ADVENTURE QUEST WALKTHROUGH

 




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LIST OF INDEX

Legend:
[In Progress] => I'm still working on it
[Unfinished] => The quest is unfinished, the quest would be continued in the future

[Events] => Events Quest, for limited time only
[Guardian Events] => Guardian Server Events Quest, for limited time only
[Ballyhoo] => This Quest part of Ballyhoo Ads


CLASS MISSIONS


Beast Master
Berserker
Dracomancer Class
DragonSlayer Class
Fighter Class
Knight Class
Mage Class
Martial Artist Class [In Progress]
Necromancer Class
Ninja Class
Paladin Class
Pirate Class
Rogue Class
Scholar Class
Shapeshifting [In Progress]
VampireSlayer Class
Wizard Class


SUB RACE MISSIONS


Vampire Sub Race
WereWolf Sub Race
WerePyre Sub Race


OTHER MISSIONS


4-Leaf Clover Field [Events]
Absolix Challenged [Events]
Absolix Rising [Events]
A Buggy Quest
Absolix Attack - The Past Repeats [Events]
Aelthai's Lightning
Alnaphar
Ancient Machine
Ancient Rivalry [Events]
Animal Rescue
Arena Challenge
Attack Of The Bones [Events]
Autumnival [Events]
Blade Of Awe (BOA)
Blarney War [Events]
Bradakhan [Events]
Bully Fighters [Events]
Canyon of Lost Souls
Captain Frolgar
Cat-Astrophe [Events]
Clans In Chaos
Clans On Paxia
Coraline [Ballyhoo]
Counter Assassin
Crystal Cave
Cysero Return
Custom Weapon
Dark Lands
Doc Sawbones [Events]
Doom Quake Cavern
DragonBane
Dragons Gone Wild [Guardian Events] [Events]
Dragoncats
Dragonclaw Island
Dragon Morph War [Events]
Dragon Riders! [Events]
Drakbots
Drakel Madness [Events]
Epic
Evil Red Herring [Events]
Fairwind Spring
Fate Of Captain Briggs [Events]
Frostval [Events]
Galanoth's Fate
Gatta Island
Grenwog Festival [Events]
Grogh Swamplands
Haunted House
Hour Glass (Nowhere) [Unfinished]
Hunt Those Orcs
Hybee Invasion
Innard Space
Isle d'Oriens Town
Jagged Peaks
Legend Of The Seeker [Ballyhoo]
Lair Of The Lava Drake
Lightning Storm
Maelstorm
Malinius Ring
Misfit Monster Gang
MogBusters!
Mogloween [Events]
Morgul's Quest
Monster Stampede [Events]
Mount Thrall
Mysterious Bridge
Mystery Event
Necromancer Rescue [Events]
Nightbane Chronicles [Events]
Night Of The FunDead [Events]
NightReign [Events]
NightReign VS GraceFang [Events]
No Punk Can Beat The 'Munks! [Ballyhoo]
Paladin Halenro
Paxia Under Siege
Pirate vs Ninja [Events]
Pirate vs Ninja 2 [Events]
Plasma Dragons
Raid On Bludrut Keep
Raid On MetalFace Lair
Rescue Twilly [Events]
Resistance Is Feudal! [Events]
Rhubarb House Boat
Robina Monster Hunt
Ruins Of Rundlecrum
Sage Uldor
Safiria's Plea
Save Warlic [Events]
Scout Mission into No Man's Land
Search For A Cure [Events]
Search For Red-Nosed ReinDragon
Shearhide (The Un-magic Dragon!) [Events]
Showdown With Terror [Events]
Sky Bridge
Smoke Mountain
SnuggleFest [Events]
Space Chimps Mission [Ballyhoo]
Spell Craft
Spell Scroll
Strange Portal (Evil From Future) [Events]
Super Power Madness
Talk Like A Pirate Day
Thalia
The Attic
The Bloodline [Event]
The Cure
The Curse on Maurinelle
The Destroyer
The Devourer [Events]
The Devourer Hidden Information
The Dragon King [Events]
The Frogzard Hunter
The God Must Be Loco [Events]
The Hunt For NightBane
The Kindred Set
The Mysterious Crater
The Moglo Habilis
The Mutant King
The Mutant King 2
The Official Talk Like A Pirate Day [Events]
The NerfLord of Order [Event April Joke]
The Protector
The Return of Riona Shadowgale
The Sea Fiend [Events]
The Seeker - The Dark Is Rising [Ballyhoo]
The Shaper And The Beast
The Slaying Bells of Ni'Kolas the Red
The Space Girls
The Uneasy Peace between the DragonSlayers and Dracomancers
The Veridian Swords
The WARPFORCE Launches
The Zale Sword
Thunder Mountain
Tomb Of The Dragon Emperor [Ballyhoo]
Transfarmers
Triple Challenge
Trophy Hunt
Trobble Quest
Undead Terror [Not Available Anymore]
Undead War [Events]
Unnatural Cause [Events]
Vampire and WereWolf Mega Battle [Events]
Vampire and WereWolf War ! [Events]
Vartai Secrets
Volu's Pride [Events]
War For Darkovia ! [Events]
War on Paxia: Big Mech Attack
War Of The Fangs
Warlic Portal
Water Lord Tears
Willow Creek
Wizard Games [Events]
Wizards Of Waverly Place [Ballyhoo]
WolfRiders! [Events]
Wrath Of Carnax [In Progress]
X Marks The Spot
Zorbak and Safiria Challenge
Zorbak's Apprentice
Zorbak's Hideout






Quest Beast Master Class: at Travel Map - Sail East - Dark Jungle

Initiate Task to join Beast Master Class: Save Wandy (fight, heal, fight, Charisma Stat Roll)
1st Level : Beast Claw: You have a 25% chance of critical strike for even more (30 MP)
2nd Level : Increase Elemental Resistance (All Defense Modifiers -5%)
3rd Level : Call Forth Beast: Bat [Dark], Dragon [Fire], Frog [Earth], Hawk [Wind], Shark [Water], Snake [Energy], Tiger [Light], Wolf [Ice] (40 MP)
4th Level : Beastial Skin: Gives you an addition -10% protection against your enemy's base element. (80 MP)
5th Level : Increase the damage of your pets and guest by 30%
6th Level : Beast Lore: Use your knowledge of beasts to flawlessly strike your enemies' weaknessess! Consumes mana based on damage done!

MP Cost: 5 MP + (0.4167777 * Damage)
Element: Element Seeking
Hits: 1

7th Level : Internal Beast: Increase All your stats by 10 (80 MP)
8th Level : Increase defense
9th Level : Beast Mastery: Call Forth two beasts to help you at once (90 MP)
3: Bat [Dark]
4: Dragon [Fire]
5: Frog [Earth]
6: Hawk [Wind]
7: Shark [Water]
8: Snake [Energy]
9: Tiger [Light]
10: Wolf [Ice]
+ Dismiss

This will function as a single guest. You cannot summon two of the same guest.

10th Level : Tame Beast Spirit: Capture A spirit of a beast to Aid you in Battle
Use the monster's element and attack power, which you had previously defeated in the attack.

1) Click the ability in the class skill menu.
2) This causes you to forfeit your turn, pets and guests still attack.
3) During the enemy's turn, you will "absorb" whatever attack it uses. If you change armors after "absorbing" an attack, you will lose it and will need to do steps 1-3 again.
4) After "absorbing" the attack, you must defeat the monster without changing armors.
Note: You will still keep the "absorbed" attack if you change armors in any battles after the battle you "absorbed" the attack.
5) During the next battle, or any after that, select the Lv 10 ability again. You will mimic the attack that you "absorbed". The specifics of what you will mimic are: Element, # of hits, Damage Type (Melee/Ranged/Magic), base and random damage, and BtH. Special effects, such as life drain or MP damage, are not mimicked. You can only use the mimicked attack once.

After reaching the 10th level, you must fight Tyrant King while Wandy assault Tyrant's Fortress.




Quest Berserker Class: at Eselgee, location: Northern Mountain (use Travel Map)
Armor Class: Berserker Hides
Stat Dice Roll: Strength

Upon reaching the the Northern Mountain, you'll be attacked by Eselgee. If you succeed, you'll automatically gain 1st level of Berserker Class

0 Level : Ticking Clock!
My love for you is ticking clock! The more you hurt the angrier you get and the more damage you do up to 3x normal damage!

Effect: Boosts the damage done by player attacks and certain other specific attacks based upon how much HP you have lost.
Damage Multiplier: 1 + [2 * (1 - (Current HP / Maximum HP))]

Mission: You'll automatically get this skill when using Berserker Hides


1st Level : Roar of Courage! (50 MP and 1 Point of Charge)
Bolster your courage with a shout that unleashes the primal power within!

Takes 1 Turn To Activate, Once Activated multiply your base and random damage by the following amounts for the duration of the combat. Using it again will change your multiplier to the one for your current HP (if this is better). Only things compatable with Ticking Clock qualify for the boost.

Effect:
Current HP is at most:
100% of your Maximum HP: x1 Base x1.5 Random
75% of your Maximum HP: x1.25 Base x1.5 Random
50% of your Maxmum HP: x1.5 Base, x1.75 Random
25% of your Maximum HP: x2 Base x2.25 Random
NOTE: Again this is the amount of HP you have at the time you use the skill, not your current HP!

Mission: Defeat Eselgee when you've first met with him


2nd Level : Bronze Skin
The extreme temperatures and constant battle have hardened your skin to damage!

Melee, Ranged, Magic: +5 each
Water, Wind, Earth, Energy: -5 each

Mission: Find and Defeat Sparkles
Reason: When Eselgee snuck up on Sparkles and tried to hack off a few bits of the ruby golem to give to a girlfriend who had broken up with him, Sparkles knocked him out cold


3rd Level : Crush! (60 MP and 1 Point of Charge)
Bash your enemies with a single massive blow that can weaken and incapacitate them!

All Crushes do 1 hit of 100% Base/Random/Stat.
All Crushes damage an enemy stat equal to 5 * Round(Ticking Clock Multiplier). (ie 5 (above 75% HP),10 (above 25% HP) or 15)
All crushes have the following Paralysis Chances unless otherwise noted:
Current HP is at most:
100% of your Maximum HP: 2 Turns: 0% 1 Turn: 10% (Total Chance: 10%)
75% of your Maximum HP: 2 Turns: 0% 1 Turn: 15% (Total Chance: 15%)
50% of your Maxmum HP: 2 Turns: 5% 1 Turn: 10% (Total Chance: 15%)
25% of your Maximum HP: 2 Turns: 5% 1 Turn: 15% (Total Chance 20%)
NOTE: Each crush can only be used against a given monster twice.

Gives you the choice of:
   a. Crush Head
     Costs 20 Extra MP
     Converts to Melee
     Damages Enemy INT Stat
     Paralysis Chance:
       100% of your Maximum HP: 2 Turns: 0% 1 Turn: 20% (Total Chance: 20%)
       75% of your Maximum HP: 2 Turns: 0% 1 Turn: 25% (Total Chance: 25%)
       50% of your Maxmum HP: 2 Turns: 10% 1 Turn: 15% (Total Chance: 25%)
       25% of your Maximum HP: 2 Turns: 15% 1 Turn: 15% (Total Chance 30%)

   b. Crush Leg
     Converts to Melee
     Damages Enemy DEX Stat

   c. Crush Arm
     Converts to Ranged
     Damages Enemy STR Stat

Mission: Find and Defeat Ol' Scarface
Reason: This old Frogzard has heavy battle scars that toughten its skin. He got those scars from Eselgee. Eselgee got many of his scars from this ScarZard. They hate each other quite a bit.


4th Level : Growl of Savagery! (60 MP)
Let forth a low, haunting growl of such savage ferocity that your enemy's mental focus is disrupted and his mana is diminished. The more breath you have, the stronger the shout.

Attack Class: Spell
Attack Type: Ranged
Attack Element: Wind
Compatable with Ticking Clock: Yes
Stat Bonus: No
Base Damage: Berserker Level * 2
Random Damage: Berserker Level * 6 + (Your Endurance/16 + Your Strength/16)
BtH: Endurance/16 + Strength/16 + Luck/20 (If your HP is 25% or below it becomes Endurance/8 + Strength/8 + Luck/20)
All damage is done to the opponents MP.

Mission: Find and Defeat Slasher
Reason: Slasher the legendary warrior wanted to start a band and approached Eselgee to be his bass guitarist. Eselgee wanted to be the frontman. When Slasher refused, Eselgee quit the band.


5th Level : Berserk! (30 Point of Charges)
You enter into a frenzy, losing the capacityfor precise skills and strikes but gaining great power!

For 5 Turns You Are Berserk. (Berserk ends if you win the battle, if you die or if your armor is forcibly changed by some means eg Werewolf or a weapon special that gives you an armor)
While Berserk you may not do anything other than Attack.
While attacking your normal attack is replaced by a 3 hit attack, with all hits converted to Melee
1 Hit of 150% Base/150% Random/100% Stat -15 BtH
1 Hit of 100% Base/100% Random/100% Stat -10 BtH
1 Hit of 200% Base/200% Random/100% Stat -25 BtH
There is a 20% Chance you take a hit (Signified by "Oww! My Head!")
15 times out of the 20 it is: 25% Base/25% Random/100% Stat Bonus +300 BtH Converts to Melee (The Base and Random used is yours but otherwise this counts as a monster attack)
5 times out of the 20 it is: 50% Base/50% Random/100% Stat Bonus +300 BtH Converts to Melee (The Base and Random used is yours but otherwise this counts as a monster attack)

Mission: Find and Defeat Doomtail
Reason: One day, Eselgee decided it would reduce greenhouse gases if he were to make Warbeasts extinct. Doomtail didn't like the idea and chase the Berserker out of his forest with a hundred of his closest friends


6th Level : Grisly Scream! (75 MP and 1 Point of Charge)
Let loose with a shout that rattles your enemy to its bones. The more breath you have, the stronger the shout.

Attack Class: Spell
Attack Type: Ranged
Attack Element: Wind
Compatable with Ticking Clock: Yes
Stat Bonus: No
Base Damage: Berserker Level * 3
Random Damage: Berserker Level * 5.5 + (Your Endurance/16 + Your Strength/16)
BtH: Endurance/16 + Strength/16 + Luck/20 (If your HP is 25% or below it becomes Endurance/8 + Strength/8 + Luck/20)

Mission: Find and Defeat Coldedge
Reason: As Tundra Reavers go, Coldedge is actually a rather nice fellow. So no one was suprised when he want to make friend with Eselgee. They were suprised when Eselgee claimed that Coldegde only want to eat him, and ran away


7th Level : Steel Skin!
Your skin has become even more impervious to damage, becoming as hard as any armor!

Melee, Ranged: +5 each
Fire, Ice, Light, Darkness: -5 each

Mission: Find and Defeat Splasher
Reason: Brakens have never really understood humans, so when Splasher squirted Eselgee playfully while he was swimming, he didn't expect the small, silly human to get medieval on his .... tentacles


8th Level : Blood Letting! (35 MP and 35 HP)
Drawing a small amount of your own blood, you call forth your own rage and sharpen your focus to smash your opponent senseless.

Effect: (Note that for skills that have HP cost you need to have at least 1 more HP than the required amount (the skill won't let you kill yourself)).
Contributes 2 Points of Charge.
You make a normal armor attack the base and random damage is multiplied by 2.

Mission: Find and Defeat Clubber
Reason: When Clubber the troll was but a wee lad, he played a prank on Eselgee that resulted in the Berserker stubbing his favorite pinky toe. Eselgee hasn't felt like a whole man ever since


9th Level : Nightmare visage! (100 MP and 1 Point of Charge)
Like a big black bear in the darkest hour of the night, you roar and growl as menacingly as something from your foes' nightmares and curdle the blood in their veins

Effect: Reduces all of the enemies stats by 5 * Round(Ticking Clock Multiplier). (ie 5 (above 75% HP),10 (above 25% HP) or 15)
Nightmare Visage can only be used twice against a given enemy.

Mission: Find and Defeat Brighteye
Reason: This Cyclops Chieftan once led his tribe into Eselgee's back yard on a week-long search for water. Much name-calling ensued, until Brighteye realized Eselgee might be insane, and ran away


10th Level : Ancestor Spirits! (50 Points of Charge)
You commune with the spirits of all Berserkers who have fallen before, tapping into an even deeper fury than possible on your own!

For 5 Turns You Are Berserk. (Berserk ends if you win the battle, if you die or if your armor is forcibly changed by some means eg Werewolf or a weapon special that gives you an armor)
While Berserk you may not do anything other than Attack.
While attacking your normal attack is replaced by a 5 hit attack, with all hits converted to Melee
1 Hit of 150% Base/150% Random/100% Stat -15 BtH
1 Hit of 100% Base/100% Random/100% Stat -10 BtH
1 Hit of 100% Base/100% Random/100% Stat -15 BtH
1 Hit of 150% Base/150% Random/100% Stat -20 BtH
1 Hit of 200% Base/200% Random/100% Stat -25 BtH
There is a 20% Chance you take a hit (Signified by "Oww! My Head!")
15 times out of the 20 it is: 25% Base/25% Random/100% Stat Bonus +300 BtH Converts to Melee (The Base and Random used is yours but otherwise this counts as a monster attack)
5 times out of the 20 it is: 50% Base/50% Random/100% Stat Bonus +300 BtH Converts to Melee (The Base and Random used is yours but otherwise this counts as a monster attack)

Mission: Find and Defeat Firemouth
Reason: When Eselgee forced Firemouth, at the threat of a beatdown, to barbecue a rack of ribs for him, Firemouth intentionally burned the ribs. Eselgee has never forgiven him


After you've reach level 10th, Eselgee inform you that Badger Tribe wants to destroy Willow Creek and stole everything from the people there. You must save them.

Upon reaching the Willow Creek, you must fight 2 enemies. Then you have a chance to get full heal. Fight 2 enemies. Then you have a chance to get full heal. Fight 3 badger berserkers, Then you have a chance to get full heal. Ater that Fight Bager Berserker Chieftain. If you manage to defeat him, all the townsfolk will thanks to you




Quest Dracomancer Class: at Cyrus, location: Dragonspine (use travel)
1st Level : Dragon's heart: Magic attack, very high bonus to hit and heal some MP (40 HP)
2nd Level : Dragon's claw: does 1,5 times fire damage (40 MP)
3rd Level : Resistance Bonus: Increase Elemental Resistance
4th Level : Dragon's Wing: 3 hits (80 MP)
5th Level : Summon Bob: Wyfern guest, ice attack (2 hits)
6th Level : Dragon's Fury: 2 hits (35 MP)
7th Level : Dragon Brood (90 MP)
8th Level : Great Dragon: may not follow your order (100 MP)
9th Level : Defense Bonus: Increase defense
10th Level : Half Drafon shapeshift: 10% chance of occuring as regular attack (150 MP)

After you've reach 10th level, you must confront Gausicus, a renegade Dragonslayer.




Quest DragonSlayer Class: at DragonStone (use map travel) OR teleporter at guardian tower

Intro: At the foot of Dragonstone, near the entrance to Skraeling Desert, the head of the Order of Dragonslayers, Galanoth, waits. With his mighty Dragon Blade, he hunts those dragons who prey on humankind. He offers training to those who would join his cause, and equipment and aid to all those who would oppose dragonkind. Will you join the Order, hunt for rare dragonbane ore, or prove yourself worthy to pull the mighty Dragon Blade from the stone in which it rests?


At this quest, you also can do a Quest For the Dragon Blade!
During search for the Dragon Blade, you must fight 8 enemies (After 2nd, 4th and 6th battle, you'll met Ninja Cleric and will heal you). Then you met DragonSlayer Twilly, but unfortunately since the Dragon Blade being clearing, you only got 3 HP and got full heal. He then ask you whether to search the Dragon Blade or not.... If you do, then you must start again.


Old DragonSlayer Class Skills
1st Level : Dragon Strike: Double damage to dragons, lizards and drakels [1,2x damage to normal monster] (5 MP)
2nd Level : Dragon Fire: Capable of doing up your level + 4 points of damage, 4 hits (50 MP)
3rd Level : Aimed Fang Strike: Give bonus of + 100 to hit Dragonkinds [+15 against normal monster] (5 MP)
4th Level : Armor Bonus: Increase Defense! +5 vs Melee, +5 vs Magic and resistance reduces all elemental attacks from Dragons to 92%
5th Level : Freeze DragonKind: Unresistable against dragons that do not like the cold [ice defense > 100%] (75 MP)
6th Level : Poison Dragon: Engulf your dragon foes with poison that will last 12 rounds dealing 5% life per turn. Uses guest spot (100 MP)
7th Level : Dragon's Blood: Steal 50% of the damage from your dragon foes to increase your health (55 MP).
8th Level : Summon Draykwing: Even can hurt fire dragon. 2 hits (15 MP)
9th Level : Armor Bonus: Increase Defense! +5 vs Melee, +5 vs Magic and resistance reduces all elemental attacks from Dragons to 82%
10th Level : Call Forth The Fire Dragon: 33% fire damage, min. 100 (Your charge meter starts at 60 at login, and increases by one every time you choose an attack from the DragonSlayer menu, except Dragon Fire and Summon Draykwing. Once it's at 90, it's all yours. When used, the meter drops to 0. Logging out or visiting Yulgar's shop would return the charge counter to the initial value of 60 though. Click on the button to see the current charge)




Quest Fighter Class: at BlackHawke, The Inn, Level 2 (upstairs)

Type: 1st Tier Class
Signature Ability: If your class title is "Fighter", the chance of Intense Focus being a Crushing Blow is increased by 1% per class level.
Starting Defenses: 25/20/20
Starting Resistances: 100% To All

Gets +5 BtH with Melee Player Attacks and -5 with Magic Spells (ie same affinity as Steel plate).

Base Attack 100/100/100 +0 BtH

1st Level: Weapon Proficiency (toggleable - converts all player attacks to melee (Costs 1 SP per round in which a conversion happens)
2nd Level: Defense Boost 1 (Earth and Water Resistance increase by 5%, Ranged Defense increases by 5);
3rd Level: Brutal Strike (Makes an Attack with 120% Base/110% Random/100% Stat Damage with -5 BtH) (10 SP)
4th Level: Intense Focus(toggleable => -5 to all defenses, all player attacks have thier base and random multiplied by 1.1 , there's a 10% chance the attack will be a Crushing Blow and multiply by 1.3 instead )
5th Level: Call Friend ( Calls a Friend, Has a 67 + Fighter Class Level% Chance of Attacking (Attack Rate is increased by 1% per 2 points of Charisma) Does 2 hits of Melee Earth Damage Each Hit hase Base: 2 + (Fighter Level/8) Random: 3 + (Fighter Level/2) and BtH of 5 + (Fighter Level/2) , If you're in (Fighter/Knight/ArchKnight armors the Base & Random are multilpied by 1.5) , if you're not in Fighter Armor the Friend costs 5 SP a round to maintain. (40 MP)
6th Level: Defense Boost 2 (Ice and Wind Resistance increase by 5% , Magic and Melee Defense increase by 5).
7th Level: Combat Expertise (passive => +5 BTH on melee player attacks)
8th Level: Double Attack 2 Hits Each of 75% Base/50% Random/100% Stat with -5 BtH (15 SP)
9th Level: Strength Boost Ability: toggle => +10 STR for duration of combat (15 SP)
10th Level: Power Attack: Does 1 Hit of 200% Base/200% Random/100% Stat with -5 BtH (20 SP)

After you've reach 10th level, you must face all of the challengers, which is Zuriga, Tarmac, Dracona and Zhilo (you'll get full heal after each fight)




Quest Knight Class: at BlackHawke, The Inn, Level 2 (upstairs)
1st Level : Fierce Offensive (40 MP)
2nd Level : King's Blessing: Attack boosted and even can heal MP (29 HP)
3rd Level : Resistance Bonus: Increase Elemental Resistance
4th Level : On Slaught: sacrifice you HP (30 MP)
5th Level : Mace Stun: Lower your enemy's melee and range defense (60 MP)
6th Level : Summon squirel (60 MP)
7th Level : Arrow Assault: Heavy wind damage to enemy (70 MP)
8th Level : Armor Ascent: Sacrifice hit bonus for 2 strong attacks
9th Level : Defense Bonus: Increase defense
10th Level : Cavalry Charge: 4 cavalary hits (80 MP)

After 10th level class, you'll receive special mission: fight, fight, fight, Tyranna




Quest Mage Class: at Warlic (Warlic Shop)

Type: 1st Tier Class
Signature Ability: If your class Title is "Mage" and Spiritfeeder is active you have a 1% chance per level of mage to get the reduced MP cost without reducing the power of the spell.
Starting Defenses: 20/20/25
Starting Resistances: 100% To All

Normal Attack is 90/90/100 +0 BtH
Gets +5 BtH with Magic Spells and -5 with Player Melee (ie same affinity as Cloth Robes).

1st Level: Elemental Sphere. (Creates an Elemental Sphere of an element of your choice, performs as a spell of 5 + 2 * Mage Class Level , and has a base cost of a spell of 10 + 2 * Mage Class Level [but you are then given a 10% MP Discount since you can only use it in Mage Robes], the cost is 5 levels higher than the performance because Elemental Sphere covers all 8 elements)
2nd Level: Defense Boost 1. (Light and Darkness Resistances increase by 5% , Ranged Defense Increases by 5%)
3rd Level: Summon Familiar. (Summons a Flying Eyeball guest.) (67 + Mage Class Level% Chance to Attack (Gains an extra 1% attack rate for every 2 points of Charisma), Does 1 hit of 2 + (Mage Level/4) Base and 4 + Mage Level Random with BtH: 5 + Mage Level/2 (restores MP equal to half the damage done) (If you're not in Mage Robes it costs 5 SP per turn to have out. If you're not in Mage/Wizard/Archmage robes it only heals half the above MP). (40 MP Cost)
4th Level: Spiritfeeder Stance. (reduces your spell to 75% Base/Random/Stat but costs only 75% of the MP)
5th Level: Empower Spell. (gives 20% Base/20% Random/20% Stat boost for 40% MP)
6th Level: Defense Boost 2. (Fire and Energy Resistances increase by 5%, Melee and Magic Defenses increase by 5)
7th Level: Focus Spell: gives an extra 5 + Half Mage Level BtH (30% MP)
8th Level: Stable Spell: 200% Base, 0% Random (150 MP)
9th Level: Intelligence Boost Ability: +10 Intelligence for the duration of the combat (15 SP)
10th Level: Wild Spell: 0% Base, 200% Random (150 MP)

Note that while Stable Spell is Active Wild Spell Cannot be Used and Vice Versa.
Note that all Metamagics only apply to Magic Spells.

After reaching the 10th level, Warlic will ask you to safe Xarymandias and defeat Sila




Quest Martial Artist Class: at Travel Map

Once you reach the area, you'll met Lady Akai. To reach the Hidden Temple, you must use White Gi Armor. After you buy the Armor from Lady Akai, then you must fight Lady Akai. After you've manage to defeat her, you must fight 5 enemies (after 3rd, 5th battle, you'll get full heal) to reach the Hidden Temple.


Crouching Frogzard
Master: Temple Guardian, Dadric
Focus: Basic skill of Martial Artist
Special Weapons: Fist of Fire, Fist of Water, Fist of Energy, Fist of Light, Fist of Wind, Fist of Darkness, Fist of Ice, Fist of Earth, Liuye Dao, Niuweidao Z, Niuwei Dao
Armor: White Gi



At the Hidden Temple, you'll fight the Temple Guardian. When fight him, you must use your White Gi armor while attack him, otherwise it doesn't harm him at all (include the attack from your spells didn't harm him). Well, anyway, just lose to him, and when you do that, he'll teach you The Claw Slash move.

1st Level: Claw Slash - Active
An open-handed Melee strike mimicking the clawing attack of the Zard.
Cost: 20 SP
Hits: 1
Type: Melee
Element: s Weapon
Damage:
**Base: [125 + 2*ClassLevel]%
**Random: [125 + 3*ClassLevel]%
Stats: Yes
BTH: [10 + 0.5*ClassLevel]%

After that, you must fight him again to enter the Temple. If you manage to defeat him, you'll met Dadric inside the Temple to mastering Crouching Frogzard style


2nd Level: Leaping Strike - Active
A leaping Melee strike, modelled after the leaping attack of the Zard!
Cost: 40 SP
Hits: 1
Type: Melee
Damage:
**Base: [140 + 2*ClassLevel]%
**Random: [180 + 3*ClassLevel]%
Stats: Yes
BTH: [5 + 0.5*ClassLevel]%

Mission: Help make this valley safe from bandits
Journey: Fight 5 enemies, then you must pass STR Roll Dice (Diff: 50) to track the gang's boss. If you pass the STR Roll Dice, then you must defeat Rusty Bakflipp (He is a ninja first and a Drakel second!)


3rd Level: Defense Boost - Passive
Improve your defensive stance!
Cost: Free!
NEW COMBAT DEFENCE (Melee: 35, Ranged: 30, Magic: 25)
NEW ELEMENT MODIFIER (Fire: 90%, Water: 90%, Wind: 90%, Ice: 90%, Earth: 90%, Energy: 90%, Light: 90%, Darkness: 90%)

Mission: Help make this valley safe from bandits
Journey: Fight 5 enemies, then you must pass STR Roll Dice (Diff: 55) to track the gang's boss. If you pass the STR Roll Dice, then you must defeat Mrs. Butterworth (She heard you beat up her gang-- Now she has come to kick butt and chew bubblegum, and she likes violence more than chewing)


4th Level: Chi Blast - Active
A basic chi technique that directs a magical blast at your opponent.
Cost: 30 MP and 30 SP
Hits: 1
Type: Ranged
Element: As Weapon
Damage:
**Base: [200 + 2*ClassLevel]%
**Random: [200 + 3*ClassLevel]%
Stats: Yes*
BTH: [10 + 0.5*ClassLevel]%

*Bonus to damage is INT/8. Bonus to BTH is [CHA/16 + INT/16 + LUK/20]

Mission: Help make this valley safe from bandits
Journey: Fight 5 enemies, then you must pass STR Roll Dice (Diff: 60) to track the gang's boss. If you pass the STR Roll Dice, then you must defeat Wang-Chung (Beware of Wang-Chung's deadly dance!)


5th Level: Zard's Bite - Active
A leaping 2-hit strike that symbolically represents the closing jaws of a Zard!
Cost: 70 SP
Hits: 2
Type: Melee
Element: As Weapon
Damage:
**Base: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]%
**Random: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]%
Stats: Yes
BTH: [15 + 0.5*ClassLevel]%; [10 + 0.5*ClassLevel]%

Mission: Help make this valley safe from bandits
Journey: Fight 5 enemies, then you must pass STR Roll Dice (Diff: 60) to track the gang's boss. If you pass the STR Roll Dice, then you must defeat Man in Very Dark Clothing (They call him the 'Man in Very Dark Clothing', because 'Man in Black' was taken...)


After mastering the Crouching Frogzard abilities, you can now train in one of 4 OTHER advanced schools of Martial Arts! They are:


Gogg Claw
Master: Lady Akai
Focus: Rapid flurries of blows, but weaker in defense than other advanced schools.
Special Weapons: Hook Blade, Hook Blade Z, Talon Blade
Armor: Swift Talon Gi



1st Level: Claw Slash - Active
An open-handed Melee strike mimicking the clawing attack of the Zard.
Cost: 20 SP
Hits: 1
Type: Melee
Element: As Weapon
Damage:
**Base: [125 + 2*ClassLevel]%
**Random: [145 + 3*ClassLevel]%
Stats: Yes
BTH: [10 + 0.5*ClassLevel]%


2nd Level: Leaping Strike - Active
A leaping Melee strike, modelled after the leaping attack of the Zard!
Cost: 40 SP
Hits: 1
Type: Melee
Damage:
**Base: [140 + 2*ClassLevel]%
**Random: [200 + 3*ClassLevel]%
Stats: Yes
BTH: [5 + 0.5*ClassLevel]%


3rd Level: Defense Boost - Passive
Improve your defensive stance!
Cost: Free!
NEW COMBAT DEFENCE (Melee: 22, Ranged: 20, Magic: 20)
NEW ELEMENT MODIFIER (Fire: 110%, Water: 100%, Wind: 105%, Ice: 95%, Earth: 100%, Energy: 100%, Light: 110%, Darkness: 110%)


4th Level: Chi Blast - Active
A basic chi technique thaht directs a magical blast at your opponent.
Cost: 30 MP & 30 SP
Hits: 1
Type: Ranged
Element: As Weapon
Damage:
**Base: [200 + 2*ClassLevel]%
**Random: [220 + 3*ClassLevel]%
Stats: Yes*
BTH: [10 + 0.5*ClassLevel]%

*Bonus to damage is INT/8. Bonus to BTH is [CHA/16 + INT/16 + LUK/20]


5th Level: Zard's Bite - Active
A leaping 2-hit strike that symbolically represents the closing jaws of a Zard!
Cost: 70 SP
Hits: 2
Type: Melee
Element: As Weapon
Damage:
**Base: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]%
**Random: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]%
Stats: Yes
BTH: [15 + 0.5*ClassLevel]%; [10 + 0.5*ClassLevel]%


Upon joining the school, you must find Lady Akai's shool. Fight 6 enemies (you only have 1 chance to rest to get full heal), then you achieve the 6th level of Gogg Claw class


6th Level: Rapid Strike - Active
A rapid series of punches imitating the fast paced Earthen bite attacks of a Gogg
Cost: 80 SP
Hits: 3
Type: Melee
Element: Earth
Damage:
**Base: [80 + 2*ClassLevel]% each
**Random: [80 + 2*ClassLevel]% each
Stats: 80% Damage and 100% BTH each
BTH: [10 + 2*ClassLevel]% each


7th Level: Lightning Kicks - Active
A series of 3 kicks infused with Energy
Cost: 90 SP
Hits: 3
Type: Melee
Element: Energy
Damage:
**Base: 70%; 60%; [120 + 3*Class Level]%
**Random: 60%; 90%; [100 + 3*Class Level]%
Stats: 80% Damage and 100% Stats each
BTH: [10 + 0.5*ClassLevel]% each

Mission: Help make the Northlands safe from bandits
Journey: Fight 5 enemies, then you must pass STR Roll Dice (Diff: 70) to track the gang's boss. If you pass the STR Roll Dice, then you must defeat Mr. Stick (A stealthy warrior, and very difficult to hit)


8th Level: Power Boost - Toggle
Focus your Chi to mimic the Gogg, increasing your chances to strike first and the amount of damage you do at the cost of your defences
Cost: Free!
While active: +20 LUK, All attacks from the armour deal 115% Base and Random damage.

NEW COMBAT DEFENCE (Melee: 22, Ranged: 15, Magic: 20), NEW ELEMENT MODIFIER (Fire: 115%, Water: 105%, Wind: 110%, Ice: 100%, Earth: 105%, Energy: 105%, Light: 115%, Darkness: 115%)

Mission: Help make the Northlands safe from bandits
Journey: Fight 5 enemies, then you must pass STR Roll Dice (Diff: 75) to track the gang's boss. If you pass the STR Roll Dice, then you must defeat Fran San Frisco (Karate is her middle name, and don't you forget it!)


9th Level: Flurry of Blows - Active
A highly inaccurate but powerful series of rapid Earth punches
Cost: 100 SP
Hits: 4
Type: Melee
Element: Earth
Damage:
**Base: [70 + ClassLevel]% each
**Random: [40 + 2*ClassLevel]% each
Stats: 80% Damage and 100% BTH each
BTH: +[5 + 0.5*ClassLevel]% each

Mission: Help make the Northlands safe from bandits
Journey: Fight 5 enemies, then you must pass STR Roll Dice (Diff: 80) to track the gang's boss. If you pass the STR Roll Dice, then you must defeat John Dumbo (Half-elf and half elephant! What will those pesky wizards think of next ?!?)


10th Level: Hundred Claw Strike - Active
Attack in a blinding blur of motion like the Gogg, quickly delivering 3 Energy kicks and 2 Earthen punches
Cost: 140 SP
Hits: 5
Type: Melee
Element: Energy; Energy; Earth; Earth; Earth
Damage:
**Base: [75 + 2*ClassLevel]%; [75 + 2*ClassLevel]%; 70%; 70%; 70%
**Random: [50 + ClassLevel]%; [50 + ClassLevel]%; 40%; 40%; 40%
Stats: 80% Damage and 100% BTH each
BTH: [0.5*ClassLevel]% each

Mission: Help make the Northlands safe from bandits
Journey: Fight 5 enemies, then you must pass STR Roll Dice (Diff: 80) to track the gang's boss. If you pass the STR Roll Dice, then you must defeat Wings Hauser (His idol is long-gone, and he may just be a wannabe, but he couldn't have chosen a better role model than the legendary Dragon!)



Slithering Sneak
Master: Drayson
Focus: Defensive martial arts and counter-attacks.
Special Weapons: Telescoping Fang, Telescoping Fang Z, Telescoping Sword
Armor: Serpent Fang Gi



1st Level: Claw Slash - Active
An open-handed Melee strike mimicking the clawing attack of the Zard.
Cost: 20 SP
Hits: 1
Type: Melee
Element: As Weapon
Damage:
**Base: [125 + 2*ClassLevel]%
**Random: [125 + 3*ClassLevel]%
Stats: 100%
BTH: [10 + 0.5*ClassLevel]% plus Stats
Stat Bonus to damage is [DEX/16 + STR/16]
Stat Bonus to BTH is [DEX/8 + LUK/20]


2nd Level: Leaping Strike - Active
A leaping Melee strike, modelled after the leaping attack of the Zard!
Cost: 40 SP
Hits: 1
Type: Melee
Damage:
**Base: [140 + 2*ClassLevel]%
**Random: [180 + 3*ClassLevel]%
Stats: 100%
BTH: [5 + 0.5*ClassLevel]% plus Stats
Stat Bonus to damage is [DEX/16 + STR/16]
Stat Bonus to BTH is [DEX/8 + LUK/20]


3rd Level: Defense Boost - Passive
Improve your defensive stance!
Cost: Free!
NEW COMBAT DEFENCE (Melee: 35, Ranged: 35, Magic: 35)
NEW ELEMENT MODIFIER (Fire: 90%, Water: 85%, Wind: 90%, Ice: 90%, Earth: 85%, Energy: 90%, Light: 85%, Darkness: 85%)


4th Level: Chi Blast - Active
A basic chi technique thaht directs a magical blast at your opponent.
Cost: 30 MP & 30 SP
Hits: 1
Type: Ranged
Element: As Weapon
Damage:
**Base: [200 + 2*ClassLevel]%
**Random: [200 + 3*ClassLevel]%
Stats: 100%
BTH: [10 + 0.5*ClassLevel]% plus Stats


5th Level: Zard's Bite - Active
A leaping 2-hit strike that symbolically represents the closing jaws of a Zard!
Cost: 70 SP
Hits: 2
Type: Melee
Element: As Weapon
Damage:
**Base: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]%
**Random: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]%
Stats: 100%
BTH: [15 + 0.5*ClassLevel]% plus Stats; [10 + 0.5*ClassLevel]% plus Stats
Stat Bonus to damage is [DEX/16 + STR/16]
Stat Bonus to BTH is [DEX/8 + LUK/20]


Upon joining the school, you must find Drayson's shool. Fight 6 enemies (you only have 1 chance to rest to get full heal), then you achieve the 6th level of Slithering Sneak class


6th Level: Counterattack - Toggle
Make an Earth Counter Attack whenever your opponent misses, the strike is so fast the opponent doesn't realize he's been hurt until the end of your next turn!
Cost: Free!
This applies after you attack, and only if this ability was toggled "on" during your last turn. If at least one of the monster's attacks missed last turn, you perform the following attack:

Hits: 1
Type: Melee
Element: Earth
Damage: 80% Base, 80% Random, 100% Stat
BTH: +10% plus Stats
Effect: If your current class is Martial Artist, you deal [100 + ClassLevel]% Stat Damage instead.
Stat Bonus to damage is [DEX/16 + STR/16]
Stat Bonus to BTH is [DEX/8 + LUK/20]


6th Level: Sneak Skin - Toggle
Focus your Chi into Snake Like Scales! Provides +5 Melee and Ranged Defence for 15 SP a Round!
Cost: 15 SP per round

While active, your Melee and Magic Combat Defences increase by +5 each.


7th Level: Defense Boost - Passive
Improve your defensive stance!
Cost: Free!

NEW COMBAT DEFENCE (Melee: 40, Ranged: 35, Magic: 40)
NEW ELEMENT MODIFIER (Fire: 90%, Water: 80%, Wind: 90%, Ice: 90%, Earth: 80%, Energy: 90%, Light: 80%, Darkness: 80%)

Mission: Help make the Skraeling Desert safe from bandits
Journey: Fight 5 enemies, then you must pass DEX Roll Dice (Diff: 70) to track the gang's boss. If you pass the DEX Roll Dice, then you must defeat Greenlips Williams (A stealthy warrior, and very difficult to hit)


8th Level: Coiled Sneak - Active
A 2 hit melee earth attack drawing on strength and dexterity!

Cost: 85 SP
Hits: 2
Type: Melee
Element: Earth
Damage:
**Base: [150 + ClassLevel]%; [120 + ClassLevel]%
**Random: [150 + ClassLevel]%; [120 + ClassLevel]%
**Stat: 100% each

BTH: [15 + 0.5*ClassLevel]% plus Stat each
Stat Bonus to damage is [DEX/16 + STR/16]
Stat Bonus to BTH is [DEX/8 + LUK/20]

Mission: Help make the Skraeling Desert safe from bandits
Journey: Fight 5 enemies, then you must pass DEX Roll Dice (Diff: 75) to track the gang's boss. If you pass the DEX Roll Dice, then you must defeat Viper (Karate is her middle name, and don't you forget it!)


9th Level: Improved Counterattack - Passive
Your counter attack increases in power!
Cost: Free!
You use the following stats for the Level 6 ability, Counterattack.

Hits: 1
Type: Melee
Element: Earth
Damage: 105% Base, 105% Random, 100% Stat
BTH: +15% plus Stats
Effect: If your current class is Martial Artist, the Stat Damage is [100 + ClassLevel]% instead.

Stat Bonus to damage is [DEX/16 + STR/16]
Stat Bonus to BTH is [DEX/8 + LUK/20]

Mission: Help make the Skraeling Desert safe from bandits
Journey: Fight 5 enemies, then you must pass DEX Roll Dice (Diff: 80) to track the gang's boss. If you pass the DEX Roll Dice, then you must defeat P. Noots (Half-elf and half elephant! What will those pesky wizards think of next ?!?)


10th Level: Poison Fang - Active
A 2 hit attack, a Melee Earth attack, followed by Melee Darkness attack that may poison your foe!

Cost: 120 SP
Hits: 2
Type: Melee
Element: Earth; Darkness
Damage:
**Base: 200%; 100%
**Random: 200%; 100%
**Stat: 100% each
BTH: +20% plus Stats; +50% plus Stats

Effect:
- If the second hit connects, there is a 40% chance of poisoning the monster. If your current class is Martial Artist, there is a [40 + ClassLevel]% chance instead.
- The monster gets a Save Roll. It gains a bonus equal to [It's END/5 + It's LUK/20 + It's Level/10], and it must roll equal to or higher than [61 + Your END/5 + Your LUK/20 + 0.4*ClassLevel + 0.5*P], where P is the number of "poison counters" it already has (if any). If it succeeds on the save, it gains one "poison counter". If it fails, it gets two "poison counters".
- During the monster's turn, it takes damage:

Hits: 1
Type: Poison
Element: Darkness
Damage:
**Base: 5*P
**Random: 10 * (P - 1)
Stat
BTH: 300%

- Before taking the damage, the opponent makes another Save Roll. It gains a bonus equal to [It's END/5 + It's LUK/20 + It's Level/10], and if it rolls higher than [51 + Your END/5 + Your LUK/20 + 0.4*ClassLevel + P/2], it loses a "poison counter".If it loses all its "poison counters", it doesn't take damage.

Stat Bonus to damage is [DEX/16 + STR/16]
Stat Bonus to BTH is [DEX/8 + LUK/20]

Mission: Help make the Skraeling Desert safe from bandits
Journey: Fight 5 enemies, then you must pass DEX Roll Dice (Diff: 80) to track the gang's boss. If you pass the DEX Roll Dice, then you must defeat Waaaaaah (His idol is long-gone, and he may just be a wannabe, but he couldn't have chosen a better role model than the legendary Dragon!)



Fist of the Troll Club
Master: Boog
Focus: Single, massive-damage strikes, but at a cost of accuracy.
Special Weapons: Orcish Katana, Orcish No-Dachi



1st Level: Claw Slash - Active
An open-handed Melee strike mimicking the clawing attack of the Zard.

Cost: 20 SP
Hits: 1
Type: Melee
Element: «As Weapon»
Damage:
**Base: [125 + 2*ClassLevel]%
**Random: [145 + 3*ClassLevel]%
**Stats: 100%
BTH: [5 + 0.5*ClassLevel]% + Stats


2nd Level: Leaping Strike - Active
A leaping Melee strike, modelled after the leaping attack of the Zard!

Cost: 40 SP
Hits: 1
Type: Melee
Damage:
**Base: [140 + 2*ClassLevel]%
**Random: [200 + 3*ClassLevel]%
**Stats: 100%
BTH: [0.5*ClassLevel]% + Stats


3rd Level: Defense Boost - Passive
Improve your defensive stance!

Cost: Free!
NEW COMBAT DEFENCE
Melee: 33
Ranged: 28
Magic: 28

NEW ELEMENT MODIFIER
Fire: 90%
Water: 90%
Wind: 95%
Ice: 90%
Earth: 85%
Energy: 90%
Light: 90%
Darkness: 90%


4th Level: Chi Blast - Active
A basic chi technique that directs a magical blast at your opponent.

Cost: 30 MP & 30 SP
Hits: 1
Type: Melee
Element: «As Weapon»
Damage:
**Base: [200 + 2*ClassLevel]%
**Random: [220 + 3*ClassLevel]%
**Stats: 100%
BTH: [5 + 0.5*ClassLevel]% + Stats


5th Level: Zard's Bite - Active
A leaping 2-hit strike that symbolically represents the closing jaws of a Zard!

Cost: 70 SP
Hits: 2
Type: Melee
Element: «As Weapon»
Damage:
**Base: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]%
**Random: [130 + 2*ClassLevel]%; [140 + 2*ClassLevel]%
**Stats: 100% each
BTH: [10 + 0.5*ClassLevel]% + Stats; [5 + 0.5*ClassLevel]% + Stats


Upon joining the school, you must find Drayson's school in the Augerthorne forest. Fight 6 enemies (you only have 1 chance to rest to get full heal), then you can achieve the 6th level of Fist Of The Troll Club class


6th Level: Crushing Blow - Active
Deliver a crushing Melee Earth blow that may daze your foe!

Cost: 80 SP
Hits: 1
Type: Melee
Element: Earth
Damage:
**Base: [280 + 2*ClassLevel]%
**Random: [280 + 2*ClassLevel]%
**Stats: [150 + 10*ClassLevel]%
BTH: [-5 + 0.5*ClassLevel]% + Stats
Effect:
- If the hit connects, the monster is dazed for [1 + 0.2*ClassLevel] rounds (rounded down). If your class is Martial Artist, the monster is dazed for an additional [0.2*ClassLevel] rounds (rounded down).
- While dazed, the monster takes -[5 + 0.5*ClassLevel]% BTH.
- If dazed again while already dazed, the two effects do not stack.


7th Level: Way of the Klonk - Active
Spend a turn in mediation, regaining health and then deliver a power Melee Earth strike on your next turn.

Cost: 90 SP
You heal [30 + 4*ClassLevel] HP. On your next turn, you automatically perform the following attack:

Hits: 1
Type: Melee
Element: Earth
Damage:
**Base: [300 + 5*ClassLevel]%
**Random: [300 + 5*ClassLevel]%
Stats: [200 + 5*ClassLevel]% Damage and 100% BTH
BTH: [-10 + 0.5*ClassLevel]% + Stats

Mission: Help make the Augerthorne Forest safe from bandits
Journey: Fight 5 enemies, then you must pass STR Roll DIce (Diff: 70) to track the gang's boss. If you pass the STR Roll Dice, then you must defeat Lizz Arden (A stealthy warrior, and very difficult to hit).


8th Level: Power Boost - Toggle
Focus your chi to mimic the troll, increase your base and random damage but decrease your accuracy

Cost: Free!
While active, all attacks from the armour deal 125% Base and Random damage, but take -10% BTH.

Mission: Help make the Augerthorne Forest safe from bandits
Journey: Fight 5 enemies, then you must pass STR Roll DIce (Diff: 75) to track the gang's boss. If you pass the STR Roll Dice, then you must defeat .....

9th Level: Fist of Fury - Active
Deliver a crushing Melee Earth blow that deals a percent of your opponent's HP in damage

Cost: 100 SP
Hits: 1
Type: Melee
Element: Earth
Damage:
**Base: {6.67 + 6.67*[30 + 4*ClassLevel - MonsterLevel]/[30 + 4*ClassLevel]}% of the monster's base HP (minimum 0)
**Random: 0
**Stats: 200%
BTH: -[5 + 0.5*ClassLevel]% + Stats


10th Level: Stunning Fist - Active
Make a single powerful Melee Earth attack, that has a chance to stun your opponent!

Cost: 130 SP
Hits: 1
Type: Melee
Element: Earth
Damage: 350% Base, 350% Random, 280% Stats
BTH: -5%
Effect: If the hit connects, there is a 50% of paralysing the monster for 1 round. If your current class is Martial Artist, there is a 60% chance of the paralysis instead.



Dragon's Breath
Master: O-Ebi-Sama
Focus: Use of "chi" strikes; channeling your energy (mana) into magical enhancements and attacks.
Special Weapons: The 8 Quans (Elemental Fists that regenerate SP each turn!), Fist of Legend (an Elemental Fist that does different damage depeneding on which Martial Artist armor you are wearing and regens SP each turn!)





Tournament
Once you train fully in one of the advanced schools, you will get invited to the ultimate Tournament of Martial Artists. See if you can beat this challenge!

At the Tournament, you must fight 6 enemies (you'll get full heal after each fight, except at 2nd and 4th battle).


In order to learn the abilities of a different advanced school. you will first have to remove the top 5 level abilities from your current class armor. You will keep the 5 Crouching Frogzard abilities, however. Then you can choose a new advanced school to train in and master that one!





Quest Necromancer Class: at Obsidia's Lair (use travel map)
1st Level : Undead Giant: Call forth an Undead Giant that to inflict over 5 times the damage single devasting attack at the cost of receiving no stat bonus! (MP Cost: 30)
2nd Level : Resistance Bonus: Increased elemental resistance!
3rd Level : Necro Heal!: Sacrifice 10% of your total HP to regain 10% of your total MP (MP Cost: 0)
4th Level : Death Dog!: Summon your familiar creature, a ferocious Death Dog. With each level you can summon a different version of the Death Dog. (MP Cost: 80).

You have the choice of Death Dog, Tail, Spines, Horns, Wings, and Doom Wolf. Each one includes the part from the previous one. Doom Wolf has burning red eyes and is bigger.

Death Dog => Hits: 1, Attack Type: Melee, Element: Darkness, Damage: 6 - 18, BTH: +10, Attack Rate: 80%
Tail => Hits: 1, Attack Type: Melee, Element: Darkness, Damage: 6 -24, BTH: +30, Attack Rate: 80%
Spines => Hits: 1, Attack Type: Melee, Element: Darkness, Damage: 6 -26, BTH: +30, Attack Rate: 80%
Horns => Hits: 1, Attack Type: Melee, Element: Darkness, Damage: 10 - 30, BTH: +30, Attack Rate: 80%
Wings => Hits: 1, Attack Type: Melee, Element: Darkness, Damage: 10 - 35, BTH: +50, Attack Rate: 80%
Doom Wolf => Hits: 1, Attack Type: Melee, Element: Darkness, Damage: 15 - 45, BTH: +50, Attack Rate: 80%

5th Level : Skull Swarm!: Summon a swarm of flying skulls to assail your enemy with a double-hit ranged darkness attack! (MP Cost: 60)
6th Level : Zombie Hands!: Zombie hands strike you enemy from the ground, dealing 5 hits and restoring 10% of your total HP (for 10% MP) at the same time! (MP Cost: 30)
7th Level : Fear!: Strike terror into your opponent and reduce all of their defenses-- ranged, melee, and magic! (MP Cost: 60)
8th Level : Defense Bonus: Increased defense!
9th Level : Undead Mutant!: Summon a savage undead mutant to deal five melee attack each of which do up to twice the damage of a normal attack at the cost of recieving no stat bonuses! (MP Cost: 125)
10th Level : Level 10: Become a Lich!: You now have a chance to become a powerful Lich when you die-- an undead master of other undead! Increased power and several attacks (MP Cost: 0). It just has to be charged to 10 first.

After you've fully charged and died, just click "become lich" button that appear. Wait until there's message that tell us to click Next

If you have become a lich:
Defense: Melee: 30, Ranged: 30, Magic: 40
Defense Modifiers: Fire: 115, Water: 110, Wind: 110, Ice: 90, Earth: 90, Energy: 110, Light: 90, Darkness: 65

After you have completed the 10th level, you'll last mission is to defeat High Priest Sanctus:
Heal, Fight, Fight, Fight, Fight, Fight, Fight, Sanctus




Quest Ninja Class: at Ninjutsu Temple (use map travel)
1st Level : Swift Slash: Increase damage and chance to hit (15 MP)
2nd Level : Defense Bonus: Increase defense
3rd Level : Dark Aura: Increase damage and dark attack, if your weapon is already dark, damage is increase even more (30 MP)
4th Level : Spin Tactics: spin through the enemy 4 times (60 MP)
5th Level : Dual Katanas: Cast out 2 sacred weapon, 2 hits ice and fire (60 MP)
6th Level : Summon Ninja Tortoise (60 MP)
7th Level : Ninja stars: cast upon enemy 4 deadly ninja projectile stars (70 MP)
8th Level : Elemental Armor Bonus: Increase Elemental Resistance
9th Level : Sui-Ka Cast: Use your enemy MP to freeze them, need 40 Enemy MP and enemy ice resistance > 100% (80 MP)
10th Level : Ninja Death Strike: Has 20% chance of a massive Element X attack (150 MP)

After 10th level class, you'll receive special mission: samurai, samurai, heal, samurai warlord, heal, elizabeth




Quest Paladin Class: at Paladin Order (use Travel Map), your character must have at least level 5th Knight and level 5th Mage
You must fight 2 enemies, after that there's Intelligence stat roll, if you succed, you'll met zorbak. Fight him and win, and you can begin training as Paladin
1st Level : Bless Weapon: Increase weapon power and increase chance to hit, Damage: 150% Base and 150% Random, BTH: 80% (30 MP)
2nd Level : Resistance Bonus: Increase Elemental Resistance
3rd Level : Holy Rage (40 MP): Hits: 1, Damage: 100% Base and 400% Random, BTH: 0%
4th Level : Summon Daimyo: Earth and light attack, also can heal you a little (80 MP)
5th Level : Summon Steed: 2 hits with greater base damage, Damage: 250% Base and 150% Random, BTH: 0% (60 MP)
6th Level : Lay On Hands: Once every so often, you can fully heal yourself (0 MP)
Requires 90 points of charge to trigger manually. Every time you open the paladin class menu, that charge increases by one. Once it is charged, it will remained charged (even if you switch armors) until you log out or use it. Being automatically resurrected (level 10 ability) reduces the charge to 0 (but can occur whenever the charge is 15 or greater), as does using the ability
7th Level : Holy Light: More damage to zombies and undead (80 MP)
Damage: 500% Base and 500% Random BTH: 20%, Element: Light, Attack Type: Magic

TRIGGER: Zombie and Undead, Hits: As normal with an extra hit of, Damage: 300% Base and 300% Random, BTH: 20%, Element: Light, Attack Type: Magic
8th Level : Defense Bonus: Increase defense
9th Level : Holy Might: Hit your enemy with up to 600 damage converted to light, with special stat modifiers (125 MP)
Damage: 400% Base and Random with a special stat bonus (effectively the sum of 4x the bonus you would recieve for your Intelligence and Strength scores). BTH: -5 + (((4*STR)+(4*INT))/16) + DEX/16 + LUK/20, Element: Light, Attack Type: As weapon except if ranged it is Magic, if Intelligence is greater than Strength otherwise Melee, Normal Stat Bonuses are not recieved.

TRIGGER: Zombie and Undead, Hits: 1, Damage: 600% Base and 600% Random with a special stat bonus (effectively the sum of 4x the bonus you would recieve for your Intelligence and Strength scores), BTH: -5 + (((4*STR)+(4*INT))/16)+ DEX/16 + LUK/20, Element: Light, Attack Type: As weapon except if ranged it is Magic if Intelligence is greater than Strength otherwise Melee, Normal Stat Bonuses are not recieved.

10th Level : Resurrect Yourself: Have a chance to fully heal and recover when your HP reach 0 HP... Resurrection (0 MP)
There is a proximity 15% chance of being resurrected automatically, and you must have at least 15 charge.

After you've succesfull gain 10th level of Paladin, you have a chance to face Sylith, a Necromantress. Before you met here, you must face 2 of her minions.




Quest Pirate Class: at Travel Map, Go to Pirate's Cove

Upon reaching the island, you'll met Captain Rhubarb. He'll then ask you to Find Krakathan. During sailing to Krakathan island, you'll met Sirens, and they will hipnotize all of you if you lose the roll dice (Charisma). If you manage to win the roll dice, you'll fight the sirens. If you manage to defeat sirens, then you will use roll dice (Dexterity) again to evade from something that beneath the ocean.

Then if you win the roll dice, Captain Rhubarb will begin to train you as a pirate

1st Level : Swab the Mob! (MP Cost: 32)
Hits: 2
Attack Type: Ranged
Element: Water

2nd Level : Summon Petey! (MP Cost:56)
3rd Level : Increased Defenses and Resistances!
4th Level : Keelhaul! (MP Cost: 72)
A double-hit attack that will show your enemies just who is the master of the high seas! This ability becomes more powerful at level 6!
Hits:2

5th Level : Cannon Fodder! (MP Cost: 88)
Bring out the big gun! Blast your enemy with a cannonball for good Wind damage and a chance of stunning your foe!
Hits: 1
Atack Type: Ranged
Element: Wind

6th Level : Jolly Rotten Roger! (MP Cost: 96)
Hits: 3
Atack Type: Magic
Element: Darkness

7th Level : Increased Defenses and Resistances!
8th Level : Grog n'Flog! (MP Cost: 104)
A flaming bottle of grog and a whip come to life to "grog 'n flog" your enemy! Fire and Wind Damage with a 32% chance of paralyzinf your foe!
Hits: 2
Atack Type: Ranged
Element: Fire, Wind

9th Level : DJ's Locker! (MP Cost: 112)
Hits: 4
Atack Type: Ranged, Melee, Melee, Melee
Element: Darkness, Darkness, Water, Water

10th Level : Plunder! (MP Cost: 152)
Every Pirate knows how to take what they want! Use this for a chance to get multiple potions from your enemies and to do extra damage based on an enemy's gold!
Hits: 1
Attack Type: Magic
Element: Water

After reach the 10th level, Captain Rhubarb ask you to get the last treasure at the Krakathan's Gullet. Before you fight Krakathan, you must defeat Rativer and Anchorhand (you'll get full heal after each of the fight). Then you'll fight Krakathan




Quest Rogue Class: at Krovesport via Robina, The Inn OR using travel

Type: 1st Tier Class
Signature Ability: If your class title is "Rogue" and you're making a Strike from Shadows the Sneak Attack Chance is increased by 1% per Rogue Class Level.
Blarney Variants
All Blarney Variants have 2 extra to each Defense, and 2% more resistance to each element. All attacks from the armor do 10/9 * base and random damage, and have +1 BtH.
Starting Defenses: 20/25/20
Starting Resistances: 100% To All

Gets +5 BtH with Ranged Player or Spell Attacks and -5 with Magic Spells (ie same affinity as Leather Armor).

Base Attack 90/90/100 +5 BtH

1st Level: Weapon Finesse: toggleable => converts all player attacks to ranged (Costs 1 SP per round in which a conversion happens)
2nd Level: Defense Boost 1: Fire and Darkness Resistance increase by 5%, Melee Defense increases by 5
3rd Level: Weapon Throw: Makes an Attack with 99% Base Damage/108% Random Damage/100% Stat Damage with +5 BTH and Converts the Attack to Ranged (10 SP)
4th Level: Hide In Shadows: toggleable => +5 to all defenses, normal attack becomes "Strike from Shadows" 72% Base/72% Random/100% Stat with +10 BtH, each "Strike from Shadows" has a 10% Chance of being a "Sneak Attack" which doe 108% Base/108% Random/100% Stat with +15 BtH
5th Level: Call Partner: Calls a Black Cat, For each monster attack there is a 67 + Rogue Class Level% (+1% per 2 points of Charisma) chance of being jinxed for a penalty to the BtH equal to your rogue level , if you're in Rogue/Deadeye/Ranger armors this penalty is increased by an additional half your rogue class level ("Strongly Jinxed), costs 5 SP per turn to have out if you're not in Rogue Armor (40 MP)
6th Level: Defense Boost 2: Earth and Wind Resistance increase by 5% , Ranged and Melee Defense increase by 5
7th Level: Combat Reflexes: passive => +5 BTH on ranged player attacks
8th Level: Dagger Vengeance 2 Hits Each of Ranged Wind damage each does Roge Level/3 Base & Roge Level/1.5 Random with 10 + Rogue Level BtH Ranged Wind (Counts as a player attack but is not effected by weapon triggers)(15 SP)
9th Level: Dexterity Boost Ability: toggle => +10 DEX for duration of combat (15 SP)
10th Level: Potion Power Shot: Does 1 Hit of 10 Base & 30 Random with 25 BtH, Ranged (Fire for HP potion, Water for MP Potion) Damage counts as a Player Attack, regens 75 of stat of the potion used (costs 1 Potion of Your Choice + 20 SP)

After reach 10th level, you must defeat Garrott Cutthroat.




Quest Scholar Class: at Travel Map, then sail to East 2 times.

Upon meet with Nel, he'll ask you to Visit Greenguard Forest and observe a tribe of warlike Orcs to study how they use their weapons. Before you go, he'll give you 3 healing potions that you can use after each of the battle you had encounter in your journey to the Orcs camp

At the Greenguard Forest, you'll see a Orcs footprints:

  1. If you choose wait in the bushes to observe them in secretly, you'll see Fnorc the Orc that will going to defecate. Seeing that, you instantly scream, then the Orc scream and follow by the bushes where you hide (well, it's actually ambushes Jr). Then you must fight Orc Archer, Footsoldier, Orc Mage, Orc Archer and then Glorg

  2. If you choose to follow the tracks into the Orcs Camp, you'll reach the Orc camp instantly. At the Orc Camp, you plan to regards the Orcs peacefully. When an Orc came, you open your dictionary and said a greeting in their language. Well, what you said is not a greeting actually, it's something about the Orc mother, and you make the Orc angry. Fight Orc Archer, Footsoldier, Orc Mage, Orc Archer and then Glorg

After defeating them all, you must pass the INT Roll dice (Diff: 20), to make sure that you've learn the Orcs use their weapon. If you pass the INT Roll Dice, you'll be accepted as Scholar


1st Level: Orcish Tactics
Having studied the ways of orcs -- and borrowed a few of their tools -- you can now channel your attack through different weapons!

Toggle Cost: Free!
Hits: 1
Attack Type: Melee/Ranged/Magic (Your choice)
Element: Same as your weapon
Damage: 100% Base and Random
BtH: +0

You can choose one of 3 attack style (Orcish Sword Style, Orcish Crossbow Style or Orcish Mage Style) by selecting Armor Skills then Orcish Tactics skill a few time according to the Style order (Normal as your weapon does, Melee, Magic, Range)


2nd Level: Zeelskin
You added some zeel hide to your robes, making them more resistant to the elements!

Melee, Ranged, Magic: +2 each
Fire, Water, Wind, Ice, Earth, Energy, Light, Darkness: -3 each

Mission: Enter a cave to study a Zeel firsthand. Learn how its skin absorbs attack damage. Bring back its hide any way you can, so that you may line your robes with it. Before you go, he'll give you 3 healing potions that you can use after each of the battle you had encounter in your journey to the Cave

Journey: Upon reaching the cave, you have to fight Dwakel, Whomp, Werebat, Frazzlhutch and Zeel. Then you must pass the INT Roll Dice (Diff: 25) to understanding what Nel intended from this quest


3rd Level: Lycan Boost
A small measure of the strength, speed, and health of a lycan are now yours -- without the side effect of hairballs!

Toggle Cost: 15 SP
Click to add: Str, Dex, End (+5 each). Lasted until the end of the battle or until you've change your armor

Mission: Go to Darkovia and observe how the curse of lycanthropy augments a werewolf's physical power. Before you go, he'll give you 3 healing potions that you can use after each of the battle you had encounter in your journey to the Darkovia

Journey: Upon reaching Darkovia, you must fight 4 Werewolf Warrior and Beta Werewolf. Then you must pass the INT Roll Dice (Diff: 30) to understanding what Nel intended from this quest


4th Level: Vampire's Charm
You now understand and can use some of the vampires' otherwordly charm and knowledge!

Toggle Cost: 15 SP
Click to add: Int, Cha, Luk (+5 each). Lasted until the end of the battle or until you've change your armor

Mission: Return to Darkovia and witness a Vampire in its castle. Study this creature of the night's behavior and see what you can make of it. Before you go, he'll give you 3 healing potions that you can use after each of the battle you had encounter in your journey to the Castle Darkovia

Journey: Upon reaching the castle, you must fight 4 Vampire Warrior and Master of the House. Then you must pass the INT Roll Dice (Diff: 30) to understanding what Nel intended from this quest


5th Level: Zard Prism
You can now emulate the MotherZard, applying the elements of any of her babies to your attack!

Toggle Cost: Free!
Hits: 1
Attack Type: Same as your weapon
Element: Fire, Water, Wind, Ice, Earth, Energy, Light, Darkness (Your choice)
Damage: 100% Base and Random
BtH: +0

After you activate the Skill, choose the element that you want to attack enemy with by choosing the color crystals (White: Light, Red: Fire, Black: Dark, Yellow: Energy, Gray: Wind, Green: Earth, Blue: Water, Light Blue: Ice). By doing so, you can change the elemental damage of your weapon into the element that you've just choose. It last until you've turn it off (By selecting the skill again) or when you've change your armor.

Mission: Visit the forest outside BattleOn to observe a brood of baby zards and see how a motherzard nutures her young to promote their different elemental tendencies. Before you go, he'll give you 3 healing potions that you can use after each of the battle you had encounter in your journey to the Forest

Journey: Upon reaching the forest, you must fight NightZard, ToadZard, BlizZard, StormZard and MotherZard. Then you must pass the INT Roll Dice (Diff: 30) to understanding what Nel intended from this quest


6th Level: Demon's Guard
You have erected a permanent (but weak) magical shield like the forest demon's, making yourself harder to hit!

Increase Melee, Ranged, Magic (+3 each)

Mission: Go to Greenguard Forest and observe the unusual protective abilities of the willy Forest Demon. Before you go, he'll give you 3 healing potions that you can use after each of the battle you had encounter in your journey to the Forest

Journey: Upon reaching the forest, you must fight Green Knight, Emerald Slime, Rat, Ghost? and Forest Demon. Then you must pass the INT Roll Dice (Diff: 35) to understanding what Nel intended from this quest


7th Level: Shifter's Smarts
The vast intelligence and iron will of the magi who turned themselves into the Shifters is now yours!

Toggle Cost: 40 SP

Click to add: Int, Cha, Luk (+ 10 each). Lasted until the end of the battle or until you've change your armor

Mission: Visit the Wizard's tower out in the plains of Dagin Fields and observe the cabal of shifters there firsthand, to study their intelligence, focus and dedication. Before you go, he'll give you 3 healing potions that you can use after each of the battle you had encounter in your journey to the Tower

Journey: Upon reaching the Tower, you must fight DarkShifter, IceShifter, DarkShifter, IceShifter and DarkShifter. Then you must pass the INT Roll Dice (Diff: 35) to understanding what Nel intended from this quest


8th Level: Draconic Might
You can now tap into the awesome might of a dragon!

Toggle Cost: 40 SP
Click to add: Str, Dex, End (+10 each)

Mission: A young light dragon has been wandering too close to the School of Thought on the plains. This is a perfect opportunity to not only help defent the School but observe a dragon firsthand and study the powerful muscles beneath its scaly skin. Before you go, he'll give you 3 healing potions that you can use after each of the battle you had encounter in your journey to find the Dragon

Journey: Upon reaching the clearing, you must fight Sneak, Harpy, Griffin, Orc Mage and Young Light Dragon. Then you must pass the INT Roll Dice (Diff: 35) to understanding what Nel intended from this quest


9th Level: Wailing Blow!
You can now damage your opponent's mana instead of health, just like the undead Banshee!

Toggle Cost: Free!
Hits: 1 (Attacks your opponen't MP)
Attack Type: Same as your weapon
Element: Same as your weapon
Damage: 100% Base and Random
BtH: +0

After you activated it, every hit of your weapon will decrease enemy mana point. Deactivate it by clicking at the skill again

Mission: Go to the Graveyard at Granemor. My research has shown me the origins of one of the more common sights there: the banshee Ailinora, an Elf maiden who died violently. She now keens the death knell for other creatures. See if you can put her soul to rest, while observing the way her screams drain your mental resolve as well as your physical. Before you go, he'll give you 3 healing potions that you can use after each of the battle you had encounter in your journey to the Granemor

Journey: Upon reaching the Graveyard, you can choose to try to think of something to remind her of her life OR just go in fighting!

   1. If you choose the option 1, then you must fight Skull Swarm, Grunt, Undead Paladin, Bone Knight. Then you must pass the CHA Roll Dice (Diff: 50) to persuade Ailinora. If you fail, you have to fight Alinora.

   2. If you choose the option 2, then you must fight Skull Swarm, Grunt, Undead Paladin, Bone Knight and Ailinora

Then you must pass the INT Roll Dice (Diff: 40) to understanding what Nel intended from this quest


10th Level: Gogg's Gift
You know the value of a strong defense -- and after you see what your opponent is going to do, you can prepare for the worst.

Cost: 30 SP, 1 turn of activation
Effect: Adds +10 Blocking to the attack type the monster attacks with next and -25% element defense to the element the monster attacks with next.

Mission: Go back underground and observe a small Gogg firsthand, to study the best ways to defend yourself from a foe's onslaught. Before you go, he'll give you 3 healing potions that you can use after each of the battle you had encounter in your journey to find Gogg

Journey: Upon reaching the cave, you must fight Troll, Emerald Golem, Kresh, Crystal Hound and Little Gogg. Then you must pass the INT Roll Dice (Diff: 40) to understanding what Nel intended from this quest


After reach 10th level, Nel told you that he found something interesting from the Drakel facility Drakath. It was a weapon that has been attacking towns and hurting people. It has a prototype shield that can shift to defend against each element

Upon reaching the destroyed town, you must fight Drakel Destroyer, Drakelon Steam Dragon Prototype, Drakel Power Armor, Drakel Destroyer and Spectrum Cannon Prototype




Quest Shapeshifting Class: at Travel Map, sail to the East, then at Gnuvain's Abode

Intro: Learn the art of shapeshifting from the master himself, Gnuvain! Unlock 11 forms as you level up, including Frogzard, Two-Bear, Calladus and even Gogg forms!

1st Level: FrogZard Form
Mission: Fight 7 Zards (you'll got full heal after each battle)

COMBAT DEFENSE: Melee: 22, Ranged: 22, Magic: 22
ELEMENT MODIFIER: Fire: 100%, Water: 100%, Wind: 110%, Ice: 100%, Earth: 90%, Energy: 100%, Light: 100%, Darkness: 100%

NORMAL ATTACK
Hits: 1
Type: As Weapon
Element: As Weapon
Damage: 100% Base, 100% Random, 100% Stat Bonus
BTH: 5%

CREDITS: In Media Res, DarkChris76, Izon, Aquadorian, Keno Chao


2nd Level: FireZard Form
Mission: Fight 7 Zards (you'll get full heal after each battle)

Level: 5

COMBAT DEFENSE: Melee: 15, Ranged: 20, Magic: 15
ELEMENT MODIFIER: Fire: 90%, Water: 100%, Wind: 100%, Ice: 110%, Earth: 100%, Energy: 100%, Light: 100%, Darkness: 100%

ATTACK 1
Hits: 1
Type: Ranged
Element: Fire
Damage: 120% Base, 120% Random, 100% Stat Bonus
BTH: 10%
Cost: 16 SP
Rate: Used automatically if you have 16+ SP

ATTACK 2
Hits: 1
Type: As Weapon
Element: As Weapon
Damage: 100% Base, 100% Random, 100% Stat Bonus
BTH: 5%
Rate: Used automatically if you have less than 16 SP

CREDITS: In Media Res, DarkChris76, Izon, Aquadorian


3rd Level: Sea Squirt Form
Mission: Fight 6 enemies (you'll get full heal after each battle)

Level: 15

COMBAT DEFENSE: Melee: 22, Ranged: 22, Magic: 20
ELEMENT MODIFIER: Fire: 100%, Water: 90%, Wind: 100%, Ice: 100%, Earth: 100%, Energy: 110%, Light: 100%, Darkness: 100%

ATTACK 1
Hits: 2
Type: Ranged
Element: Water
Damage: 50% Base, 50% Random, 100% Stat Bonus per hit
BTH: 10%, 10%
Cost: 32 SP
Rate: Used automatically if you have 32+ SP

ATTACK 2
Hits: 1
Type: As Weapon
Element: As Weapon
Damage: 100% Base, 100% Random, 100% Stat Bonus
BTH: 5%
Rate: Used automatically if you have less than 32 SP

CREDITS: In Media Res, Halcyon, Izon, Cin, Aquadorian


4th Level: Rock Golem Form
Mission: Fight 6 Golem (you'll get full heal after each battle)

Level: 25

COMBAT DEFENSE: Melee: 20, Ranged: 30, Magic: 20
ELEMENT MODIFIER: Fire: 100%, Water: 110%, Wind: 120%, Ice: 105%, Earth: 85%, Energy: 100%, Light: 100%, Darkness: 100%

ATTACK 1
Hits: 1
Type: Ranged
Element: Wind
Damage: 150% Base, 150% Random, 100% Stat Bonus
BTH: 15%
Cost: 46 SP
Rate: Used automatically if you have 46+ SP

ATTACK 2
Hits: 2
Type: Melee
Element: As Weapon
Damage: 50% Base, 50% Random, 100% Stat Bonus per hit
BTH: 0%
Rate: Used automatically if you have less than 46 SP

CREDITS: In Media Res, DarkChris76, Izon, Cin, Aquadorian


5th Level: Two-Bear Form
Mission: Fight 6 enemies (you'll get full heal after each battle)

Level: 35

COMBAT DEFENSE: Melee: 30, Ranged: 15, Magic: 10
ELEMENT MODIFIER: Fire: 130%, Water: 90%, Wind: 85%, Ice: 70%, Earth: 90%, Energy: 105%, Light: 100%, Darkness: 100%

ATTACK 1
Hits: 1
Type: Ranged
Element: Ice
Damage: 250% Base, 250% Random, 100% Stat Bonus
BTH: 15%
Cost: 58 SP
Rate: Used automatically if you have 58+ SP

ATTACK 2
Hits: 2
Type: Melee
Element: As Weapon
Damage: 75% Base, 75% Random, 100% Stat Bonus per hit
BTH: 5%, 5%
Rate: Used automatically if you have less than 58 SP

CREDITS: In Media Res, CACADEVACA, Izon, Cin, Aquadorian


6th Level: Raydius Dragon Form
Mission: Fight 6 enemies (you'll get full heal after each battle)

Level: 45

COMBAT DEFENSE: Melee: 25, Ranged: 25, Magic: 30
ELEMENT MODIFIER: Fire: 90%, Water: 90%, Wind: 80%, Ice: 105%, Earth: 95%, Energy: 90%, Light: 110%, Darkness: 95%

ATTACK 1
Hits: 1
Type: Melee
Element: As Weapon
Damage: 150% Base, 150% Random, 100% Stat Bonus
BTH: 15%
Cost: 72 SP
Effect: You heal HP equal to 2 * [(Your Level / 10) rounded down]. Healing caps at 20 HP.
Rate: Used automatically if you have 72+ SP

ATTACK 2
Hits: 1
Type: Magic
Element: As Weapon
Damage: 150% Base, 150% Random, 100% Stat Bonus
BTH: 10%
Rate: Used automatically if you have less than 72 SP

CREDITS: In Media Res, DarkChris76, Izon, Cin, ManoftheTrees, Hedning1390, Billy Bob, Aquadorian, Corey Edwards


7th Level: Trobble Form
Mission: Fight 6 enemies (you'll get full heal after each battle, except at 6th battle)

Level: 55

COMBAT DEFENSE: Melee: 25, Ranged: 30, Magic: 25
ELEMENT MODIFIER: Fire: 105%, Water: 120%, Wind: 90%, Ice: 105%, Earth: 95%, Energy: 75%, Light: 95%, Darkness: 100%

ATTACK 1
Hits: 7
Type: Ranged
Element: As Weapon
Damage: 20% Base, 20% Random, 50% Stat Bonus per hit
BTH: 5%
Cost: 88 SP
Rate: Used automatically if you have 88+ SP

ATTACK 2
Hits: 1
Type: As Weapon
Element: As Weapon
Damage: 200% Base, 200% Random, 100% Stat Bonus
BTH: 20%
Rate: Used automatically if you have less than 88 SP

CREDITS: In Media Res, nick00bot, Izon, Cin, Aquadorian


8th Level: Sun-Eater Form
Mission: Fight 7 enemies (you'll get full heal after each battle, except at 2nd, 5th and 7th battle)

Level: 65

COMBAT DEFENSE: Melee: 20, Ranged: 30, Magic: 30
ELEMENT MODIFIER: Fire: 95%, Water: 100%, Wind: 105%, Ice: 105%, Earth: 100%, Energy: 95%, Light: 75%, Darkness: 125%

ATTACK 1
Hits: 2
Type: Magic
Element: Light
Damage: 150% Base, 150% Random, 100% Stat Bonus per hit
BTH: 10%
Cost: 100 SP
Rate: Used automatically if you have 100+ SP

ATTACK 2
Hits: 1
Type: As Weapon
Element: As Weapon
Damage: 200% Base, 200% Random, 100% Stat Bonus
BTH: 20%
Rate: Used automatically if you have less than 100 SP

CREDITS: In Media Res, CACADEVACA, Cin, Aquadorian


9th Level: Calladus Form
Mission: Fight 8 enemies (you'll get full heal after each battle, except at 1st, 3rd, 5th battle)

Level: 75

COMBAT DEFENSE: Melee: 30, Ranged: 15, Magic: 35,
ELEMENT MODIFIER: Fire: 90%, Water: 100%, Wind: 105%, Ice: 95%, Earth: 110%, Energy: 110%, Light: 125%, Darkness: 75%

ATTACK 1
Hits: 2
Type: Magic
Element: Darkness
Damage: 150% Base, 150% Random, 100% Stat Bonus per hit
BTH: 25%, 25%
Cost: 108 SP
Rate: Used automatically if you have 108+ SP

ATTACK 2
Hits: 1
Type: Magic
Element: As Weapon
Damage: 200% Base, 200% Random, 100% Stat Bonus
BTH: 25%
Rate: Used automatically if you have less than 108 SP

CREDITS: In Media Res, Sir Draik, SmokeXIII, ssjgoku5, Aquadorian


10th Level: Pzycho Fiend Form
Mission: Fight 7 enemies (you'll get full heal after each battle, except at 2nd, 4th and 6th battle)

Level: 85

COMBAT DEFENSE: Melee: 25, Ranged: 25, Magic: 30
ELEMENT MODIFIER: Fire: 70%, Water: 110%, Wind: 95%, Ice: 130%, Earth: 95%, Energy: 95%, Light: 110%, Darkness: 95%

ATTACK 1
Hits: 1
Type: Melee
Element: Fire
Damage: 350% Base, 350% Random, 100% Stat Bonus
BTH: 15%
Cost: 112 SP
Rate: Used automatically if you have 112+ SP

ATTACK 2
Hits: 1
Type: As Weapon
Element: Fire
Damage: 250% Base, 250% Random, 100% Stat Bonus
BTH: 15%
Rate: Used automatically if you have less than 112 SP

CREDITS: In Media Res, Sir Draik, nick00bot, CACADEVACA, Yesmur, Aquadorian


11th Level: Gogg Form
Mission: In Progress (need Lvl 95)

COMBAT DEFENSE : Melee: 7, Ranged: 7, Magic: 7
ELEMENTAL MODIFIER: Fire: 125%, Water: 125%, Wind: 120%, Ice: 125%, Earth: 130%, Energy 130%, Light: 120%, Darkness: 125%

ATTACK 1 (Occurs when you have less than 250 SP)
Hits: 2
Attack Type: Melee
Damage: 100% Base and Random each
BtH: +5 each

ATTACK 2 (Automatically uses when you have at least 250 SP)
Hits: 7
Attack Type: Melee, Melee, Ranged, Melee, Melee, Ranged, Ranged
Element: (Converts third hit to water, otherwise same as weapon)
Damage:
...100% Base, Random, and Stat
...100% Base, Random, and Stat
...50% Base, Random, and Stat
...50% Base, Random, and Stat
...50% Base, Random, and Stat
...75% Base and Random, 50% Stat
...75% Base and Random, 50% Stat
BtH: +5%, +5%, +5%, +5%, +5%, +15%, +15%
.........NOTE: BTH receives full Stat Bonuses, regardless of amount applied to Damage.
SP Cost: 250

CREDITS: dna cupcake, In Media Res, ssjgoku5, Chii, OmniGuardian, jack90, Darkness Keeper, SonicBeam




Quest VampireSlayer Class: at Vampire Slayer "E", at Darkovia Forest (use map travel) OR teleporter at guardian tower
1st Level : Vampire Strike: 3 hits (2x or more damage) only to vampires, zombies and undead (40 MP)
2nd Level : Evil Proof Aura: Increase Defense (+5 vs melee, +5 vs magic, +5 vs range against vampires, undead and werewolves)
3rd Level : Hunter's Eye: Increase sucessfull attack againts vampires, undead and werewolves by 10%
4th Level : Werewolf strike: 3 hits (2x or more damage) only to werewolves
5th Level : Lift Curse: Gain the ability to cure or another vampirism or Lycanthrope
6th Level : Summon HuntDragon: Summon Vampdragon that was trained from birth to fight vampires and werewolves (90 MP)
7th Level : Stake & Shake: Gives bonus +100 to hit undead triple attack (200 MP)
8th Level : Ultra Strike: Unlocks 20% chance to do triple attack when using normal attack
9th Level : Turn Undead: 6 Light attack beam (75 MP)
10th Level : Vampire's Blood: take 50% from damaging enemy to your HP (100 MP)




Quest Wizard Class: At Warlic (Warlic Shop)

When Using Blue Wizard Robe, Red Wizard Robe, Dark Wizard Robe, Blood Wizard Robe, Spring Wizard Robe or White Wizard Robe
1st Level : Flame Wheel (2 hits, 20 MP): Damage: 60% base and random, BTH: 0%
2nd Level : Mana Morph: Transfer 10% of HP / 1 MP potion for 20% MP
3rd Level : Resistance Bonus: Increase Elemental Resistance
4th Level : Levitation: Different object will levitate towards enemy depending enemy environment (60 MP)
Type: All hits are magic

Earth/Wind/Energy/Fire/Water => Hits: 2, Damage: 10-30 damage per hit, with +50 BtH
Ice => Hits: 3, Damage: 7-20 damage per hit, with +50 BtH.
Light/ Darkness => Hits: 4, Damage: 5-15 damage per hit, with +50 BtH.

5th Level : Amplify: Cast 1 of 3 different water spells. The more turn you wait, the more powerfull the spell (80 MP)
If while wearing Wizard armour you cast a spell , use a special, drink a potion , make a normal attack or use any wizard class ability apart from Amplify your Amplify charge increases by 1.It starts at 0.

If the charge is < 11 then 1 hit of 5-20 +20 BtH
If the charge is >10 and < 30 then 3 hits of 10-25 +20 BtH
If the charge is >29 then 5 hits of 10-25 +20 BtH and the Amplify count is set to 0.

Each of the 3 options has a different animation.

What this basically means is this. For every turn you wear the Wizard Robes you charge one point. These points accumulate as long as you do not use Amplify. These points also accumulate across multiple battles. What this means is, if you fight a zard and it takes 3 turns, then you fight a Kresh and it takes 5 turns, at the end Amplify has charged 8 times. Once you have charged up Amplify to a point where you want it and you cast it the Counter returns to 0 and you must begin charging all over.

6th Level : Summon Minions: can summon earth rock, wind cloud or energy lightning monster (2 hits, 60 MP)
Rock => Hits: 2, Type: Melee, Element: Earth, Damage: 12-17 per hit, BTH: 5%
Cloud => Hits: 2, Type: Ranged, Element: Wind, Damage: 12-17 per hit, BTH: 5%
Lightning => Hits: 2, Type: Ranged, Element: Energy, Damage: 12-17 per hit, BTH: 5%

7th Level : Divine Magic: Increase the damage done for next spell (80 MP)
All hits of your next spell will have their base and random damage multiplied by 2.5. Stat bonuses stays the same. You need to wear the Wizard's robe for Divine Magic to improve your spell.

8th Level : Frost Bite: Freeze the enemy, may freeze them to the core if their magic defense 20 or less AND ice defense >= 100%. If a monster has 20 defense points for magic then you can freeze them for two turns. The 2 turn freeze only works once per battle (150 MP)
9th Level : Defense Bonus: Increase defense
10th Level : Elemental Explosion: Does 8 powerfull hits for each elements (175 MP)
Hits: 8, Type: Magic, Element: One hit of each element, Damage: 10-25 per hit, BTH: 0%


When Using Pyromancer's Robe
1st Level : Flame Wheel (2 hits, 20 MP): Damage: 60% base and random, BTH: 0%
2nd Level : Mana Morph: Transfer 10% of HP / 1 MP potion for 20% MP
3rd Level : Resistance Bonus: Increase Elemental Resistance
4th Level : Levitation: Different object will levitate towards enemy depending enemy environment (60 MP)
Type: All hits are magic

Earth/Wind/Energy/Fire/Water => Hits: 2, Damage: 10-30 damage per hit, with +50 BtH
Ice => Hits: 3, Damage: 7-20 damage per hit, with +50 BtH.
Light/ Darkness => Hits: 4, Damage: 5-15 damage per hit, with +50 BtH.

5th Level : Fire Amplify: Cast 1 of 3 different fire spells. The more turn you wait, the more powerfull the spell (80 MP)
If while wearing Wizard armour you cast a spell , use a special, drink a potion , make a normal attack or use any wizard class ability apart from Amplify your Amplify charge increases by 1.It starts at 0.

If the charge is < 11 then 1 hit of 5-20 +20 BtH
If the charge is >10 and < 30 then 3 hits of 10-25 +20 BtH
If the charge is >29 then 5 hits of 10-25 +20 BtH and the Amplify count is set to 0.

Each of the 3 options has a different animation.

What this basically means is this. For every turn you wear the Wizard Robes you charge one point. These points accumulate as long as you do not use Amplify. These points also accumulate across multiple battles. What this means is, if you fight a zard and it takes 3 turns, then you fight a Kresh and it takes 5 turns, at the end Amplify has charged 8 times. Once you have charged up Amplify to a point where you want it and you cast it the Counter returns to 0 and you must begin charging all over.

6th Level : Summon Minions: can summon Lava rock, wind cloud or energy lightning monster (2 hits, 60 MP)
Lava Rock => Hits: 2, Type: Melee, Element: Fire, Damage: 12-17 per hit, BTH: 5%
Cloud => Hits: 2, Type: Ranged, Element: Wind, Damage: 12-17 per hit, BTH: 5%
Lightning => Hits: 2, Type: Ranged, Element: Energy, Damage: 12-17 per hit, BTH: 5%

7th Level : Divine Magic: Increase the damage done for next spell (80 MP)
All hits of your next spell will have their base and random damage multiplied by 2.5. Stat bonuses stays the same. You need to wear the Wizard's robe for Divine Magic to improve your spell.

8th Level : Fire Wave: MP Cost: 100 MP, Hits: 2, Element: Fire, Damage: 30-110 per hit, BtH: +20%
9th Level : Defense Bonus: Increase defense
10th Level : Elemental Explosion: Does 8 powerfull hits for each elements (175 MP)
Hits: 8, Type: Magic, Element: One hit of each element, Damage: 10-25 per hit, BTH: 0%

After reaching the 10th level, you must defeat the Spider King Varnak. Before you met him, you must fight 3 enemies (you'll get full heal after each fight).




Quest Vampire Sub Race: at Vampire Castle, at Darkovia Forest (use map travel)
When you use Vamp Armor:
If you are not a Vampire: You'll always do one hit of 100% base and random damage with no extra BtH.
If you are a Vampiree: Chance to transform: T = 5 + (VampireLevel*3)
Chance to steal life: S = 5 + (VampireLevel*2)
(100-T)% of the time, you'll do one hit of 100% base and random with no extra BtH.
And S% of those (100-T)% (it means that you have { [S*(100-T)]/100 }% chances of it happening when you click on the attack button without having your weapon's special), you'll be healed by 1/4 of the damage you've done with your attack.
T% of the time, you will transform into a Vampire Lord for 6 hits:
- 100% base and random damage with +20 BtH
- 1-2 damage with +50 BtH
- 100% base and random damage with +20 BtH
- 1-2 damage with +50 BtH
- 1-2 damage with +50 BtH
- 1-2 damage with +50 BtH
Total: (200% + 4) base, (200% + 4) random and 600% stat damage.




Quest WereWolf Sub Race: at Werewolf King, at Darkovia Forest (use map travel)
When you use Lycan Armor:
If you are not a Werewolf: You'll always do one hit of 100% base and random damage with no extra BtH.
If you are a Werewolf: Chance to transform: T = 5 + (WerewolfLevel*3)
Chance to steal life: S = 5 + (WerewolfLevel*2)
(100-T)% of the time, you'll do one hit of 100% base and random with no extra BtH.
And S% of those (100-T)% (it means that you have { [S*(100-T)]/100 }% chances of it happening when you click on the attack button without having your weapon's special), you'll be healed by 1/4 of the damage you've done with your attack.
T% of the time, you will transform into an Alpha Werewolf for 6 hits:
- 100% base and random damage with +20 BtH
- 1-2 damage with +50 BtH
- 1-2 damage with +50 BtH
- 1-2 damage with +50 BtH
- 1-2 damage with +50 BtH
- 100% base and random damage with +20 BtH
Total: (200% + 4) base, (200% + 4) random and 600% stat damage.




Quest WerePyre Sub Race: at The Secret, Darkovia Forest (Travel Map)
fight, fight, WolfWing (if you choose to fight him and win OR if you choose to join WerePyre Sub Race, you can access workshop)
If you are a Werepyre sub race, you can use Vamp armor and Lycan armor and also use their special attack
When you use WerePyre Armor:
If you're not a Werepyre, it'll be one hit of 100% base and random damage with no BtH.
If you're a Werepyre, then it'll be two hits: The first does 75% base and random damage with +30 BtH, the second, 100% base and random damage with no BtH. You're healed by 5 HP with this attack.




Quest Canyon Of Lost Souls: At Travel Map, then travel to South (Canyon of Lost Souls)
Fight, fight, fight, Vrictus Spectre




Quest Warlic Portal: Go to Epic Quest (use travel map), and just click the light object left of Warlic picture
Fight, Fight, Heal, fight, fight, heal, fight, heal, Jackel Sano




Quest Willow Creek: at Aquella in the lounge, the inn
A. Talk to Aquella, ask "Willow Creek", and journey to Willow Creek
B. Go To The Church
C. Go To the right farm
D. Go to the bottom left farm
E. Go to the left most farm
F. Go to the upper left farm
G. Go to the bottom left farm
H. Go to the cave
I. Left caves, dead end
center caves, drakel dwarfs home
right caves. dead end
J. Back to church
K. Go to the bottom left farm, read the book
L. Back to the caves, search between the trees at left corner
M. Back to the church
N. Go to the bottom left farm, mission Success




Quest DragonBane: At Travel Map, then travel to South (Find DragonBane)
Kill 10 Bronze Dragon and collect 10 dragon bane. After you've accomplish the mission, you'll get access to shop




Quest Captain Frolgar: at Aquella in the lounge, the inn OR meet Captain Frolgar at Lolosia
A. Talk to Aquella, ask "What danger out a sea", and help captain Frolgar
B. Fight, treasure chest, fight, fight, fight, Ultra Giant




Quest Zorbak and Safiria challenge: at Stone Rule (use travel map and sail to east. After that click Zorbak, the blue mogglin carrying skull stick)
1. you must attack 4 cities
2. each cities,there will be:
fight, fight, fight, heal, fight, heal, fight, fight, fight, heal, fight, heal, fight, fight
If you success, you'll get access to weapon shops




Quest Zorbak's Apprentice: At Farm (use map travel)
1. If you success insert to SeaHawk house, then you'll get booby trap
2. If you success persuade SeaHawk to not training, you'll fight skrow, if you fail to persuade SeaHawk, you'll face zombie farms
If you success, you'll get access to zombie farms pet shop




Quest Paladin Halenro: at Cemetery, Granemor (use travel Map)
Go to cemetery, fight 3 dark monster, and you'll met Sir Halenro, do his tasks. After successfull, go to cemetery again, fight 3 dark monster, and you'll gain access to paladin shops




Quest The Return of Riona Shadowgale: at travel map, sail to east, click the Stonerule, click Artix, choose "To Stonerule", and choose "Take a closer look"
1. Let the enemy kill our character
2. Find a portal to cemetery and then to a dungeon
col 1 row 1: ocean/ocean
col 1 row 2: desert/desert
col 2 row 1: forest/forest
col 2 row 2: desert/dungeon
col 3 row 1: desert/desert
col 3 row 2: snowy/snowy
col 4 row 1: Lava/lava
col 4 row 2: cemetery
3. Fight the enemy and you'll met Riona
4. Face Ghost of Carnax




Quest Triple Challenge: Use Formula at Warlic Shop or through Guardian Tower Portal
The Formula to teleport to Triple Challenge or Talk Like A Pirate Day (every September of each year): Magma Leaf + Slattwob Dust + Mermazon Kelp
Fight continuously. Every time you win the battle, you'll get 1 Health Potion and 1 Mana Potion




Quest War Of The Fangs: At Darkovia Forest (use map travel)
1. Moglin Trouble: Fight, fight, fight, fight, heal, fight
2. Lycans: Fight, heal, fight, heal
3. War of the fangs: Fight, heal, fight




Quest Blade Of Awe (BOA): if you're a guardian, you can participate in this mission
Favorites places to look for all 5 part of BOA (The stonewrit, the sword gaurd, the handle, the blade, and the rune stones) : Haunted House in Granemor. If you have completed all the parts, bring it to Valencia to forge it, and you'll get Blade of Awe
Here's the statistic of these weapon:

Attack Type: Melee
Base Damage: 3
Random Damage: 13
BtH: 5

Level < 39: 3-16, +5 BtH
Level 40-69: 5-23 +7 BtH
Level 70-99: 8-30 +9 BtH
Level 100+: 9-31 +11 BtH

Base damage multiplied by 1.67 at level 40 , and then mulitplied by 1.6 at level 70 and then mulitplied by 1.13 at level 100.
Random damage multiplied by 1.4 at level 40 , then multiplied by 1.21 at level 70
Recieve 2 extra BtH at level 40, and an additional 2 BtH at level 70 and an additional 2 BtH at Level 100
The Special has a 1% Chance to Power Word Die, 49% Chance to Summon the Guardian Dragon, 10% Chance to Health Vampire , 10% Chance to Mana Vampire, 15% Chance to Spiral Carve, 15% Chance to Awe Blase.

NOTE: Maximum damage (ie that normally displayed after the - is Base + Random).
The scaling does not show in the menu but it does HAPPEN

The Special Stats:

Spiral Carve
Element: As Weapon
Type: Ranged
Hits: 3
Stats: No
Each Hit of
Level < 10: 50% Base/50% Random/0% Stat with +5 BtH
Level 10-39: 75% Base/75% Random/0% Stat with +8 BtH
Level 40-69: 125% Base/125% Random/0% Stat with +24 BtH
Level 70-99: 225% Base/225% Random/0% Stat with +39 BtH
Level 100+: 267% Base/267% Random/0% Stat with +45 BtH

Awe Blast
As Spiral Carve except Type is Magic.

Health Vampire
Element: Void
Hits: 1
Damage
Level < 10: 150% Base/150% Random/0% Stat with +5 BtH
Level 10-39: 225% Base/225% Random/0% Stat with +8 BtH
Level 40-69: 375% Base/375% Random/0% Stat with +24 BtH
Level 70-99: 675% Base/675% Random/0% Stat with +39 BtH
Level 100+: 801% Base/801% Random/0% Stat with +45 BtH
You then recover HP equal to 75% of the Actual Damage Done.

Mana Vampire
Element: Void
Hits: 1
Damage (note the below damage is to the enemies mana)
Level < 10: 225% Base/225% Random/0% Stat with +5 BtH
Level 10-39: 337.5% Base/337.5% Random/0% Stat with +8 BtH
Level 40-69: 562.5% Base/562.5% Random/0% Stat with +24 BtH
Level 70-99: 1012.5% Base/1012.5% Random/0% Stat with +39 BtH
Level 100+: 1201.5% Base/1201.5% Random/0% Stat with +45 BtH
You then recover MP equal to 75% of the Actual Damage Done.

Guardian Dragon
90% Chance to Summon the Guardian Dragon
10% Chance to Summon Guardian Dragon Jr

Guardian Dragon does
1 Hit
Type: Magic
Element: Void
Base Damage = (33 + Your Level - Monster Level)% of your enemies current HP, this % cannot go below 1% or above 100%. In addition there is a flat minimum damage equal to twice your level.
Random Damage = 0;
BtH = 300;

Jr Does
1 Hit
Type: Magic
Element: Enemies Base Element
Base Damage = 67% of what the Guardian Dragon would Have Done.
Random Damage = 0;
BtH = 300;
If the enemy has better than 75% resistance to its base Element Jr will Get Daddy who will do a Guardian Dragon attack.

Power Word Die
If the enemy is not immune or capable of reflecting POwer Word DIe
Does 5 hits equal to the enemies current HP in the Death Element to which all enemies have 100% with 300 BtH.
Otherwise if the enemy is immune
Does 5 hits each equal to 20% of a Guardian Dragon Attack in the Void Element.
If the enemy reflects PWD it kills you.




Quest Hybee Invasion: Encounter this mission at random battle
Stage 1: Larva: fight, fight, fight, fight, fight
Stage 2: Soldiers: fight, fight, fight, fight, fight
Stage 3: Queen: Queen Hybee
After successfull, you'll get access to shop




Quest The Cure: At Darkovia Forest (use map travel)
Fight, fight
Western passage: C Slayer
Souther Passage: T Slayer
Eastern Passage: V Slayer, cure, drink (to cure from vampirism or lycanthropy), fight




Quest Thalia: At Boog Tavern, upstairs, Granemor (use travel map)
1. Save Lucretia: If you success, Lucretia will become NPC at Granemor (look at potion shop)
2. Save WunEye Wife and baby: If you have completed the quest Sage Uldor until section D and you choose save his wife mission, you'll get the hint for section E at quest Sage Uldor. Here's the hint:
Count Sarkat "Suffice it to say that some of the Drakel people want to be in a position of power when the time of the Ominous Return comes.. and we are searching for a certain object that will help us either stop the destructive force that approaches... or endear us to it..."




Quest Sage Uldor: at Lounge, the Inn, 1 st level
A. Talk to Sage Uldor at Lounge, the inn, 1st level, to ask for task
B. Talk to Wiggly, ask rumors. Finish the task, and you can access Drakel Black Market at Sage Uldor in the Inn
C. Talk to Sage Uldor, ask what Drakel wants
D. Talk to Dewlok. at Granemor (use travel map), after completed it, cudgel will accompany you
E. This missions is related and continue in Devourer Quest (As it show in Special Cutscenet part 4 in Guardian Tower)




Quest Epic: at Travel Map
Part 1 Sage Uldor: Fight 2 monster

Part 2 The Red Fog: You must have great HP to withstand Red Fog (eg. i have 547 HP)

Part 3 Hairy Situation: if you use "Red Fog" word, you must great HP, or you can fight a werewolves (can heal automatically after few turns)

Part 4 Dark Sickness: Find 3 sneaks

Part 5 Big trouble in little Granemor: fight 3 vampire and find dewlok in roof

Part 6 The Vision: Fight, fight, fight, heal, fight, heal, fight

Part 7 DragonStone: Fight, fight, fight, heal, fight, heal, fight, heal, fight, fight, fight, heal, fight, heal, fight, heal, Death Star

Part 8 Into Fangmaw: if you take the garlic necklace, you'll not fight the vampires
Vampires: fight, heal, fight, heal, vampire lord, heal
Undead Ribber: fight, fight, heal, fight, Ribber

Part 9 Troll-o-Vision: Fight, heal, fight, fight, fight. After that, you'll access the shop

Part 10 Rogue City: Click the right front armored man, and fight 2 enemies. After that you'll be informed how to find your friends. Then you'll face Tank Knight enemy

Part 11 Sun and Sand: Fight, Fight, Fight, Heal a little (By taking a sip water from Hekara) or Heal full (if you steal from Hekara and pass the Dex rolls stat), Fight, Fight, and then if you choose fight, you'll be heal first and then fight the cyclops chieftain. After that, you can access Shops

Part 12 Something Happened on the Way to Mount Eigerbuld: Fight, then you'll met Mercuria and Sir Tathlin. Click at the right of Potions bag to enter the secret entrance.

Fight, Down, Fight, Down, Fight, Down, Fight, Down, Fight, Heal, Down, Fight, Meet with Sir Tathlin to access the 1st shop. After that Down, Fight, Heal, Down, Fight, Down, Fight, Down, Fight, Heal, Down, Fight, Down, Fight, Down, Fight, Heal, Down, Fight, Down, Fight Fenris

If you succeed, then you'll grant to access the 2nd shop

Part 13 Eigerbuld: Fight Nith the ShadowDragon with Artix

Part 14 Queen of Hearts: Elizabeth will ask you to find her remaining ninja troops
Fight, Fight, Heal, Fight, Heal, Fight, Fight, Heal, Fight, Heal

After that, you can choose the path to enter the castle:

Frontal Attack: Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Then you can choose search with Elizabeth if you want to.

Cross the river and attack from the rear: you'll not encounter enemies

After reaching the castle, you must find Naab:
Up to enter the castle, Right, Fight, Up, Fight, there's a bunch of HP potions there, Up, Fight, Up, Fight, Right, Up, Fight, Right, Up, Fight Gigorox, met Naab.

Upon met with Naab, you can buy Eye of Naab

Part 15 Shadow Master: [Thanks to Shreejal Rajopadhyaya for the information]
Sage Uldor will reveal the location of Eye of Naab to the enemies. You must prepare for facing them.

Fight, Fight, Heal, Fight, Heal, Fight, Fight, Heal, Fight, Heal
Go down to hole, Fight, Fight, Heal, Fight, Heal, Fight, Fight, Heal, Fight Giant Undead Ribber, Heal. After that, you'll be approach by Epheel, the true Shadow Master himself and he'll explain about what happened. Then you've a chance to buy items from him.


- TO BE CONTINUED In Devourer Quest




Quest Malinius Ring: at The Ring, use travel map
Details derived by awun.

Captain Rhubarb

~A~ 1) Eastern Dwarfhold Mountains, Troll, Valencia-A
~A~ 2) Western Dwarfhold Mountains, Frogzard, Robina Hood-C

~B~ 1) Jarmir Beach, Crabee, Robina Hood-F
~B~ 2) Jarmir Dive, Mermazon, Valencia-D

~C~ 1) Skraeling Desert, Brigling, Robina Hood-A
~C~ 2) Flamespring, Fire Cobra, Valencia-B

~D~ 1) Eastern Smoke Mountains,Fire Eater, Robina Hood-D
~D~ 2) Western Smoke Mountains,Fire Cobra, Valencia-B

~E~ 1) Eastern Reef, Mermazon, Valencia-D
~E~ 2) Lolosia Cemetery, Undead Skull Knight, Robina Hood-E

~F~ 1) Grandy Hills, Ring of Malinius, Krathan the Centocor
~F~ 2) Tundra, Weather Witch, Valencia-F

~G~ 1) Pirate's Cove, Mermazon, Valencia-D
~G~ 2) Foor of Mount Dhum, Small Treasure Chest, Robina Hood-B

Valencia

~A~ 1) Northern Lolosia Beach, Blecch, Captain Rhubarb-B
~A~ 2) Southern Lolosia Beach, Crabee, Robina Hood-F

~B~ 1) Reshan Valley, Cyclops, Captain Rhubarb-G
~B~ 2) Nalmo Gorge, Small Treasure Chest, Robina Hood-B

~C~ 1) Thraledor Hills,Griffin, Captain Rhubarb-E
~C~ 2) Thraledor Valley, Small Treasure Chest, Robina Hood-B

~D~ 1) Coraletta Trade Road, Lectro, Valencia-E
~D~ 2) Marpurh Valley, Chomper, Captain Rhubarb-D

~E~ 1) Southern Parhclip Valley, Griffin, Captain Rhubarb-E
~E~ 2) Northern Parhclip Valley, Brigling, Robina Hood-A

~F~ 1) Lundlemore Wilds, Chomper, Captain Rhubarb-D
~F~ 2) Ashwald Range, Fire Eater, Robina Hood-D

Robina Hood

~A~ 1) Moglin Woods, Starved BURP, Valencia-C
~A~ 2) Granemor Cemetery, Undead Skull Knight, Robina Hood-E

~B~ 1) Berutha Cove, Mermazon, Valencia-D
~B~ 2) Zazgul Plateau, Iskrema, Captain Rhubarb-F

~C~ 1) Western Greenguard, Chomper, Captain Rhubarb-D
~C~ 2) Eastern Greenguard, Starved BURP, Valencia-C

~D~ 1) Verazin Shore, Starved BURP, Valencia-C
~D~ 2) Farthwark Wood, Blecch, Captain Rhubarb-B

~E~ 1) Quiltaddle Road, Small Treasure Chest, Robina Hood-B
~E~ 2) Polliprum Bramble, Lesser WarBeast, Robina Hood-G

~F~ 1) Western Northlands, Deadly Natator, Captain Rhubarb-C
~F~ 2) Eastern Northlands, Weather Witch, Valencia-F

~G~ 1) RedCinder Ridge, Fire Cobra, Valencia-B
~G~ 2) Hills East of Kriger Keep, Ring of Malinius, Krathan the Centocor

Specific Directions:

1. Small Treasure Chest
B: Western Dwarven Mountains, Frogzard
B: Eastern Greenguard, Starved BURP
B: Thraledor Valley,Small Treasure Chest

2. Deadly Natator
A: Eastern Dwarfhold Mountains, Troll
A: Northern Lolosia Beach, Blecch
A: Jarmir Beach, Crabee
A: Western Northlands, Deadly Natator

3. Ring of Malinius I
B: Western Dwarfhold Mountains, Frogzard
B: Eastern Greenguard, Starved BURP
B: Thraledor Valley, Small Treasure Chest
B: Zazgul Plateau, Iskrema
A: Grandy Hills, Krathan the Centocor

4. Ring of Malinius II
B: Western Dwarfhold Mountains, Frogzard
B: Eastern Greenguard, Starved BURP
A: Thraledor Hills, Griffin
B: Lolosia Cemetery, Undead Skull Knight
B: Polliprum Bramble, Lesser WarBeast
B: Hills East of Krieger Keep, Krathan the Centocor




Quest Plasma Dragons: At Plasma Dragons (at Travel Map, then travel to South)
A. The Pass: Fight, Fight, fight
B. The Gate: Fight, Fight
C. MasterMind: Ultra Akriloth




Quest Frostval 2005: At Events
Part I: Save the Frostval town from Shandy Claws army
Kill 2 monster and access to Frostvale shops.

Part II: Attack Shandy Claws base and free the mooglins
every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%)
After 100%, then you must face Shelly and Shandy Claws himself. After that, you can access Warchest shop

Part III: Defense Frostval town and defeat the attacker
every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%).
After 100%, then you must face Captain Snowden and Frosty the Snow Golem himself. After that, you can access Warchest shop

Part IV: Attack Great Frost Wyrm
every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%). After 100%, then you must face 2 Ice Shifters and Great Frost Wyrm himself. After that, you can access Warchest shop

Part V: Deliver the presents to Adventure Quest Players and Staff
You'll encounter an enemy while deliver the goods. Deliver the presents until delivery counter reach 100% (the more AQ players participate, the faster it will reach 100%). After 100%, just click the warchest to access the Frostval Gift's shop


Quest Frostval 2006: At Events
Part I: Save the BattleOn town from Shandy Claws army
Start at: 22 November 2006
Every 2 fight, there'll be battle count and chance to get back to camp for healing, but each of this fight you'll get full healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top)

After reach the top, you'll fight one enemies. Then you'll inform by Robina that the enemies has enter the Guardian Tower. Inside Guardian Tower, you'll fight, Heal, fight Bliksem. If you manage to defeat Bliksem, you'll grant to access the war chest.

Part II: Save Frostvale Town from Frosty the Snow Golem
Start at: 30 November 2006
Every 2 fight, there'll be battle count and chance to get back to camp for healing, but each of this fight you'll get full healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top)

After reach the top, you'll fight Jotun Knights and Donder. If you manage to defeat Donder, you'll grant to access the war chest.

Part III: Ice Fall
Start at: 07 December 2006
Every 2 fight, there'll be battle count and chance to get back to camp for healing, but each of this fight you'll get full healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top)

After reach the top, you'll fight 1 enemy and met Frosty. Talk to him and fight Frosty the Snow Golem and Sandy Claw. If you manage to defeat Sandy Claw, you'll grant to access the war chest.

Part IV: Jack Frost
Start at: 14 December 2006
Every 2 fight, there'll be battle count and chance to get back to camp for healing, but each of this fight you'll get full healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top)

After reach the top, you'll fight Frost General and Jack Frost. If you manage to defeat Jack Frost, he will then stole your Ice Orb Fragment (if any and change it to Ice Orb Essence) then you can access the war chest

Part V: The Frost King
Start at: 21 December 2006
Every 2 fight, there'll be battle count and chance to get back to camp for healing, but each of this fight you'll get full healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top)

After reach the top, you'll fight Frosty The Snow Golem, Sandy Claws, Jack Frost and King Frost (He can heal himself). At the end of each fight will give you full health and MP. If you had successfully defeat King Frost, you can get war chest

Part VI: Gifts Delivery
Start at: 28 December 2006

Your job now is to deliver a gift, but beware, the enemies will fight you. Deliver the gift until the counter reach the top (the more AQ players participate, the faster it reach the top).

After reach the top, you'll see that Zorbak is the leader of Gifts Delivery Ambush. If you manage to defeat Zorbak, you can access the war chest


Quest Frostval 2007: At Events
Part I: Save Frostvale!: The Moglin town of Frostvale in the north is where special items are magically enchanted each year. The good Moglins then take them around the world as gifts. Frostave is being raided by monsters, led by Frosty the Snow Golem! We must stop the attack and save the Moglins of Frostvale from Frosty!

Start at: 07 December 2007

Fight 3 enemies (at the end of each battle, except at 3rd battle, you'll met Twilly and have a chance to get full heal)
After that, you'll be back to see the battle count and have chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top)

After reach the top, you'll fight 3 enemies (at the end of each battle, you'll get full heal). Then you'll fight Frosty the Snow Golem, got full heal and fight Sandy Claws. After that, you'll be inform by Robina that Frosty has escaped along with the moglins and also you'll grant to open the war chest.

But, after you've open the war chest, something strange happen, a cloud will cover all of you, and you'll met Zorbak, Frosty and Sandy. Zorbak told you that you all sleeping right now, and you are all at nightmare realm under power of queen of nightmare. Then you can access the war shop to buy Weapons (Candy Cane)

Part II: The Nightmare Queen Attacks!: It seemed just like any other Frostval when Sandy Claws and Frosty the Snow Golem tried to capture the Moglins-- until we found ourselves pulled into the realm of the Nightmare Queen! The time has come to battle the Queen's forces and return Battleon to normal!

Start at: 13 December 2007

Fight 3 enemies (at the end of each battle, except at 3rd battle, you'll met Twilly and have a chance to get full heal). After that, you'll be back to see the battle count and have chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top)

After reach the top, you'll fight 5 enemies (at the end of each battle, you'll get full heal). If you manage to defeat them, Robina told you that the first wave of the Nightmare Queen's attack has been defeat and you can access the War Chest to buy Weapons (Jinggle Bells and Candy Cane)

Then, you'll met the Nightmare Queen and to be continued in the Part III

Part III: Final Battle with the Nightmare Queen!: Zorbak is closer to ruining Frostval than ever before, with the help of the Nightmare Queen! Another wave of Khandie Khain's evil toy soldiers is attacking and the Queen's ominous fortress has appeared in the nightmarish sky! The time for final battle is now!

Start at: 20 December 2007

Fight 3 enemies (at the end of each battle, you'll met Twilly and have a chance to get full heal). After that, you'll see the Nightmare Queen's flying fortress and must fight 2 enemies of her toys (at the end of each battle, you'll met Twilly and have a chance to get full heal)

Then you'll be back to see the battle count and have chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top)

After reach the top, you'll fight 4 enemies (at the end of each battle, you'll get full heal). After that, you'll fight Khandie Khain. If you manage to defeat her, you can access the War Chest to buy Weapons (Jingle Bells and Candy Cane) and Spell (Yellow Snow Doom Attack).

Then after that, you'll see Mu Gleen coming and bring Zorbak back to their home. Before you woke up from this dream, you have a chance to fight Weak Nightmare Queen or Strong Nightmare Queen. Or you can also wake up right away

Part IV: Deliver the Gifts!: Rumor has it that Zorbak, the ebil Moglin necromancer, has gotten control of a small army of the Nightmare Queen's toy soldiers and Ice monsters in order to stop us from delivering the gifts, so watch out!

Start at: 26 December 2007

Your job now is to deliver a gift, but beware, the enemies will fight you. Deliver the gift until the counter reach the top (the more AQ players participate, the faster it reach the top).

After reach the top, you'll see that Zorbak is the leader of Gifts Delivery Ambush. If you manage to defeat Zorbak, you can access the war chest to buy Weapons (Jingle Bells and Candy Cane) and Spell (Yellow Snow Doom Attack).


Quest Frostval 2008: At Events

Part I: The Quest To Save Frostval - Kringle the Barbarian has come from the West Pole with an army of evil elves (Helves) and evil reindeer (?)! He has captured the Moglins of Frostvale and is forcing them to make evil gifts! And now, with help from Sandy Claws and Frosty the Snow Golem, he is attacking Battleon!

Start at: 19 December 2007

Fight 3 enemies (at the end of each battle, except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that, you'll be back to see the battle count and have chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

At this event there's a Special Missions: Kringle the Barbarian's evil Elves are everywhere! Scouts have spotted a squad of Helves to the far north, herding several captive Frost Moglins to Kringle's caves! You must stop the Helves and save the Moglins!. You must fight 6 enemies (after each fight except at 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal) to kill of the Helves and receive the gold reward from the Treasure Chest.

After the battle counter reach 100%, then you must fight 6 enemies (after each fight except at 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal). Then you must fight Frosty and Sandy (These two have been trying to run Frostval for years -- and they just might have found the perfect partner to work with this time in Kringle the Barbarian!!). Then you'll got full heal.

After that you met Kringle. Apparantly, Kringle was influenced by Visia to do evil work. Fight PainDeer (Kringle the Barbarian's PainDeer is an evil, extra-powerful beast that feels no pain, but can deal out quite a lot of it!). Then you'll met Twilly and have a chance to get full heal.

After that, you can fight Kringle or leave some else to do that job. I choose to fight Kringle (Kringle the Barbarian used to be a kind, jolly old elf who delivered gifts to boys and girls, flying about on his sleigh from his home base at the North Pole and chomping on milk and cookies! That is, until Visia the Shaper turned him into an evil version of himself, hungry for blood and bones). Beware of his strong Earth Elemental Defense.

If you manage to defeat him or some else has managed to defeat him, you can access the War Shop to buy Weapons (Zplit Frostshard, Pulverized Frostshard, Shattered Frostshard, Split Frostshard, Cracked Frostshard Z, Guardian Frostshard, Chipped Frostshard, Frostshard Zliver and Frostshard Sliver) and Shields (Pulverized Frostshard Shield, Split Frostshard Shield, Cracked Frostshard Shield, Chipped Frostshard Shield Z and Frostshard Sliver Shield).


Part II: Deliver the Gifts!: The Moglin town of Frostvale in the north is where special items are magically enchanted each year. The good Moglins then take them around the world as gifts. This year, the shaper Visia has set loose one of her warped creations from another world: Kringle the Barbarian and his Helves! You have defeated Kringle, but now you must deliver the Frostval gifts before the New Year begins!

Start at: 27 December 2008

Your job now is to deliver a gift, but beware, the enemies will fight you. Deliver the gift until the counter reach the top (the more AQ players participate, the faster it reach the top).

After the counter reach 100%, you must fight Zorbak. If you manage to defeat him, you can access the War Shop to buy Weapons (Old Missile Toe, Dried Missile Toe, Missile Toe and Fresh Missile Toe), Armors (Paindeer Mount, Ill-Tempered Paindeer Mount, Angry Painder Mount and Enraged Paindeer Mount), Shields (Lodgepole Pinecone Shield, Pinyon Pinecone Shield, Bristlecone Pinecone Shield and Red Pinecone Shield), Spells (Ghosts of Frostval, Spirits of Frostval, Spectress of Frostval and Phantasms of Frostval) and Pets (Helves, Tricky Helves, Mischievous Helves and Naughty Helves).



Quest Frostval 2009: At Events
Part I: How the Kabak Stole Frostvale
Glaciar, the leader of Ice Clan, ask for help. So, you go to the Glaciar realm. During your journey to Glaciar's place, you must fight 2 enemies. Then you arrive at Glaciar's lair.

There you see that Bergos arguing with Glaciar. It seems that Bergos want to rule the clan himself. And because of the clan's rule that Glaciar can't defend himself while arguing with his family, so he ask you to defend in the name of Glaciar.

Fight Bergos (A mighty ice bear, Bergos is brother of Glaciar, leader of the Ice Clan of Paxia). If you manage to defeat him, Glaciar thanks to you and wants to give you his best sword. But, before he give you the sword, you felt some explosions.

Glaciar ask you to investigate the west area, while he investigate at the east area.

During your investigation, you fight 3 enemies (you'll get full heal after 2nd fight). Then you see Zorbak and Kabroz doing some magic to summon a ghost. But they fail and blame each other. While they're fighting, something strange happen. They both vanished and a strange creature appears. It seem the creature is made from Zorbak and Kabroz themself. He call himself as Kabak. Kabak then fled away and scheming to disturbed the Frostval.

Then you can access the War Shop to buy Weapons (Guardian Ice Lord's Blade, Ice Lord's Blade and Ice Lord's Blade Z).


Part II: Zorbak and his brother Kabroz have been fused together by elemental energies from the core of the planet! They became a new creature called Kabak with magical powers far beyond the two brother's own. Using a gigantic undead winch and an army of monsters, Kabak has stolen Frostval!

Start at: 25 December 2007

Fight 3 enemies (at the end of each battle, except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that, you'll be back to see the battle count and have chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

At this event there's a Special Missions: Kabak's Mings are in charge of transporting the stolen gifts to his Paxian hideout! See if you can stop an entire group of Kabak's creatures before they take away more gifts!. You must fight 6 enemies (after each fight except at 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal) and then receive the gold reward from the Treasure Chest.

After the battle counter reach 100%, you must fight 6 enemies (you'll met Twilly and have a chance to get full heal, except after 2nd, 4th battle).

Then you must fight Top of the Winch (Kabak built this huge monstrosity-- an undead machine: The Winch to steal Frostval!) and Bottom of the Winch (Kabak built this huge monstrosity-- an undead machine: The Winch to steal Frostval!).

If you manage to defeat them, you must go to Paxia to get the gift boxes back. During your journey to the Paxia, you must fight 2 enemies (you'll met Twilly after 2nd battle).

At Paxia, you met Frosty the Snow Golem and Sandy Claws. Fight them. If you manage to defeat them, Artix told you that Kabak has run away carrying the gift boxes. Fortunately, the WarpForce has lend us a robot to catch him. Move the robot with the cursor keys to avoid the dangers (the Robot can take 3 hits before it malfunctions) and collect the presents that Kabak accidentally throws. When you have collected a present you can press the space bar to throw it at Kabak, if you hit him 6 times, you can force him to flee without the remaining presents! Tip: You can carry more than 1 present at a time.

Then, you can access the War Shop to buy Weapons (Unwieldy Frostval Giant's Axe, Frostval Giant's Axe, Frostval Giant's Axe Z, Guardian Frostval Giant's Axe and Heavy Frostval Giant's Axe) and Shields (Basic Frostval Giant's Shield, Frostval Giant's Shield, Advanced Frostval Giant's Shield Z, Guardian Advanced Frostval Giant's Shield, Notable Frostval Giant's Shield and Guardian Superior Frostval Giant's Shield).




Quest Custom Weapon: At Guardian Tower, War Room
Need 4 pieces: Hilt = Element, Handle = Bonus to Hits [BTH] , Blade = Damage, Gems = Special Stuff - You must have one of each before you can buy the weapon from Yulgar (Go back to the inn and click 'Forge my weapon!').
Corresponding hilt elements: fire ore = fire, sea shell = water, stone = earth, ice = ice, solidified wind = wind, bronze = energy, golden = light, obsidian = darkness.
CLICK HERE to see my own custom weapon recipe and their stats




Quest The Uneasy Peace between the DragonSlayers and Dracomancers: At DragonSpine (Travel Map)
fight, heal, fight, fight, fight,heal, fight, fight, heal,fight, fight, Zero Hex, Cyrus




Quest Drakbots (Kayda Reaver): At Aria
Find 10 Kayda Gems from drakbots. If you success, you can buy Kayda weapon




Quest Robina Monster Hunt: at Robina in the inn
Fight endlessly, every 2 fight, you have a chance to heal yourself




Quest Hunt Those Orcs: at Augerthorne (at Travel, then travel to South)
Collect 10 pieces of Flarinium from Orc Blasters. If you succed, you can access the workshop




Quest Undead Terror: at Artix in events
Find 1 Undead Terror and you can access Guardian Workshop




Quest Spell Scroll: at Varrinsqu Keep (use travel map, then travel to South)
Fallarion: fight, stat roller (intelligence), scroll
Elder Saggidus: fight, fight, scroll
Shadow Storm: fight, fight, scroll
Cayla's Mirror: fight, fight, fight, scroll
Lavai: fight, fight, scroll
Conflagration: fight, fight, stat roller (intelligence), scroll
Kad-Morag: fight, fight, fight, scroll
FallowSea: fight, fight, fight, scroll

Workshop Star Forge and Astral Forge Spell: Elder Saggidus, Kad-Morag
Workshop Whirl Tide and Storm Tide Spell: Shadow Storm, FallowSea, Lavai
Workshop Fireball S and Fireball Z Spell: Conflagration, Cayla's Mirror, Fallarion




Quest Wrath Of Carnax: at teleporter in Guardian Tower
Fight




Quest Water Lord's Tears: at Yenghaland (use map travel, then travel to South)
Fight Chomper, Salamander, Jagos, heal, Energy Dragon. After that, you'll be granted Water Lord Tear weapon




Quest : From Sailor Boon at Lolosia town (use travel map)
First you must have StunFlower Pet (look at Hint, Tips and Secrets section to find StunFlower Pet)
Way back to to port: Fight, stat roll (dexterity)
Accross the Harkor Strait: Fight, Fight
Night At Sea: fight, fight, heal
Land at Mulligan's isle: fight, fight, fight
Trek Southward along the beach: fight, fight
The first full day in Mulligan's Isle: fight, fight, stat roll (intelligence), heal
Crossing the lake: fight, fight, fight
X Marks The Spot: fight, Buried treasure chest




Quest Raid On Bludrut Keep: From Robina at the inn (Choose Did you say ... Dungeon ? then Choose Tell me about Bludrut)

Level 1: North, East, North, North, West (Full Heal + MP Potion), South (click at hole to enter level 2)

Level 2: You can take North to get Full Heal + MP Potion OR
you can go straight to South, East, East, North (Fight Groglurk), North (click at the middle right books shelf to go to level 3)

Level 3: West (Full Heal), West, West, South, East, South (click at hole to enter level 4)

Level 4: you can go to North, North to get Full Heal + MP Potion OR
you can go straight to East, East, North, North (Fight Angered Groglurk), after that click in the chest to get Bludrut Blade




Quest Dragons Gone Wild:

1st Event start at 21/04/2006: From Events under Twilly menu

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%)
After 100%, then you'll face Dragatsu and Drakelag dragons. Fight it and if you succeed, you'll face the master mind, Fear Drake (for Guardian Events) or Guardian Dragon (for 21/04/2006). After that you'll be given chance to access the warchest


2nd Event start at 11 January 2007: From Event
Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach top (the more AQ players participate, the faster it will reach top)

After reaching the top, you'll fight a Dragon, got Full Heal and then fight Earth Dragon. If you manage defeat them, you can access the war chest.

After you exit from War Chest menu, you'll have an option, whether go to Bradakhan's Arrival Special Quest or not.


3rd Event start at 22 August 2008: From Event
Intro: Galanoth, head of the Order of Dragonslayers, has called us to do battle with a hoard of evil dragons who have started terrorizing villagers of the countryside, burning forests and crops. A dark and cunning intelligence controls them, and it's up to you to defeat it!

This time, the location of the war at Granemor City.

Every 3 fight (at the end of 1st battle, you'll met Twilly and have a chance to get full heal), there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach top (the more AQ players participate, the faster it will reach top).

After the counter reach 100%, you must fight 6 enemies (after each battle, you'll met Twilly and have a chance to get full heal, except at 2nd battle). Then you'll met Drako (Mutated in the No Man's Land west of Granemor, this draconic nightmare fled east before the Great Wall was built to hem in mutant-kind!). He has a very low Energy and Fire Elemental Resistance and will be changed into Water and Ice Elemental Resistance at the other turn, and changes again in the next turn, over and over. So you must examine his resistance at each turns before trying to attack him. Fight him and if you managed to defeat him, you can access the war chest to buy Weapons (Altered Dragonblade, Morphed Dragonblade, Evolved Dragonblade, Deformed Dragonblade, Distorted Dragonblade, Mutant Dragonblade).




Quest Vampire and WereWolf War !: at Darkovia forest on the travel map

Vampire Offensive This fight only for whoever have Vampire Sub Race or WerePyre Sub Race. Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach 100%.(the more AQ players participate, the faster it will reach 100%). After that, you'll face Werewolf Guards and WereFist. After you success killing them both, you'll be order by queen saviria to go back to vampire castle to buy a new weapon !

Lycan Offensive This fight only for whoever have Lycan (Werewolf) Sub Race or WerePyre Sub Race. Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach 100%.(the more AQ players participate, the faster it will reach 100%). After that, you'll face Vampires Guards and Vamprogue. After you success killing them both, you'll be order by Werewolf king to go back to WereWolf Lair to buy a new weapon !




Quest The Mysterious Crater: At travel map, then sail East
Click the waterfall and you'll met Mercuria. Then she will mention that you can fight the enemy at the forest. Try search the forest near the upper right of the river, if you success, you'll met enemy (i.e i found Harpy Queen).

If you read carefully what Mercuria said to you, she did mention about Isle d'Orlens Town




Quest Hour Glass (Nowhere): When you died, click the hour glass picture at the right of Death NPC. And choose "Yes, I want to help you"

Information on the quest:The quest is a non-guardian Walk Around Quest (WAQ). To move about, click on the place you want to move to. You cannot see the entire room just immediately around you so you will need to explore. The aim is to collect hourglasses, but as the quest is unfinished they are useless. When you die or flee at any point in the quest, you meet Death who heals you and take you straight back to the quest. But if you hit 'cancel' during fight , you will return to town.

Guide to objects in the quest:
Blue Orb: this teleports you to a different place in nowhere
Giant Rock with sign: fight a RA (Random Adventure) monster (like normal RA, according to your level)
Treasure Chest: Gives you an hourglass
Purple Portal:it can
(A)Teleport you to somewhere else in the darkness (same as blue orb)
(B)Teleport you to Sir Pwnsalot (the untrainer),where you can untrain stats by losing to him (this is free)
(C)Teleport you to Twilly where you can change your name
(D)Teleport you to Death, where you can exit the quest.
(E)Teleport you to Drakoann's throne,which gives you two hourglasses
(F)Teleport you to Frosty the Snow Golem, which you can fight or you can help by chosing one of three caves. if you pick the correct cave, you get 3 hourglasses but if you pick the wrong cave you fight a RA monster. Left and Center => Fight. Right => the correct Cave
(G)Teleport you to a mission that you must save 2 baby moglins, which actually Zorbak and Kabroz (Thanks to Wilson Ng)
(H)Teleport you to a well, where you can play as Zorbak for a while (Thanks to Peter). Perhaps this mission will available to you if you have completed mission G




Quest Undead War: At events

Start: 10 February 2006
At the front page, if you select "Explore Camp" and manage to hit the monster that flying around (just click rapidly to the monster, and then arrows will hit the monsters), you'll get temporary range attack bonus. But if you quit the quest, it restart to zero again

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%)

After reach 100%, then the new class "Paladin" is emerge to prevent another Undead assault !


Start: 01 March 2007
At the front page, if you select "Explore Camp" and manage to hit the monster that flying around (just click rapidly to the monster, and then arrows will hit the monsters), you'll get temporary range attack bonus. But if you quit the quest, it restart to zero again

Also at the front page, if you click the guard dog, you can fight the. Clicking at the axe, you'll get an Old Axe weapon. And clicking at the chest, you'll get Drakolich Rider Armor !

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reaching the top (the more AQ players participate, the faster it will reach the top)

After the counter reach the top, you must fight 3 enemies (you've got full heal after each of the fight) before you met the Undead Zard monster and Undead Dragon Mutant (you've got full heal after each of the fight). If you manage to defeat the monsters, you'll grant to access the war chest




Quest SnuggeFest: At events
Start: 14 February 2006, 14 February 2007, 14 February 2008, 14 February 2009

You must help all of the NPC. You got healed between the mission. But if you leaved the quest OR logout, you must help all the NPC all over again
Helping Artix
Mission: Kill a couple undead brothers at Granemor Cemetary
Journey: Fight Num and Skull (Undead Skeleton)

Helping Valencia
Mission: Get a Skraeling Desert Treasure
Journey: Fight Treasure Guard

Helping Galanoth
Mission: Clearing Fire Dragon infestation
Journey: Fight Char (Fire Dragon) 2 times. You'll get full heal after each fight

Helping Safiria
Mission: Kill 3 Werewolves
Journey: Fight Werewolf Warrior 3 times. You'll get full heal after each fight

Helping Capt. Rhubarb
Mission: Defeat Braken at Captain Rhubarb's ship hull
Journey: Fight Hungry Braken

Helping Aria
Mission: -
Journey: Fight an enemy, after that you must fight Djube (SnuggleFest 2006, SnuggleFest 2007, SnuggleFest 2008)

Helping Riona [SnuggleFest 2009]
Mission: Search for her son in the forest
Journey: Fight 5 enemies. You'll get full heal after each fight

Helping Warlic [SnuggleFest 2006, SnuggleFest 2007]
Mission: -
Journey: Fight Grakma

Helping Aquella [SnuggleFest 2008, SnuggleFest 2009]
Mission: Kill Poisonous Doom Jellies that are threatening Aquela coastal home
Journey: Fight 3 Dooooom Jelly. You'll get full heal after each fight

Helping Robina
Mission: Go battle some monsters and give their gold and exp to Robina
Journey: Fight 2 enemies


After you have helped them all, click Twilly and:
- At SnuggleFest 2006, you'll get access to SnuggleFest shop

- At SnuggleFest 2007, before you can access the SnuggleFest shop, you must defeat Ebil Cupid monster

- At SnuggleFest 2008, you can take Warlic Takes Love Potion 729!
You'll see Warlic take a Love potions and change into Wabio. Suddenly, all women fall in love with him. In order to get Warlic back, you must defeat Wabio.

Fight Carnation-In-Full-Bloom, Lavender-In-Full-Bloom and Rose-In-Full-Bloom (after each fight, you'll met Twilly and have a chance to get full heal).

Then you'll fight Wabio. Beware of his high damage Love attack and Charm attack. Also he can replenish his MP and draining your MP when he does successfull attack on you

If you manage to defeat Wabio, he'll turn back into Warlic. But, unfortunately, the Love Potion bottle that has been thrown by Wabio, is taken by Zorbak. No one know, what Zorbak will gonna do with it.

Meanwhile, after saving Warlic, you can access the SnuggleFest shop to buy Weapons (Heartache Axe, Rosethorn, Heartbreaker Axe, Bluestar Rosethorn), Shields (Squire's Heart, Hero's Heart, Champion's Heart), Spells (Candy Hearts, Insane Candy Hearts), Pets (Rose Bud, Carnation Bud, Lavender Bud, Carnation Petal, Lavender Petal, Rose Petal, Rose Blossom, Carnation Blossom, Lavender Blossom) and Miscellanous Items (Love Potion #730, Love Potion #731).

- At SnuggleFest 2009,
Hans asked you to get Swamp Jangers, to make a perfect gift for Aria.

During search for Swamp Jangers, you must fight 2 enemies (you'll get full heal after each fight). Then you met Swamp Troll. In order to get the Swamp Jangers, you must defeat Swamp Troll.

Then Hans asked you to eat Swamp Jangers, so you can turn into Swamp Troll and scare Aria. In that way, Hans can 'save' Aria and impress her.

After that you can buy Weapons (Heartache Axe, Rosethorn, Heartbreaker Axe, Bluestar Rosethorn), Armors (Bog Troll Z, Mire Troll, Fen Troll, Swamp Troll Z, Swamp Troll and Marsh Troll), Shields (Squire's Heart, Hero's Heart, Champion's Heart) and Spells (Candy Hearts, Insane Candy Hearts).




Quest Maelstorm: Go to Travel Map and then sail to east

Part 1: Fight, Fight, Fight, Fight, Heal, Fight, Fight, Heal. After that, you'll get access to shops. Then you'll continue your journey, and will fight Malgru. After that you must make through the battle by fight 3 enemies, after that you get full heal. And then you'll fight 3 enemies, got heal, and fight 2 enemies again. After that, you'll must choose to follow Aquella or Graggy. Which path you choose is doesn't matter, because if you pass that luck stat roll, the result is the same, you'll met Nepto.

Part 2:
NorthWest Path: Fight, Fight, Fight, Fight, Heal, Fight, Fight, Heal, Fight, Fight, Fight. Choose "Don't Attack" Or fight when you met Pheron (keep in mind, if you fight Pheron, and win, you'll face Nepto with your remaining HP and MP from battling Pheron). After that, you must fight Nepto. After that you can access Pheron shops.

NorthEast Path: Fight, Fight, Fight, Fight, Fight, Heal, Choose "Don't Attack" Or fight when you met Pheron (keep in mind, if you fight Pheron, and win, you'll face Nepto with your remaining HP and MP from battling Pheron). After that, you must fight Nepto. After that you can access Pheron shops.




Quest Blarney War: at Events

Start: 16 March 2006, 8:30 PM EST

At the front page, if you select "Explore Camp" and manage to hit the monster that moving around (just click rapidly to the monster, and then arrows will hit the monsters), you'll get temporary range attack bonus. But if you quit the quest, it restart to zero again

Every 2 fight, there'll be battle count and chance to get back to camp for healing (click the leaves at the left, near the house). Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%). After that, you'll face O'Spot and O'Speck. Defeat them, and you'll face O'Glee. If you successfull, you'll grant to access War Chest


Start: 15 March 2007, 6:50 PM EST
At the front page, you can get a temporary Leprechaun's top hat, a temporary Shelayleigh weapon, Zorbak as your guest, Captain Rhubarb as your guest, Robina as your guest or Warlic as your guest. And if you select "Explore Camp" and manage to hit the monster that moving around (just click rapidly to the monster, and then arrows will hit the monsters), you'll get temporary range attack bonus. But if you quit the quest, it restart to zero again

Every 2 fight you'll get full heal. After the 3rd fight, there'll be battle count and chance to get back to camp for healing (click the leaves at the left, near the house). Fight until battle counter reach top (the more AQ players participate, the faster it will reach top). If you participate in this war, you be the one among 50 lucky adventurers that could get Leprechaun's gold

After the counter reach the top, you must fight 1 enemy before met O'know and O'Boy. If you manage to defeat them, you'll met Uncle Sham. Then if you win, you can get the war chest


Start: 29 February 2008
Intro: What was once the Leprechaun Alliance has become the Leprechaun Nation! When they first appeared over 2 years ago, they accused us of stealing their gold. Next, their leader Uncle Sham tried to tax all of Lore. Now, they have joined forces with a rogue Drakel named Lucky O'LepreKhan with a plan to turn their excess gold into fuel for war machines!

Fight 2 enemies then you can back to the camp to get full heal (click the leaves at the left, near the house). Fight until battle counter reach top (the more AQ players participate, the faster it will reach top)

After the counter reach the top, you must fight 6 enemy (at the end of 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal)

Then you'll see the Leprechauns Lab got explode because of the accident. After that, you must defeat General LepraKhan.

If you manage to defeat General LepraKhan, then you can access the War Shop to buy Weapons (Bladehenge, Guardian Bladehenge, Charmed Bladehenge, Opportune Bladehenge, Auspicious Bladehenge, Fortuitous Bladehenge, Balsa Shelayleigh, Oak Shelayleigh, Mesquite Shelayleigh and Ironwood Shelayleigh), Armors (Blarney Rogue 3), Shields (Clover Shield and Mega Clover Shield) and Pets (Cyber Shamrock, Robo Shamrock and Bionic Shamrock)

Then you'll see, that the effect of the lab explosion cause a hole in space time where a creature, named Sneevil, has entered the portal hole.


Start: 20 March 2009
Intro: The Leprechaun Nation is back for Round 2! When they first appeared, they accused us of stealing their gold. Then their leader Uncle Sham tried to tax all of Lore. Last year they joined forces with a rogue Drakel named Lucky O'LepreKhan with a plan to turn their excess gold into fuel for war machines, and they're back again with more advanced weaponry!

Fight 2 enemies then you can back to the camp to get full heal (click the leaves at the left, near the house). Fight until battle counter reach top (the more AQ players participate, the faster it will reach top).

After the battle counter reach top, you must fight 6 enemies (after 2nd and 4th battle, you'll met Twilly and have a chance to get full heal).

Then, same as last year, the lab explode once again, LOL. After that, you must fight General LepraKhan. If you manage to defeat him, you can access the War Shop to buy Weapons (Bladehenge, Guardian Bladehenge, Charmed Bladehenge, Opportune Bladehenge, Auspicious Bladehenge, Fortuitous Bladehenge) and Armors (Green Power Armor, Gilt Leprechaun Power Armor Z, Guardian Leprechaun Power Armor, Emerald Power Armor, Gold Plated Power Armor Z, Lucky Power Armor and Leprechaun Power Armor).




Quest Ancient Machine: at Crater (Travel Map, sail to East, go to Crater, and click the rumble at the bottom left corner)
Choose "Look Closer" to examine the rumble. And try to help the Manny.

Then he'll ask you to search the forest for monster made of wood, metal or stone. Try search the forest near the upper left of the river or bottom right corner, if you success, you'll met enemy. Kill the enemies until you find what Manny looking for. If you manage to get what's Manny looking for, then wait for him to fix the machine. (For updates, if Manny didn't ask for your help, you can skip this steps)

Then use your Left/Right Keyboard arrow according to the arrow sign. After that click TEST. If Twig shows up, Fire it. Target the center hole and control Twig by using your mouse and avoid the rock and the bird (the white flying objects). Try to move Twig to the left as far as you can, so you have enough time to avoid the obstacles.

If you success, Twig will thanks to you because he got a lot of fishes and you'll have a chance to make him as your pets




Quest Mysterious Bridge: at Travel Map, then Sail to East
You must fight(1), heal, fight(1), heal, fight (2), then "cross it" to reach Dark Lands.




Quest Dark Lands: at Travel Map, then Sail to East. You must ever finish the Mysterious Bridge section first

Fight, Heal, Fight, Heal, "To Be Continued" into Beast Master Class Quest




Quest Isle d'Oriens Town: at Travel Map, then Sail East, after that go to Crater and click the rumble at the bottom left corner

Choose "Look Closer" to examine the rumble. And try to help the Manny.

Then he'll ask you to search the forest for monster made of wood, metal or stone. Try search the forest near the upper left of the river or bottom right corner, if you success, you'll met enemy. Kill the enemies until you find what Manny looking for. If you manage to get what's Manny looking for, then wait for him to fix the machine. (For updates, if Manny didn't ask for your help, you can skip this steps)

Then use your Left/Right Keyboard arrow according to the arrow sign. After that click "HOPE ON". And you'll fly to "The Gate To Somewhere"

To Open the Door to the Isle d'Oriens:
1. Click the compass
2. Click the red handle
3. Click the silver handle

Welcome to the Isle d'Oriens !

if you want to heal yourself, just click on the little green lizard at the tree.

Here's you can find many places and quest, here's the list:

1. Adder Hut
2. Airship Quest
3. Lady Tomo Hut and Quests
4. Pae Quest
5. The Bug Hunter
6. The Library
7. Boiler Room



Adder: Click at the upper right corner building



Lady Tomo: Click at the bottom right building to enter her hut

Click on the Lady, and ask if she need help. After that, she'll ask us to help her find her missing doves.

Tips: Trying to follow the bird flying pattern to easily capture them

If you success, she will give seeds.



To grow the seeds, you must scale the wall at the Isle d'Oriens (Click the hole at upper north section in the Isle d'Oriens yard)
Try to grow the seeds until you can enter the shop to buy flogg pets



Airship Mission: You must find Humidius at the Lady Tomo hut (Click at the upper left leaves at Lady Tomo hut)
After that join him for a ride to check strange object

Battle: fight, heal, fight. After that, stay at the ship. After that, go left twice, fight, go left, fight (if you win, there's HP potion bag contain 4 bottles), go left, fight, go left, fight, heal. After that, click the center box to reveal passage to the basement.

Basement: Fight (get the puzzle piece after you've defeat him and search around for another puzzle pieces), go right, fight (get the puzzle piece after you've defeat him and search around for another puzzle pieces), go right, fight (get the puzzle piece after you've defeat him and search around for another puzzle pieces), go right, fight (if you defeat him, he'll launch his ultimate power, but it seems goes wrong and you must click at the red lamp at top of the zorbak message paper to get puzzle piece).

Before you proceed to safety box, you must have 8 puzzle pieces.

After that click the safety box center. Try to place the puzzle like THIS PICTURE and THIS PICTURE.

If you succeed, you'll fight, fight, fight, fight, fight. And then the ship will crash to the ground.



The Library: Click at the lower left building to enter the library

The Book of Lore: Click at glowing circle at the left book shelf. To open the book and the pages, just click your mouse button at the upper right corner of the cover or pages, and drag them to move it to the left

Falerin The Lore Master: Click at the front podium to reveal secret passages.

The Great Fire War Book: at Falerin The Lore Master Place, click at the book right of skull head

Portal to Attack on Drakel Doomed City: at Falerin The Lore Master Place, click at skull head
Fight, fight, fight, heal, fight, fight, Solarag. After that you'll met Kragg

Portal to Carnax War: at Falerin The Lore Master Place, click at the scrolls, left of the skulls

Portal to Dragon War: at Falerin The Lore Master Place, click at the smooking scrolls, right of the skull head
Fight, Fight, Fight, Heal, Fight, Fight, Fight, Heal, Fight, Akriloth The Fire Dragon

Battle Chamber: Click the floor in front of the podium (3 fights every each stage). There's total 6 stages, and the boss is Phlox (immune to physical attack, just use magic attack to defeat him)

Safe: Click at the right candle light to open a secret door. Before you enter, you must find the key to open the safe. Click HERE to see the location of the temporary key. Keep in mind, that you must use non-drop armor, such as Guardian Armor, etc.

After that, go in, and you'll see a door to a safe deposit room and menu to participate in Eternal Games:

Safe
To open a door to a safe deposit room: (Credits to Peter Anderson and Matt Grindstaff)
Turn the upper knob (from left to right) to 3 and 13
And for bottom knob (from left to right) to 8 and 5
Then, change the center color to blue
After that click at the right handle to open the door

Upon entering the safe deposit room, you'll see 3 statue. If you enter the safe when the time is not right, you can click on one of the statues, they will talk to you and reveal the history of the Isle d'Orlens town.

But, if you enter the safe when the time is right, you will see a scary picture, like this:
Scary Safe Pictures

Eternal Games
- Cup
If you lost, your Health potion will be taken by Eternal

- Hammer
It depens on your strength



Boiler Room: Click at the upper left building to enter the Boiler Room

Here, you can exit to BattleOn City by clicking the ladder. Then you can exit to BattleOn City

If you click at anything beside the ladder, Vince will come to you. Then you can help him to find his item, if you success you'll get a treasure chest. Click 23 April 2006 Version Maze Map or 5 August 2007 Version Maze Map (Thanks to Lord of Evil Rubber Duckies).



Pae Quest: Click at the green gacko at the tree 3 times, and she will eat you

In her throat, click at the skull head, and read the notes to get information.
After that, click at the area to get the hidden lockbox. Look at THIS PICTURE

Open the left drawer and click the gecko, you'll be entering "The Memoirs Of A Gecko".

In the pursuit part, you can avoid all the obstacles from drakel and the objects at the ground by ducking (press down arrow)

If you can manage to escape the drakel, remember the numbers you've got, because it needed at the next part.

After that, you'll back facing the lockbox. Click at each of the red button to turn it.
line 1 + line 2 => Last name of Pae, which is Gekkonidae
line 3 => Random number that you've got when finishing Memory Pae's section

If you successfull, you'll get the feather, and click at the red wall Pae's throat (tickle her). You must find the spots that make her laugh. Look at THIS PICTURE

After that, you'll grant access to Pae's shop




Quest Rescue Twilly: at BattleOn Town, click Kabroz
Start at: 01/04/2006

Fight, Fight, Fight, Heal, Pick the box (If you see the box icon, try to open the box by click the top ribbon), Fight, Fight, Fight, Heal

Easy To See Trail: Fight, Fight, Heal, after that you must take other trail (Hard to see trail)
Hard To See Trail (Other Trail): Fight, Fight, Fight. After that, you see some tiny hole, and you must open the tiny box (gift from kabroz) to enter the hole

If you change to little me version by opening the box: Fight, Fight, Fight, Fight, Fight, Heal
Walk Over the Hands Path: Fight, Fight, Heal, Fight
Mutant Glob Path: Fight, Fight, Fight, Fight, Heal

At the dungeon: Fight, Fight, Heal, Kabroz. After that you'll have access to the shop




Quest Zorbak's Hideout: at Travel Map

Twilly VS Zorbak: Int Roll Dice
Pretend didn't Win Int Roll Dice: Fight Drakath the Undead Dragon, Heal
You Did Win Int Roll Dice: you'll skip fighting Drakath, instead you'll be directly go to Zorbak's Trickery mission
At Zorbak's Trickery (Galanoth vs Zhilo): Fight Calladus the Dragon Master, Heal


Mu-Glen's Call for Help: Fight, Fight, Fight, Fight, And after that, "Choose I can". You'll must find a green slime that moving around. If you manage to find it, just click it. You'll fight it now. It will divide until 8 pieces before die. If you succeed, you'll get a treasure hoard.


Save the Muhrbles!: You'll be told by Zorbak to met him in the forest. Once you have arrived at the forest, Orcs will come to fight you. You must fight 3 enemies (you'll get full heal after each of 2 fight).

Then Zorbak will met you, and before he tell you more about the mission, you'll have to fight 6 enemies. Take all the marbles that you've found (6 marbles). Then you arrive at some sort of cave and fight Mama Muhrble. When you manage to defeat Mama Muhrble, Zorbak will show up and explain all to you.

Then you can choose to:
- Side with Zorbak!: You can buy some Muhrble with you. After that, Zorbak will give a present, which you must fight Shoulders McGee
- Say no to Zorbak: You must fight Zorbak. And if you manage to defeat Zorbak, you must fight Kabroz too. Then if you manage to defeat Kabroz, you can buy some Muhrble with you


The Return of Stragath!: Upon met with Zorbak, you'll be ask by him to defeat Stragath, the Undead Demon, who is trying to get back to Lore from his demonic plane of existence

In order to defeat Stragath, you'll be enter a portal and fight 2 enemies, have a chance to get full heal by clicking at the flying heal potions bottle, fight 2 enemies, have a chance to get full heal by clicking at the flying heal potions bottle, fight 2 enemies, have a chance to get full heal by clicking at the flying heal potions bottle, fight Stragath, and if you manage to defeat him, he will unleash his true power.

Fight Stragath's Head (Beware, when you fight Stragath's head, you'll be enter the battle without being healed from the previous battle).


The Zard Of War: Upon met with Zorbak, he ask you to defeat Ebilzard that created by Zorbak himself

Then you must fight 10 enemies (you'll get full heal after each fight, except at 2nd, 4th, 6th, 8th battle). After that you saw the Ebilzard and fight it. If you manage to defeat it, you can access the warshop to buy Pets (DebilZard)


Zorbak's Ebil Mistake!: Upon reaching the places, you must fight 3 enemies (You'll got full heal after each battle). Then you'll met Zorbak.

Eventually, Zorbak has managed to make all the weapons become live! But, things go wrong as the weapons is not obey Zorbak at all. So, Zorbak wants you to find all those weapons and destroy them

During searching for the Ebil Weapons, you suddenly wounded by the Ebil Scythes. But, instead they fight, they have run away from you. When trying to pursued them, you must fight a level 130 Soul Banisher with 1 HP and terrible luck.

When you have manage to defeat him, you'll met Zorbak again and his spying eye ball pets, Billy. Bill told Zorbak that the Ebil Scythes is near. You can take Zorbak or Zorbak's spying Eye Ball to help you in the fight.

Fight 4 Ebil Scythes (You'll got full heal after each battle).

If you manage to defeat all of them, you can access the War Shop, to buy Weapons (Red Ebil Scythe, Blue Ebil Scythe, Dark Ebil Scythe, Gold Ebil Scythe, Crimson Ebil Scythe, Pallid Ebil Scythe, Obsidian Ebil Scythe, Auric Ebil Scythe, Bloody Ebil Scythe, Ghastly Ebil Scythe, Necrotic Ebil Scythe, Greedy Ebil Scythe, Demonic Ebil Scythe, Ghoulish Ebil Scythe, Abyssal Ebil Scythe, Covetous Ebil Scythe, Infernal Ebil Scythe, Calvarian Ebil Scythe, Stygian Ebil Scythe and Phrygian Ebil Scythe)


The Revengers: You met Zorbak at BattleOn city. He told yo that he want to be retired. But since you happy to hear the news, Zorbak suddenly changes his plan. Instead retired, he want to be a supervillain. To get those title, he want to beat 2 super heroes.

One day, two incredible figures appear in BattleOn, Invicible Hogg and Irony Man. Apparenty, they have misunderstanding between them, and they both fight each other. At last of the fight, Irony Man grab Invicible Hogg to the outer space, but alas, the Irony Man run out of gas and both of them falling down to earth very fast. Exchausted, they both agreed to make a peace for the day, and return to BattleOn city.

Meantime, at the Volcanic mountains, you have to settle your unfinished business, which is to defeat the boss of the Scorched Marshmallow Gang. You must fight 5 enemies (you'll get full heal after each fight, except at 3rd battle).

Then Zorbak show's up. He told you that you must return to BattleOn as soon as possible, because two of the Revengers looking for you, to recruit you as member of their team.

Upon reaching the BattleOn city, you met with the Revengers, Invicible Hogg and Irony Man. Instead recruiting you, they both want to fight you.

Fight Invicible Hogg, got full heal, then fight Irony Man. If you manage to defeat them both, they told you that they have been under control by someone and make them to fight you.

Then Zorbak shows up, and convince that he's the one that doing all the things, just to fullfill his dream to become a supervillain, even using you as his tools. And then Zorbak declare his new name, Galexsideokijoker

As seeing how you fight, Invicible Hogg and Irony Man agreed to take you as part of the Revengers team, and call you by the nickname Ultra Masked Cat Shadow Captain

Last, you can enter the War Shop to buy Armor (The Zard Wonder Costume, Captain Zard Costume, WonderZard Costume, SuperZard Costume Z and SuperZard Costume)


Frostval In July: At last Frostval, the ebil moglin Zorbak joined forces with the mysterious Khandie Khain and her mother the Nightmare Queen in order to bring an end to our holiday cheer. Zorbak's evil plot was foiled but the Nightmare Queen's sinister motives remain shrouded in mystery. When disturbing news arrives of Prince Shirian and Queen Kithia of Deren, along with several other of King Tralin's citizens failing into a deep and troubled slumber, it is clear that the Nightmare Queen and Khandie are up to their old tricks. Yet what could their purpose be in assaulting so far away, and does it possibly have anything to do with a sinister plan to get revenge for the sting of a Frostval past ?

When arrive at Deren, King Tralin told you that many of his citizens has fallen to sleep, even Amilara too. In order to save them, you must go to Nightmare Realm, but you must go to sleep first. To remain 'controllable', King Tralin has created some sort of tuba device, by the name Lucigeneis. The sound from the tuba will send you into a Lucid Dream state where you remain in control.

At the Nightmare Realm, you see some coins. You can choose whether to find out who the coins belong to (Increase Good Allignment) or Just take the Coins (Increase Evil Alligntment). I choose Good Allignment, so i must find out who the coins belong to.

When you ask the Gorilla (that actually can talk) about the coins, it tells you that he's guarding the Hall of Lost Memories. Then the Gorilla also tells that he's being chained because the Nightmare Queen feel that the Gorilla is dangerous for her. Because of this, you feel that you must release the Gorilla.

When you free him, he thanked you by letting you take the coins (click at the bag). He also told you, the coins is usefull to purchase things in Nightmare Realms. If you clicked the bag, you get 15000 Nightmare Realms Coins.

Then, you continue your journey into the Hall of Lost Memories, where you'll met long-forgotten figures that want to destroy you. Fight Zhilo, Evil Artix and Demento (After each battle, you'll get full heal).

After that, you'll enter the Hall of Daydreams. At this Hall of Daydreams, you'll met Bishop Finch. He then told you, to exit the Hall of Daydreams, you must go through the Maze of Distractions.

CLICK HERE to see the Map of the Maze of Distractions

When you exit the Maze of Distractions, you'll see Zorbak. Apparently, Mu Glen has asked Zorbak to find Khandie. Then after that, you'll be entering the Hall of Fears.

At the Hall of Fears, you must fight Dirty Snowman. If you manage to defeat him, he'll explain to you all about Nightmare Queen. Then Zorbak shows up and decided to help you to fight Nightmare Queen.

Then fight 4 enemies (you'll get full heal after each fight). After that you can enter the Nightmare Castle.

Inside the castle, you met Khandie Khain. Fight her. If you manage to defeat her, then you must fight Nightmare Queen. If you lost or win, Zorbak will throw the Love Potion Number 729 to the Nightmare Queen (look at SnuggleFest 2008 Quest to find out how Zorbak manage to get this love potion). Suddenly, after smell the Love Potion, the Nightmare Queen fall in love with Zorbak and obey Zorbak's order to destroy the machine and free the prisoners.

Then you can access the War Shop to buy Armors (Antique Clockwork, Ancient Clockwork Z, Healing Pants, Grand Healing Pants Size Z, Ancient Clockwork, Grand Healing Pants, Vintage Clockwork and Epic Healing Pants)


Museum of the Strange and Bizarre!: You met a mysterious human with cloak that lost his staff. It apparantly the staff is being stolen. So, you must chase the thief to retrieve the staff.

When searching for the thief, you must fight 5 enemies (after each fight, you'll be receive full healing). Then you met the Rogue. Fight him. If you manage to defeat him, you'll be teleported by Jerrik Jypley to Jypley's Museum of the Strange and Bizarre.

Apparently, he want to make you as his new collection. So, you brake the cage and escape. Go to the right and fight Pygmy Frogzards. Got full heal and there's a bag of Potions. Go to the right and fight Elfephant. Got full Heal then go to the right. Fight Elite Glass Zeel. Got Full heal and go to the right.

Then you met Rocky and Socky and free them. Seeing that, Jypley is angry. Fight Jypley. If you manage to defeat him, you can access the War Shop to buy Weapons (Jypley's Walking Stick, Jypley's Shikomizue, Jypley'Z Swordstick, Jypley's Swordstick and Jypley's Canesword) and Pets (Pygmy Frogzard Rabble, Multi-Element Pygmy Frogzard Rabble, Pygmy Frogzard Horde, Picked Punk Z, Multi-Element Pygmy Frogzard Horde, Pygmy Frogzard Legion and Multi-Element Pygmy Frogzard Legion)


Ebil Twilly!: On your travel, you met Twilly. He actually want to find a nice spot for picnic and you volunteer to help him.

During search, you must fight 2 enemies (after each fight, you'll met Twilly and have a chance to get full heal). Then you arguing with Twilly and he's upset and ran away, till he met Zorbak. Zorbak then give Brownie Batter to Twilly and after Twilly eat it, suddenly he's under Zorbak control.

During searching for Twilly, you found a note that apparenlty had been written by Zorbak. Zorbak told you all what happening and he's laughing at you as Twilly has become his new assistant and be called TwEbil.

In order to cure Twilly, you must travel Darkovia to find Brownie ANTI-BATTER.

Deep in Darkovia there lives a race of creatures called Brownies. No one knows HOW, but they make something known as Brownie Batter, and it tastes so good that anyone can lose their mind over it. Only one substance can cure the effects of this 'batter' -- Brownie ANTI-BATTER!

But before you can collect the Anti-Batter, you must find a Brownie-- and to find a Brownie, you need Brownie Bait! Brownie Bait is made from 2 thins: cheese and Rice -- both of which are rare in Darkovia. Find some Cheese and Rice, and you will be able to find a Brownie and get his Anti-Batter!


At Darkovia, you must fight 3 enemies (after each fight, you'll get full heal).

Meantime, you'll see Zorbak and his new apprentice, TwEbil, makes some nasty things at BattleOn.

Continue at your journey, by using Rice and Cheese, a Brownie (Brownies are small, timid creatures that keep to themselves... But nothing will help you if you get between them and their favorite food!) shows up. Fight him. If you manage to defeat him, you'll be given an Anti Batter from Knut the Brownie.

After you got the Anti-Batter, you go to Zorbak's place and you must fight TwEbil so you can cure TwEbil.

If you manage to do that, you can access the War Shop to buy Spells (Summon TwEbil, Summon Bad TwEbil, Summon Impish TwEbil Z and Summon Wicked TwEbil) and Pets (Brownie, Walnut Brownie and Double Fudge Chunk Brownie).


WarLich!: In his studying about Necromancy, Warlic and Zorbak has asked you to get the Orcenomicon book.

During the search, you must fight 3 enemies (you'll get full heal after each fight). After that, you must find the Orcenomicon around the ruins by winning Roll Dice (INT Difficulty: 80). If you fail, you must fight 1 enemy then must winning the Roll Dice (INT Difficulty: 40).

After taking and read the book, Warlic suddenly morphing into WarLich. Then you ask Artix to help you to fight WarLich. In order to defeat WarLich, Artix ask you to retrieve Holy Wasabi in the Guardian Tower.

At the Guardian Tower, go to Treasury Room then click at the most left Helm to get Holy Wasabi. After meet with Artix again, he told you how to use Holy Wasabi. Then you can fight WarLich with Holy Wasabi or without it (Ultra Challenge Battle!).

Fight 5 enemies (you'll get full heal after each battle). Then you must fight WarLich (Warlic, in his neverending quest to know everything, read from the Orcemicon (a backwards Necromicon) and accidentally turned himself into a Lich!). Beware of his strong darkness elemental defenses.

If you manage to defeat him, Warlic back to his normal shape again. Then you can access the War Shop to buy Spells (Summon WarLich, Summon DemiWarLich Z, Summon DemiWarLich, Summon WarLichLord Z, Summon WarLichLord and Summon WarLichKing) and Miscellanous Items (Holy Wasabi, Sanctified Wasabi and Divine Wasabi).


Who is -- The Aracknight?!?: Zorbak ask you to find the cause for disappearing of the bees around Darkovia.

During your search, you must fight 2 enemies (you'll get full heal after each fight). Then you'll met Brontus and Lavistria. They told you that the bees at the Greenguard forest also been vanish and they find something interesting. So they ask you to join them to investigate it.

During your investigate, you must fight 2 Queen Buzzer. Then you'll met Giras the Aracknight. He told you that he's been ordered by Madame N to examine the behaviour of Madame N's creations, the Queen Buzzer. Suddenly Giras attack Brontus and Lavistria, after that he goes back to Madame N's location using some kind of portal.

Then you jump up into the dark portal left behind by Giras the Aracknight and find yourself beinf pulled into another dimension! This surely leads to Madame N-- but you will have to survive the journey first!

Use your mouse to move. Dogde the Drone Buzzers without moving outside of the green box area. Survive for 60 seconds to win!

If you fail, you can try again or just fight the Drones!

If you survive, you see the Nightmare Castle. Inside, you see that Khandie Khain is the one that playing with the Drone Buzzers, that created by Nightmare Queen. And it seems, that some of the Drones fly into Lore.

When you arrive from the portal, you'll be attack by Nightmare Queen's guard and Khandie Khain. After you get full heal, you'll be fighing Giras the Aracknight (The biological experimentation performed by the mysterious 'Madame N'led to the creation of the Aracknight bio-armor!).

If you manage to defeat the Aracknight, the Nightmare Queen agreed to keep the Drone inside her realm, but you must leave the Nightmare realm at once !

After that, you can access the War Shop to buy Weapons (Tarsal Barb Z, Tarsal Claw, Tarsal Barb, Guardian Tarsal Spur, Tarsal Spur Z, Tarsal Spur and Tarsal Talon), Armors (Aracknight Z and Guardian Aracknight) and Pets (Drone Buzzer, Guardian Honey Buzzer, Killer BuZZer, Bumble Buzzer and Queen Buzzer).




Quest Haunted House: at Granemor, click the building at the bottom left
3 fights every each stage. There's total 6 stages, and the boss is Reaper




Quest Wizard Games: at Travel Map
Start at: 12/04/2006

Int Roll Dice, Fight (Amani), Heal, Fight (Gnuvain), Heal, Fight (Drakonnas), Heal and Access The 1st Shop, Fight (Uldor), Heal, Fight (Xarymandias), Heal and Access The 2nd Shop, Fight (Jackel Sano), Heal, Fight (Warlic).

If you succeed, you'll grant access to shop to buy Spells (Mental Energy, Vortex, Ice Needles, Meteors)

For Wizard Games 01/02/2008
Your Guest attack seems not effect other contestants

After defeating Warlic, you'll get full heal, then you must defeat Eldron

My Strategy to beat Eldron (Remember, Eldron has a very strong spell damage and can steal your MP, so you must drain your MP as fast as you can):
1. Equip Eye of Naab Shield (or Father Time Shield) then Equip Stone Sign, so i have more HP
2. After that, Eldron will attack with his very damaging spell. Then Use Eye of Naab (EoN) or Father Time special healing, by clicking at the center of the shield to get your lost HP from previous attack.
3. After you've use the Shield, just change with your powefull shield, and use your healing spell whenever you got hit
4. If both of you and Eldron has no MP left, then you can attack him with your weapons

The Prizes are:
- The Prizes Spells at Shop 1 are Psiwave, Chinook, Elemental Gulf and Cool Cupuncture.
- The Prizes Spells at Shop 2 are Shooting Stars, Mental Energy, Manasplosion Mini, Elemental Vacuum
- The Prizes at Shop 3 are Weapons (Water Spirit Staff, Light Spirit Staff) and Spells (Ice Needles, Meteors, Elemental Singularity, Vortex, Manasplosion)




Quest Strange Portal (Evil From Future): at Events

Part 1: First Meeting With Maxwell and Morgan
If you choose Waiting, there'll be nothing happen, just choose Search instead

Just do this order:
North: Fight
South: Fight, Heal
East: Fight, Heal
West: Fight, Heal
After you've go to each of direction, then you'll sense something at certain direction. Then you'll be Healed, Fight, Heal. After that, choose Explore More to search more intensively. Then you'll be fight, heal, fight, fight, fight. Then jump in to the portal, and you'll met Morgan and Maxwell. They would help you if you help them first to find the missing robots

Up: Fight
Left: Fight
Right: Fight the missing robot


Part 2: Spawn Of Carnax
Start at: 15/06/2006

There, you can choose to fight on BattleOn, Lolosia or Stormfallen
Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach 100%.(the more AQ players participate, the faster it will reach 100%).

After it reach 100%, you'll fight C-Rex Supreme and will met Maxwell and Morgan again. After that, you can enter the shop


Part 3: Fight To The Future
Start at: 23/06/2006

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach 100%.(the more AQ players participate, the faster it will reach 100%).

After it reach 100%, you'll fight 1 enemy. After that you'll met with Order members and go to the hatch.

In the hatch:
- you can fight with monsters by talking to Morgan (it will be Fight, fight, heal, fight, fight, heal, fight, fight)
- if you want to buy a weapon, go to Hollow in the right room


Part 4: The Last Stand
Start at: 13/07/2006

Click To War to see the encarnation of Carnax by Makkisar !

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach 100%.(the more AQ players participate, the faster it will reach 100%).

After it reach 100%, you'll fight Makkisar and Makkinax. If you succeed, you can buy a weapon at the Hollow in the right room



Quest Necromancer Rescue: at Events
Start at: 27/04/2006

At the front page, if you select "Explore Camp" and manage to hit the monster that moving around (just click rapidly to the monster, and then arrows will hit the monsters), you'll get temporary range attack bonus. But if you quit the quest, it restart to zero again

Every 2 fight, there'll be battle count and chance to get back to camp for healing (click the gem at Warlic staff). Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%). After that, you'll be fight Teller & Penn. If you succed, you'll be healed and will fight Drakath, Undead Dragon. After that, you'll be healed, and fight Necromancer. If you success, you'll grant to access the war chest




Quest Attack Of The Bones: at Events
Start at: 05/11/2006

A new kind of war! Choose a side to fight for: Necromancers or Paladins! Whichever side wins will forever change the world, and receive a greater reward.

Every 2 fight, there'll be battle count and chance to get back to camp for healing (click Twilly). Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%).

And at 15/05/2006, the Necromancer has won, you must prepare to fight the Paladin leader, Artix Krieger. If you succeed defeating him, you'll grant access to warchest




Quest Vampire and WereWolf Mega Battle: at Events (25/05/2006)
Start at: 25/05/2006

This fight only for whoever have Vampire Sub Race, Werewolf subrace or WerePyre Sub Race. You can fight base on your sub race or for Werepyre, you can join in both sub race.

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach 100%.(the more AQ players participate, the faster it will reach 100%).

And for the 25/05/2006 result, the Werewolf had win. After that, you'll fight Vampire Guards, you got heal and after that fight Vamprey. If you manage to kill him, you'll grant access to the war chest.



Quest The Attic: at Yulgar's Inn, second floor

You'll met Bishop Finch. And if you agree to help him, he'll give you a list for you to get the items

List 1:
- A Seed Spitter's Leaf
You'll find Seed Spitter monster at Sage Uldor Quest part 2. If you manage to find it, click at the body middle part (the cursor will change to hand) to get Seed Spitter's Leaf
- A Fraction Of Frankencarrot
You'll find this monster at Zorbak's Apprentice Quest (Choose "Let Seahawk do whatever he wants to do") If you manage to met the monster, just click his body to get the item.
- A Slimy Snayl Tail
Go to Yulgar's Inn, and go to left twice. Drink the purple potion to enter the mouse hole. If you manage to find the Snail monster, just click the body near the head to get the item

After you've completed the 1st list, then talk to Bishop Finch again. He'll give a 2nd list

List 2:
- Power Armor Power Supply
You can find him at Secret Garden (See below to enter to Secret Garden) or Thalia Quest part 2 (Defend Town Part). If you manage to find it, just click at the X part to obtain the item
- EnergyZard Fur
You can find him at Secret Garden (See below to enter to Secret Garden) or Frogzard Quest part 1. If you manage to find it, just click the fur to obtain the item
- Mjolnid Mace
You can find him at Secret Garden. See below to enter to Secret Garden. If you manage to find him just click at the hammer to obtain the item
- Plasma Dragon Horn
You can find him at Secret Garden (See below to enter to Secret Garden) or Plasma Dragon Quest. If you manage to find it, just click at the horn to obtain the item
- Zeel Zit
You can find him at Secret Garden (See below to enter to Secret Garden) or Northlands at Crossroads (see travel map). If you manage to find it, just click near his head to obtain the item.
- Zzott Tentacle
You can find him at Secret Garden. See below to enter to Secret Garden. Well this is a rather difficult to obtain, because if you met Zzott, the tentacle is moving so fast, so you must point your mouse to the tentacle, and click rapidly until the message appear, telling you that you obtain the tentacle
- Rilithia's Shield
You'll find Rilithia at Sage Uldor Quest part 2. If you manage to find her, click at the shield(the cursor will change to hand) to get the item
- Frogzard Hunter Belt
You'll find Frogzard Hunter at Frogzard Hunter quest. If you manage to find him, just click at his belt to obtain the item

How to go to Secret Garden: Go back down and up to Attic again, and press Help button. He'll show you the way to Secret Garden. Just Click Go.

If you manage to get all the item on list 2, just click Bishop Finch again. Then, you can access his shops




Quest The Frogzard Hunter: At Twilly

Part 1: In this part, you'll fight Frogzard, fight Frogzard Hunter, fight Energyzard, you got a healing potion, fight Firezard, fight Icezard, fight Darkzard


Part 2: In this part, you'll fight Windzard, fight Rayzard, fight Tadzard, fight Motherzard. After you defeat Motherzard, you'll get the legendary Frogzard sword (temporary weapon). After that, you'll fight Grandmother Zard


Part 3: In this part, you'll met Nilia, and after that you'll fight Skeeter, fight Swamp Trog, fight Infernozard, fight Whalezard, fight Cloudzard, fight Nightzard, fight Lightzard, fight Toadzard, fight BlizZard, fight Stormzard, fight ZardMaster. If you manage to defeat ZardMaster and free Frogzard Hunter and his sister, you'll be given Frogzard Hunter Armor (Temporary Armor)


Part 4: When you travel around a desert, you see some sort of Zard's tracks. Following the tracks, you'll fight a dragon (Got full heal after the battle). Well, the track is actually the Dragon track.

Continuing your journey, you see a bandana that belongs to Frogzard Hunter. Searching for Frogzard Hunter, you'll fight 1 enemies (Got full heal after the battle). Then you'll met Orson Whales (somekind of Zard, but he can talk!). Apparently, he was lost from the ocean and need 1 Health Potion to regain his health. He agreed if you give him 1 HP potion, he will give you part of his map.

Give him 1 HP Potion and you'll receive his part of Map. If you follow the trail on the map piece back the way he came, you might find the rest of the map pieces and some clues about the Zardhunter.

Your Progress will be saved at the end of each stage of this quest.

When you explore Area 1, you must fight 3 enemies (after each battle, you'll get full heal). Then you find the second part of the map.

When you explore Area 2, you must fight 2 enemies (after 2nd battle, you'll get full heal). Then you meet Gibble, Gobble, Gabble, Grebble, Glebbel, Britney and Gambel. They are all Orson's cousins. Apparently, they been chasen by the Zardmaster, and you must fight the Zardmaster as he showed up.

If you manage to defeat him, he told you the reason why he chase the talking zards. And when he leave, he drop a part of Map pieces, and also you can take the Zardmaster Lance as your Temporary Weapon

When you explore Area 3, you met Bill Bough and Leif Carrot. They told that some zombie wandering around muttering about a Frogzard Hunter guy. And they said that the Zombie goes to South.

Searching South, you must fight 3 enemies (after 2nd battle, you'll get full heal). Then you see some sort of brain with Property of Frogzard Hunter sign. Before you take it, Rob Zombiezard show up. Apparently, he want to eat that brain. When he touch it, he realize that it was not Brain, it's just a Cheese. Then you must fight him, because he want to eat your BRAIN!

If you manage to defeat him, you can take the last piece of the map and also the ZombieZard as your guest.

When you explore Area 4, you must fight 3 enemies (after each battle, you'll get full heal). Then you'll see a cave and also you can take a Zardhunter Elite Armor (Temporary Armor)

Inside the cave (Smartzard's Base), you met SmartZard and must fight him. If you manage to defeat him, you'll met Frogzard Hunter and his Sister, Nilia. Apparently, they're not in danger at all, they just want to met SmartZard, who used to be mutated by Zardmaster, but manage to escape and build hidden cave base, then train other Zards to talk and make more intelligence.

Then you can access the Shop to buy Weapons (Dilwod Javelin, Dilwod, Pike, Greater Zardbane, Sackelberry Spetum, Sackelberry Spear and Zardmaster Lance), Armors (Zardmaster, Zardhunter Ultra, Zardmaster Z and Zardhunter Elite) and Pets (Baby Zombie Zard, Young Zombie Zard, Zombie Zard, Hungry Zombie Zard and Elite Zombie Zard)


Part 5: Dinozard Island!
You have come into possession of a map-- a map that points the way to a mysterious island located in the middle of the Great Sea. Mysteriously, the island is shaped like a giant skull, and Warlic the archmage has confirmed that mysterious magic emanates from the heart of the island. You charter a mysterious pirate ship, sailed by the mysterious Captain Rhubarb, to take you to the island. Along the way, you come down with a mysterious illness that Rhubarb mysteriously calls "pickled dragonberry's reveng"...

When Captain Rhubarb's ship near the mysterious island, with your handy diplomatic talk, you manage to borrow Rhubarb's ship for 400 gold. After reaching the island, you must fight 1 enemies and then got full heal. After that, you met with SmartZard and Zard Hunter. They inform you that you're at Cretaceous Park.

And when SmartZard told you that he want to cloning the DinoZards, you felt very MAD and suddenly fight SmartZard. Then you and ZardHunter explore the island to see the SmartZard's experiment results.

During your exploration, you must fight DinoZard (This little fellow's defensive horns and spikes signigy a plant-eater, but his teeth say otherwise! Maybe SmartZard's genetic tinkering gave the Dinozard a lust for meat!). Then you'll get full heal and can take the Dinozard as your guest.

After that, you'll see the Giant Ape fighting Zardosaurus Rex. You can also bet on who's gonna win those fight. I choose the Ape and Win. Then you encounter Zardosaurus Rex (The king of Dinozards!) and must fight it. If you managed to defeat it, you met Dr. Ai-Pang and he will help you to across the island. You can choose to follow Dr Ai Pang or still walk on foot.

If you choose to follow Dr Ai Pang
First, choose the engine whether Sparkler (Slow Speed), Firecracker (Medium Speed) or Rocket (High Speed). Press Up Arrow for flying up, get the red item for increase your fuel and avoid all the obstacles. Don't flying to high and don't crash the land. If you manage to flying the ship, you'll find a treasure chest.

If you choose to walk
During your journey, you must fight 4 enemies (You'll get full heal after each battle).


Continuing your journey, you enter the cave and must fight cavezard (Frozen for millenia, this cavezard was finally defrosted in SmartZard's patented "microwavatronic oven").

Then suddenly there's a quake, so you must all return to the ship. During your journey back to the ship, you must fight PteraZard (A flying dinozard can mean only one thing: Watch out for dino-droppings!). After that, you can access the War Shop to buy Spells (Dinozard Chomps) and Pets (Dinozard Sulcatus, Guardian Dinozard Ingens, Dinozard Alticornis, Dinozard Galeus Z, Dinozard Maximus, Dinozard Prorsus Z and Dinozard Horridus)




Quest Clans On Paxia: At travel, sail east, and go to Paxia

You'll met 3 clans here, that you can join with (but warning, for this current time, after you've join a clan, you cann't change to other clan anymore):

- Geoto Clan: Click at Geotal's Tower
   Enter the tower and click the lion to get more information about Geoto Clan and you can choose to join with the clan
   Element: Earth
   Offensive and Defense are balance

- Aerodu Clan: Click at Aerodu Ship
   Enter the airship and click at the bird to get more information about Aerodu Clan and you can choose to join with the clan
   Element: Air
   Offensive is great, but low in Defense

- Nautica clan: Click at The Meduse
   Enter the Medusa and click at the Fish to get more information about Nautica Clan and you can choose to join with the clan
   Element: Water
   Offensive is low, but great in Defense

After battling monster for the clan, wait for a moment for healing you HP and MP

After you have join the clan, you can buy Clan Armor and Clan Weapons

You can visit http://www.battleon.com/clans/warcounts.asp for Clans Stats

If your clan in war with other clans, you'll have a chance to:
- Defense : Here, you'll be told to type the letter that show up in your monitor screen until the upper left wall crush the gold. By doing so, your clan defense will increase 3 points. After that, you'll fight 1 other clan's member
- Fight one of other clans: Here you'll fight 2 enemy at once without got heal in between




Quest Trophy Hunt: At travel, sail east, and go to Trophy Hunt

Find Raydius Dragon
You'll need 60 z-tokens to participate and will give you 5 chance to find the Raydius Dragon

Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Finish

I tried 3 times (need total 180 z-tokens) to find Raydius Dragon. If you succeed to beat it, you can enter the workshop




Quest Smoke Mountain: at Travel map, then travel to South (Smoke Mountain)

Fight, Fight, Fight, Fight, Heal, Fight, Heal, Fight, Heal, The Terrible Tharg. After that, you can access the shop




Quest Grogh Swamplands: at Travel map, then travel to South (Grogh Swamplands)

Search for magical plants:
Larsham Flower: Take the red leaves at the upper right (Larsham Flower). Click HERE for the image

Search for the Mist Maiden:
Go Right, Right, Fight, Right, Right, Fight, Right, Mist Maiden. After that, you can access the shop to buy Leech Head




Quest Nightbane Chronicles: at Events

Part 1: Army Of WereDragons Start at: 27/07/2006

Every 2 fight, there'll be battle count and chance to get back to camp for healing (click Twilly). Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%).

After reaching 100%, you'll fight Drago and Dragracer. After that you got healed and fight WereDragon. If you succeed defeating WereDragon, you can access the warchest

Part 2: Nightbane VS Wolfwing Start at: 17/08/2006

Every 2 fight, there'll be battle count and chance to get back to camp for healing (click Twilly). Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%).

After reaching 100%, you'll fight 2 enemies, and the last fight, you'll face Phelicia the Vamp and Nightraider. If you succeed defeating the enemies, you can access the warchest

Part 3: The Final Battle Start at: 24/08/2006

Every 3 fight, there'll be battle count and chance to get back to camp for healing (click Twilly). Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%).

Notes: During this part, you can go to Wolfwing palace (at travel map, the secret place). You'll find Epheel. After talking to him, you can buy Epheel's Gift from him.

After reaching 100%, you'll enter his castle and fight Callox, got healed and the last, fight Nightbane himself. If you manage to defeat him, he'll retreat, just pursue him. If you go to the left side, you'll met Epheel. If you go to the right side, you'll fight Nightbane again (you'll be healed first).

After that, you can collet the warprize, one of them are Nightbane's Teeth spell




Quest Crystal Cave: at Valencia in front of the inn
Fight, Up, Fight, Heal, Fight, Up, Fight, Heal, Fight, Heal, Fight, Left, Fight, Fight, Down, Fight, Right, Fight, Fight, Right, Fight, Heal, Right, Gypsus, Take the seed

After that go to Dwarfhold Mountains (use travel map). And you can access the shop




Quest Alnaphar: at travel map, go to south

Reign Set (Last Path Verification: 25 March 2007)
Fight, there's sack of health potions, Right, Heal, Fight, Right, Heal, Fight, Right, Fight, Up, Heal, Fight, Right, Trap (Dexterity Roll Dice), Right, Heal, Fight, Fight, Right, Heal, Fight, Right, Fight, there's sack of health potions, Right, Fight, Right, Heal, Fight, Fight, Right, Trap (Dexterity Roll Dice). If you didn't succeed evade the trap, you'll falling and fight 3 enemy (Jester) with no heal at all, after that go up again. You'll find the Scion Set items.

Continue Quest for the Reign Set, Right, Heal, Fight, Right, Fight, Up, Heal, Fight, Up, Heal, Fight, Fight, Right, Fight, Right, Heal, Fight, there's sack of health potions, Right, Trap (Dexterity Roll Dice), You'll find the Heir Set items

Continue Quest for the Reign Set, Right, Heal, Fight, Right, Heal, Fight, Right, Fight, Right, Heal, Fight, Right, Fight, Right, Fight, Heal, Right, Fight Geldar the Dragon, then you'll found the Reign Set


Shadow Set
Fight, there's sack of health potions, Right, Heal, Fight, Right, Heal, Fight, Right, Fight, Up, Heal, Fight, Right, Trap (Dexterity Roll Dice), Right, Heal, Fight, Fight, Right, Heal, Fight, Right, Fight, there's sack of health potions, Right, Fight, Right, Heal, Fight, Fight, Right, Trap (Dexterity Roll Dice). If you didn't succeed evade the trap, you'll fight 19 enemy, after that go right and you'll find the Penumbral Set items.

Continue Quest for the Shadow Set, Right, Heal, Fight, Right, Fight, Up, Heal, Fight, Up, Heal, Fight, Fight, Right, Fight, Right, Heal, Fight, there's sack of health potions, Right, Trap (Dexterity Roll Dice), You'll find the Lesser Shadow Set

Continue Quest for the Greater Shadow Set, Right, Heal, Fight, Right, Heal, Fight, Right, Fight, Right, Heal, Fight, Right, Fight, Right, Fight, Heal, Right, Fight Navith, then you'll found the Greater Shadow Set


Golden Set: Click at the Rainbow to Search for Golden Set Quest (Last Path Verification: 08 June 2008)
Intro: Shaymus O'Slayhee, AKA Uncle Sham. He is the Prime Miser and President of the Central Bank of Leprechaunia. For years, Uncle Sham has been searching for a way to collect ALL the gold in the world...

Following the las Blarney War, when Uncle Sham tried to tax EVERYONE, and we fought back, he realized that he might be better off looking for new ways to USE gold. And so Uncle Sham enlisted the services of a famed Mineralmancer named GeoPebble. GeoPebble's task: to remake the legendary GOLDEN SET ITEMS: armor, axe and shield!

If he succeeds, Uncle Sham will be able to outfit an army of super-Leprechauns in Golden armor! YOU must battle your way to Uncle Sham's bank vault and stop him before it is too late! And if you just so happen to come accross these NEW Golden Items, feel free to 'borrow' them!

After arriving, you must fight 2 enemies, then you'll met Twilly and have a chance to get full heal, fight 2 enemies, found bag of heal potions and leprechaun hat, fight 2 enemies, then you'll met Twilly and have a chance to get full heal, fight 2 enemies, found bag of heal potions and leprechaun hat, Luck Roll stat (Difficulty: 50) and if you fail then you'll got hit by a trap, if you succeed avoiding the trap, you can click at the lucky leaves on the ground to get full heal, Fight 2 enemies, then you'll met Twilly and have a chance to get full heal, fight 2 enemies, found bag of heal potions and leprechaun hat, fight 2 enemies, then you'll met Twilly and have a chance to get full heal, fight 2 enemies. Then you can buy Zombie Bane Scepter

Continue Quest for Pyrite Set, you must fight 2 enemies, then you'll met Twilly and have a chance to get full heal, fight 2 enemies, found bag of heal potions and leprechaun hat, Luck Roll stat (Difficulty: 50) and if you fail then you'll got hit by a trap and fight 2 enemies at next journey, but if you succeed, you can avoid the trap and get full heal and fight only 1 enemy when goes to the next journey, then you can access the war shop to get Pyrite Set, which is Zombie Bane Scepter and Pyrite Axe (Weapons), Pyrite Plate (Armor) and Pyrite Shield (Shield)

Continue Quest for Gilded Set, you must fight 2 enemies, then you'll met Twilly and have a chance to get full heal, fight 2 enemies, found bag of heal potions and leprechaun hat, fight 2 enemies, then you'll met Twilly and have a chance to get full heal, fight 2 enemies, found bag of heal potions and leprechaun hat, right, get full heal, fight 1 enemies, then if you succeed, you can enter the war shop to buy Gilded Set, which is Gilded Axe and Zombie Bane Scepter (Weapons), Gilded Plate (Armor) and Gilded Shield (Shield)

Continue Quest for Golden Set, you must fight 2 enemies, then you'll met Twilly and have a chance to get full heal, fight 2 enemies, found bag of heal potions and leprechaun hat, then you'll enter some sort of leprechaun mine, fight 2 enemies, then you'll met Twilly and have a chance to get full heal, fight 2 enemies, found bag of heal potions and leprechaun hat. Then you'll arrive at the Giant Safety Box. You'll get full heal and fight Uncle Sham that wearing Full Golden Set ! If you manage to defeat him, you can access the war shop to buy Golden Set, which is Golden Axe and Zombie Bane Scepter (Weapons), Golden Plate (Armor) and Golden Shield (Shield)

My General Tactics For Golden Set (my character was lvl 86):
- Every Fight i use Water Sign Miscellanous Item
- Also if you've Eye Of Naab, then use it after you use the Water Sign. Every time, when the battle almost finish, activate the restore Heal/MP from Eye Of Naab special button, then change into your regular shield
- You can see, that in general, you fight 2 enemies then get a full heal or get a bag of potions. So, in the section where i'll get a bag of potions, i use Undead Giant skill (From Necromancer Class) to attack the 2 enemies. In that way, i can save my MP until i can get full heal from Twilly.
- In the section where you'll get full heal from Twilly, you can use a uber spell to knock the 2 enemies out, because after that, you can receive full heal from Twilly




Quest Talk Like A Pirate Day (Every September of each year): Use Formula at Warlic Shop
The Formula to teleport to Talk Like A Pirate Day: Magma Leaf + Slattwob Dust + Mermazon Kelp

Q: What is a cutlass ?
A: A Pirate Sword
Q: Were pirate bad guys or what ?
A: Sure they were
Q: When Pirate say 'Ahoy' he means ?
A: Greetings
Q: What does it mean to be addled ?
A: To be crazy or mad
Q: What does 'maroon' mean ?
A: Being left alone on an island
Q: What did they drink ?
A: Grog, a mix of rum and water
Q: What does 'old salt' mean ?
A: An experienced sailor
Q: What should you wear on Talk Like A Pirate Day ?
A: Normal Clothing
Q: What does 'Pirate booty' means ?
A: Hoarded Treasure
Q: What is 'poop deck' ?
A: Highest deck at ship's rear
Q: What's a buccaneer ?
A: A Caribbean pirate
Q: What does 'shipshape' mean ?
A: Organized and clean
Q: What is 'scurvy' ?
A: A disease (take vitamin C)
Q: Just what exactly is 'chum' ?
A: Chopped up raw fish bait
Q: When pirate says 'no quarter' he means ?
A: Take no prisoners
Q: What part of a pirate ship is the aft ?
A: The rear
Q: What's me pet trobble's name ?
A: Floyd
Q: What is grub ?
A: Both 1 and 2 (ewwww)
Q: What is spyglass ?
A: A handheld telescope
Q: What is a bung hole ?
A: An opening in a barrel
Q: How Long does a pirate's career usually last ?
A: 2 - 5 years
Q: What's 'Davy Jones' Locker ?
A: The Bottom of the sea
Q: Who started Talk Like A Pirate Day ?
A: John Baur and Mark Summers
Q: What's landlubber ?
A: Someone who is not a sailor
Q: The actual number of reported piracy attacks in the first three months of 2006 was ?
A: 61
Q: In the golden age piracy, how was pirate spelled ?
A: Pyrate
Q: How were Pirate captains usually picked ?
A: They were elected by the crew
Q: What does 'Shiver me timbers' mean ?
A: An expression of surprise
Q: Is Johnny Depp a good actor ?
A: That's a matter of opinion
Q: Buccaneers became expert maksmen with their ...
A: Long barreled muskets
Q: What do pirates NOT usually keep in their treasure chest ?
A: Gold
Q: When was a pirate made to 'walk the plank' ?
A: If they disobeyed the captain, of course !
Q: The Jolly Roger is a classic pirate flag. What is on the flag ?
A: Skull and crossbones
Q: Did pirates REALLY have talking parrots as pets?
A: Aye
Q: What was a 'Yellow Jack' ?
A: A Yellow Flag of Warning of Illness aboard a ship
Q: Which of these Pirates was known for burying his money ?
A: Captain Kidd!
Q: Pirates believed women were bad luck on a ship. This woman had to disguise herself as a man
A: Anne Bonny!
Q: What player helped make up these questions ?
A: Paladin of Valor
Q: Which fictitious pirate today has a fast food chain named after him ?
A: Long John Silver
Q: Did many pirates actually wear fancy pieces of clothing stolen from wealthy victims ?
A: True !
Q: These were pirate ships specifically authorized by their home country to attack the ships of foreign powers.
A: Privateers!
Q: Which animals did pirates use to bribe officials ?
A: Parrots!
Q: What is 'grub'?
A: Both 1 and 2! (ewwww)
Q: What was the name of the pirate Long John Silver's parrot?
A: Captain Flint
Q: What does 'starboard' mean?
A: The right side of a ship!


After you've succeed answering the questions, you'll get a temporary talking parrot (petey)




Quest The Hunt For NightBane: At Travel Map => Darkovia => NightBane's Fortress

After you've reached the place, just enter the fortress:
Fight, Heal, Fight, Fight, After that, if you see something at the statue, just take it. Then you'll be healed and Fight, Heal, Fight, Heal, Fight, Heal, Fight.

Then look at the clue from the statue to find out more about NightBane. Then chase the monsters again:
Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight. Then choose retreat to continue the story

Choose Felrood Abbey to find more about NightBane. Then Fight NightBane. If you succeed, you can buy NightBane form from the shop




Quest Gatta Island: At Travel Map => Go to South => Gatta Island

After reaching the island, you'll talk to Snarg, King Daraian and Queen Kettara.

Then:
a. if you have a werewolf or werepyre subrace, they will attack you:
Fight, Fight, Heal, Fight, Fight, Heal, Fight, Fight.

b. If you are a human or vampire, you'll face Felini and Lix

Then King Daraian and Queen Kettara ask for your help. If you decline to help them, King Daraian will attack you. And if you manage to defeat him, you'll be given a second choice, you could help them or leave the island

If you choose to help them, you must find and destroy 2 enemies camps:
1st enemy camps (Left, Left from postion of King and Queen Gatta): fight, fight, Heal, fight, fight, Heal, fight, fight, Heal, fight, fight, Heal, fight, fight, Enemy Camp Destroyed

2nd enemy camps (South, South, Right from position of King and Queen Gatta): fight, fight, Heal, fight, fight, Heal, fight, fight, Heal, fight, fight, Heal, fight, fight, Enemy Camp Destroyed

After you've destroyed both camps, report back to King and Queen Gatta.

You'll have a chance to get the reward or conquer the island

If you choose to get the reward, you'll enter the shop (there's a weapon and pet shop)

If you choose to conquer the island, you'll fight, fight, Heal, fight, Heal, fight, Heal, fight, fight, Heal, fight, Heal, fight, Heal, fight, Heal, fight, fight, Heal, fight, fight, Heal, King Daraian. Then if you succeed defeating all of them, you'll grant access to the shop (only weapon shop and include Gatta King's Saw weapon)




Quest The Official Talk Like A Pirate Day: at Events
Start at: 19 September 2006, 19 September 2007, 19 September 2008, 18 September 2009

It's the same Question and Answer with the regular ones. Click HERE for the Talk Like A Pirate Day Question and Answers database

If you succeed answering 20 questions, you can access the shop And also, you can take the parrot or if you're a Guardian, you can take Captain Rhubarb as your guest.

At 2006, you can buy Weapons (Scurvy's Dog Cutlass, Vile Cuthroat's Cutlass, Dread Pirate's Cutlass), Armors (Yellow Pirate Garb, Pirate Garb, Black Pirate Garb), Spells (Undertow, Riptide)

At 2007 you can buy Weapons (Porthole Slasher, Kelp Scythe, Seaquake Scythe, Barrrnacle Reaper and King Tide Reaper) and Pets (Bucaneer Monkey).

At 2008 and 2009, you can buy Weapons (Porthole Slasher, Kelp Scythe, Seaquake Scythe, Barrrnacle Reaper and King Tide Reaper), Spells (Undertow, Riptide) and Pets (Bucanneer Monkey).


Special Mission at 19 September 2007: Trobble On The High Seas !
Mission Briefing: Use the cannon to blast me pet trobble Floyd over the heads of the monsters on that lava rock island up ahead as a diversion, while YOU swim beneath it to collect a hefty treasure chest!

To shoot Floyd:
1. Click the Read! button
2. Click the Aim! button and target at the closest island
3. Click the Fire! button to fire Floyd. Use your mouse to move Floyd and avoid for the rocks and birds. If you manage to do that, you can swim to the Underwater Caverns!

At Underwater Caverns, you must fight 4 enemies (you'll get full heal after 2nd, 4th battle). After that, 4 enemies such as ST. Elmo's Fire, Selkie or Arrr-Me-Grogg (you'll got full heal after each fight). If you manage to defeat them, you can access the War Shop to buy Weapons (Kelp Scythe, Seaquake Scythe, Barrrnacle Reaper and King Tide Reaper) and Pets (Octopirate)


Special Mission at 19 September 2008: Rat's O War
Intro: BlackWhiskers the PieRat has commandeered the Red Betty! Captain Rhubarb wants his ship back, and it is up to you to clean the ship of its infestation of BURPs (Big Ugly Rat Pets), Pirates and Ninja mercenaries, and ultimately BlackWhiskers himself! Good luck!

Fight 4 enemies (after each fight, except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll be back to the Camp. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle counter reach 100%, you must fight 6 enemies (after each fight, except at 2nd and 5th battle, you'll met Twilly and have a chance to get full heal). Then you must fight BlackWhisker the PieRat (Half pirate, half BURP, BlackWhisker now wants to join forces with Ninjas so he can completely rule the high seas!).

If you manage to defeat him, you can access the War Shop to buy Spells (PieRat's Retort, PieRat's Revenge, PieRat's Retribution Z, PieRat's Retribution and PieRat's Vengeance) and Pets (Octopirate).


Special Mission at 18 September 2009: Captain Munch Attacks!
Intro: The port town of Lolosia is under attack by the reptilian pirate Captain Munch and his army of monsters (no mammals allowed)! You have been called to help. Fight through all of the enemies and chase Captain Munch back into the sea!

Fight 7 enemies (you'll get full heal after 2nd, 4th and 6th battle). Then you must fight Captain Munch (Rumor has it that greedy Captain Munch opened a cursed treasure chest one day despite many warnings, and found himself irradiated by an alien device that turned him into a huge lyzard hybrid!).

If you manage to defeat him, you can access the War Shop to buy Weapons (Quindent Z, Quindent and Guardian Quindent)




Quest The Moglo Habilis: Travel Map => Sail East => Explore Paxia

In this quest, every journey you've completed will be recorded. If you've log out and login again, you can continue your last journey

1st Journey => Light Elemental Clan (North of Paxia):
Fight, Heal, Climb Higher, Fight, Heal, Fight, Heal, Fight, Climb Higher, Fight, Heal, Fight, Heal, Fight, Heal, Climb Higher, Fight, Heal, Fight, Heal, Fight, Heal, Walk Further, Fight, Clan Leader Lucius

2nd Journey => Energy Elemental Clan (Dynami Plains in the South of Paxia):
Fight, Heal, Search for the power source, Fight, Heal, Fight, Heal, Fight, Heal, Keep Searching, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Talk to the Floating Lights, Go In, Clan Leader Dynamo

3rd Journey => Fire Elemental Clan (Igneus Chain)

You'll met Xarav, and he will give you 2 choice:
A. Take Xarav's Test (If you fail answer correctly, you must fight Xarav's minion. If you success defeating his minions, you can continue to answer his questions):
1st. The coals are very hot but do not conduct heat well
2nd. Minerals and carbon
3rd. Yes, it burns at 800 degress centigrade
4th. The heat from a hot cup of tea
5th. Human

B. Fight Xarav's Minion: (Tips: Use Flame Guardian Armor to increase your fire resistance)
Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, then Xarav's will ask you whether you want to take his test or ask him about your mission

Then go in to see Igneox, the clan leader

4th Journey => Ice Elemental Clan (Glacius)
Fight, Heal, Fight, Heal, Fight, Heal, Hit Dogde button every time you hear tik tik sound, then you'll met Glaciar, the clan leader

5th Journey => Dark Elemental Clan (Nocturu Clan)
Tips: For the first wave of the enemy attack, better use Flame Guardian Armor
Fight Joe, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Walk Deeper into Forest, Enter the Castle, met with Noctros, the clan leader. Then fight Noctros to get the idols.

After that, give the idols back to Moglo and you can buy the idols from them




Quest Monster Stampede: at Events
Monster Herders: 05/10/2006

Every 2 fight, there'll be battle count and chance to get back to camp for healing (click Twilly). Fight until battle counter reach 100% (the more AQ players participate, the faster it will reach 100%).

After it reach 100%, you'll fight Herdmaster Guards and Herd Boss. If you succeed, you can access the war chest




Quest Mogloween: at Events
The Mogloween event was an anniversary event for Adventure Quest Birthday

4th Anniversary: The Quest For Candy
Start at 20 October 2006

Trick or Treat!:
You must click at someone's house, and if you lucky, you can get some candies, but if you're not lucky, you'll facing an enemy.
If you have some candies, you can trade it with temporary items, such as weapon, armor, mask, etc.

Zorbak's Ebil Pets: Click at Zorbak to find this mission
Fight, Fight, Fight, Fight, then you can choose which monsters would be standing as your guest

Ghost Princess: Click at Zorbak to find this mission (This was the very first AdventureQuest quest ever released)
Investigate, Fight, Heal, Choose to save her father spirit, Fight, Done

Fight Your Clone: Click at Zorbak to find this mission
Fight Yourself !!!

Find out who made the Pumpkin Golems
This quest available at Mogloween last days
You'll met Jack The Pumpkins, Zorbak and his brother, Kabroz

Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight, Heal, Fight Kabroz. If succeed finishing him, you can access the shop


5th Anniversary: Witches Brewing and Flying Eye's Ball Too
Start at 26 October 2007

Trick or Treat!:
You must click at someone's house, and if you lucky, you can get some candies, but if you're not lucky, you'll facing an enemy.
If you have some candies, you can trade it with temporary items, such as weapon, armor, mask, etc.

Zorbak's Ebil Pets, Ghost Princess, Fight Your Clone: Click at Zorbak to find all this mission. The Walkthrough is the same with Mogloween 4th Anniversary

Search for Toil and Trouble's sisters!
It seems that Bubble and Bubble has disappeared, and you volunteer to Toil and Trouble, to help them find their sisters. For start, they might the Haunted Hills

During search, you'll fight 4 enemies (after each of the fight you'll get full heal, except at the 4th battle). Then, when you've reach the top of the hill, you must fight Jack-O-Zard, Were-Gourd and Drag-O-Lantern (you'll get full after each fight). After that, you see a moving bushes. And that's where the sisters is hiding.

Then you can access the War shop to buy Weapons (Licorice Whip, Pumpkin Carver, Pumpkin Staff, Guardian Licorice Whip, Harvest Reaper, Pumpkin Smasher), Armors (Sugar Rush Armor, Gorgonzilla Costume, Sugar Rush Guardian Armor), Shield (Pumpkin Shield), Spells (Candy Corn Storm, Pumpkin Patch, Great Pumpkin Patch), Pets (Drag O'Lantern, Drag O'Lantern Z, Guardian Drag O'Lantern), House Items (Witches Potrait, Candy Golem, Red Moglinster Guard, Green Moglinster Guard, Blue Moglinster Guard, Candy Golem)


6th Anniversary: Trick or Treat!
Start at 31 October 2008

Trick or Treat!:
You must click at someone's house, and if you lucky, you can get some candies, but if you're not lucky, you'll facing an enemy. If you have some candies, you can trade it with temporary items, such as weapon, armor, mask, etc.

Solve the mystery of the falling star
During your search for the falling star, you must fight 2 enemies. Then you'll got full heal. At the end of the street, you see the track of the falling star ended. And there's a strange creature.

You take the cute strange creature and heading back to ask Sage Uldor for his advice. During your journey back to home, you must fight 1 enemy. Then you arrive at Sage Uldor's home. He give the critter some candies, then suddenly the critter jump off at Sage Uldor's face and left something inside his body. After a few minutes, something hatches from Sage Uldor's body. It appears that the critter had make Sage Uldor as it's host to replicate itself. You have to stop them before they can infest any more of Battleon!

During your search for the critters, you must fight an enemy. After that mouse over around the left window to capture the Hallow. Then continued your journey to fight another enemy. After that mouse over around the bushes to capture the Hallow. Continue your journey and fight an enemy. After that mouse over around the left Guardian Soldier to capture the Hallow. Continue your journey and fight an enemy. After that mouse over around the tree to capture the Hallow.

After that, you must fight the last Hallow (If you feed a cute little Gween candy, it infects anyone it can find with a 'skin condition' that is actually tiny eggs which grow into big, hungry, mean Hallows!).

If you manage to defeat it, you can access the War Shop to buy Weapons (Dead Leg, Wrapped Leg, Undead Leg Z, Preserved Leg, Undead Leg, Guardian Mummy Leg and Mummy Leg), Armors (Diretooth Form, Angry Diretooth Form, Furious Diretooth Form, Diretooth Z Form and Vicious Diretooth Form), Shields (Scrap Frankenshield, Mishmash Frankenshield, Patchwork Frankenshield and Amalgamated Frankenshield) and Pets (Sweet Gween, Peppermint Gween, Chocolate Gween, CarameliZed Gween, Candy Gween and Gween).


7th Anniversary: Trick or Treat!
Start at 31 October 2009

Trick or Treat!:
It's the same as previous Mogloween.

Solve the mystery of the falling star
It's the same as previous Mogloween.

Go to Lockjaw House: For over a month, bodies have been disappearing from cemetaries and crypts all across the Nighthaven area of Darkovia. Nighthaven hunters and farmers report hearing inhuman screams originating from in and around the abandoned House of Lockjaw in the heart of Nighthaven. Someone should probably try to find out what is happening to Nighthaven's corpses!

During your search for the Lockjaw House, you must fight 2 enemies (you'll get full heal after each fight). Then you saw the Lockjaw House. When you approach the house, you must fight 1 enemy.

After that, go inside the house, and go to the Stables. You'll met Nurse Botoxia. She told you that she had been ordered by Dr Frankenspine to search for the dead bodies, because he want to create a perfect undead body. Then you must fight Nurse Botoxia.

If you manage to defeat her, you'll find a hidden stairway into the basement. At the basement, you must fight 1 enemies. Then you met Dr Frankenspine and must fight him.

Fight Frankenspine (Old Dr. Frankenspine became frustrated with his attempts at reanimating patchwork corpses, so he settled on a new method: DE-animating himself and allowing cybernetic enhancements to RE-animate him!).

If you manage to defeat him, you can access War Shop to buy Weapons (Corpse Cannon, Guardian Corpse Cannon, Guardian Frankenglaive and Frankenglaive), Armors (Beast King Jammies) and Pets (Frankenspine's Remains and Frankenspine's Guardian Remains).




Quest The Sea Fiend: at Events OR at Capt. Frolgar in Lolosia (Travel Map)
Start at 02 November 2006

Every 2 fight, there'll be battle count and chance to get back to camp for healing (click Twilly). Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After reaching the top bar, you'll fight Sea Squirts, Heal, Fight Sea Fiend. Then you'll free Aquella and she'll explain that Sea Fiend actually was her brother, Thefarus. The she'll ask your help to get rid off the Thefarus cloning that terrorizing the land.

If you succeed, you can access the war chest




Quest Bradakhan

Part 1: Bradakhan's Arrival: After Dragon Gone Wilds 2007 Quest OR at Dragonspine (use Travel Map)

Hidden Pass: Fight, Heal, Fight, Heal, Fight, Heal
Dungeon: Fight, Heal, Fight

And then you'll fight Void Dragon. If you manage to defeat Void Dragon, you'll safe Cyrus's sister


Part 2: Dracomancer Usurper: At Events
Start: 18 January 2007

There's a catch, you only have time until the moon sets over the Dragonspine Mountain to stop him, or Bradakhan's power will be so great that Bradakhan will be unstoppable !

Every 2 fight, there'll be battle count and chance to get back to camp for healing (click Twilly). Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

Sadly, we lost the war and Bradakhan's dragon army is in BattleOn City now. All experience from monster is decrease 10%


Part 3: The Resistance: Go to Yulgar's inn, then go to the far left room, you'll met Cyrus and Galanoth than planning to make a resistance action against Bradakhan, while Warlic find the way to remove Bradakhan's influence among dragons

You can choose some place to join the resistance: Granemor, Lolosia, Isle d'orlens, Darkovia Forest, Gatta Island or Krovesport

Every place, you will: Fight, Fight, Heal, Fight, Fight, Heal, Fight, Fight, Mission Complete


Part 4: Into The Void ! At Events OR at Dragonspine (use Travel Map)
Start: 25 January 2007

Warning: You'll face many scariest monsters here

Your mission objective is to catch Female Void Dragon

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After reaching the top, you'll fight Fear Drake, got heal, fight Female Void Dragon. Then you'll see that all of Void Dragons chasing the Female back into the Void. After that you'll fight, Heal, fight Half Dragon Soldier, heal, fight Bradakhan

If you manage to defeat Bradakhan, you'll granted access to the war chest




Quest The Devourer

This quests has many related to other quests, that somehow explain what is deveourer and what the devourer do. Those quests such as Clans On Paxia, Sage Uldor Quest, Epic, Nightbane and The Safe at Isle d'Orlens town

And these are the quests that has been related directly to Devourer:


Part 1: The Huntress is the Hunted!
Start at: 01 February 2007 at Events

Chase the Huntress: Fight, fight, Heal, Fight, Fight

If you manage to catch her, then fight the huntress. If you manage to defeat her, the huntress will tell all about her to you. And you can get access to the war chest


Part 2: The disturbance (greenguard Forest): Go to the Inn, then go to the Lounge. After that enter the secret room

You'll met Galanoth and Cyrus. They will tell you that large Drakel army has gather at Skraeling desert. They also tell you that the Orcs at Greenguard forest has go to one of the Knights of Loritia and ask for help. They ask you to go to Greenguard Forest to meet Thorne and help him.

Upon reaching Greenguard forest, you'll met Falerin. He'll then tell you that Thorne has gone already with Culak (Orc Chieftain's son) and his friend Kendrel (an Elf). Falerin then introduce you to Galrick (son of Glenn, citizen of the Island Nation of Neld).

Falerin then ask you to go to Deren with Galrick.

(Every fight you'll got Full Heal) Fight, Fight, Fight, Fight, Fight, Fight, Fight, Cor-Demian Stone

To activate Cor-Demian Stone (no worried because if you fail several time, Garlick will give you a clue):
  8
 7 1
6   2
 5 3
  4

Just click with this order: 7,4,3,8,1,6,5,2

After that click at the temple image at the center of the Cor-Demian Stone to enter Temple Of Hope

At The Temple Of Hope (Click HERE for the Temple Of Hope Map):
- A: Click to open or close the window
- B: Click to see Lorithia's statue. Here, you also can see what Orbs that you've collected so far
- C: click at the man that sit at the throne. He will introduce himself as Tralin, King of the Nation of Deren
- D: Room that show Lorithia's picture
- E: Room that show Tralin's picture
- F: Library. In the library:

  a. Click at the red items in the book shelf to read the Creation Sage (volume I, II, III) and the Legend of Eight. To read the book, just click the cover book and drag it to the left

  b. you may ask Nel to give you a map. Click at the Map to get Ice Orb, Fire Orb, Dark Orb, Light Orb and Water Orb (Click HERE to see the Orb Locations at the Map):
    [i]. To get Ice Orb, it's very easy, you just follow the story

    [ii]. To get Fire Orb, you must:
      1. defeat hoard of fire monsters: Fight, Heal, Fight, Fight, Heal, Fight, Heal, Fight, Fight, Get the chunk of Fire Orb, Heal
      2. defeat a squad of crazy Fire Knights: Fight, Heal, Fight, Fight, Heal, Fight, Fight, Get the chunk of Fire Orb, Heal
      3. defeat a family of Salamanders: Fight, Heal, Fight, Heal, Fight, Heal, Fight, Get the chunk of Fire Orb, Heal
      4. defeat a power hungry pyromancer
      5. After you've collected 4 pieces of Fire Orb, you must combine them all together to form Fire Orb. Then after that, get the Fire Orb

    [iii]. To get Dark Orb, you must choose one of the 4 paths. Each of the path, you will fight 11 enemies with get full heal after each of the fight. After the 11th fight, you met with Mysterious Necromancer. No matter whether you had answer his questions with wrong or correct answer, he is still attacking you.

    [iv]. At Light Orb quest, you can get Lucius as your guest by choosing Ride Lucius. To get reach the central peak of Dwarfhold, you must fight 9 enemies (you'll get full heal after each fights). Upon reaching the central peak of Dwarfhold, you must defeat Mai to obtain the Light Orb

    [v]. At the Water Orb quest, you must fight 6 enemies (you'll get full heal after each fights) before met Jacques. After that you must fight 4 Sea Squirts (you'll get full heal after each fights) and fight 2 Vagarans (you'll get full heal after each fights) before getting Water Orb. After taking the Water Orb, you will fight Sea Fiend !

    [vi]. At the Energy Orb quest, you can invite Robina as your guest. Fight 6 enemies (you'll get full heal after each fight) before you met Krenos. If you defeat him, you can take the Energy Orb and buy spell to summon Krenos

    [vii]. At the Wind Orb quest, you can search and find the ship. You can choose use the ship or search by foot. To learn how to fly the ship, you can click the old man. If you search by foot, you must fight 8 enemies (you'll get full heal after each of the fight). Upon reaching the strange building, just enter the building and fight Suld. If you manage to defeat him, you can take the Wind Orb

    [viii]. At the Earth Orb quest, you can take Muldoon as your guest. Then you must fight 3 enemies (you get full heal after each fight) before you enter the cave. Enter the cave, Right, Fight, Right, Right, Heal, Fight, Right, Right, Heal, Fight, Right, Right, Heal, Fight, Right, Heal, Fight Burrow Worm, Right, Fight Spiver. If you manage to defeat Spiver, you can take the Earth Orb and get access to the war shop.

- G: Room that show a black figure
- H: Room that show a women in Fire Elemental symbol
- I: Room that show Eternal's picture
- J: Room that show Devourer mysterious picture
- K: Room that show a woman in front of a clock
- L: Room that show 3 women
- M: Room that show a boy and a girl in silhoutte
- N: Room that show a yellow moglin
- O: Exit


Part 3: Weapons of Salvation: Go to the Events
Start at: 12 April 2007

After hearing the news that the weapon of salvation might found at Isle D'Orlens, you'll go there and met Warlic, Yulgar, Artix, the Huntress, Adder and The Eternal. Then you must fight Epheel's armies to go to the exact location of the weapon.

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After reaching the top, you'll fight 2 enemies before reach the weapons caches. Then after Warlic teleport the Weapon caches, you must fight Malzar. If you manage to defeat him, you'll get full heal, and then fight Epheel (Unfortunately, because the Huntress and Yulgar has been defeat by Epheel, so you must fight him without them).

If you manage to defeat Epheel, you can access the war chest


Part 4: Agents of Destruction [Azma Lake]: Travel Map, then go to South, click at Azma Lake
Upon reaching Azma Lake, you'll see Huntress, Aquella and Yulgar are already there. Together, you search for the clue. You'll fight 4 enemies (every 2 battle, you'll got Full Heal). After that, you'll see tracks that lead to the lake. Then you all swim to the lake and must fight 4 enemies (every 2 battle, you'll got Full Heal).

After that, Aquella see some sort of cave entrance. Searching for more clues, you'll fight, got full heal, fight, got full heal, fight. Then you'll met Predecessor and fight it. If you manage to defeat it, you'll get access to the war shop. Then you'll see a cutscene about the predecessor that met with Nightbane and an agent of Devourer, Smith.


Part 5: The Exodus Attack !: at Events
Start at: 10 Mei 2007

The Exodus is a single superentity that has traveled the cosmos for eons. For a long time, it was peaceful, until it met the Devourer. Unwilling to let itself be desroyed, the Exodus soon became one of the Devourer's most loyal servants. Able to split into millions of parts, all controlled by one mind, the Exodus is literally 'an army of one' !

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After reaching the top, you'll be notified by Robina, that the part of Exodus that seems to be controlling the rest is just around Darkovia Forest. You'll fight 2 enemies and got full heal before you meet Soul Banisher. If you manage to defeat him, you'll get access to the war shop, where you can buy ExoDoggie Pets, Banisher Scythe weapons or Exodus Blade weapons.

Then you'll see Nightbane, Epheel and Agent Smith that blame each other for Exodus defeat. And also you'll see another Devourer's minion, the Fusion, that join their forces


Part 6: Orb of Creation (The Land of Deren): at Events
On the continent of Deren to the east, the fate of the world rests in YOUR hands! Join the quest to obtain the Orb of Creation and unity the elemental orbs.

- First Journey: at K'eld Ner
At the Temple of Hope, you'll see Tralin, Darin, Nel, Giliara and Twilly. Tralin will ask you to find pieces of Orb of Creation that shattered during the great batlle at the Temple of Hope. The pieces would be at K'eld Ner, sister city of K'eld Naer.

At K'eld Ner, you'll gather with Nel, Darin and Giliara. Apparently, the mysterious necromancer will show up and stole one piece of Orb of Creation from Darin. Actually, the mysterious necromancer is Diviara, brother of Giliara. Diviara then tell you that he give the orb to the necromancers

- Second Journey: The First Battle
Now, you must fight the necromancers to get the piece Orb of Creation back. Fight 3 enemies (you'll get full heal after each of 2nd battle)
before you fight Brihaldo Necromancer. If you manage to defeat him, you'll get the first of piece Orb of Creation and you can buy Brilhado Spear, Sword of Deren and Guardian Sword of Deren from War Chest

- Third Journey: at Cigeli Canyon (The Second Battle)
Start at: 21 May 2007

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After reach the top, you'll fight 2 enemies, got full heal, fight 1 enemy, got full heal, then fight Undead Dragon. If you manage to defeat the dragon, you get the second piece of Orb of Creation. Also, you can access the war shop to buy Brilhado Spear, Brilhado Blade and Guardian Brilhado Spear

- Fourth Journey: at Edress Point (The Third Battle)
Start at: 25 May 2007

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After reach the top, you'll fight 2 enemies, got full heal, fight 2 enemies, got full heal, then fight Giant Kresh. If you manage to defeat it, you get the third piece of Orb of Creation. Also, you can access the war shop to buy weapons (Blackbones, Brilhado Blade and Guardian Brilhado Blade) and spell (Brilhado Quills, Brilhado Pinions, Brilhado Feathers)

- Fifth Journey: at Dagin Fields
Upon reach Dagin Field, you will fight, fight, got full heal, fight, got full heal, fight. Then you'll met Giliara and Diviara

- Sixth Journey: at Deep Lake (The Fourth Battle)
Start at: 01 June 2007

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).


After reach the top, you'll fight 2 enemies, got full heal, fight 1 enemy, got full heal, fight 1 enemy, got full heal, fight Undead Braken. If you manage to defeat Undead Braken, you get the fourth piece of Orb of Creation. Also, you can access the war shop to buy weapons (Blackbones and Guardian Blackbones) and spell (Brilhado Quills, Brilhado Pinions, Brilhado Feathers)

- After Sixth Journey: Dark Clouds !: At Travel Map
Start at: 08 June 2007

To distract Battleon Figthers from collecting the last piece of Orb of Creation (at the end of Sixth Journal of Devourer Quest Part 6), the Exodus (the Devourer agent), is moving to attack the BattleOn City. But, before reaching the Battleon City, Artix Krieger unite all the Battleon Adventurers that he can find, and ask them to hold the Exodus from approach the Battleon City, while Artix will find some help to destroy the a Titan-sized monster.

So, you must fight, fight, Heal, fight, Heal, fight, fight, Heal, fight, Heal, Soul Banisher.

Then you'll see that the Titan-sized monster has arrive at BattleOn city. Fortunately, a Fabled DragonLords arrive and defeat the Titan-sized monster.

After that, you can access the war shop to buy Weapons (Banisher Scythe and Exodus Axe) and Spell (Exodoggie)

- Seventh Journey: at Necromancer Fortress (The Fifth Battle)
Start at: 15 June 2007

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After reach the top, you'll fight, heal, fight, heal, fight, heal, fight, fight, heal, fight, heal and fight Giant Kresh. Then you'll see Giliara died, stub in the back by a Brilhado squad. Seeing his brother dead, Diviara then give the last piece of Orb of Creation to you and join our forces againts Devourer. After that you must fight your way out of the necromancer castle by fight 6 enemies (you'll be heal after each fight, except after fourth battle).

If you manage to defeat them all, you can access the war shop to buy Duality weapon and Winged Armor

- Eight Journey: at Temple of Hope

After manage taking all of the pieces of Orb of Creation, you go back to the Temple of Hope. But, when you reach the Temple, the 8 prime Orb has disappear. And not only that, Darin told us that the Moglin settlement, Mogelli, has been destroyed, and some news said it was the 7 Sinister doing

- Ninth Journey: The Sinister Seven: at Temple of Hope

Seven of the strongest and most evil enemies we have ever battled have been brought together by a mysterious boss! The Zardmaster, Drakonnas, Nepto, Calladus, Jack Frost, Drakonnan and Sila the Serpent Witch have each taken one of the eight prime elemental Orbs. So, you must attack all of them at the same time!

You can choose whom you want to fight to.

At each of the Sinister armies forces, you'll fight 4 enemies, and after the 2nd battle you'll get full heal

After all the armies defeated, you can enter the second phase, to fight the enemy leaders.
You must fight 6 enemies (you'll get full heal after each fight, except at 2nd, 4th battle).

Then you must face Drakath. If you manage to defeat him, you can access the war shop to buy weapons (Nepto Spine, Drakaxe and Sila Staff), Zard Master Armors, spells (Dragons of Calladus and Jack Frost in the Box) and miscellanous items (Helm of Drakonnas and Helm of Drakonnan)

At the end, you'll see the Sinister Seven tower collapse. Unfortunately, a Brilhado Necromancer rise Drakath to live again.

- Tenth Journey: At Temple of Hope: At Travel Map

After reach the Temple of Hope, speak with Tralin to access the shop to buy Hero's Charm. After that, examine the Statue hand and click at the shining Orb. It will open the window and raise some sort of device in front of the Tralin throne.

To open the hidden mysteries, you must find the heaviest stone using the device. Just take the stone (by double click on it) and put the stone at the device. Then click the weigh button to see it weight or to compare. You can click the Instruction button to find more information about this.

You can try these for 2 times only. After that you must choose the stone that you think is the heaviest one

Here's how i solve the puzzle (thanks to Eladamri):
1. Example the order of the stones: A, B, C, D, E, F, G, H, I
2. Place A, B, C stones at the left device, and place other E, F, G
stones at the right device. Weigh them
3 If the tilt go left, then it's either A,B or C. If it goes rigth it's either D,E or F
If it doesn't tilt, then it's either G, H or I
4 Lets pressume A,B and C were the heaviest. Then weigh A and B. If the tilt goes left, then it's definetly A. If it goes right it's definetly B. If it doesn't tilt, then it's definetly C

If you choose the correct stone, you'll see that all the candle light will burn out and the 8 Elemental Orbs will merge into the Statue. And then you will see The Awakening cutscene.


Part 7: The Network Strikes: at Events
Start at: 12 July 2007

The Devourer wants to tear the world of Lore apart and feast on the pain and fear he causes. Whatever his ultimate plan, it has been set in motion. The people of the Darklands have been set upon by an army of creatures who work only for the Devourer. These creatures comprise "The Network", brought together by a million worlds. They fight for Devourer in order to preserve what little he left of their homes, a fate that may one day be our own !

Upon reaching the Darkland, you'll met with Wandy that said the Huntress has found the enemies Encampment.

Fight 3 enemies. Every 2 fight, you can met Twilly and get full heal. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the counter reach top, you attack their headquarters and fight 4 enemies (after 2nd, 4th battle, you'll met Twilly and can get full heal). Inside the headquarters, you'll met Wolfwing, and he had same goal with you, to find out who is the enemy leader.

After that, you and Wolfwing will fight the enemy leader, which is NightBane. Unfortunately, eventhough you've defeat NightBane, he manage to escape. Before he escape, he said that The Network Strikes operation is simply just a test order by The Devourer (The Galin), to determine whether the Lore Resistance Forces has become more powerfull after successfully unite the Elemental Orbs or not.

After NightBane manage to escape, you can access the War Shop to buy Weapons (Banisher Scythe, Exodus Axe, Energy Claws and Tiki Masher) and Pet (Quackinator)


Part 8: Drakel Civil War: at Events

Start at: 16 August 2007

Intro: The Devourer has returned to Lore after a thousand years to finish consuming the energies of our world. His favorite way to do this is feeding from the fear and pain that comes from war. To this end, the Devourer strives to divide the people of a world. He has succeeded. The ancient Drakel civilization is falling apart and those who wish to join with the Devourer are now trying to take over all of the Drakel. A union has formed between Humans, Elves, Orcs and the remaining peaceful Drakel to stop them.

At K'eld City, you'll see Bree-Ha (a Drakel Minister) and Fansarin (a Drakel Warlord) make a plans to revolt by joining the Devourer armies. Fansarin already gain control of K'eld city and they already gain 70% of Council support. Now they plan to destroy all remaining Drakel resistance that already make alliance with Humans, Elves and Orcs

At BattleOn city, you'll met Lavistria, Artix, Robina Hood and Aria. Together, except Artix and Robina Hood (they are defending the BattleOn City), they go to southward, to join forces with Brontus (the leader of Orcish forces) that already preparing our Union army

The Drakel Power League De-Briefing:
The Union of Humans, Elves, Orcs and Drakel conspire to stop us, the Drakel Power League, from taking what is rightfully ours: K'eld Ner, and then, the rest of Drakel civilization! They do not understand that we can save all of Drakel-kind by joining with the Devourer - The Galin-- and with his help we can take Drakel civilization into worlds beyond Lore! Our destiny is to conquer the universe alongside The Galin. Our rightful place is as rulers of all!

The Union Armies De-Briefing:
The Drakel Power League will do anything to gain full control over Drakel territory and technology. Ther army's leader, Warlord Fansarin, was easily swayed to command their forces by highly-placed politicians in Drakel society. We believe the Devourer has influenced them, possibly their will. But Fansarin has always been among the aggresive Drakel. All of the battles he has been in have taken a toll on his body, and much of his form is no longer even alive. If we can stop Fansarin now, the Drakel Power League may fall completely

In this battle, you can choose your side, you can join the Union Armies or The Drakel Power League !

Fight 4 enemies (after 2nd battle you'll met Twilly and have a chance to get full heal).

After that, you are back to the camp and have a chance to get full heal. Fight until one of the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle count reach top (the Drakel Power League has been defeat), the battle continue near K'eld Naer. You must fight 6 enemies (after 2nd and 4th battle, you'll met Twilly and have a chance to get full heal) before you met Warlord Fansarin.

Apparently, Fansarin want to control everything, and he threaten to cut Bree-Ha head.

Fight Fansarin and if you manage to defeat him, Lavistria and Brontus will capture Bree-Ha and bring him to court.

And then you can access the war shop to buy Weapons (Auger of Brontus, Lavistria's Bow, Fansarin's Machete) and Shields (Elven Barrier)


Part 9: Worlds In Peril: Via Travel Map, Travel East to Deren Continent
Intro: Go behind enemy lines to steal something from the Devourer!

Falerin has ask Eldron and Galrick to retrieve some information from a document Devourer's Command Centre at Lore. But first, you must research the Network to get some clues from some people who can help us for this mission

Then Eldron will change you into an agent of Devourer, so you can sneak in the Devourer Fortress. But, off course, you can also fight the enemies into their command centre.

If you choose FIGHT:
Fight 10 enemies (you'll get full heal after each battle, except at 2nd, 6th, 8th battle).

If you choose Bluff:
Question 1: During his mortal life, the Great Master The 'Galin lived where?
Answer 1: Tjeli on the continent of Iniliar

Question 2: What type of business did The'Galin run in the land of his birth ?
Answer 2: An orphanage

Question 3: What is the birthname of Lord Ojo ?
Answer 3: Louis M. Zephyr

Question 4: Who was the Master's first communicant and a member of the Silari, a desert dwelling predecessor to today's Drakel ?
Answer 4: Xilar

Question 5: Ryuusei Cartwright once went by this name on Terra as a matter of convenience but quickly renounced it once he gained power
Answer 5: Robert Twain

Question 6: What is Creation's greatest enemy, according to our Master?
Answer 6: Both the Master AND Creation

Question 7: Who are the bodyguards of Omega?
Answer 7: The Tytoa

Question 8: King Tralin is a communicant of:
Answer 8: Lorithia

Question 9: What protected the Drakel during The'Galin's first coming ?
Answer 9: Signs of Unity

Question 10: Our research into that meddler Falerin has revealed him to be:
Answer 10: The Loremaster

Question 11: Louis Zephyr, also known as Lord Ojo, is The'Galin's:
Answer 11: Messenger

Question 12: The'Galin took up his post as Devourer because:
Answer 12: Lorithia asked it of him

Question 13: Ryuusei Cartwright is:
Answer 13: All of the above (A snappy dresser, Someone who rose in power quickly and General of Lore's armies of the Devourer)

Question 14: Ryuusei Cartwright is a member of this race:
Answer 14: Vesperian

Question 15: Why has The'Galin said he keeps the Corrupt near him ?
Answer 15: He believes they need him more than the Pure

Question 16: What has Louis Zephyr said of The'Galin's views of the Undead ?
Answer 16: Undeath is a different form of life and is neither inherently good nor inherently evil

Question 17: The 8 Elemental Lords:
Answer 17: Have never been at war


Then you arrive at the enemy's Command Centre. In front of you, there's a safety box that you must open to get the document. To open it, you must succeed in Rolls Stats. (Difficulty: 30, using each of DEX, INT and LUCK).

If you manage to open it, you can read the document, that said:
"Cartwright,

The master wishes to observe matters peaceably here. As per previous orders, signs of union should be carefully evaluated. If it is true that the people of Lore are willing to put survival among their immediate needs, then there is hope there. Do not take further action at this time.

Louis M. Zephyr."

After that Ryuusel Cartwright and the Devourer agent coming (fortunately, that Eldron can make all of you invincible), and despite do his master's order, Ryuusel Cartwright order the Devourer armies to launch an attack upon Lore !

Then you can access the warshop to buy spells (Summon Galrick, Summon Giliara, Summon Diviara and Summon Eldron)


Part 10: The Beginning Of The End: at Events
Start at: 10 January 2008

Intro: The world-eating Devourer has returned to Lore, and has been using Agents of many types to manipulate the various peoples of the planet into conflict. The Devourer's army of creatures from all over the universe, known as the Network, has been gaining power. And now, the powerful and deadly werepyre lord Wolfwing has come to Battleon and asked us to help convince Nightbane to abandon the side of destruction and fight with us against the Devourer! But first, we need to fight through his army to reach him!

At Battleon City, you met wounded Wolfwing. At this point, you can choose whether To Let Wolfwing Talk (increase Good alignment) or Fight Wolfwing (increase Evil alignment)

If you choose To Let Wolfwing Talk (just like i did), Artix, Dewlok and Cenara will come. Apparently, Dewlok has asked Wolfwing to go to Battleon city, because the resistance of Galin has assemble at Battleon City and Wolfwing want to help the Galin's Resistance Armies.

Also, Cenara asked you to help her so she can speak to her father (Nightbane) and persuade him to fight the Galin. At this point, you can choose whether Help Cenara (increase Unity Alignment) or Refuse To Help Cenara (increase Chaos alignment).

If you choose Help Cenara (just like i did), we can join The Beginning Of The End mission.

Fight 2 enemies, after that, you are back to the camp and have a chance to get full heal. Fight until one of the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle counter reach top, you must fight 6 enemies (after each battle you'll get full heal). Then you'll met and fight Nightbane. It's very tough battle for me, I level 87 againts Nightbane level 145. I use Nemesis Plate, Nemesis Shield, Guardian Angel, Wizard Robe (for Mana Morph), Lyfang, 11 HP Potions and 11 MP Potions. I used all my MP Potions and left only 3 HP Potions. It was a pure luck to defeat the Nightbane, because i got 1 Full Heal from Guardian Angel.

When you've managed to defeat Nightbane, Epheel, Agen Smith and Cenara will show up. And at last, Cenara manage to make Nightbane realise his mistake. Then Nightbane defeat the Agent Smith and Epheel and plan to defeat the Galin.

After that, you can access the War Chest, which contain depend on your Allignment. If you have Evil or Neutral Allignment, you can buy Shield (Shield of Corruption) and Spells (Wicked Shadow, Evil Shadow, Malevolent Shadow and Vile Shadow). If you have a Good Allignment, you can buy Weapon (Purity Blades) and Spellsl (Arrows of Integrity, Arrows of Honor, Arrows of Merit and Arrows of Virtue)

Well, there's some know bug, that you still got Evil Allignment Items, eventhough you've choose to let the Wolfwing speak (Good Allignment), here's what AQ Staff had said:
Click at http://forums2.battleon.com/f/tm.asp?m=12565625


Part 11: Attack On Granemor: at Events
Start at: 21 February 2008

Intro: The Devourer The'Galin has returned to Lore! After traveling through time and space for a thousand years feasting on the elemental forces of hundreds of other worlds, the Devourer is back to finish the job he began. His Network of alien races gathers is massive armies while his Agents of destruction work to create chaos and keep us from joining forces against him. Now, the final battles have begun! We must keep the town of Granemor out of the Devourer's clutches!

You'll be told by Galanoth, that the Galin forces had attack the Temple of Hope. Then you've to make a choice what you must do, whether good or bad, unity or chaos.

Then, suddenly, the Loremaster appear and told us that other armies of Galin has attack Granemor. After that, all of the BattleOn Heroes goes to Granemor to defend the city

Fight 2 enemies, after that, you'll met Twilly and have a chance to get full heal. Then fight 1 enemy, then you'll be back to the camp and have a chance to get full heal. Fight until one of the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle counter reach top, you must fight 3 enemies (after 2nd battle, you'll met Twilly and have a chance to get full heal). Then you'll see Granemor has been torn apart by the enemies.

Suddenly, Yulgar has been smashed by the enemies. You must fight 6 enemies (after 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal).

After that, you'll fight the boss (Corpse Fiend, Grave Fiend, Charnel Fiend, Crypt Fiend, Catacomb Fiend or Necropolis Fiend). Beware of his Grave Rot attack, because it can decrease your Strength and Endurance.

If you manage to defeat him, you can access the War Shop, to buy Weapons (Grave Tongue, Grave Fleshrender, Charnel Tongue, Charnel Fleshrender, Crypt Tongue, Crypt Fleshrender, Necropolis Tongue, Necropolis Fleshrender)


Part 12: The Fall of Augerthorne: at Events
Start at: 11 April 2008

Intro: The Devourer The'Galin has returned to Lore after traveling through time and space for a thousand years feasting on the elemental forces of hunderds of other worlds. Falling to divide all the beings of Lore, the Devourer has now settled on all but assault on the united races. Human, Elf, Orc and many Drakel must make a stand at Augerthorne to hold back otherworldly Brihaldo and Silari Drakel!

You, Artix, Falerin and Dewlok still discuss about Granemor's recent event, when Culak of Gulgin Daar and Kendrel of Greenguard bring news that Augerthorne has been attack by Devourer's forces. Falerin has asked you to investigate the event and report to him immediately. You have 2 choice:
1. You investigate the situation and you'll help in the battle (Increase Unity Allignment)
2. You investigate the situation and if you think you can win, you'll join the battle, otherwise you'll decide not to go to battle (Increase Chaos Allignment)

Fight 2 enemies, after that, you'll met Twilly and have a chance to get full heal. Then fight 1 enemy, then you'll be back to the camp and have a chance to get full heal. Fight until one of the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle counter reach top, you must fight 6 enemies (after 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal). Then you'll see Granemor has been torn apart by the enemies. Then you must fight Wolf Brain Spider.

If you manage to defeat it, you can see that Xilar enter the battle and order the Silari's armies to stop the battle and join the Lore's forces. With that kind of action, Xilari didn't agree at all with Omega's action. With Xilari's absent in Omega's armies, Agen Smith has appointed Minister Bree'Ha to fill Xilari's position within Omega's armies.

After that, you can access the War Shop to buy Weapons (First Silari Bardiche, Silari Electron Blaster, Capable Silari Bardiche, Silari Proton Blaster, Expert Silari Bardiche, Silari Neutron Bardiche, Silari Neutron Blaster, Master Silari Bardiche and Silari Atom Blaster), Spells (Summon Brain Spider Imago, Summon Jumping Brain Spider, Summon Tarantula Brain Spider and Summon Black Widow Brain Spider), Pets (Broadkil Cydaver, Broadkil Cadaborg Z, Broadkil Cadaborg, Broadkil Carcassdroid and Broadkil Necrobot) and House Items (Brontus potrait, Lavistria potrait, The Huntress potrait, Culak and Kendrel potrait, Jumping Brain Spider guard house, Xilar potrait, Tarantula Brain Spider guard house, Black Widow Brain Spider guard house and Wolf Brain Spider guard house).


Part 13: The Rise Of Omega: at Events
Start at: 02 May 2008

Intro: The Devourer The'Galin has returned to Lore after a thousand years feasting on the elemental forces of hundreds of other worlds. The Devourer's plans to divide the beings of Lore has been failing, and even many of his own followers in his Network have been changing sides. And so Ryuusei Cartwright, one of the Devourer's loyal believers in his mission of destruction, will do whatever it takes to complete the plan as it was intended...

You, Falerin, Diviara and Galrick discuss about recent danger situation, which Cartwright plan to enter the Temple of Hope and summon the 9th Avatar, the Omega. Many believes that the Omega is The'Galin manifestation himself upon Lore. To prevent that, you and all others must stop Cartwright plan no matter cost !

Fight 2 enemies, after that, you'll met Twilly and have a chance to get full heal. Then fight 1 enemy, then you'll be back to the camp and have a chance to get full heal. Fight until one of the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle counter reach top, you must fight 6 enemies (after each battle, you'll have a chance to get full heal). Then you'll met and fight Auricarus.

If you manage to defeat him, he'll agree to leave Cartwright forces. Then you met Galrick and Falerin. As Falerin must do something else, you and Galrick must fight Cartwright to delay his plan.

Before you fight Cartwright, you must fight with his minions. Fight 2 enemies (after each battle, you'll have a chance to get full heal). Then you'll see Cartwright stab Galrick in the heart. Galrick is dead ...

After that, you can access the War Shop to buy Weapons (Golden Wing, Flaxen Wing, Golden Wing Z, Gilded Guardian Wing, Aurous Wing, Auric Wing Z and Auric Wing) and Shield (Agony Shield)


Part 14: The Manifestation: at Events
Start at: 15 May 2008

Intro: The Devourer The'Galin has returned to Lore after a thousand years feasting on the elemental forces of hundreds of other worlds. The Devourer's plans to divide the beings of Lore has been failing, and even many of his own followers in his Network have been changing sides. And so Ryuusei Cartwright, one of the Devourer's loyal believers in his mission of destruction, will do whatever it takes to complete the plan as it was intended... After racing to stop Ryuusei's forces from reaching the Temple of Hope, Galrick confronted him. But Ryuusei's power was too great, and Galrick has died at his hand!

After seeing Galrick being murdered by Cartwright, you have given a choice whether you'll join Cartwright (increase Chaos allignment) or refuse to join Cartwright (increase Unity allignment)

At this war, you can choose to battle for Unity or battle for Division.

Fight 2 enemies, after that, you'll met Twilly and have a chance to get full heal. Then fight 1 enemy, then you'll be back to the camp and have a chance to get full heal. Fight until one of the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle counter reach top, you'll be told by Diviara, that many of Cartwrigth forces including Cartwright himself has managed to teleport to the Temple of Hope.

Entering the portal, you must fight 6 enemies (after 2nd, 5th battle, you'll met Twilly and have a chance to get full heal).

Then, depending on your Chaos or Unity allignment, you will experience a different reply from Ryuusei Cartwright! I'm one of the Unity allignment, so this walkthrough will be on the Unity perspective.

Then you met Cartwright and Agent Smith. Before you can fight Cartwright, you must defeat Agent Smith first.

If you managed to defeat Agent Smith, you can choose to speak with Cartwright or fight him.

If you choose to speak with Cartwright, right before Cartwright want to use his cold spells on you, Amilara will show up and fight Cartwright. He manage to knocked down Cartwright. But before he could finish Cartwright, The'Galin had manifest within the Cartwright body.

Then suddenly, Nightbane show up and battle The'Galin. But Nightbane's power didn't match The'Galin's power and Nightbane fall at the hand of The'Galin. While The'Galin continue his plan to destroy the Temple of Hope, suddenly, Falerin came. Fortunately, Falerin manage to delay The'Galin destructions plan for now

Then you can access the War Shop to buy Spells (Nightbane's Howl, Nightbane's Piercing Howl, Nightbane's Harrowing Howl, Nightbane's Soulchilling Howl, Nightbane's Redemption, Nightbane's Salvation, Nightbane's Purification and Nightbane's Apotheosis), Miscellanous Items (Ring of the Twilight Corpse, Ring of the Shaded Grove and Ring of the Dark Wood) and House Items (Nightbane's Last Stand Potrait, Nightraider Pets and Nightraider Z Pet)


Part 15: The Final Battle !: at Events
Start at: 06 June 2008

Intro: The Devourer The'Galin has returned to Lore after a thousand years feasting on the elemental forces of hundreds of other worlds. The Devourer's plans to divide the beings of Lore has been failing, and even many of his own followers in his Network have been changing sides. And so Ryuusei Cartwright, one of the Devourer's loyal believers in his mission of destruction, will do whatever it takes to complete the plan as it was intended. After racing to stop Ryuusei's forces from reaching the Temple of Hope, both Galrick and Nightbane have perished in the fight, and Ryuusei has been taken over by the Devourer himself! The final battle is at hand...

After speaking with The'Galin, Falerin take the Balius's body and disappear. Then The'Galin use his magic on you and you'll be instantly death. In the land of the Death, you'll met with Death and Vampire Slayer E. Fortunately, because of the Avatar of Death, you can be ressurected to life once again.

Back in the front of the Temple of Hope, you must fight The'Galin. When you lost to him, a spirit has showing up... a spirit that belongs to all Lorians and named Hope, the Ninth Avatar. After met with Hope, your soul is back to your body. Seeing this, Agent Smith has run away and The'Galin himself run toward the Temple Of Hope, to finish what he intended to do.

Then Falerin shows up. Instead order you to pursuing The'Galin, he order you to defend the Temple of Hope from The'Galin forces that want to enter the Temple. While the other friendly forces that already inside the Temple of Hope, such as Warlic, Beleqwaya, Tralin and Kalanyr, has set something up for The'Galin.

Fight 2 enemies, after that, you'll met Twilly and have a chance to get full heal. Then fight 1 enemy, then you'll be back to the camp and have a chance to get full heal. Fight until one of the battle counter reach the top (the more AQ players participate, the faster it will reach the top). After the battle counter reach top, you must fight 4 enemies (you'll get full heal after each battle)

Meanwhile at the Temple of Hope, with the power from the 8 Elemental Orbs and the Orb of Creation, Beleqwaya's power has increase and also manage to summon Lauren (Lorithia), the Avatar of Hope, which actually, she is The'Galin's wife. Then Lauren explain to The'Galin that there's no need to uncreate everything, but still there's hope for all the creation. Hearing that, The'Galin agreed to his wife and leave Cartwright body, then leave the Temple of Hope to follow his wife.

As The'Galin disappear, Cartwright and Beleqwaya suck into the portal and the Temple of Hope has collapsed. At the Portal, Beleqwaya kill Ryuusei Cartwright (alias Robert Twain) by scattering his remains into the void. By doing so, Beleqwaya also died for taking too much Mana he can handle with.

Meanwhile at the Isle d'Oriens Town, The'Galin has remove his curse upon Garavin the Eternal, so the Eternal can die peacefully. Before he died, he ask his daughter, Celestra The Huntress, to travel to Terra, to met with Galrick (which actually still alive, thanks to Falerin)

At the forest, somewhere at Lore, Agent Smith ask Maxwell to teleport him to the Void to rescue Ryuusei. Instead obeying him, Maxwell teleport both of them into some place inside the Void, where Agent Smith will trap inside the Void and can't harm anyone again.

After that, you can access the War Shop to buy Weapons (Disorder Flux Flail, Disorder Flux Staff, Disorder Flux Glaive, Turmoil Flux Flail, Turmoil Flux Staff, Turmoil Flux Glaive, Bedlam Flux Flail, Bedlam Flux Staff, Bedlam Flux Glaive, Anarchy Flux Flail, Anarchy Flux Staff, Anarchy Flux Glaive, Chaos Flux Flail, Chaos Flux Staff and Chaos Flux Glaive), Armors (Souvenir Boy's T-Shirt and Souvenir Girl's T-Shirt), Shields (Kindheart Mirror, Trueheart Mirror, Braveheart Mirror, Nobleheart Mirror and Pureheart Mirror), Spells (Least Elemental Unity, Lesser Elemental Unity, Elemental Unity, Great Elemental Unity and Perfect Elemental Unity), Miscellanous Items (Mark of Hope and Evil Eyeglasses) and House Items (Galrick Potrait, Nightbane's Last Stand Potrait, The Eternal Potrait, Lorithia Potrait, Temple of Hope Inside Potrait and Temple of Hope Outside Potrait)


Part 16: The Restoration !: at Travel Map, then Sail to East 2 times, until reach Deren contingent. Click at The Devourer Saga.

Intro: The Archmage Beleqwaya sacrificed his life to save all of Lore from the diabolic Ryuusei Cartwright, a villain who pretended to serve the Devourer but in truth served only his own evil. Beleqwaya's sacrifice creates a problem for Lore, for he and Kalanyr werer to be the instructors of a new generation continuing the ArchMage tradition... A task that neither could maintain in isolation due to the great differences between their specific schools. Yet Astrid, Beleqwaya's beloved, has insisted that there are signs of Beleqwaya's continued existence. These signs cause Xyphos and Kalanyr to come together at Xyphos' castle to consider the possibility...

Xyphos, Kalanyr and Falerin gathered at Xypho's castle. They intended to rescue Beleqwaya from the deep of Void, but they need your help to search for Beleqwaya while they focus their energy to open the portal into Void and get you back to the real world when you've found Beleqwaya.

Before you entered the portal, you'll given choice, whether to fight all the battles (recommended for lvl 75+) or skip all the battles.

[If you go through the battle, you must fight 2 enemies (you'll got full heal after each battle)] => Not done yet, because i can't manage to reach the end.

If you reach the end of the road, you'll see the shadow of Beleqwaya. Then when you put the key into the ground, suddenly Beleqwaya's remaining unite and appear in front of you, and then both of you traveling back to the Lore. But, it seems that by rescuing Beleqwaya, Ryuusei Cartwright's remain that has been scattered has also unite...




Quest The Devourer Hidden Information: at Travel Map, then Sail to East 2 times, until reach Deren contingent

Intro: Uncover secrets of the Devourer and his agents on Lore here

This sections mostly contains cutscene information that related to the Devourer events, except at Part 11 where you can take part of it

Part 1: Pirate vs Ninja War
This is the same with the Quest Pirate vs Ninja event

Part 2: A new power of the Devourer ?
After it was revealed that the Pirate and Ninja War was started by Blackhawke, who was being mind-controlled by the Devourer, some of Lore's greatest minds came together to discuss the implications...

You'll see Falerin, Galrick, Diviara, Garavin (The Eternal), Celestra (The Huntress) discussing the recent event, Pirate vs Ninja.

They had assume that it's unlike the Galin to use possession of people against their will. It's the work of Omega. And it work on their own initiatives, not under order of the Galin

Part 3: Revelations

The being known as the Mysterious Necromancer has reappeared. Falerin and others gather in Deren to discuss that and more about the effects of the Devourer on Lore...

You'll see Falerin, Galrick, Diviara, Garavin (The Eternal), Celestra (The Huntress) discussing that the Mysterious Necromancer has reappeared, after Diviara that used to be the Mysterious Necromancer himself has reveal his identity

According to what Diviara said, the Mysterious Necromancer position has always been both dynamic and contested. Every now and then, there will be another person that fill the position of the Mysterious Necromancer

And also, they have learned that:
1. The manifestation cannot happen if the being is already hosting something else
2. It would appear for that two annunaki could in rare cases occupy a single host.. or even that one annunaki could be split into two
3. One was voluntary and by nature, the other rather no so
4. The annunaki does not bind with the body, but it binds directly with the soul

Part 4: The Legacy of Xilar

Falerin, the Huntress, the Eternal and Galrick await the arrival of Diviara near the Brilhado Gate...

Then Diviara arrive and said that Omega may already be on Lore and shall continue the Legacy of Xilar

Part 5: The Evil of Omega

Diviara continues in his attempt to gain information about the mysterious Omega...

It seems that Diviara has grant immunity by Ojo and The Galin. So, the Omega would kidnapped Amilara Celegra (son of Diviara) that has already at Lore. In that way, The Omega can 'control' Divaira.

Part 6: War of the Clans!

This is the same with the Quest Clans In Chaos event

Part 7: In the Aftermath of Chaos

Diviara returns to relay the knowledge he has gained about Omega...

When Diviara talk to Galrick about the information that he got about Omega, the Servant of The Galin show up. It was Ryuusei Cartwright. And apparantly, he replacing Diviara as the Generals of The Devourer Armies.

Part 8: No Good Deed... (Part 1 and 2)

Eldron returns to Falerin and reports the findings of the travelers to the Brilhado Gate...

Eldron has found out that Cartwright does not intend to follow the orders of Zephyr. Cartwright has his own motives and dislikes following directions

While they're in the middle of discussion, the Armies of Network has surrounded them. Falerin order the Eternal, the Huntress and Galrick to leave, while Falerin and Diviara fight the enemies

Then Falerin use his spell to defeat all of the Network Forces. One Spell to destroy them all. But, leaving 1 Necromancer to send the messages to Omega, eventhough Falerin know that the Necromancer will be killed anyway by Omega himself

Like the wriiten at Bulan the Mad, "No good deed goes unPUNished..."

Part 9: The Beginning of The End!

This is the same with the Quest The Devourer part 10

Part 10: The Fall Forseen
[After the Devourer Quest Part 10: The Beginning Of The End]

Agent Smith reports to Ryuusei Cartwright following the death of Epheel...

It seems that Cartwright has some plans on the Nightbane and also Edwards, Nightbane son

And also, Cartwright has order Agent Smith to kidnapped Amilara Celegra, son of Diviara. Knowing that, Falerin has asked Lord Darin to secure Amilara Celegra

Part 11: Strange Friends

Galanoth has inform you that you've been looking by Lord Darin, to find Amilara Celegra, son of Diviara. While talking, Lord Falarin show up and asked you to help Lord Darin. At this point, you can choose to help Darian (Increase Good and Unity Allignment) or also you can ask for 'payment' to help Lord Darin (Increase Evil and Chaos Allignment)

I choose to help Darian

Then, you'll see that Amiliara Celegra has talking to skeletons (Cagliari). While talking, Lord Darin come and told Amiliara that Cartwright has already know that Amiliara has been arrived at Lore.

While Amilara and Darin maintain their position among the Undead, a courageous hero trails them through the wilderness...

Fight 3 enemies (after each battle, you'll got full heal). After that, you'll see Amilara and the others. In other to take Amiliara to Ner, Lord Darin has order some of Drakel mages in the South to create a portal. Then, Cagliari arrived and said that Agent Smith has come from South and he leads a contingent of undead and their Brilhado masters, as well several of the Exodus force separated to animate those walking armor things, and Fusians

In order to reach the Drakel mages camp in the South, you must choose one of the 3 route:

Route 1: Fight 5 enemies, mostly Brilhado Necromancer, Brilhado Warrior, Fusian
Route 2: Fight 4 enemies, mostly Kilikiero, Fusian, Malzar
Route 3: Fight 2 enemies, mostly Brilhado Necromancer, Evil Tiki

Then you met Falerin and Yeeuh-ha, uncle of Minister Bree-Ha. Plan has change, because they told that Minister Bree-Ha has broken free by Divisionists. You had been ordered by Falerin to spread the news to Battleon City, while Falerin take Darin and Amiliara back to Deren.

Part 12: Attack on Granemor

This is the same with the Quest The Devourer part 11

Part 13: Beneath the Shifting Sands

You'll see Terul'sith, Thorne Lorin, Culak and Kendrel. Apparently, Terul'sith has come to Lore to alert the people of Lore about Devourer coming. But, it seems that he's too late, because the armies of Devourer has already in Lore.

Then, Thorne Lorin order Culak to seek with Culak's father, Chieftain Mardu, at Ulgathi village of Gulgin Dar in Greenguard, then after that to seek Culak's cousin, Brontus, in Augerthorne. For Kendrel, Thorne Lorin has ordered him to return to Elani and see Kendrel's sister, Lavistria. As for Thorne Lorin himself, he will accompany Terul'sith, in returning the Order.

After all of them had departed, a Warrior of Brihaldo and Xilar show up. Hearing the previous Thorne Lorin discussion, Xilar know that Cartwright didn't obey Zephyr order, instead, Cartwright has declare a war. Then, Xilar will go to met Cartwright direcly, to ask for irresponsible Cartwright's action.

You can 'participate' at the quests that related with these mission at Mountain Thrall Quest

Part 14: Like Father, Like Son

You'll see Nightbane confront Vampire Slayer E (Edward), which actually, Edward is Nightbane's son and also Cenara's brother. Nightbane want to take the power of the Avatar of Death, so he can destroy the Devourer.

But Cenara manage to stop Nightbane from killing his own son, and told Nightbane that the Avatar of Death has already inside her. Also, she told Nightbane, that he can't use the Avatar of Death as he's already undead. Hearing that, Nightbane goes to fight the Devourer with his own might, without the power of the Avatar of Death.

Part 15: A Network Divided

You'll see Agent Smith and Ryuusei Cartwright discussing about the arriving of Atlas Maxwell at Lore and Falerin actions that always disturbing their plan indirectly.To stop Falerin actions, they plan to make Falerin do something worse. While discussing about those plan, Lord Xilar arrive and refuse to follow Ryuusei plan. Beside that, Lord Xilar and Silari's armies decide to abandon Ryuusei and his cause. Lord Xilar also report to Ojo and Devouirer about Ryuusei's action

Part 16: The Fall of Augerthorne!

This is the same with the Quest The Devourer part 12

Part 17: Beleqwaya's Mission

The air around Battleon shimmers as though some unseen force has changed the fabric of the universe.

Seeing the unusual thing at the sky over the Lore, Falerin ask you to travel to Dragonclaw island to meet Beleqwaya and ask him about the strange fenomena.

Upon reaching Dragonclaw island, you met with Beleqwaya and Xyphos. Apparantly, it's the 3 of them, which is Beleqwaya, Xyphos and Kalanyr, that make the unsuall fenomena. They didn't exactly tell you what is all about, but Beleqwaya ask you to tell Falerin, that Beleqwaya will come to the Temple of Hope in time

Part 18: The Rise of Omega!

This is the same with the Quest The Devourer part 13

Part 19: The Manifestation!

This is the same with the Quest The Devourer part 14




Quest Drakel Madness: at Events

Start at: 19 April 2007

Every 2 fight, there'll be battle count and chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle count reach the top, you'll met Drakel's minister, Bree-Ha. Then you must go to Von's Drakel House house. You'll fight 2 enemies, got full heal, fight 2 enemies before you met Von Drake. After all of the cutscene, you'll fight Drakel SuperFreak. If you manage to defeat it, you can access the war chest




Quest Dragoncats: at Travel Map, go to South, enter Bennuju Wetlands

Upon reaching the Wetlands, you'll met Robina, Galanoth, Fragg the Orc and Slick the Drakel, who seems that they all looking for the rare Dragoncats. Robina then ask you to Fight the hunters or Join the hunters.

Join the Hunters => You'll fight 4 enemies (every 2 battle, you'll got Full Heal). Then Slick will inform that he found a footprint. Follow the footprint, you'll fight, got full heal, fight Dragoncat

Fight the Hunters => you'll fight Slick the Drakel, Fragg the Orc and Galanoth (you'll got full heal after each of the fight). If you manage to defeat them all, Robina will give you a treasure chest and also you can buy dragoncats as your pet or as your house guardian.




Quest Trobble: at Inn, talk to Hans

After you've talk to Hans, he ask you to find some trobble at Greenguard Forest, so he can give to Aria.

Upon reaching Greenguard Forest, you must fight 2 enemies (you'll get full heal after each fight) before doing roll stat (Luck). If you pass the roll stat, then you'll find a trobble, and you must fight it.

After you manage defeat the trobble, it will grow larger. After you bring the big trobble to Hans, he will ask you to bring the big trobble to Warlic, so Warlic can make the Big Trobble back to small again.

Warlic then ask you to find Fulgam Mushrooms from Farthwark Wood to make the ingredients for the spell.

Upon reaching Farthwark Wood, you'll fight 2 enemies (you'll get full heal after each fight). Then you'll standing at the mushrooms area. Just pick one. After that you must fight 1 enemy. If you manage to defeat it, you get full heal, and you standing in another mushrooms area. Just find the one that different than others.

After you've bring the mushroom back to Warlic, he said that you had take the wrong Mushroom. So, you must go back to Farthwark Wood again.

Upon reaching Farthwark Wood again, you'll fight 2 enemies (you'll get full heal after each fight). Then you'll standing at the mushrooms area. Just pick one. After that you must fight 1 enemy. If you manage to defeat it, you get full heal, and you standing in another mushrooms area. Just find the one that different than others.

After find the right one, you go back to Warlic shop and he will said it's the one he's looking for, the Fulgam Mushroom. Then Warlic cast his spell at the Big Trobble. But unfortunately, it grow more bigger. Then the Big Trobble run away.

After bringing the sad news to Hans, he insist that you must find a Trobble for him. Then Twilly appear and said that Twilly has some kind of magic to make the Big Trobble back into original form again. But, you must find it first. And that means, you must start looking at the Greenguard Forest.

Upon reaching Greenguard Forest, you must fight 1 enemy. Then you met Twig, but unfortunately Twig didn't see the Big Trobble. Back to the Greenguard Forest, you must fight 1 enemy. Then you met Robina, and she tell you that she saw a footprints lead to Lolosia.

Upon reaching Lolosia, you must fight 2 enemies (you'll get full heal after each fight). Then you'll met Captain Rhubarb. Fortunately, the Big Trobble is with Captain Rhubarb. Then you bring the Big Trobble back to the Inn

At the inn, Twilly cast the spell at the Big Trobble. But, unfortunately, the Big Trobble "splash" into many Trobbles (23 Trobbles). Then, Hans would ask you if someone would want to keep all the trobbles. Well, Captain Rhubarb may want all this Trobbles

So back at Lolosia, you'll met Captain Rhubarb. Unfortunately, he has problem with Braken infestation. So, you must fight the Braken. After defeat the Braken, you ask Captain Rhubarb whether he want to take all the Trobbles or not. Captain Rhubarb then aggree to take all the Trobbles with him.

Then you'll see a cutscene where Hans manage to give the Trobble to Aria and run away. After that, Aria give you a choice to buy a various Trobble pets, such as Car Trobble (Fire Element)




Quest A Buggy Quest: at travel, south of Lolosia

You heard rumors of odd monster activity along the shore somewhat south of Lolosia. Then, after reaching Lolosia shore, you'll met Falerin and Galrick.

During your conversation, some bugs will attack you. Fight 5 enemies (you'll get full heal after each fight, except at 2nd and 4th battle). Then after that, you and Galrick investigate the source of the bugs invasion.

During investigation, you'll fight 4 enemies (you'll get full heal after each fight, except at 2nd battle)

Then you'll smell something weird. It was Immertot, the portal to the undead realm. To find the portal, you must fight 4 enemies (you'll get full heal after each fight, except at 2nd battle)

Then you'll met Kabroz, who is behind all of these trouble. If you manage to defeat 2 enemies that Kabroz summoned, Kabroz will give up, as soon as he sees Loremaster.

Then you can access the war shop, to buy The Exterminator weapon




Quest Fairwind Spring: at Travel

A magical place with healing waters, interesting characters, pixies, monsters and more. Some say you can search a hidden mine for rare creatures called Koofu

Upon reaching Fairwind Spring, you'll met with Kysatoo (who can heal you) and Sarah Renee

In this place you can touch the well to teleport to another place, or you can visit Alana and the Professor Akamu (by talking to Sarah Renee) to get to the Mining Area

When you touch the well, you'll encounter one of this:
  1. Fight an enemy

  2. Enter the Arena and battle 3 legendary Warriors without resting (Reverend Wyrm, Solar Boy and Twilight Dweller)
For fighting Reverend Wyrm, best to use Fire Guardian Armor, StarBlaze Shield and combine with Kings Dualight weapon, so you can have high defense against the strong fire damage and also have a chance to absorb the huge enemy mana

  3. Desert Area
Here you can fight an enemy and get a treasure hoard reward

  4. Meet with 3 pixies (Zazoo, Leloo, Waloo)
Here, you can try to get Willow Plate Level 40 and Level 70 (Temporary Armor) by defeating 6 enemies (after 2nd, 4th, 6th battle, you can get a full heal by taking a hidden bottle in the bush). Then you'll fight Rex Lapidus

  5. Forest Area
Here you can fight an enemy and get a treasure hoard reward


To get into the Mining Area, you must do:
  1. Talk to Sarah Renee and visit Alana and the Professor
  2. Talk to Alana, then said Yes a few times until she'll told you a secret.

Your objective at Mining Area is to get Koofu pet as your guest. To get it, you must obtain:
10 gems of that type, 1 Koofu egg, 10 Large Pebbles, 5 Small Pebbles and 2 Shiny Pebbles.

The longer you do the mining, the more chance you get the items at every turn, ie. at every turn, i can get 6 items at once. And also remember, you can click at a tiny shining light to get full heal

Here's all the Koofu pets type that you can get:

Lower Tier
Aquamarine - Ice
Blackpearl - Darkness
Emerald - Earth
Garnet - Light
Opal - Energy
Pearl - Wind
Sapphire - Water
Topaz - Fire

Overall Attack Rate:
At 0 CHA: 75%
CHA for 100%: 50

Attack 1:
Hits: 7.
Type: Melee.
Damage (per hit): Base: 1*(1+Level/100), max of 2; Random: 1*(1+Level/50), max of 3.
BTH (per hit): Level/10, max of 10.
Stat Bonus: Yes.
Rate: 10% at 0 CHA, 55% at 100 CHA, 100% at 200 CHA

Attack 2:
Hits: 1.
Type: Ranged.
Damage: Base: 2*(1+Level/20), max of 12; Random: 6*(1+Level/30), max of 26.
BTH: Level/5, max of 20
Stat Bonus: Yes.
Rate: 90% at 0 CHA, 45% at 100 CHA, 0% at 200 CHA


Upper Tier
Amethyst - Water
Diamond - Wind
Jade - Earth
Onyx - Darkness
Peridot - Energy
Ruby - Fire
Tourmaline - Light
Turquoise - Ice

Overall Attack Rate:
At 0 CHA: 75%
CHA for 100%: 50

Attack 1:
Hits: 7.
Type: Melee.
Damage (per hit): Base: 1*(1+Level/100), max of 2; Random: 2*(1+Level/100), max of 4.
BTH (per hit): Level/10, max of 10.
Stat Bonus: Yes.
Rate: 20% at 0 CHA, 60% at 100 CHA, 100% at 200 CHA

Attack 2:
Hits: 1.
Type: Ranged.
Damage: Base: 3*(1+Level/30), max of 13; Random: 7*(1+Level/35), max of 27.
BTH: Level/5, max of 20
Stat Bonus: Yes.
Rate: 80% at 0 CHA, 40% at 100 CHA, 0% at 200 CHA




Quest Transfarmers: at Travel, then go to South

Stories of abandoned villages have been growing recently. You travel with Robina and Galanoth to investigate ...

After reaching the abandon village, you'll met Robina and Galanoth. Then you all search the entire village, looking for clues.
When searching for the clues, you'll fight 6 enemies (you'll get full heal after each fight, except after 2nd, 3rd and 5th battle).

Then, you find a hut with a note inside the hut. The note said, that the neighbor village has met the same fate. So, you all go to the next village to find more clues

When you reach the next village, The Village of Dunderweed, it has turn into a giant FARM ! The one who did this is the Transfarmers and they attack you right after you reach the Dunderweed Village.

Fight 6 enemies (you'll get full heal after each fight, except after 2nd and 4th battle). If you manage to defeat them all, the Transfarmers retreat to other village.

Then you found a house. In the house, you met with MegaGalva Unicron Prime (Huggy), from the planet Slobbertron. To save the world, you must fight it.

If you manage to defeat it, you can get temporary Transformer Armor or Buy Permanent Transformer Armor (only for Guardian)




Quest Raid On MetalFace Lair: at Travel, then go to Lair of MetalFace

Intro: Tales of a demented and evil blacksmith called MetalFace have reached town. It is said that he has used the power of strange flame rubies to meld his flesh with metal. He has been kidnapping victims from villages and using them in twisted experiments. Fight through the 6 levels of his deep lair, collecting flame rubies along the way, and defeat MetalFace to get the Warsmith, a sword that can temporarily meld your own body with metal using the flame rubies's power!

Level 1: Fight, Right, Fight, Right, Fight, Full Heal, Right, Fight, Bag of Heal Potions, Right, Fight, Right, Fight, Take The Flame Ruby then go to Right, Fight, Right, Fight, Entering Level 2

Level 2: Fight, Right, Fight, Take The Flame Ruby then go to Right, Fight, Right, Fight, Right, Full Heal, Fight, Right, Fight, Bag of Heal Potions, Right, Fight, Right, Fight, Entering Level 3

Level 3: Fight, Right, Fight, Right, Fight, Take The Flame Ruby then go to Right, Fight, Bag of Heal Potions, Right, Fight, Full Heal, Right, Fight, Right, Fight, Right, Fight.

At the end of Level 3 labyrinth, you'll see MetalFace for the first time in your life. At this point, your progress has been save, so, next time you enter the MetalFace Lair, you can skip into level 4 Labyrinth. Also, at this point, you can buy Weapon (Warsmith Dagger) and Shield (Metalcutter Shield, Flame Ruby Shield, Warsmith Shield)

Level 4: Fight, Right, Fight, Bag of Heal Potions, Right, Heal, Fight, Right, Fight, Right, Fight, Take The Flame Ruby then go to Right, Fight, Right, Fight, Right, Fight, Entering Level 5

Level 5: Heal, Fight, Right, Fight, Right, Fight, Take The Flame Ruby then go to Right, Fight, Right, Fight, Right, Fight, Bag of Heal Potions, Right, Fight, Right, Fight, Entering Level 6

Level 6: Heal, Fight, Right, Fight, Bag of Heal Potions, Right, Fight, Right, Fight, Take The Flame Ruby then go to Right, Fight, Right, Heal, Fight, Right, Fight, Right, Fight, Heal

Then fight with MetalFace. If you manage to defeat him, you can access the war shop to buy Weapons (Warsmith and Warsmith Dagger) and Shields (Metalcutter Shield, Flame Ruby Shield, Warsmith Shield)




Quest Pirate vs Ninja: at Event

Start at: 27 July 2007

Intro: Captain Rhubarb was told by a trusted friend in Battleon of a hidden treasure along the northern coast. When the Captain's pirate ship dropped anchor just offshore from the Ninja-controlled territory around Mount Daijin, Elizabeth commanded her darkly-clad Ninja forces to attack without asking questions!

Who told Captain of the treasure ? What exactly is it ? And why the Ninja attacked right away ? Choose a side and join the battle!

In this battle, you can choose whether to join Pirate's Forces or Ninja's Forces.

Fight 4 enemies (after 2nd battle you'll met Twilly and have a chance to get full heal).

After that, you are back to the camp and have a chance to get full heal. Fight until one of the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle count reach the top, you'll met Blackhawke, that apparently, he's the one who told about the treasures to Captain Rhubarb and the invasion to Elizabeth

Then, you have to fight Blackhawke to stop his plan. If you manage to defeat Blackhawke, something has left his body and fly to the air. It seems that it has control Blackhawke.

After that, you can access the war shop to buy Weapons (Ninja Star and Captain's Hook) and Pets (Ninjat and Octopirate)

In the mean time, at other place, Falerin, Diviara, Celestra (The Huntress), Garavin (The Eternal) and Galrick has discuss the recent event. And they have conclusion that the one that controlling Blackhawke is Omega and Omega did that without order from Devourer himself. So, Omega act on his own motive




Quest Safiria's Plea: at Travel Map

Intro: A mysterious note summons you to Krovesport. When you arrive, you find Safiria, Queen of the Vampires, and she need your help !

Upon reaching Krovesport, Safiria ask you to defeat the bandits that infiltrate a dojo, that many children has practicing there.

Then you'll fight 1 enemy. If you manage to defeat it, you'll met with sheep, that aparently it was a Sheepyre, so you must defeat it before you'll be eaten by it.

If you manage to defeat it, you'll get full heal. And before you enter the dojo, Safiria will appear and cast a Ninja Cat Transformation spell to you. When you transform into Ninja Cat, you only have:
- Class: Ninja
- Race: Cat
- Clan: Feline Assassins, Inc.
- 2 spells: Lick Wound (MP: 50, Heals more than 25 points) and Cat-nap (MP: 150, Heals more than 100 points)
- Weapons: Cat-ana (Element: Light, Damage: 8-28, BTH: 10%)
- Armor: Ninjacket (3 Melee attacks and 1 Range attack)

Upon entering the dojo, you'll fight 4 enemies (you'll get full heal after each fight, except at the end of 3rd battle). After that, you'll be transform back to your original form and met with Safiria again

Then, when you ask for your reward, Safiria will give you 2 choice, whether you run or face her minions in Ninja Cat form

If you choose to fight, then you must fight 11 enemies (you'll get full heal after each fight, except at the end of 3rd, 5th, 7th, 9th battle)

Then, if you succeed defeat them all, you'll get Vampire Fighter's Gold and you will have a DOJO PARTY !!!




Quest Thunder Mountain: at Travel Map, then go to South
Last Path Verification: 14 October 2007

Intro: It is said that Energy Lord has an army of creatures here to guard mighty items-- the Thunder Set!

Fight 2 enemies, meet Twilly and have a chance to get full heal, fight 2 enemies, find bag of Heal potions, Right, Fight 2 enemies, meet Twilly and have a chance to get full heal, Fight 2 enemies, find bag of Heal potions, Right, Stat Roll (Dexterity) and if you fail then you'll get hit by lightning. Then you can buy the Snarf Pet

Continue quest for the Thunder Kitten Pet, Fight 2 enemies, meet Twilly and have a chance to get full heal, fight 2 enemies, find bag of Heal potions, Right, Fight 2 enemies, meet Twilly and have a chance to get full heal, Fight 2 enemies, find bag of Heal potions, Right, get Full Heal, Fight Thunder Hoof. Then you can buy the Thunder Kitten Pet

Continue quest for the Thunder Set, Fight 2 enemies, meet Twilly and have a chance to get full heal, fight 2 enemies, find bag of Heal potions, Right, Stat Roll (Dexterity) and if you fail then you'll get hit by lightning, Right and got full heal, Fight Thunder Hoof. Then you can buy the Thunder Set, which is Thunderclap Hammer (Weapon), Thunder Plate and Asgardian Steed (Armors), Thundercloud Shield (Shield) and Thunder Cat (Pet)

Continue quest for Valhalla Set, Fight 2 enemies, meet Twilly and have a chance to get full heal, fight 2 enemies, find bag of Heal potions, fight 2 enemies, meet Twilly and have a chance to get full heal, fight 2 enemies, find bag of Heal potions, got full heal, fight Valhallan Steed. If you manage to defeat it, you can access the war shop to buy Valhalla Set, which is Valhallan Maul (Weapon), Valhallan Plate and Asgardian Steed (Armors), Valhallan Guard (Shield) and Valhallan Lion (Pet)

Continue quest for Asgardian Set, Fight 2 enemies, meet Twilly and have a chance to get full heal, fight 2 enemies, find bag of Heal potions, fight 2 enemies, meet Twilly and have a chance to get full heal, fight 2 enemies, find bag of Heal potions, full heal, Fight Asgardian Steed. If you manage to defeat it, you can access the war shop to buy Asgardian Set, which is Mjollnir (Weapon), Asgardian Steed and Asgardian Plate (Armor), Asgardian Shield (Shield) and Asgardian Lion (Pet)

My General Tactics (my character was lvl 86):
- Every Fight i use Water Sign Miscellanous Item
- You can see, that in general, you fight 2 enemies then get a full heal or get a bag of potions. So, in the section where i'll get a bag of potions, i use Undead Giant skill (From Necromancer Class) to attack the 2 enemies. In that way, i can save my MP until i can get full heal from Twilly.
- In the section where you'll get full heal from Twilly, you can use a uber spell to knock the 2 enemies out, because after that, you can receive full heal from Twilly




Quest Doc Sawbones: at Events

Start at: 27 August 2007

Intro: The many recent wars have led to a huge number of *gulp* corpses cluttering the lands of Lore. Seeing a large opportunity, the Mysterious Necromancer has returned from the shadows and created a servant perfect for the task of collecting dead bodies for the Mysterious Necromancer to reanimate into armies of undead! His name: Theodore Mummert, M.D., a.k.a. DOC SAWBONES! You must stop the Doc and Nurse Botoxia before they finish their collecting job!

Fight 3 enemies (after 2nd battle you'll met Zorbak and Twilly and have a chance to get full heal).

After that, you are back to the camp and have a chance to get full heal. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle count reach the top, you'll have to 2 enemies, then you'll met Zorbak and Twilly and have a chance to get full heal. After that, you must fight Undead Fansarin, fight Nurse Botoxia, got healed, and fight Doc Sawbones.

If you manage to defeat them all, you'll approached by a Mysterious Necromancer and can access the War Shop to buy Weapons (Bonesaw, Staff of Astradex) and Miscellanous Items (Bad Medicine)

At the same time, Falerin, Diviara, Galrick, Celestra and Garravin gather in Deren to discuss the re-appearance of the Mysterious Necromancer. At the old time (look at The Devourer Quest part 6), the Mysterious Necromancer was Diviara. According Diviara, the Mysterious Necromancer always fill by another person, when the current position is empty and no one knows who is the current Mysterious Necromancer was, it's just a mysterious indeed




Quest Jagged Peaks: at Travel Map, then go to South

Intro: Valencia knows of creatures whose eggs were charmed long ago, and now can sometimes hold the rarest of items! Quest here today and come back often, for the items change

After Valencia told you about Groggle story, you go to Jagged Peaks, hope to find some rare items.

Upon reaching Jagged Peaks, you must fight 4 enemies (after 1st, 3rd and 4th battle you'll get full heal). Then you arrive at Groogle Nest and you must fight 9 Groogles (after each battle you'll get full heal, except after 3rd battle). If you manage to defeat them all, you can get access to the War Shop

09 September 2007: Weapons (Tuning Blade Lvl 10 and Lvl 65) and Spells (Zard Droppings Lvl 60)




Quest The Protector: at Travel Map, then go to East

Intro: Investigate a possible UFO sighting with the help of the Huntress and Yulgar, and discover a powerful set of items!

You'll see a strange object that falling from the sky and apparantly Yulgar and Huntress did see it too. Then you'll see a protean that tried to said that there are 2 proteans kind, some proteans that join the Devourer and others didn't. Also, it said that it belongs to the one that fighting the Devourer, and recently sabotage the Proteans ship that will attack the Lore.

By doing so, it get hurts and need your help to find Proteans that fighting the Devourer, so it can be healed

Fight 11 enemies (you'll get full heal after each fight, excep at 2nd, 6th battle) before entering the woods, where you will fight Protus Symbiote

If you manage to defeat it, we can access the war shop to buy Weapons (Protector Rod), Armors (Protector Armor), Shields (Protector Shield) and Pets (Protector Pet)




Quest The Seeker - The Dark Is Rising: at Ballyhoo

Intro: It looks like a powerful force of evil is headed this way! It's called 'the Dark'.

According to the legend, there are SIX SIGNS that you must collect in order to defeat the Dark! Luckily, Valencia the Rare Item Hunter has been gathering them. Once all the Signs have been given out, the Black Rider will come and you will be able to summon the Crystal Sword using the Signs!

You will need most of the Signs to summon the Crystal Sword and defeat the Black Rider! But if you have ALL of the Signs, your power will be greater. The signs are: Bronze, Iron, Fire, Wood, Water and Stone

Each Sign on its own will give you a special charm or power, but only together will they stop the coming of the Dark!

For Getting all of the 6 signs, you must visit Ballyhoo for a few days. And around October 5th, the Dark will be come to the Lore

At October 5th 2007, the Black Rider is coming to BattleOn ! As long as you have at least 4 of the Signs in your inventory, you will be able to summon the Crystal Sword, the only weapon that can hurt the Black Rider!

Then fight 4 enemies (you'll get full heal after each of the battle, except at the end of 2nd battle).

Then you'll face The Black Rider. You can only defeat him with The Crystal Blade (Created from 4 pieces of the Signs) and you only can use normal attack. Beware, Any attack from your guests will restore the Black Rider Health

If you manage to defeat him, the Dark Rider will vanish and gone to Earth to conquer the Earth




Quest Clans In Chaos: at Events

Start at 04 October 2007

Intro:The 8 leaders of the Paxian clans have disappeared without a trace! Paxia has been thrust into chaos as rumors spread on every side. Is one of the clans responsible? Do they hide their own leader in order to hide their guilt? There is only one other force powerful enough to have done this: the Devourer's Network. YOU must choose what course of action to take and decide the fate of Paxia!.

Upon entering the Paxia, you'll be told by Paxus that all the Clan Leaders has vanished. And also he found a shield that you can buy (Chaos/Unity Shield).

Then you must either choose to align with Chaos Forces and fight others clan OR you can join the force of Unity and together with other clans fight the Devourer's Network

At the battle field, you must fight 4 enemies (after 2nd battle you'll get full heal), before back to the camp

Around October 10th 2007, the Unity is won the fight and you'll met with Servant of the Galin. Actually, the leaders of the clan is kidnapped by the Servant of The Galin. They're all free now and outh to unite against the Devourer, but, they still give the final decisions to the clan members. They're hope that the members that choose unity will be enough to fight the Devourer

After that, you can access the war shop to buy weapons (Edge of Unity)




Quest The Dragon King

Part 1: The Dragon King 1: at Events OR at Dragonspine (use Travel Map)

Start at 18 October 2007

Intro: The Vartai are headed for town! We must meet them in battle before they arrive and defeat their forces to save Battleon. Our scouts tell us that the enemy's front line consists only of dragons. The Vartai themselves will only join the battle if we survive long enough!

Fight 4 enemies (after 2nd battle you'll met Twilly and have a chance to get full heal).

After that, you are back to the camp and have a chance to get full heal. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

When the counter reach the top, you'll fight 4 enemies (after 2nd and 4th battle you'll met Twilly and have a chance to get full heal), and then fight Vartai Blade Master

If you succeed defeating them, then you'll see that Galanoth turning into the Dragon King. This saga will continue in the future. Anyway, you can access the war shop to buy Weapons (Vartai Blade and Vartai Master's Blade) and Armors (Vartai Armor and Enhanced Vartai Armor)


Part 2: The Dragon King 2: at Events OR at Dragonspine (use Travel Map)
At 01 November 2007, the Story continue ...

Intro: The spirit of the evil Dragon King has possessed the body of Galanoth, head of the Order of Dragonslayers, and is more powerful than ever! The Dragon King has returned to Magmaheart Island to build a world-crushing army of part-dragon Vartai kinsmen. We must stop him now!

Fight 4 enemies (after 2nd battle you'll met Twilly and have a chance to get full heal).

After that, you are back to the camp and have a chance to get full heal. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After reaching the top, you must fight 4 enemies (after 2nd and 4th battle you'll met Twilly and have a chance to get full heal). Then, you'll fight the Dragon King. If you manage to defeat him, the evil spirit will leave Galanoth's body.

And you can access the war shop to buy Weapons (Vartai Blade, Dragon King's Axe, Vartai Master's Blade, Dragon King's Axe Z) and Armors (Vartai Armor and Enhanced Vartai Armor)




Quest Autumnival: at Events

Start at: 22 November 2007
Alias: Festival of the Harvest Goddess

Intro: Once a year, the Harvest Goddess Serenia flies through the skies of Lore. As she soars over the war-torn fields, they are revived and restored to their former beauty. All must gather to make an offering of crops and flower to thank Serenia for her blessings. Those that are fortunate enought to see her should consider themselves blessed to see such a glorious sight...

It is time for you to take a Yodeling lesson, so you go to met Kosefira and Doofus Von Strudel. But before do that, you must get a Cider and you must gather some offerings (Orange, Sqrapple, Graplant, Bluestar Flower, Bread Fruit) to the Harvest Goddess Serenia in this festival time.

During gather the offerings, you must fight 1 enemies and after that you'll be back to the Kosefira's place. At the 3rd gathering attempt, when you have defeated the enemy, you will get full heal

If you manage to get all of those offering items, you can now go to give the offerings to the Harvest Goddess Serenia. As appreciate, she will tell you to beware of the Nightmare Queen at the upcoming Frostvale event. After that, you can access the Warshop to buy Weapons (Horn of Pwny, Smoked Drumchuks, Teryaki Marinated Drumchuks, Cajun Spiced Drumchuks, Orange Glazed Drumchuks, Boiled Drumchuks) and Pets (Velocigobbler)




Quest Dragonclaw Island: at Travel Map, then go to South

Intro: A magic-infused land of mystery, where the archmage Beleqwaya has made his home


Claw Tip Landing: The only available landing point on the island, ancient ruins remain of what once might have been a stronghold barring the island off from unwanted visitors

Upon reaching the island, you'll be greet by Beleqwaya and he'll ask you to get the list items for him, but ufortunately that some critters has stole the list from him.

So, the first task is to retrieve the list and you must fight 4 enemies to get the list.

After you manage to get the list, then you have to find 8 items (A Gogg's Eye, Reanimated Hay, Phoenix Ashes, Groglurk Shell, Valence Tree Leaf, Dried Potion Herbs, Sweet Orcish Fruit, Volcanic Vent Gas)

To get:
- A Gogg's Eye: you must find one and kill it. Then before click the Next button, just click at it's eye to get them.
These are some of the places where you can find Goggs:
    1. If your char had at least lvl 95, you can try the Shapeshifting class Quest at the Gogg's Form level.
    2. At Crossroads (at Travel), then go to Yonder. After that choose Ice
    3. At Hedge Maze sub quest (Part of Dragonclaw Island Quest).
- Dried Potion Herbs: Go to Granemor and go to the Potions Shop. Click at the Bag at the floor to get Dried Potion Herbs
- Sweet Orcish Fruit: Look at the Travel Map, Go to South, then above the Augethorne location, just click at the Trees
- Volcanic Gas: In The Nowhere Quest (you must die first to get to The Nowhere Quest) from the healing gas vents
- Phoenix: Can be found at Smoke Mountain. You must kill it, and before click at the Next button, just click at the ashes to get it
- Reanimated Hay: Can be found in the 1st challenge of the new guardian arena event. Kill it and beore click at the Next button, just click at the hat to get it
- Groglurk Shell: Can be found at bludrut keep after beating the ANGERED groglurk (At Raid On Bludrut Keep Quest). You must kill it, and before click at the Next button, just click at Groglurk Shell to get the item
- Valence tree leaf: Use the Rip in the sky, and pick a leaf of the tree with the gecko

If you manage to get all the item, you can access the Shop to buy Miscellanous Items (Beleqwaya's Gift)

If you a mage and have all 6 Signs from The Seeker - The Dark is Rising Quest, you might want to listen what Everardmanse said:

I got the body.
It was an interesting choice for my mage.

I have all 6 signs, so none of the options are better then the stat bonuses I could get with the signs. The gauntlet is out... the bonus is only 7% for physical attacks. The signs are way better.

The ring and the body, well... the ring gives int and luk, but the water sign is better for casting. It also restores 7% of the damage you do as magic points. A great ability, but only triggers on attacks. So for long quests, this might be good... except it takes a turn to activate. So you have to activate it in EVERY battle if you want the help. It would also be good in long fights... but, again, the water sign is probably better, since that gives even more mana then this Ring does, meaning you have to physically attack for about 1000 damage before its better then simply equipping the water sign over the Ring.

That leaves the body. It gives charisma and endurance... which is nice, I suppose, but again, the signs are better. It gives +7 HP per turn... attacking in the water sign is better (24 per turn in a 3 hit plate, 32 in a four hit, and 16 even in golden). Ah! But this gift gives you 5% to all resistences. This is the FIRST peice of equipment that gives a bonus to wind resistence. And against multi-element attackers (e.g. naga) its very useful at reducing damage.

The only one of these for a guardian that is better then one of the signs is the body.



Hedge Maze: An ancient hedge stands here, with corridors turning and twisting beyond - obviously intended to dissuade people from going further into the island

Upon reach the place, in order to hide from monsters, you must pass the LUCK roll dice (difficult: 100). If not, you must fight the monsters and you'll be get full heal after the battle. During your journey to the Maze, you must pass the roll dice 10 times (the difficulty will decrease 10th for each time)

Then you've reach the Maze to go to Cifu Estos (Last Verification Path: 02 December 2007)
Fight an Enemy: Left, Left, Up, Left, Up, Up, you'll hear a noise and if you investigate the sounds you'll fight 1 enemy
Gate to Cifu Estos: Right, Down, Left, Up, Up Right, Left, Up, Right, Upper Left, Left, Upper Left, Up, Right (It seems the gate way is still block by magical barrier, maybe you can try another time)


Dense Red Fog - Tower of Xypho: A powerful magical fog swirls around this area. Entry here would be suicide at best right now.
When you arrived at the Red Fog location, you'll met Belegwaya. He'll ask you to retrieve Sphere of Entwined Force, an ancient artifact, that needed by Belegwaya to create his spell

Thanks to Silenus82 and FalconMoon for the walkthrough and sign combination informations

When you reach the tower:
1. To see the Signs Combination Clue:
From Tower Entrance, go to Left, Fight 1 enemy and find a bag of potions, Move Forward, Fight 1 enemy and Got Full Heal, Right, Up, Move Forward, Fight 1 enemy, Right, then you'll see the Combination of the Signs that you'll need when you go to get the Sphere of Entwined Force (you'll also find a bag of potions here).

Then you must back to the Tower entrance by going to Left, Fight 1 enemy, Go Backward and find a bag of potions, Climb Down, Right Forward, Fight 1 enemy and got full heal, Go Backward, Fight 1 enemy and find a bag of potions, Right and you arrive at the Tower Entrance

2. To get the Sphere of Entwined Force:
From Tower Entrance, go to Right, Right, Go Backward, Climb Down, Move Right Forward, Fight 1 enemy and got Full Heal, go Right, Move Forward and got a bag of potions, Right.

Then Look Closer to examine the door, then Enter the runes in the order shown below:
Signs Combination to Open the Tower of Xyphos Basement Door

Move forward and look up, then Walk Up to the Body. It was the Undead Xyphos, Fight it.

If you died, you'll met Xyphos. Then both of you come back to the room where the Undead Xyphos was. Xyphos then use his magic to vanguish the Undead Xyphos. After that, Belegwaya came.

Then you can access the Shop to buy Shield (Seraph) and Spell (Powerword Red Fog)




Quest Arena Challenge: at Guardian Tower, then talk to Nimrod

Fight 5 Monster. Sometimes, it will have new monsters in the Arena.

Battle At 02 December 2007:
1st Monster: Hayu
2nd Monster: Banana Slamma

Then you can get to Warshop to buy Weapons (Bludgeoner)

3rd Monster: Pretty Purple Flower
4th Monster: Snout
5th Monster: Horseman

Then if you do that all the fight without using healing that the Arena offered, you can access the Warshop to buy Weapons (Runestaff, Sun Sickle)




Quest Doom Quake Cavern: at Travel Map then Sail to the East

Intro: Evil creatures are spewing forth from underground. Why they are spewing is unknown...Maybe you can find out!

Upon reaching the Doom Quake Cavern, Mercuria told you that there's a portal that open to another world and she guard the entrance, so no creatures from other world can enter the Lore. But, it seems the creatures from the portal is increasing in numbers, so Mercuria ask you to find this portal

Fight 6 enemies (you'll get full heal after each fight).

Then you have to use Mercuria staff to blast enemies (it use your mana point), so be accurate with your shots. If they too close to you, you'll lose HP. This battle will be more like FPS (First Person Shooter) mode. Near the end, you'll find a MediKit and you'll got full heal.

Then you'll met and fight Gloobulus. If you manage to defeat him, you can access the War Shop to buy Weapons (Rast Axe and Scorp Staff) and Spell (Summon Doomquake Minions)




Quest Lair Of The Lava Drake

Part 1: Firespawn 1: at Event OR at Dragonspine (use Travel Map)
Start at: 25 January 2008

Intro: On the many adventures of Galanoth, head of the Order of Dragonslayers, he has encountered few enemies as dangerous or elusive as the Lava Drake Gravis! At last Galanoth tracked Gravis to a mysterious rock formation in the salt flats between Skraeling Desert and Smoke Mountain. Gravis disappeared within, and an army of draconic beasts suddenly descended on the strange lair! We must get through the army and find what secret Gravis is protecting!

For this hard quest, i usually bring Guardian Angel as my guest, and also use Dragon Slayer Armor to charge Call Forth The Fire Dragon (CFTFD) and use it when fight Gravis. Also don't forget, to bring Fire Guardian Plate or Flame Guardian Plate.

Fight 3 enemies (after 2nd battle, you'll met Twilly and have a chance to get full heal) . If you fight Isako the Sand Dragon and use energy element against him (while he has MP left), you'll hit by the shard that Isako fire at you. Also don't attack him with water, because if you do that, his defense will rise (depend on your attack type). My strategy to fight Isako are:

1. Attack him with my Energy Spell, until I have half of my MP
2. Then I change my weapon with King's Dualight, so i can emptying his MP and refill my own MP
3. After his MP is empty, then I change my weapon again and attack him with my Energy Spell, until he's dead

If you fight Ancient Blue Wyvern or Ancient Wyvern, beware if it fly, because at the next turn, it will do high damage at you. When fly, try to attack it with weapons that have a high BTH, or if you've equipped with Dragon Slayer armor, you can use Aimed Fang Strike skill to hit it.

After that, you are back to the camp and have a chance to get full heal. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After reach the top, you must fight 6 enemies (after each of the battle, you met Twilly and have a chance to get full heal). Then you'll see Gravis talking to the Elder Dragon. Apparently, he cannot speak to Elder Dragon farewell, while you and Galanoth fight him.

Gravis can increase his attack at maximum 100% and also he can absorb your attack a bit.

When fight with Gravis, my tactics are:
1. Use Miscellanouse Items Water Sign
2. Attack Gravis with Call Forth The Fire Dragon (CFTFD) to decrease his HP by 50%
3. Change my armor to Flame Guardian Plate, so I can absorb his fire damage a lot.
4. Change my weapon into King's Dualight, so I can absorb his MP
5. Then, if his MP is empty, I attack him with Water Spells until he's dead

If you've manage to defeat him, Galanoth has order some of his Dragon Slayer troops to guard the Elder Dragon monument, so whenever the Elder Dragon wakeup from his slumber, he know what Elder Dragon intended to.

After that you can access the War Shop to buy Weapons (Lava Broadsword) and Pets (Baby Lightning Wyvern, Younger Lightning Wyvern, Young Lightning Wyvern, Adult Lightning Wyvern, Guardian Lightning Wyvern, Great Lightning Wyvern and Greater Lightning Wyvern)


Part 2: Firespawn 2 (The Return of Limkragg): at Dragonspine (use Travel Map)

Intro: The giant dragon Limkragg has been freed from his priso of hardened magma! Now, he seeks to wreak vengeance upon Galanoth and the Order of Dragonslayers. Limkragg has gathered an army of dragonkind and is destroying anything in his path. Which group can defeat enough of his army and face Limkragg in battle first-- the Dracomancers or Dragonslayers?? Fight for one side or fight for both!

At this battle, you can choose to fight at the side of Dracomancers or Dragonslayers, which one of the group that reach Limkragg first.

Fight 4 enemies (after 2nd battle, you'll met Twilly and have a chance to get full heal). After that, you are back to the camp and have a chance to get full heal. Fight until one of the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After one of the battle counter reach the top, you must fight 6 enemies (after 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal).

Then you'll see that the Dracomancers and Dragon Slayers has reach Limkragg. In order to defeat Limkragg, the Dracomancers and the Dragon Slayers has make a special armor for you, the Dragon Fighter armor.

You must fight Limkragg alone, as your pets and guests has flee, scare for the gigantic size of Limkragg. If you manage to defeat him, you can access the War Shop to buy Weapons (The Gasparian, Limkragg's Nail Flail, Limkragg's Talon Flail, Limkragg's Ripper Flail and Limkragg's Claw Flail), Spells (Limkragg's Breath, Limkragg's Essence and Limkragg's Prana) and Pets (Baby Lightning Wyvern and Guardian Lightning Wyvern)




Quest Rhubarb's House Boat: at Lolosia (Travel Map)

Find The Dweller: Something from the deepest depths of the ocean be gobblin' up sunken treasures by the bucketload! No sooner than I find me a treasure map does this 'dweller' coop the treasure up in its jaws!

When searching the monster, you must fight 7 enemies (after each battle, you'll get full heal). Then after that, you'll must fight the monster, which is Benthic Dweller. If you can manage to defeat it, you can access the War Shop to buy Weapons (Profundal Shank, Aphotic Shank, Abyssal Shank, Benthic Shank)




Quest Bully Fighters: at Events
Start at: 06 March 2008

Intro: The teenage minotaur Billy Magroo drank a barrel of Bovine Growth Potion (BGP) and is now 100 times normal size, and a million times tougher! With the help of legendary bullyfighter Rico Azucar, who will supply us with special items and hard-earned wisdom, we must join together to stop Billy before town is crushed under his hooves! Your fellow Adventurers need you now!

Fight Big Billy Magroo and get Rico Azucar advices and Temporary items. After each of the battle, you met Twill and have a chance to get full heal

Advice 1: Tell everyone that you are into martial arts, even if you aren't. That way you are more likely to make friends who know martial arts, and they can protect you
Temporary 1: The Blingshot (Weapon)

Advice 2: It's always good to close your eyes and relax for a while before you try to do something hard. Some call this technique "meditation". I call it a nap
Temporay 2: The Anklebiter (Guest)

Advice 3: The best defense is a GOOD defense
Temporary 3: The Gumball Launcher (Weapon)

Advice 4: Don't ever back down from a bully. Unless they ask you nicely to back down
Temporary 4: Bullfighter Armor (Armor)

Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After reach the top, you must fight normal Billy Magroo. If you manage to defeat him, you can access the War Shop to buy Weapons (Gumball Launcher and Blingshot), Armors (Bullyfighter Z and Bullyfighter) and Pet (Anklebiter)




Quest Grenwog Festival: at Events
Start at: 14 March 2008

Intro: The time has come for the yearly Grenwog Festival, when eggs are hidden throughout town. Collect as many as you can and trade them in for special things! If you save up over 20,000 eggs you can open a hidden shop, with several NEW items!

Temporary items available though the "Egg Trade" button/shop:
   - Temporary Were-bunny Form - 9000 eggs
   -Temporary Egg Beater weapon - 7000 eggs
   -Temporary Were-bunny Helper guest - 3000 eggs
   -Temporary Eggshell shield - 1000 eggs

Temporary guest:
   -Baby Grenwog (found during Egg Hunt, and you must save him from Eggobler)

If you manage to collect 20.000 eggs, then you can go to Trade Eggs to open Special Shop to buy Weapons (Eggsterminator, Egg Staff, Eggsessive Force, Roe Staff, Eggsecutioner, Yolk Staff Z, Eggsessive Guardian Force, Yolk Staff, EggsCalibre and Albumin Staff), Armors (Wabbit and Wascawy Wabbit) and Pets (Baby Grenwog, Grenwog Tyke and Grenbaby).

Side Quest: Egghead Quest
Intro:Valencia claims that she has heard of an exremely rare animal sighting in Greenguard Forest. She has also heard of other strange happenings that appear to have something to do with the Grenwog Festival. Search for the rare animal -- if you dare!

Fight 3 enemies (after 2nd battle, you get full heal). Then, you'll find some strange glowing lights. If you touch the lights, then your head will turn into Egg (Automatically, you have to used Egghead Armor, and you can't change it into other armor during this quest). After that, you continue to search and fight 5 enemies (after 1st, 3rd battle, you got full heal)

Then you see a trunk at the tree. You go inside the tree's trunk and met Robunny. Fight it and if you manage to defeat it, you can enter the War Shop to buy Pet (Robunny)


Start at: 10 April 2009
The Intro, Hidden Shop, Temporary Items, Temporary Quest and the Egghead Quest is the same with Grenwog Festival 2008.

Side Quest: Feed Chain Quest
Intro: Lady Tomo has researching the food chain between EgGobbler and Grenwog. To continue her research, she has asked you to investigate the EgGobbler lair.

During your investigate, you must fight EgGobbler Jr, Grenwog, EgGobbler Sr (Between each fight, you can eat some eggs to heal). Then you meet the last of the Food Chain, which is EggSlayer. Fight EggSlayer (This adventurer has been driven insane by the colorful Spring Grenwog celebration!).

After that, you tell all your investigation to Lady Tomo. But you must win Roll Stat (Charisma: 70) in order Lady Tomo can trust what you've said. If you lost, you only can get the Gold. If you win, you can access Special Shop to buy Armors (EggKiller, EggButcher and EggSlayer), Spells (Summon EgGobbler, Summon Hungry EgGobbler, Summon EgGobbler Z, Summon Ravenous EgGobbler and Summon Slavering EgGobbler) and Pets (EgGobbler V, EgGobbler IV, EgGobbler III, EgGobbler II, EgGobbler Jr).




Quest MogBusters!: at Travel Map, then go to South

Intro: You heard about the MogBusters but though they were an urban legend! It turns out that they are real! Visit the set of their 'show' and begin a strange and wild adventure!


Part 1: Don't try this at home
When you met the MogBusters, they're in the middle of doing somekind of an experiment, the Dragonwing Glider. When their plastic doll (they named it the Chester) start flying, it appear that the Chester's hand is in malfunction and cut of out of the Chester's body and the body felt of into the water.

When searching for the body in the water, you met the Sarkanian and the Mermazon. They think that the body is the one that in their prophecy, "A plastic man will fall from the world above and lead us to the promised land...". So, you must defeat them before you can retrieve the body.

Fight 2 enemies (after each fight, you'll get full heal)

Then you give the body back to the MogBusters. Next, they want to do the Rocket Chair Experiment. But, unfortunately, they missed some items (the catalyst and the ancient relic) somewhere, so you must help them to find it.

During your search, you must fight 2 enemies (after each fight, you'll get full heal). Then you see the catalyst in the ground, take it and continue to search the Ancient Relic.

During your search, you must fight 2 enemies (after each fight, you'll get full heal). Then you see the ancient relic in the ground. Before you take it, you must defeat the Doom Cola Machine.

After receiving the missing items, the MogBusters continue their Rocket Chair Experiment. Unfortunately, the rocket gas is out and falls. So, you must help them again to find the Chester.

During your search, you met Zorbak and the remaining of the Chester's pieces. With his magic, Zorbak gather all the Chester's pieces and reanimated it, even now it can talk.

Since he can do whatever he wish and because of all the abuses he got from the MogBusters, Chester decide to quit from the MogBusters team.


Part 2: Twig FTW
To find the replacement of Chester's position, MogBusters decide to ask Twig to join them. Hearing of becoming a star and also free Ice Cream and Fish, Twig agree to join them.

For the first experiment for Twig, the MogBusters want to testing the myth that a moglin's ears can really strecth to over 5 times their body length!

The second experiment, the MogBusters want to experiment their Twig Cannon. During the experiment, Chester show up and want to destroy the MogBusters.

Fight Chester the Dummy. If you manage to defeat him, Chester agreed to work again with the MogBusters

The third experiment, is they wanted to tested if the Moglin fall down faster than stone.
The fourth experiment, is they wanted to test whether a pirancha can really strip someone to the bone in 10 seconds. Well, the results is backward actually, that Twig can finish all the piranhas in 10 seconds

Next, the MogBusters ask you to join their Team. If you agreed, the First experiment is that they want to test at what temperature volcanic heat causes material to burst into flame.

Whether you agreed to join their team or not, finally, you can enter the War Shop to buy Weapons (Soda Popper and Archimedes Death Ray)


Part 3: Twig's Dilemma!
It seems that Twig has fallen in love with Daisy, a Moglin Witch. But he never had a courage to tell her about his feelings. In order to help him, you ask Twig to follow you to the beach, looking for professional help.

During your journey to the beach, you must fight 1 enemies. At the beach, you'll met the Mogbuster, which is Adamog, Jamog and Chester. In order to attract Daisy, the Mogbusters advice Twig to learn some skills, which are:

- Learn to Sing
In order to learn singing, you must find a teacher at the underwater. During searching, you must fight 2 enemies (you'll got full heal after each fight). Then you'll see that Twig manage to find Lorian Idol, the singer teacher. But, Alas, when you talk to Twig, in the same time the teacher is singing, and she doesn't like to be interrupted. Fight Jordin Sharks (Winner of the Lorian Idol singing contest!).

- Improve Twig's Fishing Skill
To improve Twig's Fishing Skill, the Mogbuster advice Twig to go to Geyser Springs. While Twig fishing, you must fight 2 enemies (you'll be full heal after each fight). After that, you saw that Twig got the Flame Fish, well, actually, the Flame Fish is trying to eat Twig, but, thanks to you, you manage to throw the Flame Fish back to the fire pool. Before you go back to the beach, you must fight the Flame Fish (This fish is immune to cooking, and your chopsticks with burn to a cinder if you want some FlameFish sushi, so don't even bother thinking about eating him...).

- Learn How To Fly
After Twig has been kicked by Chester, Twig manage to fly. Well, just for 10 seconds, though. After that, you can play minigame 'Twig Appetite'. Use your keyboard arrow to move Twig. If you win, you can access the War Shop to buy House Items (Twig Fishing Minigame and Master of Evil)

After that, Twig ask Daisy if she like to fly and she did. Then you can access the War Shop to buy Weapons (Casting Rod Z, Fishing Rod, Casting Rod, Angling Rod, Fishing Pole Z, Fishing Pole and Prizewinner's Rod) and Spells (Fawwing Wonder, Fwoating Wonder, Guawdian Fwuttewing Wonder and Fwying Wonder).




Quest No Punk Can Beat The 'Munks!: at Ballyhoo

Just play the pinball mini game.

If you manage to Turn On the 3 little red button at the middle OR hitting the star at the left side, you'll get a mini game at the right of the pinball game, such as target practice or puzzle game. Use your mouse button to play the mini game. If you succed to win the mini game, you'll get some bonus points

At the end, if you manage to get some points, you'll get treasure chest and have a chance to take Chipmunks with you as your guests (Temporary Guests)

A little tips, try to use your left and right arrow at the same time, so the ball have only small chance to get out of the area




Quest Mount Thrall: Travel Map, sail to East, then go to Mt. Thrall
Intro: Three months ago, a strange disturbance fractured time itself and tossed many unsuspecting travelers into the forgotten wilderness surrounding the great mountain of Thrall. A band of shamanistic refugees in search of the great Aether, as well as a band of soldiers known as The Order, and the vile network of The'Galin, have all made this unforgiving wild their new home. Little do they know, there are others lurking in the darkness, intent on protecting their native lands. It now falls upon you to aid The Order in reestablishing a base of operations, and to protect them from the cruel force of this treacherous part of the world

Notes:
- When gaining AssaultMecha, all but 3 potions will be lost/gained for each catergory. You will wind up with 3.


Alien Bounty: Creatures not of Lore followed the Hope down. Find them, and stop them, before they cause trouble! Special rewards await after each hunt

Fight 8 enemies (after 2nd, 4th, 6th and 8th battle you'll get full heal)
Then after that you'll get a treasure chest OR you can access the War Shop, to buy Weapons (Sword of Over 3000 Truths, Sword of Over 5000 Truths, Sword of Over 7000 Truths and Sword of Over 9000 Truths)


Fall of Hope: The Hope has crash landed on Lore. Within the ship are the members of The Order, dedicated to tracking down and stopping creatures of the Devourer's Network!

At the crash site, you see that Hollow, Jesse and her child was saved from the crash.

Talking to Hollow, you can:
   - access his Shop to buy things.
   - take AssaultKnight Armor Robot (you can see this Armor Robot Stats at Secrets-Temporary Armor Information) and take a mission to destroy 1 Titans Devourer Monsters. Note: You can choose using Chain Gun or Laser Gun by selecting their icons at right of Options button

Talk to Morgan and answer Viridium if she asked about mineral's name that can weaken the Devourer's armies, then you can borrow Morgan's Six-Ton Gun (you can see this Temporary Weapon stats at Secrets-Temporary Weapon Information)


Pod 1: Escape Pod 1 evacuated Anna from the Hope right before the crash
In this area, you can talk to Anna to bring you back to Strange Portal (Evil From Future) Quest Part 4: The Last Stand and also see the cutscene of Carnax's Reincarnation by Makkisar


Pod 2: Escape Pod 2 evacuated Maxwell, his wife and child from the Hope before the crash
Talk to Atlas Maxwell, then you have a chance to get him as your Temporary Guest


Search Patrol: Only the strongest adventurers need apply for this mission: Search the surrounding area for anything else that might have crashed down!

When you arrive at the area, you'll met with Enki and Enlil, who seek for the Great Aether. They asked you to find their enemies that kidnapped their Malzar and their brothers.

Fight 8 enemies (after 3rd, 6th and 8th battle you'll get full heal). Then you found a crash site and you must fight Heronos to free some of Malzar.

Fight 1 enemies, then fight Heronos. If you manage to defeat him, you can access the War Shop to buy Pets (Purple Malzar Z, Gray Malzar, Green Malzar, Brown Malzar, Red Malzar, Black Malzar, Blue Malzar, White Malzar)




Quest The NerfLord of Order: It's part of April Joke Quest at 01 April 2008

Go to Yulgar's Inn, then go to the rightest room. You'll find Galanoth has been tied up. Free him and he'll explain to you that the Nerflord of Order has taken over the BattleOn and change everything at BattleOn city. Galanoth ask you to defeat the NerfLord that reside at the Guardian Arena. The Guardian Tower is being guarded, the door to the Arena is locked, but Valencia may be able to help you get through.

Talk to Valencia to get magical lockpick. Then straight to the Guardian Towe. The door has been guarded by Nerf Wraith, so, you must fight him to enter the Tower. Beware, that all your equipments will be nerf automatically by the Nerf Wraith.

Fight 2 enemies (after each fight, you'll got full heal), then fight Nerf Wraith

At Guardian Tower, if you go to Stables, you can fight Fight Godwin the Goose.
If you go to Armory, between the Armors, you can take the Nerf Bat with you

And when you reach the Guardian Arena, you can hear the the NerfLords still discussing about nerfing Vampire Slayer Class. Apparently, they also aware of your presence and you must fight them all.

Fight NerfLord. If you manage to defeat him, you'll get full heal and you must fight other NerfLord (but your equipment is fully restore)

Then, if you manage to defeat him, all the NerfLord will fleed and you can access the War Shop to buy Weapons (Contender's Pugil Stick, Tee Boffer, Nerf Blaster, Duelist's Pugil Stick, Soft Boffer, Nerf Ruiner, Champion's Pugil Stick Z, Gladiator's Pugil Stick, Wooden Boffer, Nerf Dismantler, Corked Boffer Z, Nerf DiZpatcher, Steel-Core Boffer, Myrmidon's Pugil Stick and Nerf Ravager), Shields (NerfLord's Standard and NerfLord's Crest) and Pets (Nerfbat Pup, Micro Nerfbat, Axiomatic Chipmunk, Flappy Nerfbat, Hyper Nerfbat, Squirrel of Order, Mega Nerfbat and Vampire Nerfbat)




Quest Paxia Under Siege: at Travel Map, then sail to East to Paxia

You have been invite to attended a top secret meeting at Paxia. It appear that a group of Elite Chaos Drakel arrive at Paxia, and you must investigate this situation.

During investigation, you must fight 4 enemies (after 2nd battle, you'll met Twilly and have a chance to get full heal). Then you arrive at Glacius clan base. Near the base camp, you found Drakel Air Raider that has left behind by his armies because his fuel is empty.

You can choose to defrost him and let him told you about his mission (Increase Good Allignment) OR you can let him frozen if he didn't told you about his mission first (Increase Evil Allignment).

Then he told you, his name is Blue Baron, and his elite unit of Chaos Drakels has come to Paxia seeking a lost remnant of the technology that may have been the very basis for all Drakel engineering. He points you to the northeast, in the direction they were last headed.

Continuing your investigation, you must fight 4 enemies (after 2nd battle, you'll met Twilly and have a chance to get full heal). Then you met Drakel Bouncer and there's a big item behind him.

In order to get to the item, you can Fight Him OR Hack his Robo-Brain with stat roll (using Int Roll). If you succeed, you'll see a very big item with advanced mechanism. Then you'll met Captain Marakos. His is part of Advance Team that has a mission to find and reactivate ancient technology. The big item is from ancient technology and it's 5000 years old, and it's actually a massive war machine.

Captain Marakos plan to activate the massive war machine to destroy all Paxia Clans. In order to stop him, you must fight him. Right before you manage to finish him up, he manage to activate the massive war machine. Actually, it's a sign to reactivate five Mega Cannons burled accross Paxia. And soon, all the cannons will begin bombardment of the clan bases, so you must warned and lead all the Paxia Clans to defend their land.

After that, you can access the Shop to buy Weapons (Old Chrono Blade, Modern Chrono Blade, Elder Chrono Blade, Chrono Blade of the Present Age, Tarnished Venerable Chrono Blade Z, Gleaming Venerable Chrono Blade, Postmodern Chrono Blade Z, Ancient Chrono Blade, Current Chrono Blade, Venerable Chrono Blade and Postmodern Chrono Blade) and Miscellanous Items (Time Cookie)

Continue story at War on Paxia: Big Mech Attack




Quest 4-Leaf Clover Field: at Events
Start at: 30 May 2008

Intro: The Leprechaun Nation is in dire trouble! They have long been our enemies, but without our help they will never survive to wage another Blarney War upon us again! We must save them!

A leprechaun was sneaking around BattleOn city while you catch him by surprise. He then told you that the Leprechaun's home having some problem. As you agreed to help the Leprechauns, you then teleported to their home.

At Leprechaun's home, you met O'Friendly. Then you'll be told that the Leprechaun's city has been attacked by Wild Bingo (a Giant Dog) and many large giant magical fleas

Fight 3 enemies (after 2nd battle, you'll met Twilly and have a chance to get full heal). After that, you are back to the camp and have a chance to get full heal. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

When the counter reach the top, you must fight 6 enemies (after 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal). Then apparently, all the Flees and Mytes has gone. But the worse has just come, because the Wild Bingo is attacking.

Fortunately, that an Archmage, Kalanyr, has comes to aid you. And he shrink the Wild Bingo, so you can manage to fight it. Fight Wild Lotto.

If you manage to defeat the dog, unfortunately, it still standing and alive. Then the leprechauns make a contingency plan by throwing a bone. Well, the plan is work because the big dog is chasing the bone.

After the job done, you teleport back to BattleOn city and can access the War Chest to buy Weapons (Lucky Bingo Foot, Lucky Keno Foot and Lucky Lotto Foot), Pets (Flee Hatchling, Myte Hatchling, Young Myte, Young Flee, Adult Myte, Adult Flee, Elder Myte and Elder Flee) and Miscellanous Item (Lucky Wild Bingo's Foot)




Quest War on Paxia: Big Mech Attack: at Travel Map, then sail to East to Paxia
Start at: 27 June 2008

At this war, you can choose from 5 War Zone to participate on defeating the Big Mech that has been firing at Paxia from that zone.

At each of the War Zone, you'll fight 3 enemies (after 2nd and 3rd battle, you'll met Twilly and have a chance to get full heal). Fight until the battle counter at each of the War Zone reach 100% or more (the more AQ players participate, the faster it will reach the top)

If you participated at the War Zone that has been marked 100% or over, you'll fight Shadowscythe Cannon. Luckily, Every cannon will able to fire you in 3 turn, but unfortunately, the Mecha can repair himself every turn.

Tips for boss battle for each War Zone:
   1. Try to bring Guardian Angel with you, because without her, you'll encounter a very long fight and hard.
   2. Bring many HP and MP potions with you.
   3. If you have Water Signs (include other 6 signs) and Eye of Naab shield (or Father Time shield), at the beginning of the battle, use Water Sign to increase your INT and MP. Then at the second round, equip your Eye of Naab shield (or Father Time shield), so, it record your MP at the current boosted.
   4. Also, bring your Wizard Robe, because instead using Sila Staff's Draw Mana ability or using MP potions directly, it would be more advantage for you if you use Wizard's skills, which is Mana Morph. Try to use Mana Morph when the Cannon still reloading, then change to your best fire defense armor while the Cannon attack you. Also, while using Mana Morph and the Cannon still have many MP left, you can equip your Mana Drain Weapon (if any), such as King's DuaLight, so, whenever the weapon's special occurs, it can drain your enemy MP and add it to yours MP

After each of the War Zone reach 100% or more, then you'll fight 2 enemies (after each battle, you'll met Twilly and have a chance to get full heal). Then you must fight Shadowscythe Cannon.

If you manage to defeat it, you'll met Hollow. Then he let you use AssaultMecha (AssaultKnight) Armor to fight Shadowscythe Mecha. You can see this AssaultMecha (AssaultKnight) Armor Stats at Secrets-Temporary Armor Information. Note: You can choose using Chain Gun or Laser Gun by selecting their icons at right of Options button.

If you manage to defeat it, you'll met a strange shining figure again. The strange shining figure tells you that all the Mecha actually is not burried at Paxia, but teleport from another place and in another time. The one behind all of this event is still in mistery.

Then you can access the War Shop to buy Armors (Shiny Boy Z, Glimmer Boy, Shiny Boy, Dazzle Boy Z, Brilliant Boy Z and Sparkle Boy) and Miscellanous Items (Time Cookie)




Quest Space Chimps Mission: at Ballyhoo

Intro: A space agency from another world needs help! One of their space probes was lost and they need YOU to go with the Space Chimps and get it back!

Part 1
You and the 3 space chimps go to the wormhole using Space Chimps's space craft to find their lost probe. But, suddenly a big debris hit the space craft.

So, you must control Ham (using your mouse) as close to the space junk as you can without hitting it to get the highest score! If you manage to get Ham to his destination, you'll get a gold.

Then, after Ham has fixed the damage, Luna found a signal from the lost space probe on a small alien planet. To investigate further, the Space Chimps decided to land on the planet. While trying to land, an alien pirate ship hit the SpaceChimps ship and make the SpaceChimps ship crash on the alien planet.


Part 2
To fix the SpaceChimps ship, you need some part from the space probe that located at the west side from the crash site. While searching for the space probe, you'll met with Capatin Patch. You must help Ham avoiding Capatin Patch. To avoid Capatin Patch's robot hand, just jump away. Otherwise, you can avoid anything else by ducking.


Part 3
If you can outmanuvered Captain Patch, you can continue your journey. Then, you found a strange flowers. Fight the Mighty Mandrake flower. If you manage to defeat it, you got full heal and can continue your journey. Upon reaching a cave, you found a probe that you're looking for. But, an alien guarding it. You must fight Flesh Devouring Beast. If you manage to defeat it, you can take the space probe.

And finally, you going back to home, to BattleOn city.




Quest The Space Girls: at BattleOn City, talk to Twilly

When you walk around BattleOn city, then suddenly a group of space girls shows up in front of you and attack you. Fight 3 enemies (After each battle, you'll get full heal).

If you manage to defeat them, then they will explain that they attack you because they think you're a Devourer. Then they want you to aboard their spacecraft, to help defeat intergalactic Overlord.

When the spacecraft enter the Space Girls home base, they found out that their space basecamp is destroyed. All what is left is only debris from that base. The spacecraft must avoid the debris, or become the same fate as the space basecamp.

So, you must control the Spacecraft (using your mouse) as close to the space junk as you can without hitting it to get the highest score! If you manage to get Spacecraft to his destination, you'll get a gold.

Then, after that, the spacecraft managed to land safely at Space Girls's planet. Sadly, all of their home is also destroy by the Overlord. Planning to take a revenge, they march Overlord teritory.

In the middle of their journey, a mysterious monsters, called The Goo, is blocking all of your path and you must fight it to pass thru. If you manage to defeat it, you can access the War Shop to buy Weapons (Worldly Blaster, World Blade, Dull Hoopdy-Hoop, Universal Blaster, Universe Blade, Sharp Hoopdy-Hoop, Cosmic Blaster, Keen Hoopdy-Hoop and Cosmos Blade)

To be continued ....




Quest Search For Red-Nosed ReinDragon: at Frostvale Stone Cottage

In order to light your Frostvale Stone Cottage's fireplace, you need an essence from Red-Nosed ReinDragon. When you travel to search for Red-Nosed ReinDragon, you must fight 5 enemies (after each battle, you'll get full heal).

Then you'll find the RedNose ReignDragon (Description: The rarest ReignDragon, the RedNose variety has a special '6th sense' that increases his dexterity and gives him a great sense of direction). Fight him and if you manage to defeat him, you can light your Frostvale Stone Cottage's fireplace, now.




Quest Spell Crafting: at Warlic Shop

Intro: Just as with other arts, spellcrafting relies on both one's skill with their hands AND minds. You must first possess the Spellcraft ability in your inventory. You can craft a spell for all 8 elements as well as a 9th mystery spell. In order to use one of the possible spells, you must first possess enough of the specific Spell Components needed for that particular spell

In order to do spell crafting, first, you must buy one of the spellcraft spells (Least Spellcraft, Lesser Spellcraft, Spellcraft Z, Spellcraft, Greater Spellcraft or True Spellcraft)

After you buy one of the spellcraft spells, then you can choose to crafting one of these spells:

  1. Bubble Baubles : Water Elemental
  2. Blessed Clay Pot Shards : Earth Elemental
  3. Ice Hearts : Ice Elemental
  4. Eagle's Breath Bottles : Wind Elemental
  5. Gamma-Irradiated Lime : Energy Elemental
  6. Power Flowers : Light Elemental
  7. Fossilized Dracolich Femurs : Dark Elemental
  8. Flame Rubees : Fire Elemental
  9. Bacon : Void Elemental

To gather the necessary ingredients, you must fight 4 enemies (after each fight, you'll get full heal). Then you'll find the ingredients.

Each time you cast the spell, 1 "charge" is taken from your spell component, and this message is displayed:
In calling forth the spell, the (component) is drained of some energy!

If your component is fully charged, and you are a Guardian, there is a 50% chance you will not use a charge, and this message is displayed:
The secret knowledge of the Guardian Order allows you to syphon enough power from the (component) to cast the spell without draining it!

Upon using the last charge from your component, this message is displayed:
You have now exhausted the power of the (component)!

If you attempt to cast the spell, but don't have any charges left on your component, this message is displayed:
Oh no! I don't have enough components to cast the spell I want! I need to go back to Warlic and quest to refill my components!

If you attempt to cast the spell, but don't have enough MP, this message is displayed:
Oh no! I don't have enough MP to use on crafting a spell!


Below is detailed information about each spells:


Least Spellcraft



Flame Rubee
Hits: 2
Element: Fire
Attack Type: magic
Damage: 9-31 per hit
Stat damage: 200% per hit
BTH: 5%

Bubble Bauble
Hits: 3
Element: Water
Attack Type: Magic
Damage: 6-21 per hit
Stat Damage: 130% per hit
BTH: 5%

Eagle's Breath Bottle
Hits: 2
Element: Wind
Attack Type: Magic
Damage: 9-31 per hit
Stat damage: 200% per hit
BTH: 5%

Ice Heart
Hits: 3
Element: Ice
Attack Type: Magic
Damage: 6-21 per hit
Stat Damage: 130% per hit
BTH: 5%

Blessed Clay Pot Shard
Hits: 2
Element: Earth
Attack Type: Magic
Damage: 9-31 per hit
Stat damage: 200% per hit
BTH: 5%

Gamma-Irradiated Lime
Hits: 1
Element: Energy
Attack Type: Magic
Damage: 18-62
Stat damage: 400%
BTH: 5%

Power Flower
Hits: 1
Element: Light
Attack Type: Magic
Damage: 18-62
Stat damage: 400%
BTH: 5%

Fossilized Dracolich Femur
Hits: 3
Element: Darkness
Attack Type: Magic
Damage: 6-21 per hit
Stat Damage: 130% per hit
BTH: 5%

Bacon
Hits: 1 (Regardless of animation, the spell only does 1 hit)
Element: Void
Attack Type: magic
Damage: 14-49
Stat Damage: 320%
BTH: 5%

Bacon has a chance of using 3 different attack animations. Regardless of the animation, the stats are always the same. Bacon also has a small chance of a pre-spell effect and a post-spell effect occuring. If any pre-spell effect occurs, no other pre-spell effects will occur. If any post-spell effect occurs, no other post-spell effects will occur. A pre-spell and a post-spell effect can both occur, however.

Pre-Spell Effects:
Mmmmm, Bacon...
3% chance of HP heal 22-75, 500% stat bonus (END/8)

The smokey smell of bacon invigorates your mind!
2% chance of MP heal 22-75, 500% stat bonus (INT/8)

None can resist bacon!
2.5% chance to Greater Weakness Seeking instead of doing Void damage.

The smokey smell of bacon entrances your enemy, making him unable to dodge!
2.5% chance of boosted accuracy (BtH is increased by +15%)

Post-Spell Effects:
You feel a crackling power connect you and the monster for a bried second!
3.5% chance HP drain (Your HP is healed by 75% of spell damage done.)

The power of bacon shatters your opponents magical powers!
3.5% chance MP drain (Your MP is healed by 40% of spell damage done)

The smokey smell of bacon overwhelms your enemy!
3.0% chance Paralyze (Your opponent is paralyzed for 1 turn.)



Lesser Spellcraft



Flame Rubee
Hits: 2
Element: Fire
Attack Type: magic
Damage: 16-53 per hit
Stat damage: 280% per hit
BTH: 10%

Bubble Bauble
Hits: 3
Element: Water
Attack Type: Magic
Damage: 11-35 per hit
Stat Damage: 187% per hit
BTH: 10%

Eagle's Breath Bottle
Hits: 2
Element: Wind
Attack Type: Magic
Damage: 16-53 per hit
Stat damage: 280% per hit
BTH: 10%

Ice Heart
Hits: 3
Element: Ice
Attack Type: Magic
Damage: 11-35 per hit
Stat Damage: 187% per hit
BTH: 10%

Blessed Clay Pot Shard
Hits: 2
Element: Earth
Attack Type: Magic
Damage: 16-53 per hit
Stat damage: 280% per hit
BTH: 10%

Gamma-Irradiated Lime
Hits: 1
Element: Energy
Attack Type: Magic
Damage: 33-106
Stat damage: 560%
BTH: 10%

Power Flower
Hits: 1
Element: Light
Attack Type: Magic
Damage: 33-106
Stat damage: 560%
BTH: 10%

Fossilized Dracolich Femur
Hits: 3
Element: Darkness
Attack Type: Magic
Damage: 11-35 per hit
Stat Damage: 187% per hit
BTH: 10%

Bacon
Hits: 1 (Regardless of animation, the spell only does 1 hit)
Element: Void
Attack Type: magic
Damage: 26-84
Stat Damage: 448%
BTH: 10%

Bacon has a chance of using 3 different attack animations. Regardless of the animation, the stats are always the same. Bacon also has a small chance of a pre-spell effect and a post-spell effect occuring. If any pre-spell effect occurs, no other pre-spell effects will occur. If any post-spell effect occurs, no other post-spell effects will occur. A pre-spell and a post-spell effect can both occur, however.

Pre-Spell Effects:
Mmmmm, Bacon...
3% chance of HP heal 40-130, 709% stat bonus (END/8)

The smokey smell of bacon invigorates your mind!
2% chance of MP heal 40-130, 709% stat bonus (INT/8)

None can resist bacon!
2.5% chance to Greater Weakness Seeking instead of doing Void damage.

The smokey smell of bacon entrances your enemy, making him unable to dodge!
2.5% chance of boosted accuracy (BtH is increased by +15%)

Post-Spell Effects:
You feel a crackling power connect you and the monster for a bried second!
3.5% chance HP drain (Your HP is healed by 75% of spell damage done.)

The power of bacon shatters your opponents magical powers!
3.5% chance MP drain (Your MP is healed by 40% of spell damage done)

The smokey smell of bacon overwhelms your enemy!
3.0% chance Paralyze (Your opponent is paralyzed for 1 turn.)



Spellcraft Z



Flame Rubee
Hits: 2
Element: Fire
Attack Type: magic
Damage: 31-92 per hit
Stat damage: 405% per hit
BTH: 17%

Bubble Bauble
Hits: 3
Element: Water
Attack Type: Magic
Damage: 21-62 per hit
Stat Damage: 270% per hit
BTH: 17%

Eagle's Breath Bottle
Hits: 2
Element: Wind
Attack Type: Magic
Damage: 31-92 per hit
Stat damage: 405% per hit
BTH: 17%

Ice Heart
Hits: 3
Element: Ice
Attack Type: Magic
Damage: 21-62 per hit
Stat Damage: 270% per hit
BTH: 17%

Blessed Clay Pot Shard
Hits: 2
Element: Earth
Attack Type: Magic
Damage: 28-85 per hit
Stat damage: 385% per hit
BTH: 16%

Gamma-Irradiated Lime
Hits: 1
Element: Energy
Attack Type: Magic
Damage: 62-185
Stat damage: 810%
BTH: 17%

Power Flower
Hits: 1
Element: Light
Attack Type: Magic
Damage: 62-185
Stat damage: 810%
BTH: 17%

Fossilized Dracolich Femur
Hits: 3
Element: Darkness
Attack Type: Magic
Damage: 21-62 per hit
Stat Damage: 270% per hit
BTH: 17%

Bacon
Hits: 1 (Regardless of animation, the spell only does 1 hit)
Element: Void
Attack Type: magic
Damage: 50-148
Stat Damage: 648%
BTH: 17%

Bacon has a chance of using 3 different attack animations. Regardless of the animation, the stats are always the same. Bacon also has a small chance of a pre-spell effect and a post-spell effect occuring. If any pre-spell effect occurs, no other pre-spell effects will occur. If any post-spell effect occurs, no other post-spell effects will occur. A pre-spell and a post-spell effect can both occur, however.

Pre-Spell Effects:
Mmmmm, Bacon...
3% chance of HP heal 77-229, 1014% stat bonus (END/8)

The smokey smell of bacon invigorates your mind!
2% chance of MP heal 77-229, 1014% stat bonus (INT/8)

None can resist bacon!
2.5% chance to Greater Weakness Seeking instead of doing Void damage.

The smokey smell of bacon entrances your enemy, making him unable to dodge!
2.5% chance of boosted accuracy (BtH is increased by +15%)

Post-Spell Effects:
You feel a crackling power connect you and the monster for a bried second!
3.5% chance HP drain (Your HP is healed by 75% of spell damage done.)

The power of bacon shatters your opponents magical powers!
3.5% chance MP drain (Your MP is healed by 40% of spell damage done)

The smokey smell of bacon overwhelms your enemy!
3.0% chance Paralyze (Your opponent is paralyzed for 1 turn.)



Spellcraft



Flame Rubee
Hits: 2
Element: Fire
Attack Type: magic
Damage: 28-85 per hit
Stat damage: 385% per hit
BTH: 16%

Bubble Bauble
Hits: 3
Element: Water
Attack Type: Magic
Damage: 19-56 per hit
Stat Damage: 255% per hit
BTH: 16%

Eagle's Breath Bottle
Hits: 2
Element: Wind
Attack Type: Magic
Damage: 28-85 per hit
Stat damage: 385% per hit
BTH: 16%

Ice Heart
Hits: 3
Element: Ice
Attack Type: Magic
Damage: 19-56 per hit
Stat Damage: 255% per hit
BTH: 16%

Blessed Clay Pot Shard
Hits: 2
Element: Earth
Attack Type: Magic
Damage: 28-85 per hit
Stat damage: 385% per hit
BTH: 16%

Gamma-Irradiated Lime
Hits: 1
Element: Energy
Attack Type: Magic
Damage: 56-169
Stat damage: 765%
BTH: 16%

Power Flower
Hits: 1
Element: Light
Attack Type: Magic
Damage: 56-169
Stat damage: 765%
BTH: 16%

Fossilized Dracolich Femur
Hits: 3
Element: Darkness
Attack Type: Magic
Damage: 19-56 per hit
Stat Damage: 255% per hit
BTH: 16%

Bacon
Hits: 1 (Regardless of animation, the spell only does 1 hit)
Element: Void
Attack Type: magic
Damage: 45-135
Stat Damage: 612%
BTH: 16%

Bacon has a chance of using 3 different attack animations. Regardless of the animation, the stats are always the same. Bacon also has a small chance of a pre-spell effect and a post-spell effect occuring. If any pre-spell effect occurs, no other pre-spell effects will occur. If any post-spell effect occurs, no other post-spell effects will occur. A pre-spell and a post-spell effect can both occur, however.

Pre-Spell Effects:
Mmmmm, Bacon...
3% chance of HP heal 72-218, 982% stat bonus (END/8)

The smokey smell of bacon invigorates your mind!
2% chance of MP heal 72-218, 982% stat bonus (INT/8)

None can resist bacon!
2.5% chance to Greater Weakness Seeking instead of doing Void damage.

The smokey smell of bacon entrances your enemy, making him unable to dodge!
2.5% chance of boosted accuracy (BtH is increased by +15%)

Post-Spell Effects:
You feel a crackling power connect you and the monster for a bried second!
3.5% chance HP drain (Your HP is healed by 75% of spell damage done.)

The power of bacon shatters your opponents magical powers!
3.5% chance MP drain (Your MP is healed by 40% of spell damage done)

The smokey smell of bacon overwhelms your enemy!
3.0% chance Paralyze (Your opponent is paralyzed for 1 turn.)



Greater Spellcraft



Flame Rubee
Hits: 2
Element: Fire
Attack Type: magic
Damage: 40-115 per hit
Stat damage: 465% per hit
BTH: 20%

Bubble Bauble
Hits: 3
Element: Water
Attack Type: Magic
Damage: 27-77 per hit
Stat Damage: 310% per hit
BTH: 20%

Eagle's Breath Bottle
Hits: 2
Element: Wind
Attack Type: Magic
Damage: 40-115 per hit
Stat damage: 465% per hit
BTH: 20%

Ice Heart
Hits: 3
Element: Ice
Attack Type: Magic
Damage: 27-77 per hit
Stat Damage: 310% per hit
BTH: 20%

Blessed Clay Pot Shard
Hits: 2
Element: Earth
Attack Type: Magic
Damage: 40-115 per hit
Stat damage: 465% per hit
BTH: 20%

Gamma-Irradiated Lime
Hits: 1
Element: Energy
Attack Type: Magic
Damage: 80-231
Stat damage: 930%
BTH: 20%

Power Flower
Hits: 1
Element: Light
Attack Type: Magic
Damage: 80-231
Stat damage: 930%
BTH: 20%

Fossilized Dracolich Femur
Hits: 1 (Regardless of animation, the spell only does 1 hit)
Element: Void
Attack Type: magic
Damage: 64-185
Stat Damage: 744%
BTH: 20%

Bacon
Hits: 1 (Regardless of animation, the spell only does 1 hit)
Element: Void
Attack Type: magic
Damage: 64-185
Stat Damage: 744%
BTH: 20%

Bacon has a chance of using 3 different attack animations. Regardless of the animation, the stats are always the same. Bacon also has a small chance of a pre-spell effect and a post-spell effect occuring. If any pre-spell effect occurs, no other pre-spell effects will occur. If any post-spell effect occurs, no other post-spell effects will occur. A pre-spell and a post-spell effect can both occur, however.

Pre-Spell Effects:
Mmmmm, Bacon...
3% chance of HP heal 103-297, 1196% stat bonus (END/8)

The smokey smell of bacon invigorates your mind!
2% chance of MP heal 103-297, 1196% stat bonus (INT/8)

None can resist bacon!
2.5% chance to Greater Weakness Seeking instead of doing Void damage.

The smokey smell of bacon entrances your enemy, making him unable to dodge!
2.5% chance of boosted accuracy (BtH is increased by +15%)

Post-Spell Effects:
You feel a crackling power connect you and the monster for a bried second!
3.5% chance HP drain (Your HP is healed by 75% of spell damage done.)

The power of bacon shatters your opponents magical powers!
3.5% chance MP drain (Your MP is healed by 40% of spell damage done)

The smokey smell of bacon overwhelms your enemy!
3.0% chance Paralyze (Your opponent is paralyzed for 1 turn.)



True Spellcraft



Flame Rubee
Hits: 2
Element: Fire
Attack Type: magic
Damage: 55-153 per hit
Stat damage: 553% per hit
BTH: 25%

Bubble Bauble
Hits: 3
Element: Water
Attack Type: Magic
Damage: 36-101 per hit
Stat Damage: 369% per hit
BTH: 25%

Eagle's Breath Bottle
Hits: 2
Element: Wind
Attack Type: Magic
Damage: 55-153 per hit
Stat damage: 553% per hit
BTH: 25%

Ice Heart
Hits: 3
Element: Ice
Attack Type: Magic
Damage: 36-101 per hit
Stat Damage: 369% per hit
BTH: 25%

Blessed Clay Pot Shard
Hits: 2
Element: Earth
Attack Type: Magic
Damage: 55-153 per hit
Stat damage: 553% per hit
BTH: 25%

Gamma-Irradiated Lime
Hits: 1
Element: Energy
Attack Type: Magic
Damage: 109-304
Stat damage: 1105%
BTH: 25%

Power Flower
Hits: 1
Element: Light
Attack Type: Magic
Damage: 109-304
Stat damage: 1105%
BTH: 25%

Fossilized Dracolich Femur
Hits: 3
Element: Darkness
Attack Type: Magic
Damage: 36-101 per hit
Stat Damage: 369% per hit
BTH: 25%

Bacon
Hits: 1 (Regardless of animation, the spell only does 1 hit)
Element: Void
Attack Type: magic
Damage: 87-243
Stat Damage: 884%
BTH: 25%

Bacon has a chance of using 3 different attack animations. Regardless of the animation, the stats are always the same. Bacon also has a small chance of a pre-spell effect and a post-spell effect occuring. If any pre-spell effect occurs, no other pre-spell effects will occur. If any post-spell effect occurs, no other post-spell effects will occur. A pre-spell and a post-spell effect can both occur, however.

Pre-Spell Effects:
Mmmmm, Bacon...
3% chance of HP heal 139-390, 1430% stat bonus (END/8)

The smokey smell of bacon invigorates your mind!
2% chance of MP heal 139-390, 1430% stat bonus (INT/8)

None can resist bacon!
2.5% chance to Greater Weakness Seeking instead of doing Void damage.

The smokey smell of bacon entrances your enemy, making him unable to dodge!
2.5% chance of boosted accuracy (BtH is increased by +15%)

Post-Spell Effects:
You feel a crackling power connect you and the monster for a bried second!
3.5% chance HP drain (Your HP is healed by 75% of spell damage done.)

The power of bacon shatters your opponents magical powers!
3.5% chance MP drain (Your MP is healed by 40% of spell damage done)

The smokey smell of bacon overwhelms your enemy!
3.0% chance Paralyze (Your opponent is paralyzed for 1 turn.)




Quest The Curse on Maurinelle: at General's Tower on Granemor Town (using Travel Map)

Tips: For this quest, bring Guardian Angel with you to help you fight Volgog. Also, you can bring Eye of Naab Shields and lot of potions.

After you've talk to General Herous, he will ask you to seek what the cause of Maurinelle's Curse.

For this search, General Herous give you 3 bottles of Full HP and MP, that you can use after each your fight. Upon searching for the clue at Darkovia forest, you must fight 8 enemies.

Then you found a cave. It appear that a troll mage, by the named Volgog, has been using spell on Maurinelle, make her lost her voice. In order to return Maurinelle's voice, you must fight Volgog (you'll receive full heal before fight Volgog). Beware, Volgog's magic is very strong, which can hit you with double hit (Fire and Void) and can restore his own MP.

If you manage to defeat Volgog, the curse on Maurinelle has been lifted, and she can talk again. And you can enter the War Shop to buy Weapons (Maurinelle's Song, Maurinelle's Aria in Z, Maurinelle's Chorus, Maurinelle's Aria, Maurinelle's Ballad and Maurinelle's Melody)




Quest Scout Mission into No Man's Land: at Sergeant York on Granemor Town (using Travel Map)

Talk to Sergeant York and accept his mission to scout the No Man's Land. At this missions, after each battle, you'll met Twilly and have a chance to get full heal, except at the last battle, you'll be automatically get full heal.

During scouting the area, you must fight a Killer Flower, Altoad, Pandumo, Serpika General and Aegull. Then you'll met Visia. She'll told you that the new Granemor soon will be fall.

After that you can access the War Shop to buy Weapons (Hatchet Tempore, Axe Tempore, Battleaxe Tempore Z, Battleaxe Tempore and Greataxe Tempore) and Pets (Wounded Rose, Scabbed Rose and Scarred Rose)




Quest War For Darkovia !: at Events
Start at 02/08/2008

Intro: The Vampires, Lycans and Werepyres are at war on each other and the humans of Darkovia are caught in the crossfire. The White Abbess has come from her monastery in Darkovia to seek the aid of the legendary heroes of Battleon

In this war, you can choose to join one of 4 races, which is Werewolves, Vampires, Werepyres or Humans.

Fight 2 enemies, then you'll met Twilly and have a chance to get full heal. After that, you must fight 2 enemies before you go back to the camp for healing. Fight until battle one of the race's counter reach the top (the more AQ players participate, the faster it will reach the top)

After one of the battle counter reach 100% (actually, the Werepyres win), you'll fight 3 enemies (you'll get full heal after each fight). Meantime, Donovan plan to infiltrate the Nightbane's Mussoleum.

Then you can access the War Shop to buy Weapons (Shadowstopper Pyracepter, Shadowsfoe Pyracepter, Shadowkiller Pyracepter, Shadowslayer Pyracepter and Shadowsbane Pyracepter).

Continued at Search For A Cure quest




Quest Night Of The FunDead: at Events
Start at 10/08/2008

Intro: Zorbak, ebil little blue Moglin necromancer, has sworn off running any more undead wars! But when his truly evil twin brother Kabroz DARES him to create some more original undead minions and then pressures him into using them in a new undead war, Zorbak's ebil instincts take control! The Night of the FunDead has begun!! Can you stop this freakish undead horde ?!

Hearing that Kabroz and Zorbak wants to arrange a housewarming party, you go to Kabroz's estate at Darkovia. Kabroz need Zorbak help to create an undead monsters to guard his estates. After Zorbak summon an undead monster, Kabroz that ask Zorbak to start a war.

Fight 3 enemies (at the end of the battle, you'll met Twilly and have a chance to get full heal). After that, you'll go back to the camp for healing. Fight until battle's counter reach the top (the more AQ players participate, the faster it will reach the top)

After the battle counter reach 100%, then you must fight 3 enemies (at the end of the battle, you'll met Twilly and have a chance to get full heal). Then you must fight Zorbak's newest creation, Tommy Toe (Tommy is an angry tomato. His whole life, slugs and beetles have tried to eat him. Now it's time for some payback!).

If you manage to defeat Tommy Toe, then you must fight Elder Fundead Dragon (At first, Kabroz didn't want Zorbak to make a Fundead Dragon. But when Zorbak had the idea to fuse an undead Moglin with it, Kabroz couldn't wait to see it!). After you manage to defeat it, you laughed at Zorbak for his defeated minions.

Hearing your laugh, Zorbak get very angry, and make you very very old. Then suddenly your face turn into Skeleton Head ! Seeing that, Zorbak and Kabroz laught at you and leave. Then, you can access the War Shop to buy Spells (Fundead Ripping, Fundead Shredding, Fundead Lacerating and Fundead Flensing) and Pets (Fundead Kitten, Fundead Puma, Fundead Lynx and Fundead Lion)




Quest Animal Rescue: At Aria's Pet Shop

Aria need your help to save the animals. If you manage to safe the animals and tame it, Aria will put them at special Pen, where you can visit them anytime and use them as your loyal pets (it's temporary, every time you logged out, it will back to his cage in Aria's Pen. When you logged in again, you can visit Aria's Pen, to get your pet again)

Mission 1: Save the Banded Marus
The Banded Marus, of the family Faedidum Sthenurenae, are a simple type of Fae that delight in traveling outside the Twilight lands. Amongst the fae, they are a lesser family and are often tasked with what the noble Fae often consider beneath themselves. The Marus often find themselves trapped outside of the Twilight lands and as such their number have dwindled almost to extinction.

During your journey to safe Marus, you must fight 6 enemies (after 2nd and 4th battle, you'll get full heal). Then you have a chance to tame the Banded Marus (CHA diff: 20)


Mission 2: Save Long-Horned Arctin
Long-Horned Arctin are flightless birds that tends to dwell in tundra regions. The Arctin use their long horn in their mating and courtship rituals and it is also used by the natives of those harsh regions for spear tips due to its durability. An Arctin is able to go long periods without food and is also capable of extracting water from the frosty tundra air with its unique throat pouch. It is capable of using the inhaled air in conjunction with the solids created by its pouch to launch powerful projectiles when threatened.

During your journey to safe Long-Horned Arctin, you must fight 6 enemies (after 2nd and 4th battle, you'll get full heal). Then you have a chance to tame Long-Horned Arctin (CHA diff: 25)


Mission 3: Save Stegopan
A relative to the Lorian terropains, these kame use their large tail spine and durable shell to fend off predators and defend territory. This particular stegopan has a distant kaiju cousin in the film industry!

During your journey to safe Stegopan, you must fight 6 enemies (after 2nd and 4th battle, you'll get full heal). Then you have a chance to tame Stegopan (CHA diff: 35)


Mission 4: Save The SpineBack
The SpineBack has similarities to certain primates, but also distinct differences. These vicious creatures possess a voracious appetite and can back it with the ability to eat anything, like a shark on land. On top of that, they also can move at rapid speeds when angered or threatened.

During your journey to safe The SpineBack, you must fight 6 enemies (after 2nd and 4th battle, you'll get full heal). Then you have a chance to tame The SpineBack (CHA diff: 50)


Mission 5: Save The Therris
The Therris appears as a sort of odd bird, similar to a penguin. But within the tough exterior dwells the Therris, a snake-like creature that uses its outer shell to draw in unwary prey. Its penguin-like body allows the Therris to travel underwater and protect its delicate organs from harm. It uses its bio-luminescent pouch to lure in its prey, then launches itself out of the large mouth of the shell to bite. The Therris does little damage but uses its deadly neurotoxins to paralyze its prey so that it may devour it at its leisure.

During your journey to safe The Therris, you must fight 6 enemies (after 2nd and 4th battle, you'll get full heal). Then you have a chance to tame The Therris (CHA diff: 60)


Mission 6: Save The Scree
The Scree are a race of nocturnal, semi-intelligent Bakke Raksa, a race of night spirits. Commonly mistaken for gargoyles (until they begin to move), the Scree are one of the smallest know breeds. Scree are most often found dwelling in lonely caverns or buildings that have been long abandoned and are far from civilizations

During your journey to safe The Scree, you must fight 6 enemies (after 2nd and 4th battle, you'll get full heal). Then you have a chance to tame The Scree (CHA diff: 75)


Mission 7: The Kaamlik
The Kaamlik are rarely-seen desert creatures that have large humps on their backs in which they store water. They use the water sparingly as they journey in and out of their desert home, but when threatened, a Kaamlik can tapi into its stored water and release it in a powerful jet to defend itself. The Kaamlik are rumored to be bred by a race of nomadic desert Elves, the Alva Dykuma, to be used as mounts and beasts of burden. It is also said that the nomads use the Kaamlik due to their ability to sense and draw forth water that is close to the surface

During your journey to safe The Kaamlik, you must fight 6 enemies (after 2nd and 4th battle, you'll get full heal). Then you have a chance to tame The Kaamlik (CHA diff: 85)


Mission 8: Automaton
This is an Automaton of unknown design and origin. This construct moves on its own; follows commands; produces an unusual series of ticks, clicks and whirs; and needs to be filled with water every few days. No one is quite sure how these creatures came to be or who is making them! The only clue is a maker's mark, a single W, stamped on the foot.

During your journey to safe an Automaton, you must fight 6 enemies (after 2nd and 4th battle, you'll get full heal). Then you have a chance to tame Automaton (CHA diff: 100)




Quest The Mutant King: at Granemor (use Travel Map)

At Granemor city, go to Granemor Tower, then talk to General Herous to do this quest.

After taking the quest, you must fight 2 enemies (after each fight, you'll met Twilly and have a chance to get full heal). Then you must pick
the 4 magic skulls. Click at THIS The Mutant King Magic Skulls Image to see the correct Magic Skulls. If you've take the wrong skull, you'll fight an enemy and then met Twilly and have a chance to get full heal.

If you manage to find the 4 magic skulls, follow the skulls. Then you'll met with Wobbly Rock. After hearing Wobbly advice, then fight 2 ogres (you'll met Twilly and have a chance to get full heal). After that, you must fight an Ogre Shaman.

If you manage to defeat him, you can access the war shop to buy Weapons (Ogre Knocker, Ogre Magician Staff, Ogre Thumper, Ogre Enchanter Staff Z, Ogre Pounder, Ogre Enchanter Staff, Ogre Smacker, Ogre Whacker Z, Ogre Whalloper and Ogre Shaman Staff).

Continued the Quest to The Mutant King 2




Quest Search For A Cure: at Events
Start at: 05 September 2008

Intro: The death of the Dracopyre Nightbane at the hands of The'Galin, the Devourer, created a vacuum in the power structure of Darkovia. The White Abbess arrived to ask Yulgar to seek out the aid of the heroes of Battleon in a war that had broken out among the three leaders of Darkovia. Unbeknownst to the White Abbess and to those leaders, the mysterious Donovan, with the help of the Werewolf King's own son and several of Safiria and Wolfwing's supposedly loyal lieutenants, orchestrated that war in order to gain access to the fortress of the late Nightbane (Balius). At the end of the war, Balius's Daughter, Cenara, aided by the moglin Dewlok, traveled to the front, where Cenara pledged to fight for Darkovia, only to suddenly collapse. And the continuation...

The daughter of Balius has been infected by his blood due to the manipulations of her half-brother Donovan. Jealous of the attention Evina (which actually the White Abbess) bestowed upon Balius's children, he has moved to take Balius's castle for himself. The moglin Dewlok, Wolfwing and the Lady Evina have taken Cenara to a small forest cottage that serves as Wolfwing's base of operations. Here Dewlok fights to save Cenara's life. Unable to do it alone, he sends Evina to her old friend Yulgar to seek the aid of an adventurer willing to accept a very dangerous task.

This quest is 2nd part from War For Darkovia ! quest.

In order to safe Cenara, you must battle the creatures of the No Man's Land to collect herbs for a cure.

Fight 3 enemies (after each battle except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that, you'll found some herbs (such as Tortello Leaf, Triffld Rhizome) before you go back to the camp for healing. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top)

After the battle counter reach 100%, you'll fight 5 enemies (after each fight except at 4th battle, you'll met Twilly and have a chance to get full heal). Then you found Rashalia Fern, Tortello Leaf and Triffid Rhizome.

After that, Dewlok mix the potion with his own magic and applied it to Cenara. But, Dewlok still unsure whether Cenara will life and transform into Dracopyre or she'll die. Meanwhile, Donovan and his comrades arrive at Balius's castle. Donovan want to transform himself into Dracopyre by using Balius's liutenants.

Then you can access the War Shop to buy Spells (Darkovian Powers, Darkovian Trinity, Darkovian Triad and Darkovian Triumvirate) and Miscellanous Items (Triffid Root, Tortello Bud, Rashalia Spore, Triffid Tuber, Tortello Leaf, Rashalia Fern, Triffid Rhizome, Tortello Frond and Rashalia Sporophyte)

To be continued at NightReign quest.




Quest The Mutant King 2: at Granemor (use Travel Map)

This quest is the 2nd part from The Mutant King quest.

At Granemor city, go to Granemor Tower, then talk to General Herous to do this quest.

After taking the quest, you must fight 3 enemies (after each fight except at the 3rd fight, you'll met Twilly and have a chance to get full heal). Then you can take Twilly as your gues and fight Elder Fundead Dragon and Fundead Kitten (after each fight except at the 3rd fight, you'll met Twilly and have a chance to get full heal).

After that, you met Dewlok and can take Dewlok as your guest. Continue your journey by fight 1 enemies. Then you met The Mutant King again. But he manage to tricks you to find Orrphel (This mutan creature is orrphel in every way you can imagine...).

If you find Orrphel, fight him. Then if you manage to defeat him, you can access the War Shop to buy Pets (Lil' Orrphel, Orrphel Junior, Kid Orrphel, Orrphel Rascal, Widdle Orrphel)

Continued the Quest to The Shaper And The Beast




Quest Cat-Astrophe: at Events

Intro: On Gatta Island, secluded in the calm sea to the south, a long time of peace is at an end. For years now, enemy forces from the north have invaded the island. These conditions have created great heroes and villains among the Gattan cat people...

Start at 25 September 2008.

One of the greatest heroes was General Lionidas, who led a small group of brave Gattan warriors against a massive army from the Devourer's Network. Lionidas and his heroes held one million enemies at bay for days, just long enough for the Adventurers and Guardians to the north to defeat Devourer...

It was thought Lionidas died with his fellow heroes, but he did not. Whatever happened during that long battle changed him, and now Lionidas leads his own army of loyal Gattans on a campaign to conquer Gatta for himself!!

Fight 4 enemies (after each battle except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle counter reach 100%, then you must fight 6 enemies (after each battle except at 2nd and 5th battle, you'll met Twilly and have a chance to get full heal).

Then you must fight Lionidas (Lionidas was a heroic warrior dedicated to defending his homeland of Gatta from invading hordes-- but someone has turned him into an evil version of himself!). Beware of his strong Ice and Earth elemental defenses.

If you manage to defeat him, King of Gatta give an option to Lionidas, whether he choose to remain in Gatta as General but with limited access or leave Gatta forever. Instead choosing, Lionidas offer you to choose those option for him.

I choose Lionidas stay at Gatta.

Then you can access the War Shop to buy Weapons (Lionidas Machete, Lionidas Falchion, Lionidas Greatsword and Lionidas Kriegsmesser).




Quest Vartai Secrets: at DragonSpine (use Travel Map)

Galanoth, Ryllik and yourself travel to Medrovia, to find out what kind of army that the Dracomancer preparing to unleash on humans. When recon the Vartai's barrack, you've been spotted and must fight 3 enemies, then you'll met Twilly and have a chance to get full heal.

Before spotted by another Vartai's soldiers, you hide at one of the Barrack, but alas, there's more Vartai soldiers already in that barrack. Fight 3 enemies, then you'll met Twilly and have a chance to get full heal.

Hearing the noises, Xerxes the Warlord of the Medrovian army shows up. Galanoth try to summon the Fire Dragon on him, but it did a little effect on Xerxes. Seeing that, you all retreat, but you must fight 2 enemies that coming to intercept you (after each fight, you'll met Twilly and have a chance to get full heal).

After defeating the 2 enemies, you'll reach dead end. And then, Galanoth fight Xerxes, but unfortunately, in the middle of the fight, Galanoth fall from the cliff. Seeing that, you'll have to take one option, whether to fight Xerxes (Lose 5 Gray Matter Points) or Try to avoid the Fight (Gain 5 niceness points).

If you fight Xerxes (A giant of the Vartai, and a legendary soldier. His axes are made from a rare ore that deflects magic), he has a very strong Water, Wind and Ice defenses (negative points).

Then you can access the War Shop to buy Weapons (Smoldering DrakeTongue, Flaming DrakeTongue, Fiery DrakeTongue, BlaZing DrakeTongue, Incendiary DrakeTongue and Conflagrant DrakeTongue)

Continue the quest to Galanoth's Fate




Quest The Shaper And The Beast: at Granemor (use Travel Map) or use Event

Intro: The shaper named Visia tried to trick us, but you knew better! Now, an army of creatures created by Visia and the Mutant King are attacking the Great Wall of Granemor, hoping to break through and raid deeper into civilized lands! They must be stopped!

Start at 10 October 2008.

This quest is the 3rd part from The Mutant King 2 quest.

At Granemor city, go to Granemor Tower, then talk to General Herous to do this quest.

Fight 3 enemies (after each battle except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing at the back fountain. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

At this event there's a Special Missions, where you must kill all Visia's troops that already break through the Great Wall of Granemor. You must fight 6 enemies (after each fight except at 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal) to get rid off the intruders and receive the gold reward from the Treasure Chest.

After the battle counter reach 100%, you must fight 5 enemies (after each battle except at 2nd and 4th battle, you'll met Twilly and have a chance to get full heal). Then you must met Mutant King. You could choose fight him or pretend to be dead.

If you fight him, beware of his high earth elemental defense. IF you defeat or you pretend to death, you'll hear that Visia and Mutant King will retreat because of their army has been lost. They will be back again with larger armies, though !

After that you can access the War Shop to buy Weapons (Mutant King Stick, Mutant King Baton, Mutant King Truncheon, Mutant King Cudgel Z, Mutant King Bludgeon and Mutant King Club).

Continued the Quest to Unnatural Cause Quest.




Quest Galanoth's Fate: at DragonSpine (use Travel Map)

This is the 2nd part from Vartai Secrets quest.

Intro: After traveling to Medrovia, home of the part-dragon Vartai, you discovered that the Vartai have been building up their military. You encounter a huge Vartai warrior named Xerxes, who throws Galanoth from a cliff! You narrowly survive a battle with Xerxes yourself, and just manage to bring the news back to Battleon...

At BattleOn City, you met Zero Hex that told you about Ryllik plan to attack Xerxes and the Medrovian Elite Guard. In order to stop Ryllik plan, you must go to DragonStone.

Reaching the DragonStone, it appears that Ryllik proclaimed Hex is the traitor to DragonSlayer and must be killed. So, you must fight 2 enemies, got full heal, fight 2 enemies. Then you'll met Twilly and have a chance to get full heal.

To prepare his army, Ryllik leave you two and he's back to his garrisons. Seeing that, Zero Hex have an idea to contact Lord Cyrus instead, to prevent Xerxes from making another war.

After arriving at Dragonspine, you must fight 3 enemies, met Twilly and have a chance to get full heal, then fight 1 enemies and met Twilly and have a chance to get full heal.

Then you met Xerxes, but before you fight him, Galanoth arrive and hit Xerxes with his Dragon skills. But, you'll surrounded by Vartai soldiers. Fight 2 enemies, met Twilly and have a chance to get full heal, then fight 1 enemies. After that, Galanoth told you how he survived from the cliff by the help of Sheila.

After finishing his story, Ryllik comes. Seeing Ryllik's stubborn to attack Dracomancer, you fight him. If you manage to defeat him, Xyrus will come and let all of you go without harm. Somewhere, a mysterious figure watching all the event and it seems he have an evil plan for Lore.

Then you can access the War Shop to buy Spells (Dragonpact Strike, Dragonpact Storm, Dragonpact Assault and Dragonpact Onslaught).




Quest Sky Bridge: at Travel Map, then go to Sky Bridge

Intro: Tales going back 3000 years say that somewhere above these stark granite mountains there rests a place called Soriranashi-Sonikan, the Cloud City. Someone survived the journey across the Bridge of the Sky long ago and returned to tell of it -- but no one has returned from across the bridge since then. Just what will you find in Sariranashi-Sonikan??


Ventus or Anemos Set (Last Path Verification: 24 October 2008)

At the front of the Sky Bridge, you must fight Wind Spirit (Charged with guarding the sky bridge to Soriranashi-Sonikan, this spirit is kept from blowing away by heavy gauntlets forged by its master) to pass through. Then after that, you'll be full heal. Continuing your journey, you must fight 6 enemies (after 2nd, 4th and 6th battle, you'll get full heal).

Then A gust of wind strong enough to topple a stone tower blasts over the magic-protected sky bridge! Think fast, hotshot! Grab hold of something before you're blown away of the bridge! You must pass the Dex Stat Roll Dice (Difficulty: 60). After that, you must fight 2 enemies. Then, you'll get full heal and can buy Ventus or Anemos set ! Which is Weapons (Aquilon and Boreas), Armors (Ventus Plate and Anemos Plate) and Shields (Ventus Reflector and Anemos Reflector).

Continue quest for Fujin Items...
Fight Wind Spirit again. Then after that, you'll be full heal. Continuing your journey, you must fight 4 enemies (after each battle, you'll get full heal).

Then suddenly A powerful magic force has removed all the air from around the entrance to the City! Do you have the endurance to hold your breath all the way to the city ? You must pass the Endurance Stat Roll (Difficulty: 75).

Inside the city, you must fight 5 enemies (after each battle, you'll get full heal). Then you'll met Fuuryoku.

You can choose to obtain the Vayu Set (Level 75 Required) or Fujin Set (Level 90 Required).

If you choose Vayu Set, you must fight Wind Spirit. If you manage to defeat it, you can access the Vayu Set, to buy Weapons (Pavana), Armors (Vayu Plate) and Shields (Vayu Shield).

If you choose Fujin Set, you must fight Wind Spirit and Fuuryoku (A lesser wind god who covets his Fujin items more than anything else. You will have to get past him before you can get them!). Beware of Fuuryoku's Water, Wind, Ice and Energy Elemental Defense. Also, Fuuryoke has a high Strength and Dexterity.

If you manage to defeat them, you can access the Fujin Set, to buy Weapons (Tonbo-giri), Armors (Fujin Plate) and Shields (Fujin Shield).




Quest Unnatural Cause: use Event

Intro: After the Mutant King's attack, the unnatural forces of No Man's Land -- creatures deformed by the powers of Visia the Shaper and the Mutant King-- have gained strength from an unknown source! We must trace this monstrous army to its root deep in No Man's Land!

Start at 07 November 2008.

This quest is the 4th part from The Shaper And The Beast quest.

Fight 3 enemies (after each battle except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing at the back fountain. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

At this event there's a Special Missions, where you go around the southern flank of the Mutant King's forces that guard Visia's realm, while the main forces attack directly into Visia's realm. You must fight 6 enemies (after each fight except at 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal) to kill of the guards and receive the gold reward from the Treasure Chest.

After the battle counter reach 100%, you must fight 5 enemies (after each battle except at 2nd and 4th battle, you'll met Twilly and have a chance to get full heal).

Then you'll face Visia. You can either not submit (Increase Good Allignment), submit to her (Increase Evil Allignment), Skip Choice (No Change Allignment) or Run Away ! (No Reward). I choose Not Submit.

Then you can choose, whether you fight Visia alone, fight Visia with General Herous or fight Visia with Dewlok. I choose fight Visia alone.

Fight Mercania (Mercuria was a red sorceress, master of fire and flight. She normally fights for the side of good... but Visia the shaper has transformed her into a dark and evil version of herself!). Beware of her strong Dark and Ice Elemental Defenses.

After that, you must fight Boog-er (Boog may be an ogre, but his kindness and desire to defend the weak has always been his trong suit. Visia the shaper has worked her magic on him, though, and now you have to fight a BAD Boog!). Then you'll met Twilly and have a chance to get full heal.

Last, you must fight Visia (The strange and powerful Visia is a shaper-- a sorceress who alters the very nature of a thing to become its opposite). Beware of her Darkness Elemental Defense.

If you defeat by her, Warlic will safe you instantly and Warlic let the Mutant King and Visia leave, so he can track down the master mind of all that happened at No Man's Land.

Then you can access the War Shop to buy Armors (Antithetical Armor, Contradictory Cuirass Z, Reverse Ringmail, Inimical Mail, Contrary Chainmail Z, Obverse Brigandine and Antipodean Plate Z).

To be continued at Absolix Rising.




Quest Tomb Of The Dragon Emperor: At Ballyhoo Ads

Intro: Han, the Dragon Emperor, has appeared along with one of his Terracotta warriors and a huge Yeti! They are looking for the greatest warriors of our world--- And they want to challenge YOU to a battle! They are all quite powerful enemies to face, and if you win you will get bigger-than-average experience and gold rewards-- So you can only battle one of them at a time.

Here, you can challenge The Yeti, Terracotta Warrior and Dragon Emperor.

Himalayan Yeti
Description: This big beast doesn't serve Emperor Han, but he doesn't serve YOU, either! From The Mummy of the Dragon Emperor!

Stats Level 79: Melee (44), Ranged (44), Magic (49), Strength (200), Dexterity (100), Intellect (0), Endurance (0), Charisma (95), Luck (0), Fire (115%), Water (80%), Wind (30%), Ice (20%), Earth (30%), Energy (80%), Light (115%), Darkness (0%)


Terracota Warrior
Description: One of Emperor Han's soldiers, encased in stone for millenia! From The Mummy of the Dragon Emperor!

Stats Level 79: Melee (44), Ranged (44), Magic (49), Strength (200), Dexterity (100), Intellect (0), Endurance (0), Charisma (95), Luck (0), Fire (115%), Water (80%), Wind (30%), Ice (20%), Earth (30%), Energy (80%), Light (115%), Darkness (0%)


Dragon Emperor
Description: Emperor Han -- the Dragon Emperor himself! From The Mummy of the Dragon Emperor!

Stats Level 79: Melee (44), Ranged (44), Magic (49), Strength (200), Dexterity (100), Intellect (0), Endurance (0), Charisma (95), Luck (0), Fire (115%), Water (80%), Wind (30%), Ice (80%), Earth (30%), Energy (80%), Light (115%), Darkness (0%)




Quest NightReign: at Events
Start at: 29 November 2008

Intro: Nightbane's death has created a vacuum in Darkovia. Even as age-old enemies join in an attempt to unify theland, new enemies arise. Donovan, son of the White Abbess Lady Evina, and half-brother to Cenara and Edward (Vampire Slayer E), has orchestrated a war using the Werewolf King's son and a number of Safiria and Wolfwing's 'loyal' lieutenants. Donovan's audacious plan? Use the blood of Balius and his lieutenants in a ritual to raise himself as a Dracopyre! Cenara has pledged to fight to unify Darkovia, and to take up E's task in a new fashion. However, due to Donovan's actions, she has been infected by the blood of Nightbane, and her life hangs in the balance - and what of those who refuse her new vision, and cling stubbornly to the old ways of the Vampire Slayer? Might they be willing to embrace this new form of shadow, against which Cenara has pledged to fight so hard, to bring about their selfish vision of eradication? One thing for sure, it's going to be a bumpy ride! And now, the continuation ...

A dark evil has arisen! The new Dracopyre, Nightreign, wants all of Darkovia in his grasp. His plan? All shal bow before his army - or they will slake his thirst!

This quest is 3rd part from Search For A Cure quest.

Fight 3 enemies (after each battle except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing at the back fountain. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle counter reach 100%, you must fight 5 enemies (after each battle except at 4th battle, you'll met Twilly and have a chance to get full heal).

Then you met with 3 NighReign's elite guards. You can choose to fight them all in a row or run away. I choose fight them all.

1st Fight: Fight Virik (Virik, a werepyre that is a distant second to Wolfwing in power, serves as a leader for Nightreign!).

Stats Level 100: Melee (52), Ranged (47), Magic (52), Strength (170), Dexterity (170), Intellect (65), Endurance (40), Charisma (25), Luck (0), Fire (135%), Water (110%), Wind (110%), Ice (85%), Earth (65%), Energy (110%), Light (100%), Darkness (65%)


2nd Fight: Fight Skrat (Skrat, a very loyal and bloodthirsty vampire, serves as a leader for Nightreign!)

Stats Level 95: Melee (47), Ranged (47), Magic (57), Strength (0), Dexterity (175), Intellect (200), Endurance (50), Charisma (50), Luck (0), Fire (125%), Water (125%), Wind (100%), Ice (75%), Earth (75%), Energy (100%), Light (150%), Darkness (50%)


3rd Fight: Fight Thrasher (Thrasher, an extremely rare black werewolf, serves as a leader for Nightreign!)

Stats Level 95: Melee (57), Ranged (47), Magic (47), Strength (225), Dexterity (175), Intellect (0), Endurance (75), Charisma (0), Luck (0), Fire (150%), Water (100%), Wind (125%), Ice (100%), Earth (50%), Energy (125%), Light (75%), Darkness (75%)


If you died anyway, you'll be ressurected by Evina. Then you'll see Cenara has become Gracefang, and she intended to fight NightReign.

After that you can access the War Shop to buy Weapons (Nibbling Fangsword, Guardian Fangsword, Fangsword, Fangsword Z, Gnawing Fangsword and Chomping Fangsword).

To be continued at NightReign VS GraceFang quest.




Quest Misfit Monster Gang: at Twilly

Intro: Twillies hears about everything that's going on, and this is no different! There is a new gang traveling around that is trying to bully everyone into doing what they want! I even heard that they were coming this way!

It seems that the Misfit Monster Gang has already in BattleOn city. They met with Aquiela and Valencia. Instead fighting them, Val generously give them some Z-Tokens. After get the Z-Tokens, they rush to go outside of BattleOn city.

Then you met with Aquiela and Valencia and ask about the Misfit Monster Gang. Val told you that the Misfit Monster Gang may need some help. So, you track the Misfit Monster Gang several hours to the east.

During the search, you must fight 2 enemies (after each fight, you'll get full heal). Then you met with HanuBoy. Then HanuBoy ask you to help him to talk to Misfit Monster Gang, that actually his friends. He want to make the Misfit Monster Gang back to become a good people again.

Here, you can choose whether to follow the big tracks, the medium tracks or the small tracks.

Big Tracks: During search, you must fight 2 enemies (after each fight, you'll get full heal). Then you met with Finangler (Tall, wet and ugly, this huge troll from the deep only wanders up on land because he likes how land critters taste!). Fight him.

Medium Tracks: During search, you must fight 2 enemies (after each fight, you'll get full heal). Then you met with Frabble (This little guy lives in jumbles of rocks and caves most of the time, but comes outside to charge up his energy when the sun shines). Fight him.

Small Tracks: During search, you must fight 2 enemies (after each fight, you'll get full heal). Then you met with Blumble (Blumble is very little, and very self conscious about his size. He carries a very big hammer to compensate for this fact...). Fight him.

Then agree to talk to HanuBoy. But instead surrender and become a good people, they team up and attack you. Fight The Misfit Monster Gang (These three Misfit monsters are directing all of their frustations onto YOU!!). Beware of their huge HP.

If you can manage to defeat them, you can access the War Shop to buy Weapons (Face Hammer, Face Hammer of Bashing, Guardian Face Hammer of Wreck, Face Hammer of PulveriZing, Face Hammer of Shattering and Face Hammer of Smashing) and Pets (Guardian HanuBoy, HanuBoy, Playful HanuBoy, HanuBoy Z, Sprightly HanuBoy and Spirited HanuBoy)




Quest NightReign VS GraceFang: at Events
Start at: 07 January 2009

Intro: Donovan, human son of the Dracopyre Nightbane, used the blood of his father in a ritual to raise himself as a Dracopyre called NightReign! Cenara, daughter of Nightbane and Donovan's sister, has pledged to fight to unify Darkovia. However, due to Donovan's actions, she became infected by Nightbane's blood, and nearly perished. With the help of her mother Lady Evina and many Adventurers, she lived, and gained the powers of yet another new Dracopyre: GraceFang!

This quest is 4th part from NightReign quest.

At this battle, you can choose to fight NightReign forces or GraceFang forces.

Fight 3 enemies (after each battle except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing at the back fountain. Fight until one of the battle counter reach 100% (the more AQ players participate, the faster it will reach 100%).

After one of the battle counter reach 100% (it seems that the armies of GraceFang defeat the armies of NightReign), you must fight 6 enemies (after each battle except at 2nd and 4th battle, you'll met Twilly and have a chance to get full heal).

Then when GraceFang and NightReign still fighting, suddenly the NighReign's Elite Guards arrive and told him that some unknown armies in the No Man's Land has showing up. Hearing that, NightReign stop the fighting and fly away (The Elite Guards actually pointed to Absolix Rising quest).

After that you can access the War Shop to buy Weapons (Nighttracker Bow, Nighthunter Bow, Nightstalker Crossbow, Nightstalker Crossbow Z, Guardian Nightstalker Crossbow and Nightstalker Great Crossbow).

Resistance Is Feudal!.




Quest Cysero... Return: Talk to Yulgar at Yulgar Inn

You ask Yulgar about making you a set of armaments. He agreed if you bring him some valuable socks. Go to the Warlic shop and search the cauldron. Then Warlic will punish you by giving you a green socks. Then Warlic aggreed to give you another socks if you help him to kill a couple pesky evil deer in Greenguard Forest. Kill the 2 Deers (you'll get full heal after each of the battle). Then Warlic give you the socks.

After you give the socks to Yulgar, he ask you to get Shiny Rubber Duckie. In order to get the rubber duck, you must talk to Aquella. Aquella then told you to search at the lake.

When search at the lake, you must fight 5 enemies (you'll get full heal after each battle, except at 2nd and 4th battle). Then you found the rubber duck.

As the final task, you must find brainfish. During search for the brainfish, you must fight 2 enemies. Then you met with Flying Brainfish. You must defeat him to be able to take him back to Cysero. Beware the Fish can stolen your MP with his attack.

After taking the Fish back to Cysero, you can access the War Shop to buy Weapons (Fairy Floss Lance Z, Candy Floss Lance Z, Fairy Floss Lance, Candy Floss Lance, Fairy Floss Spear, Candy Floss Spear and Cotton Candy Spear), Armors (CircuZ Ubear Form, Performing CircuZ Ubear Form, Circus Ubear Form, Performing Circus Ubear Form, Dancing Circus Ubear Form, Cycling Circus Ubear Form and Shooting Circus Ubear Form), Shields (Miniature Box o' PeanutZ, Small Box o' PeanutZ, Miniature Box o' Peanuts, Small Box o' Peanut, Box o' Peanut, Large Box o' Peanut and Huge Box o' Peanut) and Pets (Model Big Top Z, Teeny Big Top Z, Model Big Top, Teeny Big Top, Pygmy Big Top, Mini Big Top and Lil' Big Top).




Quest Ancient Rivalry: At Events

Start at: 23 January 2009

Intro: The two most numerous races of Darkovia are at it again, continuing their centuries-long rivalry! This time it seems the recent Dracopyre conflict has reduced resources (read: living creatures!) in Darkovia so much that little is left to share, and the Vampires and Lycans have started a war over one of the last human settlements in Darkovia-- Victimia!

At this battle, you can choose to fight Vampires forces or Werewolves forces.

Fight 4 enemies (after 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing at the back fountain. Fight until one of the battle counter reach 100% (the more AQ players participate, the faster it will reach 100%)

After one of the battle counter reach 100% (it seems that the armies of WereWolf defeat the armies of Vampires), you must fight 3 enemies (after each battle except 3th battle, you'll met Twilly and have a chance to get full heal). Then you must fight the Were-King (The King of the Lycans! The power of the moonlight is in his blood 00 and in his claws) ! Beware, i fight the Were-King level 145, has 9000 HP and he has strong Earth, Light and Darkness Elemental Defenses. Also he can regenerate his own health.

If you lose or win, the WereWolf armies is retreating because your display of bravery in challenging their leader sent them back to their lair.

After that, you can access the War Shop to buy Weapons (Lunar Punisher, Monster Chopper, Lunar Nemesis Z, Guardian Lunar Vigilante, Monster Mincer Z, Lunar Scourge, Monster Slicer, Lunar Avenger and Monster Dicer).




Quest Absolix Rising: At Events

Start at: 06 February 2009

Intro:
Visia the Shaper and the Mutant King have come out of No Man's Land. They command an army together, and seem intent on either expanding their reach or expanding their influence.

This quest is the 5th quest from Unnatural Cause Quest.

Fight 3 enemies (after each battle except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing at the back fountain. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

At this event there's a Special Missions, where A magically cursed zone of No Man's Land has been discovered by scouts where the Mutant King and Visia transport innocent creatures to be warped by their powers to add to their armies!. You must fight 6 enemies (after each fight except at 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal) to destroy this cursed area and receive the gold reward from the Treasure Chest.

After the battle counter reach 100%, you must fight 5 enemies (after each battle except at 2nd and 4th battle, you'll met Twilly and have a chance to get full heal). Then you'll met Mutant King and Visia.

This time you can fight them both or Run Away. But don't worry, if you died, Twilly will ressurect you.

After that, you can see that Ryuusei has rising Absolix and intend to dominate the world.

Then you can access the War Shop to buy Armors (Tame Butterhoof, Butterhoof Z, Butterhoof, Wild Butterhoof and Migratory Butterhoof) and Pets (Rascorpion Pseudochactoidea, Rascorpion Hemiscorpiidae Z, Rascorpion Buthoidea, Rascorpion Chactoidea, Rascorpion Chaeriloidea and Rascorpion luroidea).

Continue on The Bloodline quest.




Quest Save Warlic: at Warlic Shop

Start at: 13 February 2009

You'll see Dr Voltabolt talking to Warlic about the strange Warlic's fading phenomena. To investigate, Warlic ask Dr Voltabolt to open the Time Portal, so he can go to the past. But by doing so, Falerin that are in the past feels the Time Portal presence and warp into Warlic Shop in the current time. Seeing Warlic's fading, Falerin agreed not to interfere the investigation and ask you to escort Dr Voltabolt's sons enter the Time Portal to investigate the problem. But before you say anything, Dr Voltabolt's sons, Frey and Gallie, has been chasing by 2 Salek Sprayer. Fight the 2 Salek Sprayer (you'll get full heal between each fight).

After you manage to defeat the Sprayer, suddenly a Z.A.R.D.I.S and a Cyberhen enter the Time Portal. Then Falerin ask you whether to help to investigate the past by entering the portal or let Warlic fade away. I choose to help Walric.

At the past, you'll met Twilly and he told you that a Z.A.R.D.I.S and a Cyberhen has kidnapped Warlic. Hearing that, Falerin know that the cause of Warlic's fading so he ask you to help Warlic. In order to find Warlic, Frey and Gallie search in different ways.

If you follow Gallie, you are in the middle of the Undead Invasion and must fight 2 enemies (you'll be heal after each fight). Then you reach Granemor Town and met Dewlok but Dewlok did not see Z.A.R.D.I.S, Cyberhen or Warlic at all. Then you can choose to return to Falerin or follow Frey.

If you follow Frey, you must fight 2 enemies (you'll be heal after each fight). Then you met Kysapoo and he told you that Z.A.R.D.I.S, Cyberhen and Warlic did go that place but after they drink they go back. At this place, you can click at the blue circle at the stone to heal you up. Then you can choose to return to Falerin or follow Gallie.

Back to Falerin, you must search within the BattleOn town. Enter the Inn and you'll see that Z.A.R.D.I.S, Cyberhen and Warlic are there with Yulgar and Aquella.

It seems that Robooster and Z.A.R.D.I.S want to play hostages game but all turn against their wishes. Fight Bantam Cyberhen (A robot chicken by any other name is a cyberhen). Beware of his Earth and Energy high elemental defenses. Then you'll get full heal. After that you can fight Z.A.R.D.I.S or let him go. I've lost to Z.A.R.D.I.S, beware of his multi hits high damage attack (more than 4 hits simultan attacks).

Then you can access the War Shop to buy Weapons (Minor Gradient Sphere Staff, Gradient Sphere Staff Z Junior, Guardian Gradient Sphere Staff, Lesser Gradient Sphere Staff, Gradient Sphere Staff Z Senior, Gradient Sphere Staff, Major Gradient Sphere Staff and Superior Gradient Sphere Staff), Pets (Cochin Cyberhen, AppenZeller Cyberhen, Guardian Cornish Cyberhen, Silkie Cyberhen, Sultan Cyberhen Z, Guardian Bantam Cyberhen and Rhode Island Cyberhen) and House Items (Old Boog, Old Twilly, Older Twilly, Aftermath and Victory).




Quest Dragon Morph War: at Events or Dragonspine
Start at: 20 February 2009

Intro: Dragons and their kin have always been ruled by their feral, reptilian instincts. Despite being as intelligent as humans on average, and some being as wise as wizards, Dragons have always allowed their more savage sides to have the final say in their actions...

But rumors are spreading of one very special dragon in particular, named Draschemus, who-- for some strange and unexplained reason-- no longer abides by his uncontrollable animal urges and instead is ruled by pure logic.

They say that Draschemus has been making detailed plans and has gathered around himself a force of Dragons who follow his direction completely. If this is true, then a new era of Dragons may be upon us!

At BattleOn city, Draschemus told you that a group of dragons lead by Jaraka-Nuth gathers to make a plan to conquer the Lore. In order to stop the plan, you must stop the meeting, but in order to do so, you must became a Dragon or dragonkind will never accept the outcome.

With the Gnuvain's help, you can transform into a Dragon and join Draschemus to defeat Jaraka-Nuth.

Before the battle, you can choose which elemental dragon you want to became.

Fight 3 enemies (after each battle except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing at the back fountain. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

After the battle counter reach top, you must fight 4 enemies (after each battle, you'll met Twilly and have a chance to get full heal). Then you've arrive at Jaraka's Lair. When you sneak into the Lair, you must fight 2 enemies. Then you must equip the Dragon Armor to enter further.
At the lair, you must fight Jaraka-Nuth (Jaraka leads the dragons who wish to remain ruled by their more animal instincts).

If you manage to defeat him, you can access the War Shop to buy Armors (Water Drayk Form, Wind Drayk Form, Earth Drayk Form, Light Drayk Form, Ice Drayk Form, Energy Drayk Form, Fire Drayk Form, Darkness Drayk Form, Baby Light Dragon Form, Baby Water Dragon Form, Baby Earth Dragon Form, Baby Ice Dragon Form, Baby Energy Dragon Form, Young Earth Dragon Form, Baby Darkness Dragon Form, Baby Wind Dragon Form, Baby Fire Dragon Form, Young Ice Dragon Form, Young Energy Dragon Form, Young Darkness Dragon Form, Young Fire Dragon Form, Young Light Dragon Form, Young Water Dragon Form, Young Wind Dragon Form, Energy Dragon Form, Light Dragon Form, Darkness Dragon Form, Earth Dragon Form, Water Dragon Form, Fire Dragon Form, Ice Dragon Form, Wind Dragon Form, Elder Light Dragon Form, Elder Fire Dragon Form, Elder Darkness Dragon Form, Elder Energy Dragon Form, Elder Ice Dragon Form, Elder Earth Dragon Form, Elder Wind Dragon Form, Elder Water Dragon Form, Ancient Light Dragon Form, Ancient Wind Dragon Form, Ancient Water Dragon Form, Ancient Earth Dragon Form, Ancient Ice Dragon Form, Ancient Darkness Dragon Form, Ancient Energy Dragon Form and Ancient Fire Dragon Form)




Quest Lightning Storm: at Warlic

Suddenly, a very strange lightning appears at Battleon City. Warlic sense that the caused of the phenomen is magic and the source is located at Galvanic Crags in Dwarfhold.

In order to stop the strange event, you and Warlic must go to Galvanic Crags. When journey into Galvanic Crags, you must defeat 5 enemies (you'll get full heal after each fight).

Then at a volcano like area, Warlic apparently teleported himself far away from you and got struck by lightning. When he inconscious, a monster carried Warlic's body away. A few hours later, you arrive at the same place and Warlic's telepathy power told you that Warlic has been kidnapped by Galvawk and taken into Galvawk's lair.

When journey to Galvawk's lair, you must fight 2 enemies (you'll get full heal after each fight). Then you must climb up the other side to reach Galvawk's Lair! To Control: Use mouse to move without letting falling rocks touch you, and without moving outside of the box area. You must survive 60 seconds to win!

After that, you must fight Galvawk (The Galvawk has hatched a plan to create lethal lightning storms and zap the world into oblivion! Why he is doing it, we don't know-- Just stop him!). Beware of Galvawk's grasp, because he can attack you numerous times until you can escape his grasp.

Then you can access the War Shop to buy Spells (Galvawk's Obligation, Galvawk's Duty, Galvawk's Compulsion Z, Galvawk's Compulsion, Galvawk's Binding and Galvawk's Geas).




Quest The Bloodline: at Events

This quest is the 6th quest from Absolix Rising quest.

Warlic has told you that something weird happen at Greenguard forest and ask you to investigate the source of the phenomenon. During your search, you must fight 2 enemies. Then you'll be full heal.

After that, you'll see some kind of portal. Then you see Absolix summon Doom Knight, Sepulchure, from the portal, after that he close the portal. When just about to leave, a Void Golem appear. At this point, you can try to ambush them or go back to BattleOn city.

If you choose to ambush, you must fight Void Golem (Pulled into existence by Absolix, this creature was never meant to be-- but it is!). If you manage to defeat the monster, the monster will be reform and live again!!!

Fortunately, Tentei show up and kill the Void Golem with his sword. Then you follow Tentei until morning. He offers you some food and rink, and afterwards you feel refreshed and strangely awake, even after being awake all night. You have trekked out of Greenguard's borders, and come upon what appears to be a large zoo...

Tentei ask you to make some distraction while he freed the animals that inside some zoo's cage. Fight 2 enemies (you'll get full heal after each fight). Then when you're about to leave, the owner of the zoo, Jack, is upset and you must fight Animal Collector Jack (He lives for hunting and capturing wild animals. Not good if you are a wild animal...).

After you've manage to defeat him, Tentei told you that his bloodline was imbued with the essence of life by the Elemental Lords at the dawn of time. And he can't die until he have a successor. Also, he told you that he can kill the Void Golem because of his sword, that specially for kill any Void being, but useless if against any other than Void.

Then you can access the War Shop to buy Weapons (Tentei Sword, Guardian Tentei Edge, Tentei Edge, Guardian Tentei Katana, Tentei Katana and Tentei Razor) and Spells (Tacky Gumn Z, Tacky Gumn, Sticky Gumn Z, Sticky Gumn, Goopy Gumn Z, Goopy Gumn and Everlasting Guardian Gumn).

To be continued at Absolix Attack - The Past Repeats.




Quest The God Must Be Loco: at Events
Start at: 1 April 2009

Intro: Battleon is in trouble... crazy trouble! The trickster god Loco has rearranged town to his liking. Talk to Twilly and find out what you must do in order to save Battleon-- and all of Lore-- before Loco can become too powerful to stop!

Talk to Twilly and ask him "How Can I Save Battleon?". Twilly then said, that you must do 5 missions to save them from Loco, which is:
- Save Hans from Artix!
- Destroy the pie-launcher!
- Find 13 black cats hidden around town and take them to Aria!
- Create a focus to ward off bad luck and set it up to prevent future mischief! Talk to Warlic to quest for this
- Save Galanoth from the love potion he drank! Talk to Galanoth in town to go on this quest.
Once you have done all the mission, you must talk to Warlic again.


Save Hans from Artix
In front of the Yulgar's Inn, you can see Hans being chased by Artix. Talk to them by clicking at it.
Apparently, Artix has chasing Hans because Artix think Hans as a ghost. To stop this, you make a deal with Artix, if you can slay 3 undead in Darkovia, Artix will leave Hans to you.

Fight 3 enemies (after each fight you'll be full heal). After that, Artix leave Hans to you. When Hans about to leave, he's being hit by a Pie.


Destroy the pie-launcher!
After Han's hit by the Pie, you see the location of Pie-Launcher. Fight Pie-Launcher (Only someone like Loco would create such a logic-defying machine!).


Find 13 black cats
To visit Aria, just go to Guardian Tower. Then choose to help her to find 13 black cats.
1. At the front, click at the black cat.
2. Go to the inn (1st door from right), then at the lobby take 2 black cats.
3. Go to Guardian tower (2nd door from right), take the 2 black cat in front of the Guardian Tower Gate. Enter the Guardian Tower, take 2 black cats.
4. Go to Warlic's shop (3rd door from right), take the 3 black cats.
5. Go to Aria's shop (4th door from right), take 3 black cats.

After that, Aria will hold all the black cats in magical pen. By doing that, the Loco's power will be decrease.


Create a focus to ward off bad luck and set it up to prevent future mischief!
Go to Warlic's shop, and ask Warlic to stop Loco's power. Then Warlic ask you to find a horseshoe in the mountain.

During your journey into the mountain, you must fight 1 enemies. Then a Thunder Steed appear. It seem the horse's shoe is belong to Thunder Steed. Fight him to take horse's shoe.

If you manage to defeat him, go to Yulgar by clicking at the Rip in the sky at the upper right of your screen of Battleon city.


Save Galanoth from the love potion he drank
At the Battleon city, talk to Galanoth. To cure him you must ask Lucretia. In order to create the cure, Lucretia need:
- a feather from an Ebil Cupid
- a petal from the Mighty Mandrake variety of plants
- a tuft of hair from one of the moglins infected by Visia's magic

During your search, you must fight 3 enemies (you'll be full heal after each fight). After that, Lucretia manage to create the antidot and Galanoth cured.


Final Mission
After that, you must take Find 13 black cats mission again, because it appears some of the black cats is running away from the pen. If you succeed, go to Warlic's shop and talk to Warlic to stop Loco.

After Walric transport to you to Loco's lair, before facing Loco, you either can Trick Radagast and Khold OR fight them (2 challenge battles in a row). While you do that, Falerin and Kalanyr sabotage Loco's plan and make Loco back to the prison.

Then you can access the War Shop to buy Weapons (Loco's Gift, Shocking Pen, Toy Gun Z, Loco's Favor, The Zapper, Phony Gun, Guardian Joy Buzzer, Loco's Boon, Pop-Out Gun, Super Joy Buzzer, Joke Gun and Loco's Blessing), Pets (Obvious Red Herring Z, Blatant Red Herring, Glaring Red Herring and Striking Red Herring) and Miscellanous Items (Empty Cushion, False Cushion, Razzberry Cushion and Whoopee Cushion).




Quest Evil Red Herring: at Events
Start at: 1 April 2009

Intro: The Evil Red Herring have over taken the waters of Lore. They seek to gain revenge on the humanoids. Humanoids have fished them almost to extinction. Can you save us from their evil and defeat the horrible Gefiltefish, the Red Herring boss?!?

Fight 3 enemies (after each battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top).

This quest never finished, as it gone in the myst !!!




Quest Pirate vs Ninja 2: at Events

Intro: The Pirates, under Captain Rhubarb's leadership, have begun offering protection to villagers along the coast near Mount Daijin. The Ninjas are angered by this blatant disregard for the monopoly they had on the area. Both sides fearing for the loss of many millions of gold pieces, have decided to go to battle over the rights to "peasant protection" in this corner of Lore!

In this war, you can choose whether to fight Pirates or Ninjas !

Fight 4 enemies (after 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing. Fight until one of the battle counter reach 100% (the more AQ players participate, the faster it will reach 100%).

After one of the battle counter reach 100% (the Ninja apparently win), suddenly the armies of Sand Golems appears and destroy both of the villages and Pirate's ships. In order to defeat the Sand Golems, both of the Ninja and Pirates had join together.

Fight 6 enemies (after each of the battle except after 3rd battle, you'll met Twilly and have a chance to get full heal). After that, Captain Rhubarb's remaining forces retreat because in the middle fighting the Sands Golem, some of the Ninja forces destroy many of the Pirate's ships.

Then you can access the War Shop to buy Weapons (Shiver Sai, Scare Sai, Fright Sai and Terror Sai) and Spells (Sandblast, Sandstorm, Sandnado and Sandicane).




Quest The Destroyer: at Events

PART 1
Something sinister is begin to happen at Lore as the mysterious leader had command Mayhem to make a ritual. But, in order to keep you out from their plan, Mayhem had something for you.

When you walking around, Hollow suddenly appear from his time portal. It seems that he messed up with his work and thrown away to the Lore. In the middle of the conversation, you'll be attack by Corrupt Vartai.

Fight Corrupt Vartai. If you manage to defeat it, you'll get full heal. Then Mayhem and Carnage shows up. They still want to do something with the altar nearby. In order to keep you busy from disturbing their plan, Mayhem had ressurected the fallen Corrupt Vartai and also summon the Corrupt Dragon Slayer.

Fight Corrupt Dragon Slayer and Corrupt Vartai. If you manage to defeat them, you'll get full heal. Then both of you and Hollow follow Mayhem into a strange cave. Inside the cave, you met again with Mayhem and Carnage. To keep you distance, Carnage had summon some enemies.

Fight the summon creatures. Then while you talk to Carnage, Mayhem sneak from behind and take control Hollow's body and start to do something with the Altar, while you must fight Carnage (This creature takes sadistic delight in the physical damage done in battle!).

After you've defeat Carnage, the ritual apparantly also finish and the WAR had summon into the Lore.

In order to warn Lore about this new enemies, you fled away. But Mayhem catch you up and summon many of his minions include Carnage. With some help from Galanoth and Cyrus that appear from the sky, you must fight 2 enemies (you'll get full after each fight).

After that, you must fight Mayhem-Hollow (Mayhem, lord of the chaos of battle, has merged himself with Hollow-- a warrior from the future!).

If you manage to defeat him, he and Carnage retreat back to the Altar to gain more powers. Then you can access the War Shop to buy weapons (Havoc Vartai Blade, Pandemonium Vartail Blade Z, Pandemonium Vartai Blade, Mayhem Vartai Blade Z, Mayhem Vartai Blade, Guardian Mayhem Vartai Blade, Havoc Vartai Cleaver Z, Pandemonium Vartai Cleaver and Mayhem Vartai Cleaver) and spells (Mayhem Bang, Mayhem Blast, Guardian Mayhem Explosion, Mayhem Beam and Mayhem Burst).


PART 2
Since you and the Vartai has been located about WAR location, WAR decided to split Mayhem and Carnage into 2 groups to create a big diversion, while he move to another location. Then WAR has been summon another creature, PANIC, to help Carnage.

At BattleOn city, Cyrus explain to Galanoth, Artix and you that the WAR is some kind of god that has one purpose to destroy the Lore. During the conversations, the enemy will attack you. Fight 5 enemies (after 2nd and 4th battle, you'll get full heal).

After that, you met PANIC. Instead attacking you, PANIC summon all of you to another dimension (psychoplane) where you must fight another group of enemies. Fight 1 enemies (you'll be full heal after the fight). After defeating the enemies, you'll see that Artix has been fighting the Evil Artix.

Then fight another enemies (you'll be full heal after the fight). After defeating the enemies, you'll see that Galanoth has been fighting the Corrupt Cyrus.

After that, you must fight another enemies (you'll be full heal after the fight). After defeating the enemies, you'll see that Cyrus has been fighting his mother.

Then you have last chance to safe all of your comrades, either by help Artix, help Cyrus, help Galanoth or outwit Panic. If you try to outwit Panic, you must win an INT Roll Dice (Diff: 70). If you win, Panic will defeated and all of you has saved.

Back at BattleOn city, after you've defeated PANIC, he turn into Jalek Guth'Hai, former King of Kaljerak's Chosen.

Then at WAR location, Xerxes showing up and gonna fight WAR. To Be Continued .....

Last, you can access the War Shop to buy Weapons (Corrupted Blessed Battleaxe Z, Corrupted Pure Battleaxe, Corrupted Consecrated Battleaxe Z, Guardian Corrupted Blessed Battleaxe, Corrupted Consecrated Battleaxe, Guardian Corrupted Hallowed Battleaxe, Guardian Corrupted Sacred Battleaxe and Corrupted Holy Battleaxe), Armors (Martial-Tainted Guardian, Martial-Twisted Guardian Z, Martial-Twisted Guardian, Martial-Distorted Guardian Z and Martial-Distorted Guardian) and Pets (Contaminated Moglin, Twisted Moglin, Warped Guardian Moglin and Corrupted Moglin).


PART 3
You, Cysero, Galanoth and King of Kaljerak discuss what War's next plan. Then suddenly Mayhem shows up and attack you.

Fight 4 enemies (after 2nd and 4th battle, you'll get full heal). Then suddenly, reinforcement coming and knock Mayhem. But, you must destroy the remaining enemies forces before Mayhem awake.

Fight 2 enemies, then you'll get full heal. Then all the enemies forces is retreat to re-grouping and wait for Mayhem awake. After that, Cysero ask all of the heroes to destroy the Altar, so they can defeat WAR easily.

But suddenly, Mayhem showing up again. Fortunately, his spell on Hollow has lost, and he can't control Hollow anymore. Seeing that, the Mayhem's troops get angry and attack.

Fight 2 enemies (after 2nd battle, you'll get full heal). Then you must fight Mayhem (Mayhem, lord of the chaos of battle, and servant of War!).

If you manage to defeat him, War finally shows up. Apparantly, he manage to defeat Xerxes. And then War order Mayhem to take control of Xerxes's body. After that, he order his troops to attack the remaining heroes.

Fight 2 enemies. Then Xerxes suddenly attack War and manage to knock him a little bit. It seems that Mayhem didn't control him after all.

After that, Cyrus told Xerxes, that in order to destroy War once for all is to destroy the altar, first. While Cyrus and Xerxes trying to destroy the Altar, you must fight Mayhem, while others fight War.

Fight Mayhem. If you manage to defeat Mayhem, he will vanish into thin air. While at other place, Xerxes and Cyrus manage to destroy the altar. But in doing so, they lost of their power and fell unconscious.

Before War can kill them, you must protect them. Fight War (The physical incarnation of War itself!), beware of his 1 hit ultra damage. If you manage to defeat him, he will instanly recover his health again. Meanwhile, Artix manage to heal Xerxes. And then Xerxes hit War again, while Artix try to heal Cyrus. But Alas, with his power attack, War manage to punch out Xerxes. So, you must fight War again.

Fight War. If you manage to defeat him, he will destroy into pieces. And Cyrus has made a peace pact with human by opening Medrovia to all humans.

But it seems, War didn't destroy completely, as he wath from a distance, accompany by a strange creature, which seem War's brother himself.

Finally, you can access the War Shop to buy Armors (War).




Quest Absolix Attack - The Past Repeats: at Events
Start: 15 May 2009

Intro: Not long ago, the Devourer The'Galin came to our world of Lore -- A being who many falsely believed had the sole purpose to travel across space to destroy and absorb the elemental forces of Creation. The heroes of Lore banded together and finally drove the Devourer away, but not before he left several 'scars' on Lore. Around the scars, new creatures appeared, borne of destruction, warped by twisted intent...

Two of these are the Mutant King and the sharper called Visia, who have used their powers to create armies of mutant beasts and creatures altered from their normal, peaceful natures. And now, a third being, more malevolent than any who has come before, has arisen: ABSOLIX.

Through the power of Uncreation he has made copies of many of the greatest villain ever known to Lore, even into the distant past. These generals now stand at the head of vast armies poised to attack...

Absolix the Uncreated has assembled an army of Lore's greatest villains, from the recent and distant past! Absolix, the only one of his kind, is compelled by a need to conquer. You are the first line of defense-- If Absolix's terrible army commanded by some of the most deadly villains of all time get past you, all of Lore could fall to his wrath!

This quest is the 7th quest from The Bloodline quest.

At this battle, you can choose whether to battle of these armies:
- Slugwrath's Forces
- Shadowscythe Forces
- Malinius Forces
- Scrapyard's Forces
- Sepulchure's Forces
- Akriloth's Forces
- Narrviz's Forces
- Epheel's Forces

At each of the battle, you must fight 4 enemies (after 2nd battle, you'll get full heal). After that you'll back to the camp for healing. Fight until one of the battle counter reach 100% (the more AQ players participate, the faster it will reach 100%).

After the battle counter reach 100%, you must fight 6 enemies (after 2nd, 4th, 5th and 6th battle, you'll get full heal). After that you'll face the boss of the forces.

If you manage to defeat the leader of the forces, you can battle Absolix or run away. Then you can access the War Shop to buy Weapons (Eight Bosses Staff, Eight Chiefs Staff, Guardian Eight Superiors Staff, Eight Masters Staff, Guardian Eight Leaders Staff, Eight Lords Staff and Eight Powers Staff) and Armors (Soul Melt and Soul of Hope).

To be continued at Absolix Challenged.




Quest Innard Space: at Events

Frogzard Hunter guy ask your help to fing Num-Num. During your search, you must fight 3 enemies (after 2nd battle you'll get full heal). Then you see Num-Num, but it running away.

To capture it, Frogzard Hunter guy set a trap and using you as a bait for Num-Num. But the Num-Num is too strong for the trap, so you must fight it.

Then after you've manage to defeat it, the Num-Num approach and eat Frogzard Hunter just before it fall into your trap. To rescue Frogzard Hunter, you consult Warlic.

In order to free Frogzard Hunter, Warlic told you to see Adder and Vince to get inter-organic transport device. Using the device, you fly into Num-Num stomach, actually it's ultradimensional stomach.

At the stomach, you met Gweez and must fight it. Beware, it can restore it's health and can absorb your MP. If you manage to defeat it, you and Gweez travel together inside the ship.

But, before you can search more enough, the ship can't move further. It seems something has malfunction and the worst part is something moving toward your ship. It's Lymphocyte. When approach your ship, the Lymphocyte knock the ship far away. Fortunately, with that knock, the ship is functioning again.

And when your ship knocked by the Lymphocyte, you see Frogzard Hunter has been surrounded by 2 other Lymphocyte. In order to save him, you must fight Lymphocyte (This overgrown white blood cell is responsible for destroying whatever things it perceives as invaders within the bloodstream of the NumNum!). Fight 2 Lymphocite without getting heal.

After you manage to save him, you must go out from NumNum stomach as fast as you can because many of Lymphocyte moving towards your ship. You can choose to battle the Lymphocyte one by one or flying your ship towards the Lymphocyte.

When you choose to flying towards the Lymphocyte, you can use your mouse to control you ship to avoid the Lymphocyte. And also you can use your left button to fire your weapons.

When you choose to fight the Lymphocyte one by one, you must fight 3 enemies (you'll get full heal after 2nd battle).

Then you arrived at the throat location. In order to escape, you must direct your ship into the center of the 'mouth' using your mouse.

After that you can access the War Shop to buy Armors (Canal Cruiser, Vein Vehicle Z, Tube Transport, Vein Vehicle, Artery Argosy Z, Artery Argosy and Vessel Vessel) and Pets (Fledgling Gweez, Guardian Passenger Gweez, Juvenile Gweez, Guardian Gweez and Elder Gweez).




Quest Volu's Pride: at Events

Eselgee ask your help to find sharp new weapon, the Eevolu !

During your search, you must fight 2 enemies. Then you met Yir'Filat. Yir'Filat then told you that the Eevolu weapon is just a myth and warn you to go no further into their territory.

Instead obey the warning, you go further to search the Eevolu weapon and you must fight 1 enemies. Then you met Volu, and he warn you again and also punch out Eselgee. Feeling that the weapon is near, you continue your journey.

Fight 1 enemies and then you met again with Yir'Filat. This time, you must fight him in order to continue your journey. Fight 2 enemies. After that, you found a strange place. IT's Eevolu weapon caches. But before you can take them, Volu has appeared. Fight Volu.

If you manage to defeat him, you can choose whether to take Eevolu, Reevolu or Treevolu weapon.

Accessing the Eevolu War Shop to buy Weapons (Dormant Eevolu, Germinating Eevolu Z, Quiescent Eevolu, Asgir Crippler, Germinating Eevolu, Growing Eevolu, Established Eevolu and Seeding Eevolu), Armors (Male Asgir Warrior and Female Asgir Warrior), Shields (Asgir Shield) and Pets (Asgir Monitor).

Accessing the Reevolu War Shop you can buy Weapons (Treevolu Prime Z, Spreading Reevolu, Multiplying Reevolu Z, Expanding Reevolu, Treevolu Pinnacle Z, Multiplying Reevolu, Treevolu Summit Z, Propagating Reevolu, Treevolu Apex Z, Proliferating Reevolu, Treevolu Crown Z and Generating Reevolu).




Quest Mystery Event: at Events

Intro: All the Heroes of Lore has been gathered at BattleOn, when you arrived at BattleOn city. Warlic then told you that there's 2 urgent matter that we need to deal it fast, the first one is Aria has been kidnapped and the second one is that there's strange monsters appeared.

The first task is to find clue at Aria's Pet shop. At Aria Pet Shop, you'll see many strange thing. If you have search enough, you can leave the shop. Then Robina told you that the strange monsters has appeared at Krovesport.

When you search for the mystery monsters at Krovesport, you must fight 1 enemy. Then you found Chimaedragon (This monster seems to be trapped between life and death-- but it is NOT undead! It is something never seen before on Lore...).

After you manage to defeat the mysterious monster, you met with Valencia. Then when you headed back to BattleOn, you must fight with many mysterious monsters, but luckily you'll get full heal after each fight. Fight Sylphiend (This monster seems to be trapped between good and evil forms! It is something never seen before on Lore...), Prome-the-Ice (This beast seems to be caught between ice and fire, part polar bear and part salamander!).

Then at BattleOn city, you told everyone what you saw, while Valencia told that she met with Chappy Jambo. Then suddenly, a thief has been escort by the Guard. The thief is Irolustre. But before Irolustre explain more about what happened, suddenly a group of men came to kill her. So you must defend Irolustre. Fight 1 enemy. After you manage to defend Irolustre, she suddenly escape with her Wyvern.

After that, you ask Warlic to do telepathy spells to find the person who kidnapped Aria. To do such thing, Warlic need Kalanyr's help. When Warlic goes to seek Kalanyr's help, BattleOn has been attacked by another mysterious monsters. Fight Hummingpotamus (Stuck between the extremes of size, large and small, this creature is more graceful than it looks...).


Aria was just one of many random people and creatures affected by the creation of contradictions. She was actually stuck between two quantum states and rendered invisible to all of us.

Then you can fight the Special Challenge Battle, the Gogglin (This monster seems to be trapped between healing and destruction! It is something never seen before on Lore...), or just go to the War Chest to buy Weapons (Glacial Tuya Ztaff, Bitter Hotspot Staff, Frigid Plume Staff, SubZero Lava Dome Ztaff, Guardian Glacial Tuya Staff, Subzero Lava Dome Staff, Guardian Arctic Vent Staff, Polar Volcano Ztaff and Polar Volcano Staff) and Armors (Aberrant Bulwark, Anomalous Armor Z, Mystery mail, Enigma Ward Z, Contradiction Cuirass and Paradox Plate).




Quest Absolix Challenged: at Events
Start: 26 June 2009

Intro: Not long ago, the Devourer The'Galin came to our world of Lore -- A being who many falsely believed had the sole purpose to travel across space to destroy and absorb the elemental forces of Creation. The heroes of Lore banded together and finally drove the Devourer away, but not before he left several 'scars' on Lore. Around the scars, new creatures appeared, borne of destruction, warped by twisted intent...

Two of these are the Mutant King and the sharper called Visia, who have used their powers to create armies of mutant beasts and creatures altered from their normal, peaceful natures. And now, a third being, more malevolent than any who has come before, has arisen: ABSOLIX.

It has been revealed that Absolix was born of pure uncreation, formed by the will of Ryuusei Cartwright. Once a vessel for the Devourer, Ryuusei was torn away from the Devourer. But Ryuusei remains on Lore to watch his experiment unfold. Absolix's will, however has proven strong enough that he himself has found the power to create from the Void...

Absolix's attempt to conquer the western lands nearly succeeded. Before he can fully form an entire army of Void creatures, we must crush his forces and topple his fortress back into the depth of the scar it rose from!

This quest is the 8th quest from Absolix Attack - The Past Repeats quest.

Fight 4 enemies (after each fight except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing. Fight until one of the battle counter reach 100% (the more AQ players participate, the faster it will reach 100%).

At this event there's a Special Missions, where your mission is to travel deep into No Man's Land and reach the Knowing Rock before Visia and her mutated / altered creatures do. You must fight 6 enemies (after each fight except at 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal).

Then you must fight Visia in order to save Knowing Rock. If you manage to defeat her, she realize that Absolix is wrong and offer you her service as your guest.

After the battle counter reach 100%, you must fight 5 enemies (After each battle except after 2nd and 4th battle, you'll met Twilly and have a chance to get full heal).

Then you must fight Absolix (Created from pure destruction and chaos, Absolix lives for one thing only domination!). Beware of his powerful attack.

If you manage to defeat him, Cartwright will appear. But instead helping Absolix, he punish Absolix and leave you in peace.

After that you can access the War Shop to buy Weapons (Basic Absolix Polearm, Simple Absolix Polearm Z, Moderate Absolix Polearm, Absolix Guardian Polearm, Absolix Polearm Z, Absolix Polearm, Enhanced Absolix Guardian Polearm, Advanced Absolix Polearm Z, Amplified Absolix Polearm, Extreme Absolix Guardian Polearm, Exorbitant Absolix Polearm and Exalted Absolix Polearm) and Armors (Absolix Spaulders and Absolix Pauldrons)




Quest Fate Of Captain Briggs: at Event

At Lolosia, you met Captain Rhubarb and Captain Blackwhisker. Captain Blackwhisker then ask for your help to rescue Captain Briggs. Captain Briggs eventually has been trapped inside a giant Bubble while try to retrieve a legendary treasures. Captain Blackwhisker suggest, if we help Captain Briggs, we could find the legendary treasures. So, Captain Rhubarbs, Captain Blackwhisker and you, together set sail to search Captain Briggs location.

At Captain Briggs's last seen location, you must search 4 breathing potions at Rhubarb's ship, so all of you can dive into the water. Search the right box to get 1st Breathing Potion. Then enter the cabin to the right, fight 1 enemy (you'll get full heal after the fight) then search at the sacks at the top of the right box. After that go to the right, and search at the 2nd barrel from the right. Go to the right then search at the left sacks.

After that, all of you dive to search Captain Briggs. During your search, you must fight 4 enemies (you'll get full heal after each fight).

Then you arrive at forgotten Drakel's city. Inside the city, you find Briggs. Briggs then told you how he has trapped inside the forgotten Drakel's city. When you offer Captain Briggs to go to Captain Rhubarb's ship, he refuse and he suddenly attack.

Fight Captain Briggs (Lost years ago on a search for sunken treasure, Captain Briggs spent his time trapped in the ruins of a hidden underwater Drakel city!). If you manage to defeat him, he'll surrender.

Then before you all take a leave, you search the city once again to find the treasure. Search for an item near the right pillar at the center of your screen. After you click at the item, the pillar collapsed and you see the Treasure Chest.

Open the treasure chest to buy Weapons (Scargiver, Scargiver Z, and Guardian Scargiver) and Miscellanous Items (Drakelbane)




Quest Zale Sword: at Miss Fixit (BattleOn city)

Intro: The Zale is a broadsword created by one of Lore's Magesmith, Valerion of Lolosia. Valerion forged the Zale so that it could build up and store an ionic charge to be used against enemies. Unfortunately, the Zales are missing one thing - ezzyriat - which can only be found in the life forces of an Evil Energy creature.

You should be able to gather enough ezzyriat by capturing the Empress Zang... but I warn you, she is tricky and will likely escape you. If she does, you will need to chase her to her new lair and defeat her. If you cannot capture her, defeating her five times should provide enough ezzyriat.

To complete this mission, you need at least 5 Ezzyriat.

During your for Empress Zang, you must defeat 1 enemies. Then if you lucky, you can find her and must fight Empress Zang (Empress Zang has commandeered much of the Energy Realm's power on Lore, even harnessing the legendary energy dragon Krenos' essence in the process!). Otherwise, you must defeat other enemies and must search all over again.

Then youll be back to Miss Fixit and go full heal, after that you can continue to search Empress Zang again.

After you've manage to acquire all the Ezzyriat, you can access the War Shop to buy Weapons (Zale Broadsword and Zale Broadsword Z)




Quest The WARPFORCE Launches: at Event

Intro: In the wake of the Devourer, a group of intrepid adventures has determined that actioun must be taken. They will take their battle to the vastness of space, to track the huge Network and stop them before they can do further damage to other worlds. Soon they will be cast adrift in a new totally warped adventure like no other separated entirely from the world of their birth, each having their own reasons for their journey...

After reach Alorin, a Drakel K'eld, you see that the town has been torn apart. Then Xilar told you that Pra'Mithia asked Tralin to send his best soldier to do a great task. Then Celestra Pra'Mithia and Amada will show up. Together, they want to chase the Network across the Stars using V'eld, a flying city in the stars.

Suddenly Kithia shows up and told you that the Networks forces is heading K'eld Valkan to disrupting the launch of the V'eld. So, they ask you to help them to defend the launch site.

During defend the launch site, you must fight 5 enemies (you'll be full heal after 2nd and 4th battle). Then, when you go to the space launch's deck, the V'eld already launch and you were left behind.

After that, you can access the War Shop to buy Weapons (Bright Beam Lance Z, Bright Beam Staff Z, Bright Beam Sword Z, Beam Lance, Beam Staff, Beam Sword, Guardian Bright Beam Lance, Guardian Bright Beam Staff, Guardian Bright Beam Sword, Bright Beam Lance, Bright Beam Staff, Bright Beam Sword, Gleaming Beam Lance Z, Gleaming Beam Staff Z, Gleaming Beam Sword Z, Gleaming Beam Lance, Gleaming Beam Staff, Gleaming Beam Sword, Guardian Radiant Beam Lance, Guardian Radiant Beam Staff, Guardian Radiant Beam Sword, Brilliant Beam Lance, Brilliant Beam Staff and Brilliant Beam Sword).




Quest Morgul's Quest: at Granemor

Morgul ask you to find Obelisk of Darkness and give Balthor the Slaxe, who guards it, this message: The time has come to fell the Obelisk.

During the search for Obelisk of Darkness, you must fight 1 enemies. Then you'll met Grink. Grink told you that the Obelisk of Darkness is located at No Man's Land and also you can take Grink to fight by your side.

You journey by foot through the shadowy Darkovian forest until you reach the Granemor Wall, where you gain passage into the warped wilderness of No Man's Land...

Fight 3 enemies (you'll be full heal after 2nd battle). By midnight, you have come to the location of the Obelisk of Darkness. It is indeed quite pointy and dark...

At the Obelisk of Darkness, you met Balthor the Slaxe. But unfortunately, he doesn't believe the message that you told him, instead he suddenly fight you. Fight Slaxe (The enforcers of the Darkness Realm, Slaxe are trusted to carry out the Dark Lord's most serious errands).

After you've managed to defeat him, he believe in you and he go to knock down the Obelisk. But Alas, he can't do that, the Obelisk is too strong and he forgot what he must do to destroy the Obelisk.

Then you can access the War Shop to buy Weapons (Jathor, Guardian Jathor, Raven Jathor Z, Dark Jathor, Sable Guardian Jathor and Ebony Jathor).

To Be Continued...




Quest The Kindred Set: at Events or at Travel Map then Sail to East

You doing some research about ancient order known as Kindred and it lead you to Paxia. If the stories are to believed, the first Kindred originated in the ancient past. Arriving at Paxia, you met Paxus.

Paxus told you that the cavern where the last remains of Kindred's people will only reveal itself to one who gathers the essence of beings from each element. Only when you have proven yourself victorious over beings of each element will you arrive at the cavern holding the remaining new Kindred safe.

Then you must fight at each of the 8 elemental foes.

Fire Elemental: Fight 2 enemies, then you must win Luck Roll Dice (Diff: 30). Then you got full heal.
Water Elemental: Fight 2 enemies, then you must win Luck Roll Dice (Diff: 30). Then you got full heal.
Darkness Elemental: Fight 2 enemies, then you must win Luck Roll Dice (Diff: 30). Then you got full heal.
Wind Elemental: Fight 2 enemies, then you must win Luck Roll Dice (Diff: 30). Then you got full heal.
Ice Elemental: Fight 2 enemies, then you must win Luck Roll Dice (Diff: 30). Then you got full heal.
Energy Elemental: Fight 2 enemies (warning: sometimes you'll met Zeel Defender), then you must win Luck Roll Dice (Diff: 30). Then you got full heal.
Light Elemental: Fight 2 enemies (warning: sometimes you'll met Lightbringer), then you must win Luck Roll Dice (Diff: 30). Then you got full heal.
Earth Elemental: Fight 2 enemies (warning: sometimes you'll met Kel-Al Relish Jr), then you must win Luck Roll Dice (Diff: 30). Then you got full heal.

Then when you manage to get all the essence of each of the element, you arrive at some sort of cave. Suddenly, Laitsu, the last remains of Kindred, greets you and told you that all remainst of Kindred has been fall to Nefrosanctus.

In order to get Kindred's weapons, armors and shields, you must fight Laitsu (Laitsu is the last of a group of warriors known as the Kindred, whose ability to focus their power once made them an unstoppable force. But someone... or something... drove them nearly to extinction!). Beware, he can heal himself. If you manage to defeat him, he ask you to help him to defeat Nefrosanctus, before he can give the items and share Kindred's secrets.

During your search for Nefrosanctus, you must fight 2 enemies. Then finally you must fight Nefrosanctus (This being from somewhere beyond Lore was imprisoned by the original Kindred... and now that their secrets have been unearthed and reawakened, he is free to take his vengeance!). Beware of his Afraid skill which each round you have 25% chance of being unable to act for 3 round(s).

If you manage to defeat him, you can access the War Shop to buy Weapons (Beast's Innocence Z, Beast's Innocence, Ancestor's Reknown, Initiate's Respect, Mankind's Regard, Paragon's Dignity and Kindred's Prestige), Armors (Beast's Cunning Z, Beast's Cunning, Ancestor's Valor, Initiate's Tenacity, Mankind's Moxie, Paragon's Courage and Kindred's Valiance) and Shields (Beast's Persistence Z, Beast's Persistence, Ancestor's Deference, Initiate's Fealty, Mankind's Determination, Paragon's Dedication and Kindred's Devotion).




Quest Resistance Is Feudal!: at Events

Intro: The Dracopyre NightReign wants the Paladin Order to destroy the Undead of Darkovia, and has resorted to corrupting Paladins to serve him! Much of the Paladin Order has begun to purge Darkovia of Undead.

What do you do when what is right and what is wrong is less then clear? Paladins versus Undead seems normal enough-- But does a true Paladin fight Undead simply because they are Undead, or will he fight against his own brethren to do what seems right? This choice is not one just for Paladins, but for all of Lore. Slay the Undead, or fight against a tyrant and save them? Why can't it ever be simple?!

This quest is 5th part from NightReign VS GraceFang quest.

At this battle, you can choose to fight the Undead or fight the Paladins.

Fight 4 enemies (after 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing. Fight until one of the battle counter reach 100% (the more AQ players participate, the faster it will reach 100%).

After reaching 100%, Amilara will try to break Donovan's spell on Paladins with his Cold spell, while you must distract the enemies. Fight 4 enemies (after 2nd battle you'll met Twilly and have a chance to get full heal).

Then you'll met 3 of the Donovan's body guards. You can fight them (Challenge Battle) or Run Away.

If you choose to battle them:

1st Fight: Fight Virik (Virik, a werepyre that is a distant second to Wolfwing in power, serves as a leader for Nightreign!).

Stats Level 100: Melee (52), Ranged (47), Magic (52), Strength (170), Dexterity (170), Intellect (65), Endurance (40), Charisma (25), Luck (0), Fire (135%), Water (110%), Wind (110%), Ice (85%), Earth (65%), Energy (110%), Light (100%), Darkness (65%)


2nd Fight: Fight Skrat (Skrat, a very loyal and bloodthirsty vampire, serves as a leader for Nightreign!)

Stats Level 95: Melee (47), Ranged (47), Magic (57), Strength (0), Dexterity (175), Intellect (200), Endurance (50), Charisma (50), Luck (0), Fire (125%), Water (125%), Wind (100%), Ice (75%), Earth (75%), Energy (100%), Light (150%), Darkness (50%)


3rd Fight: Fight Thrasher (Thrasher, an extremely rare black werewolf, serves as a leader for Nightreign!)

Stats Level 95: Melee (57), Ranged (47), Magic (47), Strength (225), Dexterity (175), Intellect (0), Endurance (75), Charisma (0), Luck (0), Fire (150%), Water (100%), Wind (125%), Ice (100%), Earth (50%), Energy (125%), Light (75%), Darkness (75%)


Then you must fight Coeuraservi (Turned to the service of NightReign, this once-noble paladin is now a defender of the Dracopyre's growing kingdom!).

If you defeat him, Amilara manage to release Coeuraservi from Donovan's spell. After that, Donovan will shows up and he claimed that he had won the war by taking the Nightbane's castle and most of the Darkovia. And he fly back to his castle.

Then Edward the Vampire Slayer show and ask Cenara to study further about the past and not to chase Donovan.

After that, you can enter the War Shop to buy Spells (Summon Paladin Soldier Z, Summon Paladin Recruit, Summon Paladin Soldier, Summon Paladin, Summon Guardian Paladin, Summon Paladin Captain, Summon High Paladin and Summon Paladin Lord).




Quest Wizards Of Waverly Place: at Ballyho

Intro: Welcome back! I'm glad you're here, because I need your help. Two friends of mine named Alex and Justin-- the Wizards of Waverly Place-- are searching for the magical Stone of Dreams, and they think it may be here!!

Alex got into an argument with her mother, and because she was frustrated, Alex wished that her parents had never met and she accidentally cast a spell that made this come true!

Now, the only thing that can reverse the spell and bring Alex and Justin's parents back together-- and save their family-- is the Stone of Dreams. Can you help them look for the Stone here in this world?


During your search for the Stone of Dreams, you find a paper. It's actually a map, a magical map. So, you ask Warlic about the magical Map. He then suggest that you look everywhere at Lore.

Search Lolosia: Warlic told you that the stone isn't here, but you must fight 1 enemy.

Search Granemor: Talk to Mulb, Soraya and Sgt. York to find next clue about Stone of Dreams. They told you to search at the cemetery.

During your search at the cemetery, you must fight 2 enemies (after each battle, you'll get full heal). After that, Warlic told you that the stone isn't here.

Search the Desert: Fight 1 enemies. Alas, the stone isn't here.

Search Northlands: Fight 1 enemies. Alas, the stone isn't here.

Search the Jungle: Fight 1 enemies. Alas, the stone isn't here.

Apparantly, after you must search all of the location. After you've do that, Warlic told you to seek the stone at the deep dark cave. Inside the cave, you can use Warlic's wand to zap falling rocks at the cave or you can fight monsters.

If you choose to use Warlic's wand, you can use your mouse to move the Wand and fire the spells. Keep in mind, that every time you use your spell, it will absorb your MP. But, fortunately, you'll found a medical kit to restore your HP and MP.

If you choose to fight the monsters, you must fight 2 enemies (after each battle, you'll get full heal).


After you've reach the end of the cave, you must 2 enemies (after each battle, you'll get full heal). Then you've found the Stone of Dreams.

After that you can access the War Shop to buy weapons (Spellbook, Dad's Wand and Alex's Wand).




Quest Showdown With Terror (Master Terror and Terror Masters): at Events

When you walk at BattleOn, you see a strange creature, he's the Master Terror. Then Yulgar arrive and drove the Master Terror away. Yulgar advice you to track Master Terror back to his lair before he can do more damage.

During your journey, you must fight 4 enemies (you'll got full heal after 2nd battle). Then you met with Master Terror again.

Fight Master Terror (Young squire Terry Fluffendil, constantly teased about his name and never quite good enough of a warrior to become a knight, spoke to a strange man in a red suit and traded his conscience to become the most terrifying warrior of all...). Beware, he has immunity for fear.

If you manage to defeat him, you can access the War Shop to buy Weapons (Menace Eater, Anxiety Eater, Dismay Eater, Fear Eater, Dread Eater, Horror Eater, Despair Eater, Grim Eater and Terror Eater), Armors (Menacing Raiment, Anxiety Raiment, Dismaying Raiment, Fearsome Raiment, Dread Raiment, Horrific Raiment, Despairing Raiment, Grim Raiment and Terror Raiment), Shields (Menacing Totem, Anxiety Totem, Dismaying Totem, Fearsome Totem, Dread Totem, Horrific Totem, Despairing Totem, Grim Totem and Terror Totem), Pets (Menacing Aranacabra, Anxiety Aranacabra, Dismaying Aranacabra, Fearsome Aranacabra, Dread Aranacabra, Horrific Aranacabra, Despairing Aranacabra, Grim Aranacabra and Terror Aranacabra) and Miscellanous Items (Menacing Visage, Anxiety Visage, Dismaying Visage, Fearsome Visage, Dread Visage, Horrific Visage, Despairing Visage, Grim Visage and Terror Visage).




Quest Shearhide (The Un-magic Dragon!): at Events

Intro: The dragon named Rath was not satisfied with being trapped on Lore, and searched for a way to retain his accustomed power while in space! Ryuusei Cartwright used the Astramorphic Device to change Rath into Shearhide-- a dragon whose magical power has been transmuted into more physical power! Now, Shearhide attacks Lore with an army of dragons and assault the galaxy with Network aliens!

Start at: 04 September 2009

Fight 3 enemies (at the end of each battle, except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that, you'll be back to see the battle count and have chance to get back to camp for healing. Fight until battle counter reach the top (the more AQ players participate, the faster it will reach the top).

At this event there's a Special Missions: An elite force of Shearhide's dragon warriors gather around the ruins to protect Shearhide! It is up to YOU, Guardian, to defeat these dragons in the ruins of K'eld Alorin! Good luck! You must fight 6 enemies (after each fight except at 2nd, 4th and 6th battle, you'll met Twilly and have a chance to get full heal) to kill of the Dragons and receive the gold reward from the Treasure Chest.

After the battle counter reach 100%, you must fight 5 enemies (after 1st, 3th and 5th battle, you'll met Twilly and have chance to get full heal). Then you must fight Shearhide (One of the new, more intelligent dragons who once followed Draschemus, Shearhide gave up his magical abilities in exchange for massive physical power that would allow him to exist in outer space!).

If you manage to defeat him, you can access the War Shop to buy Miscellanous Items (Prototype Astramorph, Gamma Astramorph Z, Alpha Astramorph, Beta Guardian Astramorph, Astramorph, Exceptional Astramorph, Master Guardian Astramorph and Omega Astramorph).




Quest Aelthai's Lightning: at Miss Fixit (BattleOn city)

In order to give you a copy of her staff, the Aelthai's Lightning, you must help her to find Zzzip, a young Thunderkitten. It's been reported that Zzzip is playing near a river at the base of Thunder Mountain.

During your search, you must fight 8 enemies (you'll get full heal after 2nd, 3th, 4th, 6th and 8th battle). Then you met Bouncing Tounge Beast (No one knows from whose mouth this monstrosity sprung, but this disembodied giant tongue is ready to give you a lashing! Discovered by Blade_fighter).

Fight him and if you manage to defeat him you can access the War Shop to buy Weapons (Winged Lightning Leader Z, Winged Static Lightning, Winged Lightning Streamer Z, Winged Lightning Leader, Winged Lightning Streamer, Winged Lightning Stroke Z, Winged Lightning Stroke, Winged Lightning Streak, Winged Lightning Ribbon and Winged Lightning Bolt).




Quest Coraline: at Ballyhoo

Intro: Coraline's discovery of the Other World is just the beginning. There seems to be a double everyone you and I now in THIS world, and they live in the Other World.

Coraline asked me to give you a chance to make a choice of your own: You can meet her Real Mother, or you can choose to meet her Other Mother. The outcome of each choice is different, and for each choice there are 2 possible rewards you can receive:

You will be able to summon Coraline's Real Mother brave friend, Wybie, as a guest if you choose to meet her Real Mother-- Or if you choose to meet Coraline's Other Mother, you can get the Other Mother's Haunted Hand as a pet or be able to summon the Cat as a guest. Good luck, friend! Now, make your choice.


If you choose to meet Coraline's Real Mother, then she ask you to help getting rid of annoying giant insects at her garden.

Fight 2 enemies (you'll get full heal after each fight). Then you can access the War Shop to buy Spells (Summon Wybie).


If you choose to meet Coraline's Other Mother, then she ask you to replace your eyes with button. Off course, you said NO. Then you must fight her.

Fight Other Mother (Coraline's Other Mother gives Coraline all the attention she wants, and all Coraline has to do is replace her eyes with buttons!).

If you manage to defeat her, you can access the War Shop to buy Pets (The Cat).




Quest Legend Of The Seeker: at Ballyho

Intro: Since you already knew the Seeker, you can enter the Portal. The Portal will take you to a place called Westland. You will meet the Seeker. A hero named Richard Cypher! He will need your help. Good luck!

After you've enter the portal, you'll met group of soldiers. They had burn innocent farming village. You must stop them!

Fight 2 D'Haran Soldier [One of Darken Rahl's loyal fighters! From 'Legend of the Seeker'] (You'll be full heal after each fight). Then you met Richard. He thanking you for saving the village. Richard then asked you to help him to rescue his friends, Kahlen and Zedd.

During your journey, you must fight 4 enemies (You'll be full heal after each fight). After that, you sneak into the mansion and enter the stable. Then you found Kahlen and Zedd.

In order to freed them, you must fight Gar [A powerful creature under Darken Rahl's control! From 'Legend of the Seeker']. If you manage to defeat Gar, they will be freed and the enemy castle burned down to the ground.

After that you can access the War Shop to buy one of these things (it's random):
- Spells (Wizard's Fire Z, Wizard's Fire, Sizzling Wizard's Fire, Raging Wizard's Fire, Searing Wizard's Fire and Consuming Wizard's Fire).
- Pets (Heart Hound Z and Heart Hound)
- Miscellanous Items (Aum Plant Z and Aum Plant)
- Weapons (Sword of Truth Z and Sword of Truth)




Quest DragonRiders!: at Events
Start at: 16 October 2009

Intro: Dragons and their kin have always been ruled by their feral, reptilian instincts. Despite being as intelligent as humans on average, and some being as wise as wizards, Dragons have always allowed their more savage sides to have the final say in their actions...

But rumors are spreading of one very special dragon in particular, named Draschemus, who-- for some strange and unexplained reason-- no longer abides by his uncontrollable animal urges and instead is ruled by pure logic.

They say that Draschemus has been making detailed plans and has gathered around himself a force of Dragons who follow his direction completely. If this is true, then a new era of Dragons may be upon us!

Draschemus ask you, Galanoth and Lord Cyrus to met him. He then told you that he's been attacked by Dragonslayers that rides dragons. He need DRAGONS to fight for him, so the enemy comes to respect you. So, you asked Draschemus to find out where those dragonriders are, while you gather as many Guardians and Adventurers as you can and visit your old friend Gnuvain-- the Shapeshifter!!!

With Gnuvain's help, you change into dragons and fight the enemies. Before the battle, you can choose which elemental dragon you want to became.

Fight 2 enemies (after each battle except at 2nd battle, you'll met Twilly and have a chance to get full heal). After that you'll back to the camp for healing at the back fountain. Fight until the battle counter reach the top (the more AQ players participate, the faster it will reach the top)

After the battle counter reach 100%, you must fight 3 enemies (after each fight you'll met Twilly and have a chance to get full heal).

You come upon the Dragonrider camp headquarters! Surrounded by Dragons and Dragonriders, there are so many enemies you will have to fight through to reach their leader that the only hope you might have is to approach in Dragon form and take them by surprise! If you are not in a Dragon's form now, you will have to fight 4 enemies in a row with no time to heal in between!

If you're not in dragon form, you must fight 4 enemies without healing, but if you fight in dragon form you only fight 2 enemies (after each fight you'll met Twilly and have a chance to get full heal).

Then you met the Boss. You can fight the boss with dragon form or without dragon form:
- If you fight without dragon form, you must fight 2 enemies (you'll met Twilly after each fight and have a chance to get full heal).
- If you fight in dragon form, you'll directly fight the Dragonrider Prime (A mysterious army of dragonriders has been attacking settlements of civilized dragons!).

After that you can access the War Shop to buy Armors (DragonRider, DragonRider Z and Guardian DragonRider).




Quest WolfRiders!: at Events

Lavistria told you that Augerthorne and Greenguard has been attacked by the Giant WolfRiders. So she decide to track the animals down and it lead to Battleon. But, because of the rain, the track is disappear. So she ask you to search at the inn while she search outside.

At the inn, Robina told you that one of the Inn window is open and she asked you to search while she guard the Inn Front door. Go up and fight 1 enemies (you'll get full heal after the fight). Then go to up, then you'll met Ravil.

He told you that he was hiding at the inn from the enemies. And he agreed to help you to find the WolfRiders Leader.

During your search for the WolfRiders leader, you must fight 7 enemies (you'll get full heal after 2nd, 4th and 7th battle). Then you met WolfRider.

Fight WolfRider (One of General Lupin's loyal WolfRiders, whose mission it is to prevent new settlements from being founded in the wilderness). You'll get full heal.

After that you found the WolfRider's Lair. Entering the lair, you must fight 1 enemies and will get full heal. Last, you met General Lupin, the leader of WolfRiders.

Fight General Lupin (Leader of the WolfRiders, Lupin believes it is his duty to prevent more of the forests from being destroyed to make way for new towns).

If you manage to defeat him, you can access the War Shop to buy Armors (IceWolf Rider Z, DarkWolf Rider Z, Guardian IceWolf Rider, Guardian DarkWolf Rider, IceWolf Rider and DarkWolf Rider).




Quest Super Power Madness: at Events

General Herous ask you to investigate the No Man's Land because there's some groups of monster have been finding and digging up a large SHARDS of some kind of red crystal.

During your search you must fight 9 enemies (after each fight you'll get full heal and after 1st, 4th, 5th, 7th and 9th battle you'll get 1 red crystal shard). Then you reach Visia's tower.

You'll met Dr. Boom, Invicible Hogg, Logan, Irony Man and Varnak. They want to use the red crystal to increase their power. You must battle them.

Fight Wolverine, Irony Man, Invicible Hogg and Varnak (after each fight you'll get full heal). Then you try to persuade them to do something good and it works. They leave and hunt for the Zards.

After that, you can access the War Shop to buy Miscellanous Items (Power Shard I: Dr. Boom, Power Shard II: Dr. Boom, Power Shard III: Dr. Boom, Power Shard IV: Dr. Boom, Power Shard V: Dr. Boom, Power Shard VI: Dr. Boom, Power Shard I: Irony Man, Power Shard II: Irony Man, Power Shard III: Irony Man, Power Shard IV: Irony Man, Power Shard V: Irony Man, Power Shard VI: Irony Man, Power Shard I: Varnak, Power Shard II: Varnak, Power Shard III: Varnak, Power Shard IV: Varnak, Power Shard V: Varnak, Power Shard VI: Varnak, Power Shard I: Hogg, Power Shard II: Hogg, Power Shard III: Hogg, Power Shard IV: Hogg, Power Shard V: Hogg, Power Shard VI: Hogg, Power Shard I: Logan's Claws, Power Shard II: Logan's Claws, Power Shard III: Logan's Claws, Power Shard IV: Logan's Claws, Power Shard V: Logan's Claws and Power Shard VI: Logan's Claws).




Quest The Veridian Swords: at Miss Fixit (BattleOn city)

Miss Fixit told you about Viridians Totemic Swords, legendary among the ancient Vykking warrior-sailors who once prowled the northern seas!. And also she give the map where you might find the swords.

During your search for the sword, you must fight 7 enemies (after 2nd, 4th, 6th and 7th battle you'll get full heal). Then you met Vorg.

Because you're not Vykking that he has been waiting for, you must fight him to get the Viridians Sword. Fight Vorg (This draconic creature guards the totemic weapon of the ancient Vykkings!).

If you manage to defeat him, you can access the War Shop to buy Weapons (Viridian Z, Viridian, Decorated Viridian, Guardian Viridian, Ornate Viridian Z, Flashy Viridian, Flamboyant Viridian and Extravagant Viridian)




Quest Counter Assassin: at Events

General Herous of the fortified town of Granemor has requested your help with a top secret matter...

General Herous inform you that a Warlord, a mutant called Kragoth, has gathered a sizable fortune and has put out a contract for General Herous's life.

Go to the left, then you'll met 2 guards. After that go to right. Fight 3 enemies (you'll be full heal after each fight). Unfortunately, you didn't find anything suspicous. So you must go back to the left and talk again with the 2 guards.

Go left. You'll met Mulb, but because of misunderstood of each other, you must fight him. Then go to the left and met with Sergeant York.

Go left and met Stranger. Go left again and met with Boog. Go up and you'll see Morgul and Thalia. Thalia told you that a stranget that has been stayed at the inn has already left once you came into the tavern.

You rush back to General Herous castle, and saw that the 2 guards has fall. Then you go to the throne room and just in time before Dorial have a chance to kill General Herous.

Fight the Assassin (This assassin has accepted a contract on the life of General Herous from the Warlord Kragoth in No Man's Land). If you manage to defeat him, you can access the War Shop to buy Weapons (The Decapitator) and Armors (Forgotten Sneak Suit, Discarded Sneak Suit Z, Abandoned Sneak Suit and Discarded Sneak Suit).




Quest Ruins Of Rundlecrum: at Events

Intro: When at Yulgar's Inn, Robina told you that the Ruins of Rundlecrum were just discovered by the head of the Lorian Cultural and Natural History Museum in Deren. She asked you to go into the Ruins of Rundlecrum and find anything that interest.

When you journey to the ruins location, go up, right, fight 1 enemy and got full heal, righ, fight 1 enemy, right, and then go up to the ruins.

Fight 1 enemy, go to upper left, got full heal, fight 1 enemy, got full heal, go right, then you met Zephyros.

He asked you to go to the main center of the ruins site and decode some of the code, while he take care some of grave robbers.

During your journey into the main center of the ruins, you must fight 1 enemy. Then go up and fight 1 enemy. Got Full Heal and then go right to fight 1 enemy.

Then you'll get full heal and met Cara Loft. Fight Cara Loft (This tomb-robber is one of the best, and she'll do anything to get the treasures she's after-- including hanging from chandeliers and kicking crocodiles in the nose!).

If you manage to defeat her, you can examine the puzzle and must complete the puzzle.

CLICK HERE to see Adventure Quest Ruins of Rundlecrum Puzzle Image (Image A). Then if you succeed, you'll see the puzzle will circle (Image B).

After that, the statue will come to live. Fight Goliagath (Once a mere statue of the ancient Azamay civilization god Goliagath, this stone golem has been granted a life force by the unwitting explorations of archaeologists!).

If you manage to defeat him, you can access the War Shop to buy Pets (Azamay Sanstone Golem, Azamay Basalt Golem Z, Azamay Basalt Golem, Azamay Granite Guardian Golem and Azamay Marble Golem) and Miscellanous Items (48 items!!!).




Quest The Slaying Bells of Ni'Kolas the Red: at Miss Fixit (BattleOn city)

Intro: Miss Fixit told you that Kringle Barbarians has back and already at Frostvale. They want to search The Slaying Bells of Ni'Kolas weapon. So, you go to Frostvale to met Zephyros. Zephyros then told you that to search North at Kringle's cave. While he will guarded the Frostval village.

During your journey to Kringle's cave, you must fight 7 enemies (you'll get full heal after 2nd, 4th, 6th and 7th battle).

Then you met a Kringle that have already using The Slaying Bells weapon.

If you manage to defeat him, you can access the War Shop to buy Weapons (Slaying Bells Z, Slaying Bells and Guardian Slaying Bells).








 

 

 

 

 




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