - Counterstrike 1
24. Might - Warfare - Counterstrike 2
25. Magic - Light - Heal, Mass
26. Magic - Light - Celestial Armor


ABILITY POINT SPEND FOR LADY CORDELIA
1. Might - Paragon - Logistics
2. Might - Paragon - Path Finding
3. Might - Realm - Economist 1
4. Might - Realm - Plunder Mine
5. Might - Realm - Sabotage Mine
6. Might - Realm - Architects 1
7. Might - Paragon - Snatch
8. Might - Realm - Economist 2
9. Might - Tactics - Tactics 1


ABILITY POINT SPEND FOR MAXIMUS
1. Might - Paragon - Logistics
2. Might - Paragon - Path Finding
3. Might - Realm - Architect 1
4. Might - Realm - Economist 1
5. Might - Paragon - Snatch
6. Might - Realm - Economist 2
7. Might - Realm - Plunder Mine
8. Might - Realm - Sabotage Mine


ABILITY POINT SPEND FOR LORD HAART
1. Might - Paragon - Logistics
2. Might - Paragon - Path Finding
3. Might - Realm - Architect 1
4. Might - Realm - Architect 2
5. Might - Realm - Economist 1
6. Might - Realm - Economist 2
7. Might - Paragon - Snatch
8. Might - Paragon - Enlightenment


TIPS FOR PLAYING HAVEN
   - Position your Sentinel near other troops, so they can receive shieldguarded skill from the Sentinel
   - Eventhough I upgrade the Crossbowman Building, I still prefer to use the Crossbowman instead Marksmen, because the Marksmen could accidently hit our own armies
   - You may want to use your griffin as your tank unit, due to the unlimited retaliation
   - Usually Haven Town could upgrade their Marketplace into Advanced Marketplace. You should use this benefit to buy artifacts that can benefit you.
   - Remember, you can ressurect your fallen Sun Riders, Sisters and Seraphim at Altar Ressurection, if you've build it, of course.



001. 1st MISSION: SOMETHING IS ROTTEN (Barony of Stormgrad)
Bitter at the political maneuverings that saw his sister, Irina, forced to wed the despicable Duke Gerhart of the Wolf Duchy, Anton's brooding is only broken when his father Slava is shockingly murdered at the hand of his other daughter, Anastasya. The mysterious voices that plagued his early years but had been eventually muted with the help of Jorgen, one of his father's councilors, return and blame the Faceless. Knowing he will now never resolve his differences with his father, Anton begins his crusade against the Faceless.

Maximal Hero Level at this mission: 10

Current Tip:
   - Split your Sentinel into 2 of each, so they can guard your Sisters and Crossbowman
   - Location to increase your Tears Faction or Blood Faction: When met the Goblin Hunter, Arena, Arcane Library
   - Dynasty Weapon Location: Iron Feather (after completing the 3rd Task: Egg Stealers)

Starting Armies: Anton, 20 Sentinel, 14 Crossbowman

Starting Town: Greystone (Rank 1)
Starting Building: Barracks

Build plan:
- Marketplace
- Upgrade town into Rank 2
- Basic Fortification
- Loophole Tower
- Priory
- Upgrade town into Rank 3]
- Hall of Heroes
- Angel Watch
- Advanced Fortification
- Basic Town Portal
- Garrison
- Cathedral of Light
- Marksman Tower
- Advanced Town Portal
- Griffin Aviary
- Advanced Marketplace


1st Task: The Wild Hunt
Are the mystical Faceless hiding in the Griffin duchy? The late Duke Slava was known for his hospitality to the strangest of creatures. For Anton, newly crowned Duke of Griffin, the Faceless could only be hiding in the territories his father offered to the Orcs.

Objective:
- Investigate the Orcs
- Capture both Orc villages

Rewards: +10000 Exp

How To:
Investigate the surrounding Orcs, one by one of Orc Village. After that capture both Orc villages.


2nd Task: The Choice
The Dragon Gods favor those who choose their path. Will you follow the Path of the Dragon Blood, or the Path of the Dragon Tears?

Objective:
- Reach the Tears or Blood class for your Hero

Rewards: +2 Destiny

How To:
Reach maximize Tears or Blood gauge and choose your destiny, whether Tears or Blood to complete this task.


3rd Task: Egg Stealers
Goblin poachers have been stealing eggs from the Griffin nests on Griffin Rock. They are hiding somewhere underground.

Objective:
- Retrieve the eggs
- Bring the eggs back to Griffin Rock

Rewards: +10000 Exp, Iron Feather

How To:
Enter the cave at the right of your Castle, Greystone. Then meet the Goblin Hunter. When you met the Goblin Hunter, you may choose to sent them to jail or kill them. After that, grabs the eggs near them. Then exit to the surface through the staircase at the south. After that give the eggs to the Griffin to get your rewards.


4th Task: Questioning Faith
Djordje, one of Slava's most trusted Barons, rebels against Anton's methods. His behavior is most suspicious.

Objective:
- Defeat Baron Djordje

Rewards: +37500 Exp

How To:
Defeat Baron Djordje. Before you do that, better to visit all enchantment building first to improve your units, such as Rally Flag, Mother Earth Shrine, etc.



002. 2nd MISSION: FAIR IS FOUL AND FOUL IS FAIR (Heartlands of Griffin)
Anton ended his crusade against the Faceless the day he decided to execute his sister, Anastasya, in order to save her from the jails of the Holy Inquisition. The mysterious voices still plague his mind, but he is no longer certain that they have the best interests of the Dutchy, or even of Ashan, in mind. To complicate matters, Baron Djordje does not really rest in peace: his ghost has risen from his grave, leading armies of vengeful souls in the Duchy, incitating the people to revolt against Anton.

Maximal Hero Level at this mission: 17

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: After defeating each of the Rebel Primary Hero, Arcane Library, Arena
   - Dynasty Weapon Location: Heartrending Song (It's located at the bottom left of the Eastalon Castle, cross the river)
   - To complete this map easier, complete the task with these order:
   a. Defeat Djordje from Unfinished Business Task
   b. Complete the Rebel Alliance task
   c. Explore all reachable area
   d. Complete the Trials of Hidden Knights from Unifinished Business task

Starting Armies: Anton, 20 Sentinel, 25 Crossbowman, 15 Sister

Starting Town: Haven Fort
Starting Building: -

Build plan:
- Basic Fortification
- Upgrade town into Rank 2
- Griffin Aviary
- Altar of Radiance
- Chapel of the Holy Sun
- Advanced Fortification
- Upgrade town into Rank 3
- Basic Town Portal
- Ressurection Altar
- Superior Fortification
- Upgrade town into Rank 4
- Griffin Tower
- Cathedral of Light
- Garrison
- Marksman Tower
- Advanced Town Portal
- Angel Watch


1st Task: Rebel Alliance
Baron Gritchka, Yvana and Igor have decided to secede from Anton's rule and declare themselves an Alliance of Temperance. To bring back order to his duchy, Anton will have to defeat them and put them under arrest.

Objective:
- Defeat Gritchka
- Defeat Yvana
- Defeat Igor

Rewards: +62500 Exp, +5000 Gold, Guardian Helm

How To:
   - Defeat Gritchka, he's located at the Estalon Castle, north of Forkriver Castle (Forkriver Castle is at the left of Cherna Hills Castle)
   - Defeat Igor, he's located at Northclaw Castle, right of Estalon Castle
   - Defeat Yvana, she's locate at Vladikraj Castle, right of Forkriver Castle


2nd Task: Heartrending Song
Find the artifact Heartrending Song

Objective:
- Find the artifact Heartrending Song

Rewards: +18750 Exp, Thunderblade Helmet

How To:
It's located at the bottom left of the Eastalon Castle, cross the river.


3rd Task: Unfinished Business
Baron Djordje is back from the grave to get his revenge against Anton. The young Duke will have to deal with this vengeful spirit once and for all. But how can you kill what is already dead?

Objective:
- Defeat Djordje
- Find the Hidden House
- Complete the Trials of the Dragon Knights
- Defeat Djordje Finally

Rewards: +62500 Exp, +2 Leadership, Lion Shield

How To:
His Castle is located at the south of your initial Fort. Defeat Djordje. Then you can find the Hidden House at the north left of your map (in the cave). After that complete the Trials of the Dragon Knights by defeating all enemies in the labyrinth. And then go to the last citadel where Djordje is reside. Defeat him once for all.



003. 3rd MISSION: TEMPT NOT A DESPERATE MAN (The Holy Castle of Flammschrein)
After surpressing a civil war within his Duchy, and setting to rest the ghosts he had awoken, Anton has also learned to master the voices that plagued him since he was a child. The Blood Moon eclipse has confirmed the prophecy of the Blind Brothers and now Demons of Sheogh have invaded the unprepared lands of Ashan. Anton has been sent to the Duchy of Wolf, to come to the aid of his father Slava's arch-rival, Duke Gerhart.

Maximal Hero Level at this mission: 24

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Arena, Arcane Library, complete Light as Breeze task
   - Dynasty Weapon Location: N/A
   - Place Lord Killburn to guard your casle, and transfer any remaining of his troops to yours
   - First, try to conquer nearby Castle, Borderkeep. After that, try to capture all nearby resources point, which is Gold Mine at the up left of your Castle, Ore Pit at the bottom right of your Castle and Sawmil at the farther bottom right of your Castle.
   - Use Marketplace to buy necessary resources, so you can build at each turn.
   - At the 2nd Fort right of your Castle, there's a road that float with the water. Actually, you can pass through that road. CLICK HERE Might And Magic Heroes 6: Haven Campaign 3rd Mission - Hidden Road
   - Remember, after you've captured enemy fort, look for enemy barrack nearby (it looks like Gold Mine), so you can convert into Haven Barrack.

Starting Armies: Anton, 18 Sentinel, 14 Crossbowman, 9 Sister, Lord Kilburn, 9 Sentinel, 8 Crossbowman

Starting Town: -
Starting Building: -

Build plan:
- Marketplace
- Upgrade town into Rank 2
- Priory
- Basic Fortification
- Griffin Aviary
- Upgrade town into Rank 3
- Upgrade town into Rank 4
- Cathedral of Light
- Marksman Tower
- Chapel of the Holy Sun
- Advanced Fortification
- Garrison
- Resurrection Altar
- Basic Town Portal
- Superior Fortification
- Altar of Radiance
- Priory of the Holy Sun
- Advanced Town Portal
- Griffin Tower
- Transept of Heaven
- Altar of Resplendence
- Advanced Marketplace
- Hall of Heroes
- Angel Watch
- Transept of Heaven


1st Task: Sword Diplomacy
The demons are invading Ashan, yet the Nagas of the Jade Ocean have invaded the Wolf Duchy and captured the Holy Castle of Flammschrein. It appears they took angelic soldiers as hostages. Anton must solves this unprecedented situation.

Objective:
- Capture Flammschrein
- Defeat the Naga leader at the Celestial Shrine

Rewards: +62500 Exp, Lion Mane Cape

How To:
Capture the Flammschrein Castle, that located at the South of Vigil Castle. Vigil Castle is located at right of Borderkeep Castle. After that defeat the Naga leader at bottom-right of Kinokawa-shi Castle (you must use two way spirit gate to reach there).


2th Task: The Tear of Asha
According to the seers, a Tear of Asha is hidden somewhere in this area. To know its location, you must find the four pieces of the Shantiri Moon Disc.

Objective:
- Collect the 4 Fragments of the Moon Disc.
- Assemble the 4 pieces of the Moon Disc by adding them all to the inventory of one of your heroes
- Go to the location of the Tear

Rewards: +50000 Exp, Tear of Asha

How To:
Locate all the fragment at:
- 1st fragment at the north of the Fort that located near your Castle (right of your Castle, Borderkeep)
- 2nd fragment at the south of the Fort that located near your Castle (right of your Castle, Borderkeep)
- 3rd fragment at the left of Wolfwood Castle (South of your Castle, Borderkeep)
- 4th fragment at the left of Kinokawa-shi Castle or South of your Castle, Borderkeep

After that, assemble all the pieces by put all of the Disc at 1 Hero. Then go to the location of the Tear at north of Wolfwood Castle, where you can see a shining box at the ground.


3rd Task: Light as Breeze
The Nagas have fortified the gates of Flammschrein and reinforced them with Water Magic. Only Air Magic can open the gates. In order to call upon the power of Ylath, Anton must perform rituals at three shrines located in the region.

Objective:
- Perform the ritual at the shrines
- Return to the gates of Flammschrein

Rewards: +50000 Exp, Guardian Spaulders, +150 Tears Reputation

How To:
To perform the ritual, you'll need 15 crystals. The location of the shrines are:
- South of Flammschrein Castle
- Left of Wolfwood Castle
- North of Kinokawa-shi Castle

After that, go to the gate of Flammschrein Castle.



004. 4th MISSION: A BATTLE LOST AND WON (Falcon's Reach)
Having discovered a Faceless plot against in the Wolf Duchy, Duke Anton of Griffin moved quickly to the locked gates of Falcon's Reach. He found the Emperor Liam in a dire situation: surrounded by the Legions of Ahribban, the Demon Prince of Hate, while the greater part of his armies lead by the Archangel Michael, were leagues away battling other fronts. Taking the matter into his own hands, Anton has arrived with the warriors of Griffin to save the Empire from the Lords of Chaos.

Maximal Hero Level at this mission: 30

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Arcane Library, complete The Time of Healing task, Arena
   - Dynasty Weapon Location: After you complete Prophecies Task (Angelic Alliance)
   - Place Lord Killburn to guard your casle, and transfer any remaining of his troops to yours
   - Use Marketplace to buy necessary resources, so you can build at each turn.
   - If at previous mission, you've completed the Tear of Asha task, then you can summon Phoenix at each of the battle
   - After you've captured Baile longa Castle, prioritize to capture all connected resources building, including the Fort and Barracks at the south of Baile longa Castle.
   - You can't capture the enemy fort near the Falcon's Reach castle (left of the Falcon's Reach Castle) before completing "Breaking the Siege" Task. So, whenever you want to level up your Heroes, you can defeat that enemy Fort again and again.
   - After you've manage to defeat Jezebeth, you can have Tear of Asha from her inventory.

Starting Armies: Anton, 8 Griffin, 20 Crossbowman, 30 Sentinel, 15 Sister, Lord Kilburn, 10 Sister, 10 Sentinel

Starting Town: -
Starting Building: -

Build plan:
- Marketplace
- Upgrade town into Rank 2
- Priory
- Griffin Aviary
- Chapel of the Holy Sun
- Upgrade town into Rank 3
- Upgrade town into Rank 4
- Cathedral of Light
- Loophole Tower
- Advanced Fortification
- Altar of Radiance
- Griffin Tower
- Barracks
- Altar of Resplendence
- Priory of the Holy Sun
- Basic Town Portal
- Marksman Tower
- Garrison
- Angel Watch
- Hall of Heroes
- Superior Fortification
- Advanced Town Portal
- Resurrection Altar
- Advanced Marketplace
- Transept of Heaven
- Transept of Elysium


1st Task: Demons at the Gates
Anton arrives in the vicinity of Falcon's Reach - and enters a war zone. The outpost of the Griffin duchy is already under attack.

Objective:
- Defeat the enemy army besieging town Baile longa

Rewards: +31250 Exp, +2 Might Defense, +2 Magic Defense

How To:
Capture Baile longa Castle nearby.


2nd Task: Breaking the Siege
The demons are occupying the hill of Falcon's Reach, and sending in new reinforcements to fortify their position. Before the siege can be broken, the four villages located around the hill must be freed from the demonic influence.

Objectives:
- Convert the four villages: Caer Griobta, Caer Poc, Caer Aonbhean and Caer Faol
- Capture the fort's of Falcon's Reach

Rewards: +50000 Exp, Guardian Breastplate

How To:
Capture and convert the 4 villages. The location of the villages are:
- Caer Griobta is located at the left south of Baile longa Castle or north of Falcon's Reach Castle
- Caer Poc is located at the left of Caer Griobta
- Caer Aonbhean is located at the south of Caer Poc
- Caer Faol is located at the south of Caer Griobta

After that capture both of the enemy Fort near the Falcon's Reach Castle.


3rd Task: Reinforcements
The Duke of Stag, Anton's cousin, is sending reinforcements from his duchy to help defend Falcon's Reach. Anton must meet the Stag forces to learn more about the situation in the city.

Objectives:
- Meet the Stag army

Rewards: Guardian Boots, +50 Marksman, +25 Sun Crusader

How To:
Meet the Stag Army at the Baile Beanna Castle, left of Baile Longa Castle.


4th Task: Prophecies
Ancient prophecies state that if the Falcon line was to be destroyed, the world of men should collapse. After Liam's demise, only his niece Gwendolyn remains. Anton must save the young Empress.

Objective:
- Descend into the tunnels below Falcon's Reach
- Capture and convert the underground bases of the Demon cultists: Ur-klusaz and Ur-Grynobbl
- Rescue Princess Gwendolyn

Rewards: +68750 Exp, Angelic Alliance

How To:
Enter the tunnel near the Fort at the left of Baile Longa Castle or at the right of Caer Faol Village. Then Capture and convert the underground bases of the Demon cultists: Ur-klusaz and Ur-Grynobbl.

After that defeat Jezebeth to rescue Princess Gwendolyn.


5th Task: The Time of Healing
Path of Tears: The Inferno forces have brought madness and devastation to the villages they occupied. Anton must make sure that once the villages of Caer Griobta, Caer Faol, Caer Poc and Caer Aonbhean are converted back to Haven, some priestess of Elrath are dispatched to heal the inhabitants.

Objective:
- Once the villages of Caer Griobta, Caer Faol, Caer Poc and Caer Aonbhean are converted to Haven, put 10 Priestesses or Vestals in each of them

Rewards: +12500 Exp, Cloak of Elrath, +150 Tears Reputation

How To:
Place 10 or more Priestesses or Vestals in each of the village. The priestess or Vestals must not part of your Hero armies.


6th Task: Where Griffins Dare
The demon invasion has been defeated with relative ease, but the infernal legions, led by the Prince of Hate Ahribban, have managed to besiege the capitol city of Falcon's Reach and killed Emperor Liam. The demon leader must be destroyed.

Objective:
- Defeat Ahribban

Rewards: +37500 Exp

How To:
Go to Falcon's Reach Castle and defeat Prince Ahribban. Be aware, at this task, do not let the defending creatures die! Better to focus your attack on the Prince Ahribban. Also, you can control the defending troops.





Heroes Of Might And Magic 6 - Sanctuary Campaign Walkthrough

*** SANCTUARY CAMPAIGN WALKTHROUGH ***

FAVORITE HEROES:
1. Mei-Lien for her specialization Devotee of the Spring (+2 Spring Spirits per week)
2. Ciele for her specialization Treefeller (+1 Wood/day)
3. Tsuan for her specialization Exlporer (+3 Land and Sea Movement)


ABILITY POINT SPEND FOR IRINA
1. Magic - Earth - Regeneration
2. Might - Tactics - Tactics 1
3. Might - Tactics - Ambush
4. Might - Warcries - Rush!
5. Might - Tactics - Reinforcements 1
6. Magic - Earth - Regeneration, Mass
7. Might - Tactics - Reinforcements II
8. Might - Paragon - Mentoring (So your Hero can share his experience to other heroes)
9. Magic - Earth - Earth Magic I
10. Magic - Earth - Earth Magic II
11. Magic - Prime - Arcane Exaltation I
12. Magic - Prime - Arcane Exaltation II
13. Might - Paragon - Logistics
14. Might - Paragon - Snatch
15. Magic - Earth - Summon Earth Elemental
16. Magic - Prime - Time Stasis
17. Magic - Prime - Magic Affinity I
18. Magic - Prime - Magic Affinity II
19. Magic - Prime - Magic Affinity III
20. Magic - Earth - Earth Magic III
21. Magic - Prime - Arcane Exaltation III
22. Magic - Air - Summon Air Elemental
23. Magic - Air - Air Magic I
24. Magic - Prime - Teleport
25. Magic - Light - Heal
26. Magic - Light - Heal, Mass
27. Magic - Water - Ice Armor
28. Magic - Water - Ice Armor, Mass
29. Might - Warfare - Toughness I
30. Might - Warfare - Toughness II


ABILITY POINT SPEND FOR SAMURAI (such as CIELE, TSUAN, ATLAS, KENAGE, CHANGBO)
1. Might - Realm - Architect 1
2. Might - Realm - Economist 1
3. Might - Tactics - Duck and Cover
4. Might - Tactics - Ambush
5. Might - Realm - Economist 2
6. Might - Realm - Architect 2
7. Might - Tactics - Tactics 1
8. Might - Warcries - Rush
9. Magic - Earth - Regeneration
10. Magic - Earth - Regeneration, Mass
11. Magic - Earth - Earth Magic 1
12. Magic - Earth - Earth Magic 2
13. Might - Warfare - Toughness I
14. Might - Warfare - Toughness II
15. Might - Realm - Economist 3
16. Might - Warfare - Toughness III
17. Magic - Prime - Magic Affinity I
18. Magic - Prime - Arcane Exaltation I
19. Magic - Prime - Magic Affinity II
20. Magic - Prime - Arcane Exaltation II
21. Might - Warfare - Counterstrike I
22. Might - Paragon - Defender I
23. Might - Tactics - Resilence
24. Might - Paragon - Defender II
25. Might - Paragon - Defender III


ABILITY POINT SPEND FOR MONK (such as MEI-LIEN, ZHAOYU, KALINDRA)
1. Might - Realm - Architect 1
2. Might - Realm - Economist 1
3. Might - Tactics - Duck and Cover
4. Might - Tactics - Ambush
5. Might - Realm - Economist 2
6. Might - Realm - Architect 2
7. Might - Tactics - Tactics 1
8. Might - Warcries - Rush
9. Magic - Earth - Regeneration
10. Magic - Earth - Regeneration, Mass
11. Magic - Earth - Earth Magic 1
12. Magic - Earth - Earth Magic 2
13. Magic - Prime - Magic Affinity I
14. Magic - Prime - Arcane Exaltation I
15. Magic - Earth - Summon Earth Elemental
16. Magic - Prime - Time Stasis
17. Magic - Earth - Earth Magic 3
18. Magic - Prime - Magic Affinity II
19. Magic - Prime - Arcane Exaltation II
20. Magic - Prime - Magic Affinity III
21. Magic - Prime - Arcane Exaltation III
22. Might - Warfare - Toughness I
23. Might - Warfare - Toughness II
24. Might - Warfare - Counterstrike I
25. Might - Paragon - Defender I


TIPS FOR PLAYING SANCTUARY
   - I usually use Reinforcement 2 skill and ressurection spell on Kenshi and move Kenshi to the front, due to his unlimited retaliation, except when facing some enemies, such as Air elemental unit, he can't retaliate.
   - Usually Sanctuary Town could upgrade their Marketplace into Advanced Marketplace. You should use this benefit to buy artifacts that can benefit you.
   - If within your army there's non Sanctuary unit, you can't across the water



001. 1st MISSION: THE FURY AND THE MIRE (Banteki Reef)
Feisty and headstrong, Irina's already limited tolerance for her assigned role in Imperial society was broken the day she was forcibly betrothed to Gerhart, the odious Duke of Wolf. Imprisoned in the Wolf's fetid dungeons after maiming Gerhart during their wedding night, Irina was determined to die rather than apologise to the tyrant. But she was freed by Sandor, and they both escaped to the south-eastern islands of the Jade Ocean. Irina finds herself a stranger in a strange land, but with the means to get her revenge on Gerhart and the Holy Emperor himself.

Maximal Hero Level at this mission: 10

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Elemental Balance Task, Arcane Library, Arena, Secession Task
   - Dynasty Weapon Location: After you complete Elemental Balance Task (Staff of the Tides)
   - If you found a treasure chest, better to choose experience

Starting Armies: Irina, 25 Coral Priestess, 14 Pearl Priestess

Starting Town: Umiya
Starting Building: -

Build plan:
   - Coral Sanctuary
   - Upgrade town into Rank 2
   - Marketplace
   - Hall of Heroes
   - Upgrade town into Rank 3
   - Sunken Arena
   - Basic Fortification
   - Advanced Fortification
   - Basic Town Portal
   - Advanced Town Portal
   - Superior Fortification
   - Pagoda of the Great Challenger
   - Enchanted Pond
   - Reef Barrier
   - Advanced Marketplace
   - Pagoda of the Master Duelist


1st Task: The Wolf Hunt
Sandor rescued Irina from a cell in the Wolf duchy, and brought her to Hashima, the land of the Nagas. But the Wolf troops are still tracking her. Irina must escape, once again.

Objective:
- Escape from the Temple of the Pearl Priestesses

Rewards: +2000 Exp, Sandals of the Prophet

How To:
Defeat surrounding Wolf's armies.


2nd Task: The Choice
The Dragon Gods favor those who choose their path. Will you follow the Path of the Dragon Blood, or the Path of the Dragon Tears?

Objective:
- Reach the Tears or Blood class for your hero

Rewards: +2 Destiny

How To:
Try to learn skill that can increase your Tears or Blood class, such as Reinforcement 1 for Tears class. Then, when you face the enemy and the enemy start to flee, always consistantly choose whether to let them go (increase your Tears class) or chase and fight them (increase your Blood class).

If you can't finish this task, remember that at the next mission, this quest will shows up again and it's a primary quest.


3rd Task: The Naga Lord
Irina may have found an ally against Gerhart: Lord Hiroshi, the daimyo of this part of the island. Hiroshi will meet Irina in the town of Umiya, on the other side of the mountains.

Objective:
- Reach the city of Umiya

Rewards: +10000 Epx, +10 Kenshi, Humble Coif of the Prophet

How To:
Explore the entire area until you met Lord Hiroshi.


4th Task: Elemental Balance (you can get this quest if you choose to speak with the Water Elemental, instead of attacking them)
A Water Elemental is guarding a powerful artifact called the Staff of the Tides, and will only give it to Irina if she takes care of some troublesome Fire Elementals. But she may need reinforcements to complete this task...

Objective:
- Defeat the Fire Elementals
- Talk to the Water Elemental

Rewards: +2000 Epx, +30 Tears Reputation

How To:
Defeat nearby Fire Elementals. Beware thought, that damaging them with melee attack also damaging your melee units. And when they explode, it will hurt your nearby units too. So, best to use your Range unit combine with Regeneration Mass spell (if you're already learn that spell). After you've manage to defeat them, talk again to Water Elemental.


5th Task: Riding the Waves
Horses enchanted by Shalassa can walk on water - something Irina's own mount cannot. This could be solved by having her horse drink from a Dragon Nexus.

Objective:
- Find the Dragon Nexus

Rewards: +10000 Epx, +2 Might Power

How To:
The Dragon Nexus located at near left corner of your map. Go there and let your horse drink from the Dragon Nexus.


6th Task: Of Sharks and Men
The Wolf troops are blockading the island of the Shark Guards, to cut off the Nagas from useful reinforcements. If Irina was to free the Sharkmen, doubtless they'll show their gratitude by helping her in her quest.

Objective:
- Destroy the Wolf Ship

Rewards: +10000 Epx, +22 Shark Guard

How To:
Defeat nearby enemy ship


7th Task: Punishing the Poachers
The Wolf respects nothing - they are even hunting elemental creatures called Kappas. Maybe Irina should help these creatures?

Objective:
- Defeat the poachers

Rewards: +8000 Epx, +18 Kappa

How To:
Defeat nearby enemy.


8th Task: Secession
Hiroshi is ready to give his protection to Irina - but intends to use her as a political tool in exchange. Irina must capture the Wolf trading post of Strandholm, located in the northern peninsula, and convert it into Sanctuary city.

Objective:
- Capture and convert Strandholm

Rewards: +10000 Epx

How To:
Capture the Strandholm city



002. 2nd MISSION: THE WINDING STAIR (Hiroshi's Land)
Irina knows that the destruction of the Gerhart's trading post still does not mean that she is rid of the Duke. Having discovered that she is also pregnant from Gerhart's brutality, Irina is determined more than ever to gain strength and power that will assure not only her own protection, but that of the child. Becoming the vassal of the Daimyo Hiroshi is a definite improvement, but it is not enough. Though she has numerous virtues, patience is not among them.

Maximal Hero Level at this mission: 17

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Declaration of Independence Task, Arena, Arcane Library
   - Dynasty Weapon Location: Silksword of the Kirin (5th Task: The Kirin)
   - When you've manage to upgrade your city and have enough armies, you may want to choose to get experience when your main Hero (Irina) found a treasure chest

Starting Armies: Irina, 12 Shark Guard, 5 Kappa, 8 Coral Priestess

Starting Town: Strandholm
Starting Building: -

Build plan:
   - Upgrade town into Rank 2
   - Marketplace
   - Hall of Heroes
   - Coral Sanctuary
   - Basic Fortification
   - Enchanted Pnod
   - Sunken Arena
   - Reef Barrier
   - Pearl Sanctuary
   - Advanced Fortification
   - Blessed Pond
   - Upgrade town into Rank 3
   - Reef Rampart
   - Superior Fortification
   - Basic Town Portal
   - Advanced Town Portal
   - Pagoda of the Great Challenger
   - Advanced Marketplace
   - Upgrade town into Rank 4
   - Pagoda of the Master Duelist
   - Frost Shrine
   - Sacred Source
   - Misty Mountain


1st Task: Remnants of the Pact
Irina now rules the former trading post, as Hiroshi's vassal. However surviving Wolf troops are hiding in the jungle, raiding the nearby villages. Hiroshi instructed Irina to take care of the situation.

Objective:
- Capture the Brigand's Fort in 4 weeks
- Investigate the nearby village of Haijing for signs of Wolf activity

Rewards: +15000 Exp, +2 Might Power

How To:
   - Capture the enemy Fort at the south of your Strandholm City. Before you capture it, better to strengthen your armies first, and do the task within the 3rd week.
   - Go to the Haijing City and speak with Kenta.


2nd Task: Wolves, Go Home
Capture the eastern Haven Fort

Objective:
- Capture the eastern Haven Fort

Rewards:
- +5000 Exp
- +15000 Exp, +2 Might Power

How To:
Capture the enemy Fort at the right of your Strandholm City.


3rd Task: Declaration of Independence
Kenta, the Sharkman, needs Irina's help. By helping him, Irina will strengthen her position as a Naga leader - but this could be seen by Hiroshi as a challenge against his authority.

Objective:
- Defeat Karloff

Rewards:
- +2 Leadership
- +32 Shark Guard
- +36 Coral Priestess

How To:
Defeat Karloff.


4th Task: Honor and Necessity
Irina has become a rival to Hiroshi, and he intends to remind her he is the one and only Daimyo of these parts.

Objective:
- Defeat Hiroshi or force him to surrender

Rewards:
- +20000 Exp
- +2 Destiny
- Helmet of the Naga Lord

How To:
If you choose to complete the 5th Task (Find the Kirin) first, then Hiroshi will be surrender to you. Otherwise, you'll have to defeat him in battle.


5th Task: The Kirin
If Irina could gain the support of the legendary Kirin, Hiroshi would be forced to surrender.

Objective:
- Find the Kirin
- Help (Tears) or tame (Blood) the Spring Spirits
- Help (Tears) or tame (Blood) the Snow Maidens
- Return to the Kirin

Rewards:
- +10000 Exp
- Silksword of the Kirin
- +1 Kirin

How To:
   - Kirin located nearby Haijing City
   - Enter the south portal from Kirin stood to met with Snow Maiden. Then choose whether to help her (do the 8Th Task) or kill her.
   - Enter the left portal from Kirin stood to met with Spring Spirit. Then choose whether to help her (do the 9Th Task) or kill her.
   - After that, report back to Kirin to get your rewards.


6th Task: The Ronin
Irina has received alarming news: Changbo, a knight without master, has taken control of the western islands with his band of renegades. These islands are her responsibility, and it's her duty to arrest this Ronin.

Objective:
- Defeat Changbo

Rewards:
- +10000 Exp
- Iridescent Pearl

How To:
Go to the whirpool to transport you into Changbo location. If you manage to defeat him and spare him, he will be willingly to join your army.


7th Task: Twin Cities
The twin cities of Sunjo and Setsujo guard the path to Hiroshi's castle. Irina will have to capture the cities before she can face Hiroshi.

Objective:
- Capture Sunjo
- Capture Setsujo

Rewards:
- +25000 Exp
- +2 Might Defense

How To:
Capture Sunjo city at the left side and Setsujo city at the right side.


8th Task: The Snow Maidens
The Snow Maidens will speak to the Kirin on Irina's behalf is she finds the body of a lost priestess

Objective:
- Find the body of the lost Pearl Priestess
- Talk to the Snow Maiden

Rewards:
- +10000 Exp
- +16 Snow Maiden
- +50 Tears Reputation

How To:
   - In the Snow Maidens area, enter the next portal and you'll find the body of the lost Pearl Priestess
   - Report back to Snow Maiden to get your rewards.


9th Task: The Spring Spirits
The Spring Spirits will speak to the Kirin on Irina's behalf if she rebuilds a temple destroyed during the last eruption of the volcano.

Objective:
- Rebuild the Temple
- Talk to the Spring Spirit

Rewards:
- +10000 Exp
- +18 Spring Spirit
- +50 Tears Reputation

How To:
   - Go to the north from Spring Spirit location, and when you found the temple and if you have 20 wood, just pay it to rebuild the temple
   - Report back to the Spring Spirit to get your rewards.



003. 3rd MISSION: THE BLOOD-DIMMED TIDE (Whitespear Island)
Having defeated her Daimyo and been honored with the role of leading the land armies of the Eternal Empress, Irina has now been adopted by the Nagas. Her first responsibility is to halt an invading army of Undead that have sailed across the Jade Ocean to a sacred and protected island, where an Avatar of Shalassa is said to rest.

Maximal Hero Level at this mission: 24

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Arena, Arcane Library.
   - Dynasty Weapon Location: -
   - Put Changbo to guard your Main Castle and move his entire army into yours. After you manage to hire another Hero (such as Mei-Lien), you may want to use Changbo to explore other area due to his great movement point.
   - Only build the Advanced Portal into your Main Castle, so you can teleport back to your Main Castle whenever needed.
   - You may want to explore the entire are first before reach the 4th Village near your Takagake City, because the enemy "wait" for you there. But don't wait too long, because they also gather their armies too.
   - If you manage to capture Village / City other than Ikeya, you may want to prioritize to build other building that regenerate your revenue, such as Marketplace, etc.
   - Don't venture to the north east area (upper right area) if you haven't great armies, because there are many Necromancers armies there.

Starting Armies: Irina, 24 Shark Guard, 22 Kappa, 20 Coral Priestess, Changbo, 21 Shark Guard, 18 Kappa

Starting Town: Takagake
Starting Building: Reef Barrier, Coral Sanctuary

Build plan:
   - Upgrade town into Rank 2
   - Upgrade town into Rank 3
   - Basic Fortification
   - Marketplace
   - Sunken Arena
   - Sacred Source
   - Upgrade town into Rank 4
   - Hall of Heroes
   - Sanctified Source
   - Enchanted Pond
   - Pearl Sanctuary
   - Advanced Fortification
   - Basic Town Portal
   - Advanced Town Portal
   - Frost Shrine
   - Frost Miya
   - Blessed Pond
   - Shrine of the Ever-Flowing Water
   - Superior Fortification
   - Pagoda of the Master Duelist
   - Sanctified Source
   - Sunken Dojo
   - Misty Mountain
   - Advanced Marketplace
   - Cloudy Mountain
   - Reef Rampart
   - Shalassa's Frozen Breath


2nd Town: Ikeya
Starting Building at Ikeya: Reef Barrier, Coral Sanctuary

Build Plan for Ikeya:
   - Upgrade town into Rank 2
   - Upgrade town into Rank 3
   - Marketplace
   - Enchanted Pond
   - Pearl Sanctuary
   - Blessed Pond
   - Basic Fortification
   - Shrine of the Ever-Flowing Water
   - Sacred Source
   - Advanced Fortification
   - Frost Shrine
   - Sunken Arena
   - Frost Miya
   - Sunken Dojo
   - Superior Fortification
   - Sanctified Source
   - Reef Rampart
   - Advanced Marketplace
   - Pagoda of the Master Duelist
   - Misty Mountain
   - Basic Town Portal
   - Cloudy Mountain


1st Task: The Wrath of Shalassa
To destroy Liam's fleet, the Nagas summoned a powerful Avatar of Shalassa. The spirit has been dormant since then, bound to four holy shrines. The Necromancers are trying to capture the villages protecting these shrines to corrupt their power.

Objective:
- Capture or gain control of the four sacred villages
- Do not let the Necromancers control the four villages

Rewards: +20000 Exp, +2 Magic Power, Evercold Icicle

How To:
Capture all the four sacred villages and don't let Necromancers control all the four villages. You may want to strengthen Ikeya city for your last village to defense. While for others village, you may want just upgrade some building that generate you some income, such as upgrade town and build marketplace, because in doing so, you can focus your armies to defense Takagake city and Ikeya village.

And if the enemies manage to capture other village, they will split their armies. By doing so, it would make easier for you to re-capture the village.

As soon as you control all of the four villages, Shalassa will raise and destroy all the Necromancer's ships.


2nd Task: The Harvesters
Thirty years ago, the Orc Crusades were terminated when a terrible tempest destroyed the Imperial fleet sent after Kunyak and his renegade Orcs. The Necromancers are now trying to raise the souls of the dead sailors, something the Eternal Empress cannot allow.

Objective:
- Defeat the Necromancers

Rewards: +40000 Exp, Libram of the Prophet

How To:
Defeat all the Necromancers that occupied all the Village. After that, defeat Necromancer that their ship is lies siege (Soul Seeker unit). After that, defeat the last Necromancer city at the nearby island to the north.


3rd Task: The Tear of Asha
According to the seers, a Tear of Asha is hidden somewhere in this area. To know its location, you must find the four pieces of the Shantiri Moon Disc.

Objective:
- Collect the 4 Fragments of the Moon Disc.
- Assemble the 4 pieces of the Moon Disc by adding them all to the inventory of one of your heroes
- Go to the location of the Tear

Rewards: +30000 Exp, Tear of Asha

How To:
Collect all the 4 Fragments of the Moon Disc at:
   - Near Ikeya City (at the top right of Ikeya city near Dragon Nexus)
   - South of enemy city, Kiriya, at the ocean
   - South of Hukarere city
   - North of Hukarere city

After that, assemble all the pieces by put all of the Disc at 1 Hero. Then go to the location of the Tear of Asha near Hinewai city, at the right of it, where you can see a shining box at the ground.


4th Task: Means to an End
The Shaman Ruqav asked Irina to free the Orc prisoners so they can recapture their villages occupied by the Necromancers

Objective:
- Free the Orc prisoners

Rewards: +30000 Exp, Bracers of the Freemage

How To:
   - Free the 1st Orc Prisoner at the north of Ikeya City.
   - Free the 2nd Orc Prisoner at the top left of Takagake City.

If you manage to free them, you can let the Orcs recapture their village for you (Increasing Tears Reputation) or force them to join your army and capture the Orc Village by yourself (Increasing Blood Reputation)


5th Task: Smooth as Millpond
Path of Blood: Capture and convert all the cities of the main island. Beware, Irina's allies may not like that...

Objective:
- Convert all cities of the main island (4 cities)

Rewards: +30000 Exp, +3 Might Power, +3 Magic Power

How To:
If you have strong army, you may want to convert the city, because once you start to convert the city, Ulagan will become your enemy.



004. 4TH MISSION: DEATH-IN-LIFE AND LIFE-IN-DEATH (The Wolf Coast)
A Blood Moon Eclipse has cast a reddish glow over the nights of Ashan, and Demons are invading. The Emperor Liam has asked the Eternal Empress to send an army to help them defend the Duthcy of Wolf and their ports along the Jade Ocean. As irony would have it, Irina has been called upon to the Dutchy of husband she fled. But when the war is over, Irina has already decided that she'll pay a visit to Gerhart. He must never be able to harm her again.

Maximal Hero Level at this mission: 30

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Arcane Library, Arena, Accept the Beacon of Hope quest.
   - Dynasty Weapon Location: -
   - Put Changbo to guard your Main Castle and move his entire army into yours. After you manage to hire another Hero (such as Mei-Lien), you may want to use Changbo to explore other area due to his long movement point (best to search the sea for anything useful).
   - Only build the Advanced Portal into your Main Castle, so you can teleport back to your Main Castle whenever needed.
   - If your army didn't strong enough, don't venture beyond your Ohmizu area's border at the north and right. But, don't wait too long to attack and capture Ashwick town at the north, due to Demon's hero will expand their influence soon enough.
   - After capturing Ashwick, you may want to convert the nearby Scorching Pools (if any, located at the right of Ashwick city) into Sanctuary Dwelling.
   - If you manage to capture Ashwick, at the early stage, you may want to prioritize to build buildings that generate income. After that, you can use the city as a bait, so the enemy hero may capture and deploy some of their troops. In that way, you can easily defeat the Hero and re-capture the town.

Starting Armies: Irina, 30 Shark Guard, 30 Kappa, Changbo, 9 Shark Guard, 7 Kappa

Starting Town: Ohmizu
Starting Building: Reef Barrier, Upgrade town into Rank 3, Basic Fortification

Build plan:
   - Coral Sanctuary
   - Upgrade town into Rank 3
   - Marketplace
   - Upgrade town into Rank 4
   - Frost Shrine
   - Pearl Sanctuary
   - Sacred Source
   - Advanced Fortification
   - Frost Miya
   - Enchanted Pond
   - Blessed Pond
   - Basic Town Portal
   - Hall of Heroes
   - Superior Fortification
   - Advanced Town Portal
   - Misty Mountain
   - Advanced Marketplace
   - Sanctified Source
   - Cloudy Mountain
   - Reef Rampart
   - Sunken Arena
   - Sunken Dojo
   - Pagoda of the Great Challenger
   - Shrine of the Celestial Waters
   - Shalassa's Frozen Breath


1st Task: To behead a Wolf
At last, Irina is leading her armies into the Wolf dutchy to get her revenge on her abusive husband, Duke Gerhart. But with the demon invasion coming earlier than predicted by the Blind Brothers, things just got a little bit more complicated.

Objective:
- Defeat Gerhart
- Gain access to Isegrim, Gerhart's fortress

Rewards: +50000 Experience

How To:
The Castle of Isegrim is at right center of the map. Enter the Isegrim Castle area and defeat Gerhart.


2nd Task: The Fall of Ashwick
Once peaceful, the town of Ashwick has been overrun by Demons. It is too close to Irina's outpost for comfort. Capturing Ashwick would secure her foothold in the area.

Objective:
- Capture Ashwick

Rewards: +25000 Experience

How To:
Town of Ashwick located at the north of your Ohmizu area's border. Capture it.


3rd Task: We come in peace
Path of the Tears: Irina's enemy is Gerhart, not the people of the Wolf dutchy (well, not all of them anyway). She must avoid capturing their cities.

Objective:
- Do not capture any Wolf city except Isegrim

Rewards: +25000 Experience

How To:
Do not capture any Wolf city except Isegrim. But beware, if you had completed the Beacon of Hope quest, the town of Gustav's Bend will automatically under yours and it will fail this quest.

If you want to capture the city, just approach the Isegrim's Castle to start the conversation with Gerhart. In doing so, this quest will finish and after the conversation, you can move backward to capture all other cities before attacking Isegrim again.


4th Task: Honor can be two-edged
Honor is everything in Naga society - the demon leader knows that, and issued a challenge to Irina. Irina must face him in battle or lose her honor and the support of her troops.

Objective:
- Defeat the Demon Leader

Rewards: +25000 Experience, +2 Leadership, Spaulders of the Prophet

How To:
Defeat Demon Leader, Nebiros.


5th Task: Mother of Nightmares
A chaotic influence is corrupting all the pregnant women in the area, including Irina if she does not take care of its rapidly. She must find the source of the corruption and destroy it.

Objective:
- Find the source of the corruption
- Kill the Mother Breeder

Rewards: +50000 Experience, +2 Destiny, Robe of the Prophet

How To:
Enter the cave near Nebyrzias City at the upper left of the map. Inside the cave, kill the Breeder Queen to end the corruption.

Beware:
   - the Breeder Queen still can use the range shoot eventhough your armies near her
   - the Breeder Queen can do 2 attack in 1 turn
   - the Breeder Queen can't immobilize and can't lose a turn
   - the Breeder Queen can do area attack widely in front of her

Fortunately that the Breeder Queen can't retaliate and the nature of the Breeder Queen is likely to attack 1 direction until our armies that in front of her destroyed.

Tactic:
   - Position all your armies in the front
   - 1st Round: Cast Ice Armor Mass to your armies. Then position your armies at the back of the Breeder Queen, but let 1 of your strongest armies in front of her (try not adjacent to the Breeder Queen due to her massive 3+ range melee attack)
   - 2nd Round: Summon your strongest creatures, such as Earth Elemental and position at the front (don't adjacent to the Breeder Queen). The Earth Elemental must not attack, but always defense.
   - 3rd Round: Cast Regeneration Mass. Due to the Earth Elemental had already in front of the Breeder Queen, you may want to move your strongest unit to the back of Breeder Queen.
   - 4th Round: Cast Heal to your Earth Elemental. Cast Waves of Renewal from your Pearl Priestess to your Earth Elemental.
   - 5th Round: Cast Ice Armor to your Earth Elemental.
   - 6th Round and forth: Always check your Earth Elemental, if it losts many units, you may want to cast Heal spell to the Earth Elemental. And apply the Ice Armor spell and Regeneration Spell if worn out to your Earth Elemental. And if your Earth Elemental completely destroyed, summon another Earth Elemental before the Queen Breeder turn. Also, if you have spare spell and have enough turn, you may want to cast other summoning creatures, such as Air Elemental, Fire Elemental, etc.

If you manage to defeat Queen Breeder, you may receive the Tear of Asha and can build a Tears of Asha building.


6th Task: Beacon of Hope (this quest from the guard of Gustav's Bend City)
A small Haven village is bravely standing its ground against the demons. But the demons captured their lighthouse located on a nearby island, preventing the arrival of supplies. Maybe Irina can help.

Objective:
- Defeat the demons on the lighthouse island

Rewards: +25000 Experience, Frozen Chrysanthemum

How To:
Defeat the demons that located at the nearby lighthouse at the south of Gustav's Bend City.





Heroes Of Might And Magic 6 - Inferno Campaign Walkthrough

*** INFERNO CAMPAIGN WALKTHROUGH ***

FAVORITE HEROES
   - Malik for +250 Gold per day
   - Lorhish for +3 Hell Hounds per week
   - Nymus for +1 Elite Creature per week
   - Daeva for Succubus attack cause Immolation effects
   - Vendela for Increases the area of the Tormentor's Retractable Spikes and the Lacerator's Exploding Spikes to 5x5 Squares


ABILITY POINT SPEND FOR KIRIL
1. Magic - Earth - Regeneration
2. Might - Tactics - Tactics 1
3. Might - Tactics - Ambush
4. Might - Tactics - Reinforcements 1
5. Might - Paragon - Logistics
6. Might - Paragon - Snatch
7. Magic - Earth - Regeneration, Mass
8. Magic - Prime - Magic Affinity 1
9. Magic - Prime - Magic Affinity 2
10. Might - Warfare - Toughness 1
11. Might - Paragon - Mentoring (So your Hero can share his experience to other heroes)
12. Might - Warfare - Toughness 2
13. Might - Warfare - Counterstrike 1
14. Might - Tactics - Reinforcements 2
15. Might - Warfare - Toughness 3
16. Might - Warfare - Counterstrike 2
17. Might - Warfare - Counterstrike 3
18. Might - Warfare - Resilience
19. Magic - Earth - Earth Magic I
20. Magic - Earth - Earth Magic II
21. Might - Paragon - Defender 1
22. Might - Tactics - Reinforcements 3
23. Might - Paragon - Defender 2
24. Might - Paragon - Defender 3
25. Might - Tactics - Tactics 2
26. Might - Warfare - Parry
27. Might - Warfare - Rampage
28. Might - Warfare - Archery 1
29. Might - Warfare - Archery 2
30. Might - Warfare - Giant Slayer


ABILITY POINT SPEND FOR HERETIC (such as VENDELA, NEBIROS, LORHISH, NYMUS, MALIK)
1. Might - Realm - Architect 1
2. Might - Realm - Economist 1
3. Might - Tactics - Duck and Cover
4. Might - Tactics - Ambush
5. Might - Realm - Economist 2
6. Might - Realm - Architect 2
7. Might - Tactics - Tactics 1
8. Might - Warcries - Rush
9. Magic - Earth - Regeneration
10. Magic - Earth - Regeneration, Mass
11. Magic - Earth - Earth Magic 1
12. Magic - Earth - Earth Magic 2
13. Might - Warfare - Toughness I
14. Might - Warfare - Toughness II
15. Might - Realm - Economist 3
16. Might - Warfare - Toughness III
17. Magic - Prime - Magic Affinity I
18. Magic - Prime - Arcane Exaltation I
19. Magic - Prime - Magic Affinity II
20. Magic - Prime - Arcane Exaltation II
21. Might - Warfare - Counterstrike I
22. Might - Paragon - Defender I
23. Might - Tactics - Resilence
24. Might - Paragon - Defender II
25. Might - Paragon - Defender III


ABILITY POINT SPEND FOR WARLOCK (such as LAMIA, JEDDITE, TYNAN, DELEB, DAEVA, XANA)
1. Might - Realm - Architect 1
2. Might - Realm - Economist 1
3. Might - Tactics - Duck and Cover
4. Might - Tactics - Ambush
5. Might - Realm - Economist 2
6. Might - Realm - Architect 2
7. Might - Tactics - Tactics 1
8. Might - Warcries - Rush
9. Magic - Earth - Regeneration
10. Magic - Earth - Regeneration, Mass
11. Magic - Earth - Earth Magic 1
12. Magic - Earth - Earth Magic 2
13. Magic - Prime - Magic Affinity I
14. Magic - Prime - Arcane Exaltation I
15. Magic - Earth - Summon Earth Elemental
16. Magic - Prime - Time Stasis
17. Magic - Earth - Earth Magic 3
18. Magic - Prime - Magic Affinity II
19. Magic - Prime - Arcane Exaltation II
20. Magic - Prime - Magic Affinity III
21. Magic - Prime - Arcane Exaltation III
22. Might - Warfare - Toughness I
23. Might - Warfare - Toughness II
24. Might - Warfare - Counterstrike I
25. Might - Paragon - Defender I


TIPS FOR PLAYING INFERNO
   - You can use your Gating to distract the enemies from charging at your unit, instead they target the gating location.
   - Gating will recharge when your hero or your unit hit the enemies with fumble hits or critical hit.
   - If you choose Tears Reputation, you can combine the Seal of Power (2nd Skill of Tears Reputation) and Gating skill, so you can replace your dead armies with the gated stack unit after combat (but keep in mind, that the unit must the same type to reinforce it).



001. 1st MISSION: ANGEL, ANGEL, BURNING BRIGHT (Sheogh)
Youngest son of Duke Slava and Duchess Cate of Griffin, Kiril was born on the same day as his sister, Anastasya. Like most twins they share a deep bond, and despite long years of separation, Kiril still feels a strong affinity for her. When he witnesses a magically-controlled Anastasya slay their own father, Kiril's rage is tempered by his tutor, the Archangel Sarah, who provides him with strength as well as a risky plan to descend into Sheogh...

Maximal Hero Level at this mission: 10

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: When met with Lorhish, When met and can talk to the Maniac, Arena, Arcane Library
   - Dynasty Weapon Location: Souldrinker (After defeat Tor-Berith)
   - If you found a treasure chest, better to choose experience
   - If you can, try to hire a Hero, to increase your income and your units
   - Move the armies from your additional Heroes to Kiril. Then use Kiril to scout and attack the surrounding area while the additional hero just guard the City or take the unguarded items
   - Don't go nearby your Castle's border if your armies didn't strong enough, because once you nearby your Castle's border, the enemy Hero will approach you.

Starting Armies: Kiril, 26 Succubus

Starting Town: Ur-Beleth
Starting Building: Town Rank 2, Heart of Urgash

Build plan:
   - Chaos Crucible
   - Upgrade town into Rank 3
   - Hall of Temptations
   - Basic Fortification
   - Hall of Forbidden Desires
   - Hall of Heroes
   - Howling Kennels
   - Advanced Fortification
   - Basic Town Portal
   - House of Madness
   - Advanced Town Portal
   - Hall of Torment


1st Task: Pride, Prejudice and Demons
Betrayed by the angel Sarah, Kiril finds himself alone in Sheogh, with an ancient Prince of Destruction bound to his soul. He must find Sarah to get answers, and his life back.

Objective:
- Explore your surroundings
- Get to Urgash's Claw
- Defeat Toghrul

Rewards: +20000 Exp, Jester Slippers

How To:
Explore your surroundings. If you have enough army, just approach your Castle's Border, and an enemy hero, Tor-Berith, will approach you. Defeat Tor-Berith. After that, continue your journey to Urgash's Claw. But in order to pass Urgash's Claw, you must defeat Toghrul. Keep remind that before you defeat Toghrul, you may want to visit some building that can benefit for you, such as Sigil of Arkath, Wake of Chaos, etc.

And when you've managed to defeat Toghrul, Kiril use his sword to capture Toghrul's soul. But, by doing it, Azkaal is freed. And then you can control Azkaal to defeat Xana. Remember, Azkaal can hurt all enemies unit that attack him before during his retaliation, so best to put Azkaal adjacent to all enemy range units.


2nd Task: The Choice
The Dragon Gods favor those who choose their path. Will you follow the Path of the Dragon Blood, or the Path of the Dragon Tears?

Objective:
- Reach the Tears or Blood class for your hero

Rewards: +2 Destiny

How To:
Try to learn skill that can increase your Tears or Blood class, such as Reinforcement 1 for Tears class. Then, when you face the enemy and the enemy start to flee, always consistantly choose whether to let them go (increase your Tears class) or chase and fight them (increase your Blood class).

If you can't finish this task, remember that at the next mission, this quest will shows up again and it's a primary quest.


3rd Task: Two-headed Puppies (you can get this quest if you choose to talk to Lorhish)
Lorhish the kennel master is ready to give his Cerberi to Kiril if he can prove he loves dogs.

Objective:
- Have Hell Hounds join your army
- Return to Lorhish

Rewards: +5000 Exp, +12 Hell Hound, +50 Tears Reputation

How To:
The Hell Hound location is at the right of Lorhish position. Approach the Hell Hound and they will ready to join your armies. After that return to Lorhish to get your rewards. And also you can build Howling Kennels to recruit the Hell Hounds.


4th Task: Bad Reputation
During Azkaal's time imprisoned in a soul amber, his domains in Sheogh have been claimed by several lesser demon lords. These demons are not too happy to see him back...

Objective:
- Defeat the Legions of Pain
- Defeat the Pain Lovers

Rewards: +20000 Exp, +2 Might Power

How To:
The Legions of Pain mainly have Castle and Fort at the right region. While the Pain Lovers have Castle and Fort at the left region.


5th Task: It's a Mad, Mad World (you can get this quest if you choose to tell the truth when you met and could talk with the Maniac)
The Maniacs will only follow Kiril if he can prove to them he is as mad as they are - if not even more!

Objective:
- Equip the Mask of the Madman with Kiril
- Return to the Maniacs

Rewards: +5000 Exp, +50 Maniac, +50 Tears Reputation

How To:
Find the Mask of the Madman which located at bottom right from the place where you met Maniacs.



002. 2nd MISSION: FEARFUL SYMMETRY (Nelsham's Sear)
Returning from Sheogh with a precarious mastery of the Arch-Demon Azkaal, whose soul shares his body, Kiril is now at the head of a legion of Demons. While the rest of Sheogh is set on destroying Ashan, Kiril is hunting for the Archangel Sarah who betrayed him. Having lost her trail, but knowing her objective of destroying the Invisible Library of the Faceless, Kiril has decided to find the Library before she does. The plan has lead him to Nar-Heresh, the land of Necromancers.

Maximal Hero Level at this mission: 19

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Choose whether to use persuasion or intimidation when capture Lady Cordelia at Castelcross City, Choose to leave the fort intact or convert the fort to inferno when completing 4th Task - the Prisoner of War, Arena, Arcane Library, Choose to spare enemy Hero's life or kill him when completing the 5th Task - Growing Pains.
   - Dynasty Weapon Location: -
   - If you can, try to hire a Hero, to increase your income and your units
   - Move the armies from your additional Heroes to Kiril. Then use Kiril to scout and attack the surrounding area while the additional hero just guard the City or take the unguarded items
   - After capturing enemy City, you must convert it to your own faction. Then don't build anything except income generator building. And then you may want to use it to 'lure' enemy Hero to capture that city. You can intercept the enemy Hero or let them capture the city and make them split their armies.

Starting Armies: Kiril, 30 Maniac, 30 Hell Hound, 30 Succubus

Starting Town: -
Starting Building: -

Build plan:
   - Hall of Forbidden Desires
   - Raging Kennels
   - House of Delirium
   - Upgrade town into Rank 3
   - Hall of Heroes
   - Basic Fortification
   - Hall of Torment
   - Basic Town Portal
   - Advanced Fortification
   - Heart of Urgash
   - Advanced Town Portal
   - Hall of Agony
   - Superior Fortification
   - Wake of Chaos
   - Pen of Mayhem
   - Spawning Chamber


1st Task: Heart of the Spider
Feeling his aunt Sveltana may know the location of the Faceless Library, Kiril decides to capture what his aunt values more than anything else: the Mother Namtaru.

Objective:
- Capture the Mother Namtaru
- Defeat the Spider Guardian

Rewards: +2 Magic Power, +30000 Exp

How To:
The entrance to the Mother Namtaru reside at the cave right of Nar-Heresh City. After you manage to climb down, then defeat the Spider Guardian. After that before you defeat Mother Namtaru, be sure to visit other building that boost your benefit, such as Rally Flag, Demonic Shrine, Stable, Dragon Nexus, Blind Maiden, Angelic Shrine, Soul Harvester, Shrine of Elemental Water, etc. Also, you may want to use your Juggernaut to distract Mother Namtaru to attack only your Juggernaut, while others can savely attack her. Beware, at some point, Mother Namtaru will summon her spirit minions to aid her.


2nd Task: Secret of the Inner Sanctum
The Mother Namtaru hides in an underground vault located under the city of Nar-Heresh. To enter this Inner Sanctum, Kiril must gather four pieces of a Moonsilk Crystal Key.

Objective:
- Find the four pieces of the Moonsillk Crystal Key
- Enter the Inner Sanctum

Rewards: +2 Destiny, +25000 Exp

How To:
The location of Moonsilk Crystal Key at:
   - After capturing the Nelsham-Nadin City
   - After capturing the Bel-zeri City
   - After capturing the Nadin-zakir City
   - After capturing the Nar-Heresh City

Then enter the entrance to the Mother Namtaru reside at the cave right of Nar-Heresh City. Defeat the Spider Guardian to enter the Inner Sanctum.


3rd Task: Nelsham's Scar
The canyon of Nelsham's Scar is protected by two fortresses, one belonging to the Falcon Empire, one to the Necromancers. Kiril must capture both castles in order to cross the Scar.

Objective:
- Capture the fortresses on each side of Nelsham's Scar

Rewards: +15000 Exp

How To:
Capture Castelcross City (owned by Falcon Empire) and Nelsham-Nadin City (owned by Necromancers). After capturing Castelcross City, you may want to 'lure' the enemy Hero at Nelsham-Nadin City by not guarding the Castelcross city at all. When the Hero from Nelsham-Nadin city move to attack your Castelcross City, you may want to attack that enemy Hero and after that capture Nelsham-Nadin city easier.


4th Task: Prisoner of War
A demon general following the Overlord of Destruction has been captured by the Necromancers. Kiril could free him, if only to get powerful Juggernauts.

Objective:
- Find the fort where the prisoner is kept

Rewards: +8 Juggernaut, +1500 Exp

How To:
The fort that kidnapped Veyer, the Demon General, located at the south west of Nelsham-Nadin City. Captured it to free Veyer. If you completed this task, you'll also be able to build Pen of Mayhem to hire Juggernaut.


5th Task: Growing Pains
Breeders are proliferating in the swamps west of Nar-Heresh, and the Necromancers are trying to destroy them. As disgusting as they are, these things could be useful in Kiril's army.

Objectives:
- Save the Breeders

Rewards: Warping Pendant, +15000 Exp

How To:
Save the Breeder from the enemy Hero near the Nabu-shuma City. If you complete this task, you can build Spawning Chamber to recruit Breeders.



003. 3rd MISSION: IN THE FOREST OF THE NIGHT (Forgotten Island)
Kiril has been sent to the Forgotten Island by his great-aunt, Sveltana, in search of a source of Dark Magic that should lead him to the Invisible Library. This jungle island, home for centuries to a nightmare of Asha, still smells of the powerful Darkness that has not entirely left.

Maximal Hero Level at this mission: 25

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Arena, Arcane Library, when defeating the Hunapo.
   - Dynasty Weapon Location: -
   - If you can, try to hire a Hero, to increase your income and your units.
   - Move the armies from Xana and additional Heroes to Kiril. Then use Kiril to scout and attack the surrounding area while the additional hero just guard the City or take the unguarded items.
   - After capturing enemy City, you must convert it to your own faction. Then don't build anything except income generator building. And then you may want to use it to 'lure' enemy Hero to capture that city. You can intercept the enemy Hero or let them capture the city and make them split their armies.
   - Before you charging the enemy city, you may want to visit buildings that can benefit your armies, such as Shrine of Elemental Water (near Kaotu City).
   - Beware when reaching north of Terajo City, because there will be enemy Hero (Hunapo) that will ambush you.

Starting Armies: Kiril, 30 Maniac, 15 Succubus, Xana, 4 Hell Hound, 9 Succubus

Starting Town: Ur-Kaal
Starting Building: House of Delirium, Raging Kennels

Build plan:
   - Chaos Crucible
   - Upgrade town into Rank 2
   - Upgrade town into Rank 3
   - Hall of Temptations
   - Basic Fortification
   - Hall of Torment
   - Hall of Forbidden Desires
   - Advanced Fortification
   - Basic Town Portal
   - Advanced Town Portal
   - Hall of Agony
   - Superior Fortification
   - Spawning Chamber
   - Spawning Hive
   - Upgrade town into Rank 4
   - Pen of Mayhem
   - Pen of Chaos
   - Pit of Bile
   - Heart of Urgash
   - Raging Kennels
   - House of Delirium
   - Wake of Chaos
   - Hall of Heroes
   - Urgash's Fiery Wrath


1st Task: Traces of Darkness
Kiril and his followers have arrived on the island where Sveltana found the Mother Namtaru many years before. They must find the cave where the creature was held, for here Malassa left trail of dark magic that could be followed to the Faceless Library...

Objective:
- Find the Cave

Rewards: +40000 Exp

How To:
The gate to the cave will be open when you've managed to finish the 4th Task - Unrestful Memories Task.


2nd Task: The Tear of Asha
According to the seers, a Tear of Asha is hidden somewhere in this area. To know its location, you must find the four pieces of the Shantiri Moon Disc.

Objective:
- Collect the 4 Fragments of the Moon Disc.
- Assemble the 4 pieces of the Moon Disc by adding them all to the inventory of one of your heroes
- Go to the location of the Tear

Rewards: +25000 Exp, Tear of Asha

How To:
Collect all the 4 Fragments of the Moon Disc at:
   - near Ana City (at the underground)
   - left of Maunga City, near the lake (right of Agosame City)
   - right of Koutu City
   - near Tipua City at the right of the map

After that, assemble all the pieces by put all of the Disc at 1 Hero. Then go to the location of the Tear at right of Tarawai City, where you can see a shining box at the ground.


3rd Task: The Hunter and the Hunted
There is something on this island that is stalking Kiril and his troops. He needs to find it... and defeat it.

Objective:
- Find and defeat the stalker

Rewards: +20000 Exp, Motley Cloak of the Foold

How To:
The enemy Hero, Hunapo, located at the north of Terajo City. Defeat him to complete this task.


4th Task: Unrestful Memories
Yume, the ghosts of a former Naga priestess, asked Kiril for his help: the ghost of her husband, Akasha, is haunting the ruins of the temple built over the cave of the Mother Namtaru.

Objective:
- Defeat Akasha's ghost

Rewards: +30000 Exp, Ring of Misfortune

How To:
The Akasha's Ghost located at Terajo City. Defeat him to complete this task.



004. 4th MISSION: THE MARRIAGE OF HEAVEN AND HELL (Karthal Road)
Kiril has followed a dark trail of magic to a peaceful valley on the Western borders of the Holy Falcon Empire. The Faceless seem to have a good sense of humor, hiding their precious Invisible Library, the ultimate depository of dark knowledge, near the very heart of an Empire dedicated to the Dragon God of Light. Kiril can sense that Sarah is close and he is eager to catch her.

Maximal Hero Level at this mission: 30

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Arcane Library, Arena
   - Dynasty Weapon Location: Blade of Binding (After complete the Payback Task)
   - If you can, try to hire a Hero, to increase your income and your units
   - Move the armies from Xana and additional Heroes to Kiril. Then use Kiril to scout and attack the surrounding area while the additional hero just guard the City or take the unguarded items
   - After capturing enemy City, you may want to use it to 'lure' enemy Hero to capture that city. You can intercept the enemy Hero or let them capture the city and make them split their armies.
   - Enhancement Buildings: Shrine of Elemental Water (near Sorpigal-by-Sea city), Wasting Grounds (near Sorpigal-by-Sea city)
   - For Haven armies, I choose to recruit the Crossbowman (not the upgrade version due to the nature of its attack), Blazing Glory and Imperial Griffin

Starting Armies: Kiril, 25 Hell Hound, 30 Maniac, 18 Succubus, 14 Breeder, 12 Tormentor, Xana, 10 Hell Hound, 15 Succubus

Starting Town: Ur-Gorthol (After completing the Payback Task)
Starting Building: -

Build plan:
   - Chaos Crucible
   - Hall of Temptations
   - Hall of Forbidden Desires
   - Basic Fortification
   - Upgrade town into Rank 2
   - Upgrade town into Rank 3
   - Upgrade town into Rank 4
   - Spawning Chamber
   - Spawning Hive
   - Advanced Fortification
   - Pit of Bile
   - Superior Fortification
   - Basic Town Portal
   - Advanced Town Portal
   - Pen of Mayhem
   - Pen of Chaos
   - Hall of Heroes
   - Hall of Torment
   - Howling Kennels
   - House of Madness
   - Raging Kennels
   - Pit of Hate
   - Hall of Agony
   - House of Delirium
   - Heart of Urgash
   - Wake of Chaos

Build plan for Haven City (If you want to complete the 2nd Task: Heaven and Hell):
   - Upgrade town into Rank 2
   - Upgrade town into Rank 3
   - Marketplace
   - Loophole Tower
   - Altar of Radiance
   - Griffin Aviary
   - Basic Town Portal
   - Marksman Tower
   - Griffin Tower
   - Altar of Resplendence
   - Superior Fortification
   - Statue of Revelation
   - Advanced Marketplace


1st Task: Payback
At last, Kiril caught up with Sarah. It is now time to have a... friendly discussion with her.

Objective:
- Defeat Sarah

Rewards: +30000 Exp, Blade of Binding

How To:
You will find Sarah guarding the City of Ur-Gorthol. Defeat her to complete this task.


2nd Task: Heaven and Hell
Path of Tears: Find your way to the Faceless Library without converting any city or fort.

Objective:
- Do not convert any enemy city or fort

Rewards: +10000 Exp, +100 Tears Reputation, Necklace of Tears

How To:
Find your way to the Faceless Library without converting any city or fort.


3rd Task: Hiding in the Light
The Faceless Library is near, but its entrance is sealed. To gain access, Kiril must track down and absorb the power of seven Darkness Elementals scattered in the area.

Objective:
- Defeat the Darkness Elementals (7)
- Enter the Faceless Library
- Defeat the guardians of the Library

Rewards: +70000 Exp

How To:
The location of the Darkness Elementals are:
   - at the south of Portmeyron City, right of Haven Fort
   - at the left of Portmeyron City, right of Haven Fort
   - at south of Seahaven City
   - at right of Seahaven City, near the Haven Fort
   - at right of Portmeyron City
   - at the small island at the bottom right of your map
   - at the Labirinth near Sorpigal-by-Sea city

After that, you can enter the Faceless Library where the entrace located at the top right of your map. You must through the Labirinth that located near Sorpigal-by-Sea city. And then, defeat the armies of the Library Guardians.


4th Task: Be Seeing You
Montbard the Red Templar is under a Faceless spell, believing he is defending the valley from the Faceless. He keeps being resurrected to fight Kiril. To stop this insanity, Kiril must capture Montbard's fortress of Portmeyron.

Objective:
- Capture the city of Portmeyron
- Defeat Montbard one last time

Rewards: +50000 Exp, Mesmerizing Spaulders

How To:
Capture the City of Portmeyron at the north of your map. After that, defeat Montbard once again.





Heroes Of Might And Magic 6 - Stronghold Campaign Walkthrough

*** STRONGHOLD CAMPAIGN WALKTHROUGH ***

FAVORITE HEROES
   - Matewa (+2 Dreamwalkers per Week)

ABILITY POINT SPEND FOR SANDOR
1. Might - Tactics - Reinforcements 1
2. Magic - Earth - Regeneration
3. Might - Paragon - Logistics
4. Might - Tactics - Tactics 1
5. Might - Paragon - Snatch
6. Might - Tactics - Ambush
7. Magic - Earth - Earth Magic I
8. Might - Tactics - Reinforcements 2
9. Might - Warfare - Archery 1
10. Might - Warfare - Archery 2
11. Magic - Earth - Regeneration, Mass
12. Might - Paragon - Mentoring (So your Hero can share his experience to other heroes)
13. Might - Warfare - Toughness 1
14. Magic - Light - Heal
15. Might - Warfare - Giant Slayer
16. Might - Warfare - Toughness 2
17. Might - Warfare - Toughness 3
18. Might - Warfare - Counterstrike 1
19. Might - Warfare - Counterstrike 2
20. Might - Warfare - Counterstrike 3
21. Might - Warfare - Resilience
22. Might - Warfare - Cleave
23. Might - Warfare - Rampage
24. Magic - Light - Heal, Mass
25. Magic - Light - Light Magic 1
26. Might - Warfare - Archery 3
27. Magic - Earth - Earth Magic II
28. Magic - Light - Light Magic 2
29. Might - Paragon - Defender 1
30. Might - Paragon - Defender 2


ABILITY POINT SPEND FOR BARBARIAN (such as AZAR ELK, HARALD, TAZAR, RANGI)
1. Might - Realm - Architect 1
2. Might - Realm - Economist 1
3. Might - Tactics - Duck and Cover
4. Might - Tactics - Ambush
5. Might - Realm - Economist 2
6. Might - Realm - Architect 2
7. Might - Tactics - Tactics 1
8. Might - Warcries - Rush
9. Magic - Earth - Regeneration
10. Magic - Earth - Regeneration, Mass
11. Magic - Earth - Earth Magic 1
12. Magic - Earth - Earth Magic 2
13. Might - Warfare - Toughness I
14. Might - Warfare - Toughness II
15. Might - Realm - Economist 3
16. Might - Warfare - Toughness III
17. Might - Paragon - Logistic
18. Might - Paragon - Pathfinding
19. Might - Paragon - Enlightment
20. Might - Paragon - Snatch
21. Might - Realm - Architect 3
22. Might - Warfare - Counterstrike I
23. Might - Paragon - Defender I
24. Might - Tactics - Resilence
25. Might - Paragon - Defender II
26. Might - Paragon - Defender III


ABILITY POINT SPEND FOR SHAMAN (such as MATEWA, ZOULEIKA, ERIKA, AIRINI, ARRIO, SHIVA)
1. Might - Realm - Architect 1
2. Might - Realm - Economist 1
3. Might - Tactics - Duck and Cover
4. Might - Tactics - Ambush
5. Might - Realm - Economist 2
6. Might - Realm - Architect 2
7. Might - Tactics - Tactics 1
8. Might - Warcries - Rush
9. Magic - Earth - Regeneration
10. Magic - Earth - Regeneration, Mass
11. Magic - Earth - Earth Magic 1
12. Magic - Earth - Earth Magic 2
13. Magic - Earth - Stone Skin
14. Magic - Earth - Stone Skin, Mass
15. Magic - Earth - Summon Earth Elemental
16. Might - Paragon - Logistic
17. Magic - Earth - Earth Magic 3
18. Might - Paragon - Pathfinding
19. Might - Paragon - Enlightment
20. Might - Paragon - Snatch
21. Magic - Light - Heal
22. Might - Warfare - Toughness I
23. Might - Warfare - Toughness II
24. Might - Warfare - Counterstrike I
25. Might - Paragon - Defender I
26. Might - Paragon - Defender II


TIPS FOR PLAYING INFERNO
   - Optimize to use Advanced Market Place to buy artifacts that can boost your Hero, such as Summon Earth Scroll, etc.
   - Favorite Armies are Jaguar and Centaur. Better to use Reinforcement skill on your Jaguar or Centaur, because mostly the enemies will target your Jaguar or Centaur. Use your Jaguar as a "Tanker" and move them to the front, while the rest of your armies attack from behind (whenever possible).
   - Whenever possible, upgrade your Harpy because the upgrade version can attack the enemies with no retaliation from enemies.



001. 1st MISSION: NO COUNTRY FOR ORC FRIENDS (The Wolf Duchy)
Despite inheriting his father's sense of justice and loyalty, and his mother's fearless intensity, Sandor never really found his place in the Griffin Dutchy and grew up a troublemaker. When his half-sister Irina is married off to the wicked Duke of the Wolf Dutchy, Sandor decides to leave the Holy Empire to forge his own destiny in the Island across the Jade Ocean. First, though, he will pay his sister one last visit...

Maximal Hero Level at this mission: 11

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Finish the 2nd Task - Rampage, When met with the guards at the south of Ashwick City, Arena, Arcane Library.
   - Dynasty Weapon Location: Sword of the Wolf (after defeating Markus).
   - If you found a treasure chest, better to choose Gold.
   - If you can, try to hire a Hero, to increase your income and your units.
   - Move the armies from your additional Heroes to Sandor. Then use Sandor to scout and attack the surrounding area while the additional hero just guard the City or take the unguarded items.
   - Before capture Ashwick city, better to free the captured Goblin at the south of Ashwick City. Then if you manage to capture Ashwick, quickly build Goblin Slums to increase your armies.
   - After you manage to defeat Karloff at the very first of this Mission, quickly to capture Rauchburg city and convert it. Use Rauchburg as your main city due to that the enemy already build much more building than Ashwick city.
   - After capturing enemy City except Rauchburg, you may want to convert it and use it to 'lure' enemy Hero to capture that city. You can intercept the enemy Hero or let them capture the city and make them split their armies. Also, only build the building that generate income for that cities.
   - After defeating Rosalie and before talking to the captured Dreamwalker (finishing 4th Task: Unexpected Liberator), try to capture all enemy cities.

Starting Armies: Sandor, 20 Mauler

Starting Town: Rauchburg
Starting Building: Town Level 3, Basic Fortification, War Tent, Goblin Slums, Marketplace, Hall of Heroes

Build plan:
   - Advanced Fortification
   - Basic Town Portal
   - Hall of Raiders
   - Superior Fortification
   - Advanced Town Portal
   - Harpy Nest
   - Centaur Camp
   - Warpath Lodge
   - Advanced Marketplace
   - Dream Lodge


1st Task: Stealth, the Orc Way
Sandor has come to the Wolf Dutchy with his Orc friends in hope to rescue his half-sister, Irina, unjustly married to a brute - Duke Gerhart himself. Sandor must find clues to locate where Irina is held.

Objective:
- Locate Irina
- Find the hunting lodge
- Defeat Markus
- Rescue Irina

Rewards: +15000 Exp, Ring of Celerity

How To:
To locate Irina, you must talk to Dreamwalker that had been captured by Rosalie at the city ruins. Then you must locate the hunting lodge at the top right corner of your map, but you'll met Markus and then defeat Markus first.

If you manage to defeat Markus, don't attack the Fort yet. But better you finish the 2nd Task: Rampage first by capturing all enemies City to make your journey easier.


2nd Task: Rampage
Path of Blood: Orcs angry. Really angry. Wolf must pay. Is Sandor Orc enough for it? Or is he still little babyteeth? Sandor should know: all odds are against Orcs. Better. Greater Glory!

Objective:
- Capture all the Haven cities

Rewards: +2 Might Power, +100 Blood Reputation, +15000 Exp

How To:
Capture all the Wolf Cities. The Wolf cities area:
   - Ashwick
   - Rauchburg
   - Portsmith
   - Kriegspire
   - Nilshaven


3rd Task: The Choice
The Dragon Gods favor those who choose their path. Will you follow the Path of the Dragon Blood, or the Path of the Dragon Tears?

Objective:
- Reach the Tears or Blood class for your hero

Rewards: +2 Destiny

How To:
Try to learn skill that can increase your Tears or Blood class, such as Reinforcement 1 for Tears class. Then, when you face the enemy and the enemy start to flee, always consistantly choose whether to let them go (increase your Tears class) or chase and fight them (increase your Blood class).

If you can't finish this task, remember that at the next mission, this quest will shows up again and it's a primary quest.


4th Task: Unexpected Liberator
Gerhart didn't really learn the lesson of the Orc crusades - Orc slaves can still be found in the Wolf dutchy. Orcs are Sandor's friends and allies. He must free them when he can.

Objective:
- Free the Orc slaves (4)

Rewards: +2 Destiny, +7500 Exp, Bone Spaulders

How To:
The Location are:
   - south of Ashwick City
   - north of Rauchburg city
   - near the City's ruins that had been guard by Rosalie


5th Task: The Great Escape
Sandor has rescued Irina, but soon enough Gerhart will send his forces after the two fugitives. They won't find any safety in the Falcon Empire, but they can try to steal a ship to flee to the island of the Jade Sea.

Objective:
- Steal a ship in Nilshaven's harbor
- Sail south to the Jade Sea

Rewards: +10000 Exp

How To:
Get a ship at Nilshaven's city harbor. After that go sail south to the Jade Sea.



002. 2nd MISSION: THE GOOD, THE BAD AND THE BLOODY (Crater Archipelago)
Having freed his sister Irina from the clutches of the Duke of Wolf, Sandor has escaped to the Pao Islands, where Kraal was born. Separated from Irina, but confident that she is now in safer hands with the Nagas, and an outlaw in the Holy Falcon Empire, Sandor sets out with a spirit of adventure.

Maximal Hero Level at this mission: 17

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Arena, finishing either 3rd Task: Time for New Ways OR 4th Task: Might Makes Right, Arcane Library.
   - Dynasty Weapon Location: Sword of Whistle Bone (from 3rd Task: Time for New Ways), Thunder Staff (from 4th Task: Might Makes Right), Malathua's Cleaver (from 2nd Task: Wild Card).
   - Some of Enhancement Buildings to benefit your armies: Shrine of Elemental Water (near fort that located at the north of Hauhau city, near Koaka city or near Taika city), Sigil of Arkath (near Taika City), Wake of Chaos (near Tupari City).
   - If you found a treasure chest, better to choose Gold.
   - If you can, try to hire a Hero, to increase your income and your units.
   - Move the armies from your additional Heroes to Sandor. Then use Sandor to scout and attack the surrounding area while the additional hero just guard the City or take the unguarded items.
   - If you manage to capture Matu city, you may want to only build some building that generate income for you, such as marketplace, because the Matu city is too close to enemy city. Also you can use Matu city to lure the enemy and split their armies to guard Matu city after they've manage to capture it.

Starting Armies: Sandor, 32 Mauler, 52 Goblin

Starting Town: Kainga
Starting Building: -

Build plan:
   - Marketplace
   - Upgrade Town to 2nd Level
   - Upgrade Town to 3rd Level
   - Hall of Heroes
   - Basic Fortification
   - Dream Lodge
   - Centaur Camp
   - War Tent
   - Advanced Fortification
   - Harpy Nest
   - Basic Town Portal
   - Hall of Raiders
   - Upgrade Town to 4th Level
   - Advanced Town Portal
   - Superior Fortification
   - Advanced Marketplace
   - Warpath Lodge
   - Hut of Rage
   - Cyclops Mound


1st Task: Terra Firma
Sandor and Kraal have arrived at the Pao Islands after delivering Irina to the Nagas. Unfortunately their ship has been sunk by some playful Cyclopes. They'll need a new ship in order to continue their journey.

Objective:
- Find help in a settlement

Rewards: +20000 Exp, Centaur Bow

How To:
Approach Taika city to complete this task. But, before you approach Taika city, better to get all resources and defeat all enemy that you found.


2nd Task: Wild Card
Sharka, the warlord of these islands, wants Sandor to deal with some rebels lead by a shaman named Airini. But is this the right thing to do? Only Sandor can decide, but his choice will put his whole life on a certain path.

Objective:
- Complete Might Makes Right OR Time for New Ways (You must complete this quest only for 4 months)
- Defeat Sharka

Rewards: +50000 Exp, Malathua's Cleaver

How To:
Complete Might Makes Right OR Time for New Ways within 4 months. After that, you must defeat Sharka.


3rd Task: Time for New Ways
Path of Tears: To defy Sharka and break his grip on the Pao Islands, Sandor could help Airini by freeing the rebel captives enslaved by Sharka. But he'll have to defeat Ira, leader of Sharka's Jaguar Warriors.

Objective:
- Free the enslaved rebels (3 rebels)
- Defeat Ira

Rewards: Sword of Whistlebone, +100 Tears Reputation

How To:
Before you rescue the rebels, better to scout and destroy any enemies around the map first if you still have enough time to complete the 2nd Task: Wild Card. All enslaved rebels located near Koaka City.

After that, you must defeat Ira to complete this task.


4th Task: Might Makes Right
Airini hides in a fortress on an island in the south. Defeat her to put an end to the rebellion. Completing this quest will permanently put Sandor on the path of Dragon Blood.

Objective:
- Defeat Airini

Rewards: Thunder Staff, Your Hero will change to Blood Class

How To:
Since I'm already in Tears Class, this quest automatically failed for me, and I can't give any walkthrough right now.


5th Task: Only the Strong
The Jaguar Warriors only recognize strength. To gain their support, Sandor must defeat their current leader, Ira

Objective:
- Return to Arana after defeating Ira

Rewards: +10000 Exp, Amulet of the Jaguar, +12 Jaguar Warrior

How To:
Defeat Ira and then talk again to Arana.


6th Task: Need More Muscle
In order to take down Sharka, Sandor should seek the support of the Orcs' best warriors: the Jaguar Warriors and Cyclops.

Objective:
- Gain the support of the Jaguar Warriors
- Gain the support of Cyclops

Rewards: +30000 Exp, +2 Destiny

How To:
Do the 5th Task: Only The Strong to gain support of the Jaguar Warriors. After that, talk to Acamas at his Fort, located at the right section of your map.



003. 3rd MISSION: THE BARBAROUS SEVEN (Kunyak's Hill)
Sandor has gained quite the reputation amongst the Orcs of the Pao Islands. Having dismantle Sharka's slave ring and been the leader in numerous victories, rumours and whispers that the ancestor Kunyak the Liberator has returned. There still seems much to be done for this noble Orc people and Sandor and his Orc friends sail to the main Pao Island to visit Taumata-Kunyak, the biggest community in the islands.

Maximal Hero Level at this mission: 24

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Arena, Arcane Library, complete 5th Task: The Cup of Thunder.
   - Dynasty Weapon Location: -
   - Some of Enhancement Buildings to benefit your armies: Shrine of Frozen Pearl (Middle Bottom of your map), Time Control (north of Javed Fort, middle right of your map), Shrine of Chivalry (around Javed Fort, middle right of your map).
   - If you found a treasure chest, better to choose Gold.
   - If you can, try to hire a Hero, to increase your income and your units.
   - Move the armies from your additional Heroes to Sandor. Then use Sandor to scout and attack the surrounding area while the additional hero just guard the City or take the unguarded items.
   - You may want to order 1 of your Hero to follow Sandor, to get any Stronghold neutral stacks that you encounter, if Sandor armies slot is full.
   - If you manage to conquer all the Nagas armies and scout all entire map, but you still didn't complete the game, and the remaining active quest is 1st Task: Symbol of Freedom, you must wait until Mukao arrive and the 6th Task: The Last Assault will active.

Starting Armies: Sandor, 25 Goblin, 20 Mauler, 15 Centaur, 12 Dreamwalker, 8 Harpy, 5 Jaguar Warrior, 2 Cyclops, Airini, 20 Mauler, 20 Goblin

Starting Town: Taumata-Kunyak
Starting Building: 4th Level Town, Basic Fortification, Advanced Fortification, Superior Fortification, War Tent, Goblin Slums, Harpy Nest, Dream Lodge, Marketplace, Hall of Heroes, Centaur Camp, Hut of Rage, Advanced Marketplace, Basic Town Portal, Cyclops Mound

Build plan:
   - Centaur Outpost
   - Advanced Town Portal
   - Totem of Broken Skulls
   - Goblin Shacks
   - Warpath Lodge
   - Chamber of Rage
   - War Pavilion
   - Cyclops Hill
   - Harpy Colony
   - Father Sky's Furor
   - Vision Lodge


1st Task: Symbol of Freedom
Taumata-Kunyak was the first village founded by Kunyak when he arrived in the Pao Islands. This is the symbol of the Orcs freedom. If the Nagas manage to capture this city, all is lost.

Objective:
- Defend Taumata-Kunyak

Rewards: +20000 Exp

How To:
Defend Taumata-Kunyak City from the Naga invasion at all cost.


2nd Task: The Seven Veterans
The Seven Veterans, the last warriors trained by Kunyak before his death, are still living somewhere near Taumata-Kunyak. They could train the younger Orcs to fight as Kunyak did, making them unstoppable again!

Objective:
- Find the Orc Veteran
- Find the Goblin Veteran
- Find the Harpy Veteran
- Find the Dreamwalker Veteran
- Find the Centaur Veteran
- Find the Jaguar Veteran
- Find the Cyclops Veteran

Rewards: +50000 Exp, +2 Destiny, Gauntlets of the Khan

How To:
The location are:
   - Centaur Veteran is Khongorz, located at the south of Taumata-Kunyak city
   - Goblin Veteran is Zed, located at the bottom right from Taumata-Kunyak city
   - Jaguar Veteran is Qara, located at the north of Taumata-Kunyak city
   - Orc Veteran is Dash, located at the right of Qara's Fort
   - Cyclops Veteran is Wahaki, located at the north of Qara's Fort
   - Harpy Veteran is Bora, located nearby Javed Fort, middle right of your map
   - The Dreamwalker Veteran is Natu, located at the cave nearby Taumata-Kunyak City


3rd Task: United We Stand
Path of Tears: Many Orcs live around Taumata-Kunyak. If Sandor could gather them all, he would be able to have more defenders for the city!

Objective:
- Recruit 40 Stronghold neutral stacks

Rewards: +30000 Exp, +2 Leadership

How To:
Recruit 40 Stronghold Neutral armies that you found along the way.


4th Task: Mother and Son
Elisabeth, Sandor's mother, has come all the way from the Falcon Empire to see her son. But her new Necromancer friends somehow angered the Nagas, who unleashed a Water Dragon after them. They are now trapped in the islands and cannot leave.

Objective:
- Defeat or appease the Dragon Eel
- Talk to Elisabeth

Rewards: +20000 Exp, Cloak of Warding

How To:
Defeat the Dragon Eel (Hai Ryou) or completed the 5th Task: The Cup of Thunder.


5th Task: The Cup of Thunder
Path of Tears: Everything comes full circle - the Orcs once used an artifact called the Cup of Thunder to summon the Water Dragon, and Sandor must now find the very same object to appease the creature.

Objective:
- Bring the Cup of Thunder to the Dragon Eel

Rewards: +20000 Exp, +100 Tears Reputation, Cloak of Shalassa

How To:
Bring the Cup of Thunder to the Hai Ryou, located south of Javed Fort, middle right of your map.


6th Task: The Last Assault
The Naga Knight, Mukao, is leading his troops against Taumata-Kunyak for one last assault. This is the moment of truth!

Objective:
- Defeat Mukao

Rewards: +30000 Exp, Crag Hack's Helmet

How To:
Defeat Mukao. Better defeat him at your city.



004. 4th MISSION: A WORMFUL OF DEMONS (Western Pao Islands)
Demons have invaded Ashan, and Sandor - who seems to have gained a knack for being at the right place at the right time - has united the tribes of the Pao Islands to confront the Orcs' legendary nemesis. Orcs and Nagas have put their differences aside and are now working together against the Demons. The Nagas are perfecting a spell that will destroy all demons present in the islands, but they need one last ingredient to complete it, a Tear of Asha.

Maximal Hero Level at this mission: 30

Current Tip:
   - Location to increase your Tears Faction or Blood Faction: Arcane Library, Arena.
   - Dynasty Weapon Location: -
   - Some of Enhancement Buildings to benefit your armies: Demonic Shrine (near a fort at south left of Haruru city and at bottom left island of your map), Centaur Statue (at the island, south of Haruru City).
   - If you found a treasure chest, better to choose Gold.
   - If you can, try to hire a Hero, to increase your income and your units.
   - Move the armies from your additional Heroes to Sandor. Then use Sandor to scout and attack the surrounding area while the additional hero just guard the City or take the unguarded items.
   - At the beginning of this mission, your other main hero (Airini) will be at separated location from Sandor. Just navigate to the left to find a shore and then move her to your main city (Haruru) to defend it.
   - To close a demon gate, you need to sacrifice 10 Crystal.
   - Conquer all enemies City and Fort, then convert all the buildings. After that, don't build any building at that city except building that generate income for you. Also, don't put your armies at that city / fort, by doing so, you can lure the enemies and make them split their forces and use their resources to convert again that city / fort.
   - Location of the Enemy city are:
   a. Ur-Salos at the south of Haruru city
   b. located at Ur-Valac city, north left of your Haruru city, at the island.
   c. Ur-Bael city at the upper right of your map
   - Shantiri Moon Disc (item that grant you ability to summon Phoenix) located at the island north of your Haruru city.

Starting Armies: Sandor, 25 Mauler, 35 Goblin, 20 Harpy, Airini, 5 Mauler, 8 Harpy

Starting Town: Haruru
Starting Building: 4th Level Town, Basic Fortification, Advanced Fortification, Superior Fortification

Build plan:
   - Marketplace
   - Hut of Rage
   - Hall of Heroes
   - Centaur Camp
   - Goblin Slump
   - Basic Town Portal
   - Advanced Town Portal
   - Harpy Nest
   - Harpy Colony
   - Chamber of Rage
   - Goblin Shacks
   - Centaur Outpost
   - Dream Lodge
   - War Tent
   - Vision Lodge
   - Cyclops Mound
   - Cyclops Hill
   - Advanced Marketplace
   - War Pavilion
   - Hall of Raiders
   - Wall Breaker


1st Task: One Last Tear
The Eclipse has come earlier than predicted by the Blind Brothers, but the Nagas have a plan to kill a lot of demons, very fast. Their spell needs something Orcs can provide: a Tear of Asha. Sandor must refine enough Crystals into a Tear.

Objective:
- Gather 500 units of Crystal
- Protect the city of Haruru

Rewards: +70000 Exp, +2 Leadership, +2 Destiny

How To:
Defense Haruru city at all cost. Also you must gather 500 Crystal to complete this task. But before you gather all 500 Crystal, you must prepare your forces first, before the final battle (the 3rd Task: Abyssal Hunger).


2nd Task: The Jolly Raven
Path of Tears: Sandor didn't pay much attention to the history lessons of his tutor Valeska, but he does remember the tale of the Jolly Raven, a famous pirate ship rumored to have sunk somewhere in this area 25 years ago.

Objective:
- Find the wreck of the Jolly Raven

Rewards: +30 Blood Crystal, +30000 Exp, Logbook of the Master Sailor

How To:
It's located near the island at the bottom center of your map.


3rd Task: Abyssal Hunger
The Abyssal Worm has swallowed the Tear of Asha. The creature will slowly digest it - Sandor has less than a week to prepare himself for the battle.

Objective:
- Defeat the Abyssal Worm
- Time Limit: 7 days remaining

Rewards: +40000 Exp

How To:
Enter the hole and defeat the Abyssal Worm.





Heroes Of Might And Magic 6 - Final Campaign Walkthrough

*** FINAL CAMPAIGN WALKTHROUGH ***

001. TEARS FACTION MISSION: TEARS SUCH AS ANGELS WEEP (The Sky City)
The Demon invasion has been staunched, but in its wake a far more older war has been rekindled. The Archangel Michael, appointed regent to the young Empress Gwendolyn, has declared that he will lead the Holy armies to the ancient undergrounds of the Faceless, determined to set their temples ablaze with the Holy Light of Elrath. Cate, the Duchess turned Dragon Knight of Malassa, reappears and intends to put an end to Michael's folly by striking directly at the Hall of Memories.

Maximal Hero Level at this mission: 30

Current Tip:
   - For this Final Campaign, I choose the Stronghold Nation.
   - Location to increase your Tears Faction or Blood Faction: Arcane Library, Arena.
   - Dynasty Weapon Location: -
   - Some of Enhancement Buildings to benefit your armies: Shrine of Chivalry (near Lux city, upper left of your map), Griffin Statue (near Splendor city, upper right of your map).
   - If you found a treasure chest, better to choose Gold.
   - If you can, try to hire a Hero, to increase your income and your units.
   - Move the armies from your additional Heroes to Sandor. Then use Sandor to scout and attack the surrounding area while the additional hero just guard the City or take the unguarded items.
   - Better to build Advanced Marketplace sooner, because at this region, there's very limitless mining resources. So, you can buy any items that grants you free resources or gold each day.
   - Location of the resources:
   a. Sawmil at the right zone from Ignis city, at the upper right corner of your map and at the upper left corner of your map
   b. Crystal Cavern at the right zone from Ignis city and at the upper right corner of your map
   c. Ore pit at the left zone from Ignis city and at the upper left corner of your map
   d. Gold mine at the left zone from Ignis city

Map And Location Info:
Heroes Of Might And Magic 6 - Final Campaign Map
A. Your Starting Location
B. Shrine of Chivalry
C. Sawmil
D. Crystal Cavern
E. Fragments of the Moon Disc Location
F. Griffin Statue
G. Gold Mine
H. Ore Pit
I. Tear of Asha

Starting Armies: Sandor, 45 Goblin Hunter, 30 Crusher, 20 Fury, 15 Centaur, Airini, 30 Goblin Hunter, 30 Crusher

Starting Town: Soaring Heights (after you manage to conquer it)
Starting Building: 2nd Level Town, War Tent, Goblin Slums, Harpy Nest, Marketplace, Hall of Heroes

Build plan:
   - Hut of Rage
   - 3rd Level Town
   - 4th Level Town
   - Chamber of Rage
   - Advanced Marketplace
   - Basic Fortification
   - Advanced Fortification
   - Centaur Camp
   - Superior Fortification
   - Goblin Shacks
   - Harpy Colony
   - Dream Lodge
   - Basic Town Portal
   - Advanced Town Portal
   - Centaur Outpost
   - Vision Lodge
   - Hall of Raiders
   - Cyclops Mound
   - War Pavilion
   - Cyclops Hill
   - Wall Breaker
   - Father Sky's Furor


1st Task: Tabula Rasa
To stop Michael and his Celestial legions reigniting the Elder Wars, the Dragon Knight Cate decided to perform a ritual to send the souls of the Angels who died during the Elder Wars on to Elrath, thus preventing the creation of new Celestials. To complete the ritual, the fort protecting the Hall of Memories must be captured and held for seven days.

Objective:
- Capture and Hold the Fort protecting the Hall of Memories for 7 days

Rewards: +50000 Exp

How To:
Capture and Hold the Fort protecting the Hall of Memories for 7 days. Before you capture the Fort, make sure you have a great armies first to defend the Fort from the incoming enemy attacks. Also, you may want to conquer Metathron city to stop the enemy attack.

And then before reach the 7 days, you must prepare your armies, because you will fight Michael. To defeat Michael easily, you must kill all Michael's Guard first.


2nd Task: True Hero Never Die
As the fate of Ashan hangs in the balance, the time has come for true Heroes to rise and face their destinies. You Main Hero must not be defeated in battle if he is to decide the outcome of the conflict and shape the future of the world. A true Hero cannot be a craven either, so retreating or surrendering is also forbidden.

Objective:
- Your Main hero must not be defeated

Rewards: +50000 Exp

How To:
During this mission, you Main Hero can't be defeated.


3rd Task: The Tear of Asha
According to the seers, a Tear of Asha is hidden somewhere in this area. To know its location, you must find the four pieces of the Shantiri Moon Disc.

Objective:
- Collect the 4 Fragments of the Moon Disc.
- Assemble the 4 pieces of the Moon Disc by adding them all to the inventory of one of your heroes
- Go to the location of the Tear

Rewards: Tear of Asha

How To:
Collect all the 4 Fragments of the Moon Disc at:
   - 1st Location at left of the Fort that can open the gate from 4th Task: Stairway to Heaven
   - 2nd Location at the right zone from Ignis city
   - 3rd Location at the left zone from Ignis city
   - 4th Location at the north left zone of Splendor city

After that, assemble all the pieces by put all of the Disc at 1 Hero. Then go to the location of the Tear at the left of Soaring Heights city.


4th Task: Stairway to Heaven
The Angels are closing the gates to their sky city. To enter the city, the forts controlling the gates must be captured.

Objective:
- Capture the Fort to open the gate
- Capture one of the Forts to destroy the corresponding barrier

Rewards: +30 Blood Crystal, +15 Enraged Cyclops

How To:
Capture the Haven Fort to open the gate. The Fort located at the north left of Soaring Heights city. After that, capture one of the Forts near the Main Fort that protecting the Hall of Memories.









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