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Shattered Galaxy aka Tactical Commanders




LIST OF INDEX

Shattered Galaxy - General Information
Shattered Galaxy - Tips And Tricks
Shattered Galaxy - Credits
Shattered Galaxy - Other Resources







*** SHATTERED GALAXY - GENERAL INFORMATION ***

001. UNITS
Though players can only control a maximum of 12 units at a time, they can own up to 48 plus an additional 2 for each reincarnation. Units come in four "divisions": Infantry (ranging in appearance from humanoid to distinctly robotic, though they are all bipedal), Mobile (armor, artillery, etc), Aviation (aircraft) and Organics (native aliens which have been "domesticated" for use in battle). Units are a permanent fixture for the player; they gain levels, can be refitted with the latest equipment, can be upgraded to new and stronger models, and can even be renamed. As such, they are not lost permanently in battle, but merely "wrecked," and can be repaired (at insignificant cost) once the battle has ended. In fact, the only way to get rid of a unit permanently is to sell it back to the Factory.

Units cannot be upgraded to higher "Marks" (faster/more spacious versions of the same chassis) without sufficient "Unit Quality," determined by the unit's level and the player's Clout statistic (see below). They also cannot access advanced equipment without sufficient "Tech Level," determined by the unit's level and the player's Education statistic (again, see below). Units are limited in the equipment they can carry by the physical abilities of their chassis, represented by "Weight" and "Space" restrictions; each piece of equipment adds to both totals, and cannot exceed the displayed maximums. A unit's Weight total can be expanded via the Mechanical Aptitude stat (as usual, see below), but Space only increases in pre-determined amounts via unit upgrades.

Shattered Galaxy has over fifty different kinds of units. They are specialized in application, by way of Shattered Galaxy's rock-paper-scissors targeting system: most weapons can hit either ground units or air units, but not both. ("Versatile" weapons, which can hit both, are always weaker and are generally disdained by veteran players.) Thus, a player can only shoot at certain enemies, and only some of the enemy forces can shoot back. This also creates a relatively interdependent gaming atmosphere, as players must rely on their teammates' units to cover their own units' blind spots. (Like Versatile weapons, squads composed half-and-half of two different units are frowned upon for their inefficiency.) When the player's squad is destroyed, the player may select a new one to enter into battle 30 seconds later; the player may also "retreat" their squad through a friendly spawn point to select a new one.

Units are the source of Experience Points in Shattered Galaxy. When a unit levels up, the player receives Experience in that unit's Division. The Experience gained is proportional to the unit's level (specifically, the unit's newly-gained level, squared; an Infantry unit getting to Level 4 will give its owner 16 Experience), and when the player gains a Division Level they are given one more stat point to assign to one of their four statistics.


002. CHARACTERS
At first, player characters appear to be mere placeholders: the player is allowed to choose a name, an avatar, and which of three (essentially identical) nations to become a member of, but there are no character classes, only four areas in which the player can level up (the four Divisions of Infantry, Mobile, Aviation and Organic) and only twenty points to put into four statistics: Tactics, Clout, Education and Mechanical Aptitude. However, these four statistics are the heart of the player's battlefield role, and an unofficial character-class system does exist, revolving primarily around Clout and Education.

"Clouters" (as they are called in game slang) get access to higher-Marked and more durable units; they make better "poccers," being suited to seizing a defended POC while under fire. "Eduers," on the other hand, are given access to stronger weapons, and do a better job of killing things—for instance, enemy poccers. Because POCs are the strategic and tactical center of battle, both roles often specialize to the task; Clouters will forego accessories, extra speed and even weapons in favor of armor and health, while Eduers disdain durability for increased mobility and lethality.

"Tacters" were once a class unto themselves. In former versions of the game, the player with the highest Tactics score was designated "Battle Commander" and given the ability to accept or reject other players attempting to join the fight. The Battle Commander's Tactics rating also determined how many players could fight on his/her team. Thus, a battle commanded by a Tacter could overwhelm the opponent not only with a large squad, but with a horde of hand-picked teammates. Today, Battle Commander status and team size are determined by other factors, and Tactics merely controls how many units the player can use at one time: 20 points gives access to one more unit, to a maximum of 120 Tactics and 12 units. Nonetheless, every player is generally encouraged to invest points in Tactics, as Shattered Galaxy is a game that values quantity over quality: a player with 120 Tactics may have less hit points per unit than a player with 120 Clout, or do less damage per unit than a player with 120 Education, but his squad is undoubtedly stronger on both counts. Also, a larger squad produces more Experience points for the player, allowing faster progress. On Morgana Prime, nine units—60 Tactics—are considered the bare minimum for effective play.

Finally, Mechanical Aptitude (MA) allows the player to cram more equipment onto their units by increasing the amount of Weight the unit can support. It is a low-priority stat, and generally receives left-over points after the player has already reached their chosen levels of Tactics, Clout and Education.

For players who have ascended to Level 50 or higher in at least one division, Shattered Galaxy offers a Reincarnation Event once every three months, in which the player is returned to Level 1 to begin the climb anew. However, the player receives extra statistic points in proportion to each level they have gained above 50, and two more total unit slots in their inventory. Players may Reincarnate as many times as they want, but must be a paying member of the game to do so.


003. BATTLES
Battles in Shattered Galaxy revolve around controlling the battleground's Point of Contentions (POCs). Generally, the offensive team wins immediately if they manage to seize all POCs. If the game's built-in 15-minute time limit is exhausted, the winner is decided by the team who controls the most POCs at the end, with ties going to the defenders. Since capturing and defending the POC is the main objective, most units are specifically designed for these roles. However, support units like carpet bombers, radar jammers, mine-laying sappers, infantry with nuke stopping shields, and soldiers with paralyzing weaponry can also contribute to the outcome of the battle.

Battles can involve twenty or more people to a side. The battle prowess of each player is heavily dependent his current character level, and the level of units he puts into play. A veteran player with good mastery of battle tactics with a high level can easily defeat disorganized and/or low-level opponents. Communication and teamwork are also crucial to success. A "regiment" system had been implemented, allowing players to band together and guarantee themselves a supply of dependable teammates, and it is now the standard of judgment when Reconstructions (faction balancing) occur.


004. POC AND BATTLE RULES
There are four basic rulesets relating to the POCs: All or Nothing, Standard, Standard Enhanced, and Victory.

All or Nothing maps are exactly what their name implies. The attacking side must take all of the POC's and have them in their possession for them to win. The opposing side simply has to keep one POC. Maps of this nature used to involve only 1 POC, but today they involve 3 clustered together.

Standard maps are simply that: standard maps. In this scenario, the attacking side has to hold a majority of POCs at 0:00 to win. The defending side must have at least half the POCs to win. POCs typically take 60 seconds to capture (they must be occupied by units from the same faction for 60 seconds.)

Standard Enhanced are much like Standard maps except that the attacking side must hold at least one POC by 10:00 and must continue to hold at least one POC throughout the whole battle. If at any time after 10:00 the attacking side has no POCs, the battle is automatically forfeited and the defending side wins.

Victory maps are the most difficult maps to fight on but also the most widely used by regiments because there is no advantage to the defending side. Each side starts with 800 points and attempts to whittle the opposing side's score down to 0. Points are rewarded for players joining into the battle, while points are taken away for units dying or for not holding a majority of the POCs. It is a common misconception that reinforcing another set of units after the first one dies takes away points, but this does not happen.

Finally, if at any time either side has no units in battle, that side instantly mass retreats from the battle. In victory maps, once one side has retreated, the points will drop at a rate of 50 per second until 0, where the remaining side wins.


004. OTHER ACTIVITIES
   - Caving
Caving is a term in Shattered Galaxy for going into alien caves in order to fight and gain experience points. Most caving is done on Relic, where the aliens consist of weak slursts and larvae, as the caves on Morgana Prime are famous for their tough difficulty level and, because of this, caving is usually considered a waste of time. Caving on Relic usually takes place only within the factions' capitals, as most caves in other provinces have stronger aliens. A cave battle is similar to a normal battle but with only 1 POC and aliens instead of enemy factions. Experience received in caves is based on how long a player waits before POCcing (slang for capturing a Point of Contention).

   - Mercing
Mercing is a term that refers to mercenaries within the game. People can choose to become mercenaries for the 10% experience bonus and fight for the faction that is currently losing. This is highly discouraged within regiments. Mercing also serves as a more efficient way of leveling especially for those 'Lone Wolves'.


005. RESOURCES
Money the standard currency for all 3 factions, this is the resource that most Basic Heroes and Elite Heroes will use the most. From buying new units, repairing damaged or destroyed units, to equipping new equipment, all this needs money. In the past, it was entirely possible to actually run out of money if the player loses too many battles. Now KRU has revamped the system, so it is almost impossible to run out of money as long as you keep battling, which can be a good or bad thing.

Uranium currently the only other resource being utilized. This is the resource Elite Heroes use to buy Gold Weapons. Typically Gold Weapons have better statistics than their normal counterparts, so serious paying players often equip gold weapons on their endgame units to squeeze out that extra damage to have an edge over their enemies. Basic Heroes cannot use Uranium to outfit their weapons but can stock uranium, so they can use it later when they pay. Uranium is not given out after battles, it is only given out after the Faction completes its War Meter. The amount of uranium received is 3*X where X is your Power Rating. So having a Power Rating of 10 gives you 30 uranium after the War meter is complete. All players regardless of Basic Heroes or Elite Heroes will get Uranium once the War Meter completes. Elite Heroes can also get a daily uranium tribute once every 24 hours, they will receive it after winning a battle. Basic Heroes cannot get daily uranium.

Sulfur, Ore, and Silicon were the other resources in the game, removed from gameplay long ago, with no current use or means of obtaining them. These resources, as well as uranium, were as plentiful as money in the past and were used in combination to buy equipment for the player's units.


006. PLANETS
Currently, there are only two planets active in Shattered Galaxy: Morgana Prime and Relic.

   - Relic Planet
The planet Relic is where new characters are created, it is known as the "training planet". For many new players this is a good experience, as the level cap for all divisions (Inf,Mob,Avi,Org) is 22, allowing players to face reasonable odds when they begin. Many regiments play on relic, which Morgana Prime players typically frown upon. These perpetual Relic players have suggested that by increasing the level of play on the training planet they were accelerating the learning curve of new players, whereas most experienced players argue that the "newbie planet" should only be used, surprisingly, by "newbies", and that the difference in skill detracts from the purpose of the planet itself. This debate has been raging for as long as the two planets have existed, having possibly driven away thousands of potential players.

   - Morgana Prime
Morgana Prime is the primary planet in the current Shattered Galaxy universe. This planet serves as the playground for all players who no longer belong on Relic, offering them every unit, piece of equipment or character design available in the game. A big gameplay difference between Relic and Morgana Prime is the incentive offered to Morgana Prime players in the form of "Reincarnations", an event during which a player may re-level his character from level 1, only with bonus points to distribute on character attributes based on the levels of the character prior to the reincarnation. Players are able to reincarnate as many times as they like, theoretically allowing for any number of attribute points, but this notion is kept in check with the "Power Rating" system according to which the number of players a faction can reinforce into battle is dependent on how many points its players individually boast. Thanks to this concept, it has been a long accepted fact that battles on Morgana Prime are, mathematically speaking, equitable and competitive.






*** SHATTERED GALAXY - TIPS AND TRICKS ***

001. Mines
Don't stand on the friendly mines while enemy is approaching, because you also can be killed by the mine's explode.

002. Unit Quality
Unit quality depends on unit level and Clout. Unit Quality can be used to upgrade your unit.

003. Weapons
Most weapons can hit either ground units or air units, but not both. "Versatile" weapons, which can hit both, are always weaker and are generally disdained by veteran players.

004. Experience
Units are the source of Experience Points in Shattered Galaxy. When a unit levels up, the player receives Experience in that unit's Division. The Experience gained is proportional to the unit's level (specifically, the unit's newly-gained level, squared; an Infantry unit getting to Level 4 will give its owner 16 Experience), and when the player gains a Division Level they are given one more stat point to assign to one of their four statistics.

005. Formations
Formations are very useful, especially for air units and mining sappers. Press "Alt" and a formation hot key to initiate the formation.

Alt-Q = Wide Circle (Very useful for fast air units to scout the map and remove the fog of war revealing POC locations and enemy units.)
Alt-W = Tight Circle
Alt-E = Single Point (All units move towards that point. Air units can stack with this formation) Useful when using War Pigeons to carpet bomb.
Alt-A = Vertical line
Alt-S = Concentrated cluster (This is the standard formation, best for blocking pocs)
Alt-D = Diagonal line ( N. West to S. East) Useful for mining air and ground.
Alt-C = Diagonal line (N. East to S. West) Useful for mining air and ground.
Alt-X = X formation
Alt-Z = Horizontal line

You can make your own custom formation by placing your units in the position you wish to remain as a formation. Next hit backspace to select all of your units and then press Control and a letter key that you want to assign to that formation to. The formation is stored as a hot key which you can later call back with Alt-.

006. Starting Points
For starting points, you may want to increase your Tactics until reach 60 points. By doing that, you can have 9 units. That makes your experience go a bit faster.

After that, you may want to spend your points at Clout until it reach 60 points. In that way, you can upgrade your units into more powerful units.

007. Faster POC
You may want to use Pegasus mobile unit to capture POCs fast. Just order your Pegasus unit separately to each of the POCs, so you can minimize the time to capture all the POCS.






*** SHATTERED GALAXY - CREDITS ***

001. Nation Master site






*** SHATTERED GALAXY - OTHER RESOURCES ***

001. Fan Forums

002. Unofficial Shattered Galaxy Wiki

 

 

 

 

 




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