DEMONG HUNTER 2: LIST OF DEMONGS

 

 




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DEMONG HUNTER 2 - LIST OF INFORMATION

ABOUT, THE STORY AND MAIN QUESTS
AREA INFORMATION
LIST OF DEMONGS
ALL ABOUT CORE








Demong Hunter 2: List Of Demongs


*** DEMONG HUNTER 2: LIST OF DEMONGS ***




THE VILLAINS
THE MINIONS





*** DEMONG HUNTER 2: THE VILLAINS *** (Still In Progress...)



VILLAIN (BOSS)

ENCOUNTER AT

CHARATERISTIC

7 Deadly Star 'Dubhe'

Trams Ruins: Trams Ruins 2

7 Deadly Star 'Dubhe' can:
- Range Fire Attack up to 3 directions that could make you dizzy
- Jump Attack that could make an area damage and could make you dizzy
- Fire up to 5 Medium Yellow Balls that could make you dizzy
- Fire up to 8 Medium Yellow Balls for up to 6 times continuesly
- Fire up to 4 Small Yellow Balls that at certain range it will change directions to tracking your move. It could make you dizzy if you got hit
- Jump Attack and when landing at the ground, 7 Deadly Star 'Dubhe' will do Burst Attack up to 5 Medium Yellow Balls
- Make the World Black and 7 Deadly Star 'Dubhe' will release an energy from the ground that tracking your move and make a great damage. Also there are some Big Green Balls flying around

Anger Ugamong

Thermal Spawn: Thermal Spawn 3

Anger Ugamong use Melee and Range Attack. Anger Ugamong can:
- Fire up to 10 Small Fire Balls
- Make you suffer DoT if you gotten hit from Anger Ugamong
- When Anger Ugamong body glow in red, Anger Ugamong's movement become faster
- Jump Rolling Attack that will make an area damage around the area where Anger Ugamong land or a few steps in front of Anger Ugamong that can make you stun
- Summons up to 2 [White Ugamong]
- Summons up to 2 [Red Ugamong]
- Calling down some raining meteors. There will be marker at the ground.

Angry Lambmong

Nearest Area at Emerald Hill

Angry Lambmong will attack you with rage. When Angry Lambmong hit the tree or wall, he will get dizzy (stun). You may want to attack him when he's got dizzy.

Big Bat Slamong

Error Hole: Error Hole 1

Big Bat Slamong use Range Attack. First Big Bat Slamong target the location and then launch up to 2 Sonic Wave attack that also can make you stun whenever you've been hit by it. Big Bat Slamong can summons up to 8 Tiny Bat that will flying straight toward you. Big Bat Slamong can drain up your HP to replenish its own HP.

Big Cave Golemmong

Error Hole: Error Hole 2

Big Cave Golemmong use Melee and Range Attack. Big Cave Golemmong can:
- punch at the ground that make an area damage that will also make you stun whenever you stood at the affected area
- summons up to 2 Cave Stonemong [Tiny]
- summons up to 3 Suicide Cave Stonemong [Tiny]
- make a jump attack
- throw up to 3 stone, fortunately before Big Cave Golemmong throw the stones, Big Cave Golemmong will mark the target at the ground
- Launch Sonic Wave attack. But before Big Cave Golemmong launch the Sonic Wave attack, usually Big Cave Golemmong will mark the target at the ground. The Sonic Wave attack also could make you stun

When in rage mode, Big Cave Golemmong's body will glow in red and his move gets rapidly fast. Also in rage mode, Big Cave Golemmong can fire up to 10 stones and make the cave tremble that cause stones falling down from the ceiling.

Big Cherrymong

- Binary Forest: Binary Forest 1
- Dry Gorge: Dry Forest

Big Cherrymong use Melee and Range attack. Big Cherrymong use jumping attack that will make earthquake around Big Cherrymong that cause stun whenever you stood at the effected area. Also, when Big Cherrymong land, he will fire 3 fireballs. Beware, when you hit by his fireballs, you will be stun. When Big Cherrymong dies, his body will split into 5 little Cherrymong, which can detonate a bomb that will damage an area around them.

Big Cocomong

Grey Swamp: Grey Swamp 1

Big Cocomong use Range Attack. Big Cocomong can throw up to 5 Poison Bom. Luckily, whenever Cocomong ready to throw the Poison Bomb, you can see the marker of the poison bomb's target at the ground. Big Cocomong can use Jumping Attack that cause an area damage and will make you stun whenever you stood at the affected area. Big Cocomong also can summons 4 Coconut that rolling toward you.

Big Crankymong

Emerald Hill: Emerald Hill

Big Crankymong use melee attack. Big Crankymong use jumping attack that will make earthquake around Big Crankymong that cause stun whenever you stood at the effected area.

Big Error Bugmong

Mobire Jungle: Mobire Jungle 1

Big Error Bugmong use Melee and Range Attack. Big Error Bugmong can:
- Jump Attack. After Big Error Bugmong land, Big Error Bugmong fire 6 Blast that make you can't move
- Fire up to 2 Blast that can make you can't move
- Teleport to other location
- Spawn a Bugmong Egg

Big Magma Golemmong

Lava Basin: Lava Basin 1

Big Magma Golemmong attack you with this order:
- Throw up to 5 Magma Stones that make you dizzy (2 times)
- Launch Range Magma Punch 1 directions that can make you dizzy (2 times)
- Throw up to 6 Magma Stones that make you dizzy (2 times)
- Fast throw up to 10 Smaller Magma Stones that make you dizzy
- Launch Range Magma Punch 2 directions that can make you dizzy
- Punch at the Ground that will cause burst up to 6 Magma Stones
- Launch Range Magma Punch 2 directions that can make you dizzy
- Punch at the Ground that will cause burst up to 6 Magma Stones
- Jumping Attack that make you knockback (3 times)

Big Onionmong

Dry Gorge: Dry Forest

Big Onionmong use Range Attack. Big Onionmong can:
- In Rage Mode, Big Onionmong's body will turn to red and Big Onionmong's move become faster
- Fire up to 20 Green Blast that spreads from around its body
- Emit Poison Gas on its trail

Big Poisonmong

Binary Forest: Binary Forest 2

Big Poisonmong use Melee and Range Attack. Big Poisonmong will fire 5 poison smoke that if you have been hit by the smoke, you will suffer Damage over Time (DoT). Big Poisonmong also use jumping attack that whenever he land, will emit poison gas around him. Sometimes Big Poisonmong will charge you and if you've been hit by him, you will be stun and suffer DoT.

Bloody Treemong

Red Ring: Red Ring 2

Bloody Treemong use Melee and Range Attack. Bloody Treemong can:
- Fire 1 Big Giant Fire Ball that chasing you
- Fire up to 6 Fire Ball that act like boomerang that return to Bloody Treemong. If you gotten hit, you'll be stun and your HP will be sucked
- Summons Raining Meteors. Before Bloody Treemong launch the attack, there are marked at the ground
- Raise a Poison Burst from the ground that chasing you. There will be marks at the ground. If you've gotten hit, you'll be stun and your HP will be sucked
- Do Jumping attack

Captain Torimong

Garnet Field: Garnet Field 2

Captain Torimong use Range and Melee Attack. Captain Torimong throw detonate bomb and also use axe to attack you. Sometimes Captain Torimong run through you and also he can immune to your attack. Captain Torimong have a special skill that can pull you toward him.

Chieftain Voodomong

Rock Crevice: Rock Crevice 1

Chieftain Voodomong can:
- Do melee attack that make you suffer DoT
- Throw off more than 8 yellow balls around Chieftain Voodomong
- Fire 1 medium yellow balls that can make you dizzy
- Throw 1 medium yellow balls. There will be a mark at the ground
- Create an earthquake at 1 spot that could make you dizzy. There will be a mark at the ground
- Create a range of earthquake that could make you dizzy. There will marks at the ground
- Running attack towards you that can make you suffer DoT

Coward Torimong

- Garnet Field: Garnet Field 1
- Garnet Field: Garnet Field 2

Coward Torimong use Range Attack. Coward Torimong will throw up to 4 Stone. Coward Torimong also throw bom that cause an area damage.

Crocodilemong

Rock Crevice: Rock Crevice 1

Crocodilemong can:
- Fire up to 2 spinning weapons that act like a boomerang that will return to Crocodilemong
- Do melee attack using Crocodilemong's swords
- Throw 3 Big Poison Balls that make a poison area damage
- Can transform into King Crocomong. When transforming, Crocodilemong will raise a shield and the area will change into swamp

Cursed Mummymong

Death Valley: Death Valley 2

Cursed Mummymong will attack you with these patterns:
1. Emit poison cloud at the ground. There will be marker at the ground
2. Fire 5 Medium Blast that could make you dizzy (for 4 times)
3. Fire up to 8 Shining Blast, that could knockback you and the blast will return to Cursed Mummymong (for 2 times)
4. Summons up to 2 Whirlwind towards you
5. Fire 3 Big Yellow Blast that will chasing you and could make you dizzy, and then Cursed Mummymong summons 3 Whirlwind from the left towards you
6. Summons 1 Sand Mudmong that will pull you into it, while Cursed Mummymong summons 4 Whirlwind from the up towards you. After some time, the summoned Sand Mudmong will disappear
7. Summons 4 Sand Mudmong at 4 directions that will pull you into it, while Cursed Mummymong calling down Meteor Rains towards you. After some time, the summoned Sand Mudmong will disappear
8. Then Cursed Mummymong will repeat the 1st attack above

Greenbushmong

Emoti Forest: Emoti Forest 1

Greenbushmong use Range Attack. Greenbushmong can:
- Raise Big Green Thorns from the ground that make you can't move.
- Fire 1 Big Green Balls that will track your move.
- Can jump and when land will make you stun whenever you're in the area of affected. Also when Greenbushmong land, he will summons 1 Tunnel Flowmong.
- Can fire up to 6 Green Fireballs that move like boomerang, that will flying back to Greenbushmong. Fortunately, before Greenbushmong launch this attack, there will be a big circle marker around Greenbushmong.

Hot Korimong

Dry Gorge: Dry Gorge

Hot Korimong use Range Attack and Melee Attack. Hot Korimong can:
- Throw 3 stones. There will be target marker at the ground
- Fire 1 stone that can make you stun
- Summons 3 [Korimong]
- When in Rage, his body will glow in red and emits fire. His move and attack become faster. And if you'ven been hit, you will suffer DoT (Damage over Time)
- Fire up tp 6 Yellow Blast

Huma

Emoti Forest: Emoti Forest 2

Huma use Melee and Range Attack. Huma can:
- Fire up to 4 Shuriken.
- Disappear and re-appear at different location.
- Do jumping attack that will make an area damage.
- Summons up to 3 Shuriken Ninjamong.
- Make a fast strike.

Joy Ugamong

Thermal Spawn: Thermal Spawn 3

Joy Ugamong use Range Attack. Joy Ugamong can:
- Fire 3 Small Tornado that can make you knockback
- Fire 1 Medium Tornado that can chasing you and can make you knockback
- Summons 1 Big Whirlwing Tornado around Joy Ugamong that can make you knockback

Jungle Ninjamong (Boss)

Mobire Jungle: Mobire Jungle 2

Jungle Ninjamong (Boss) use Melee and Range Attack. Jungle Ninjamong (Boss) can:
- Raise Small Green Thorn that make you can't move
- Summons 4 [Shadow Ninja]
- Fast Attack
- Fire 2 Red Fruits that may explode at certain range and leave red poison cloud that make you suffer DoT. If you have been hit by the Red Fruit, it can make you suffer DoT too
- Throw Red Fruits Grenade that will make an area damage
- Teleport to other location

King Chessmong

Death Valley: Death Valley Ruins 2

King Chessmong can:
- use Melee Attack
- Summons Rocks Shower from the Sky that could knockback you
- Summons 2 Rook Chessmong and 2 [Minister Chessmong]. But the summoned creatures will be disappear at some time
- Fire Laser Beam
- Throw Spinning Weapon that act like Boomerang and will split into 3. If you've been hit, it could make you dizzy
- Summons 4 [Suicide Slamong Chessmong] - Running Attack that could make you dizzy
- Summons Ice Shower from the sky that could make your movement become slower
- Jumping Attack

King Cobramong

Rock Crevice: Rock Crevice 2

King Cobramong can:
- Fire a laser beam that could make you suffer DoT
- Summons Cobra Wizard
- Summons Cobra Guard
- Throw a big poison balls. After touching the ground, that big poison balls will explode into 4 medium poison balls that spread into 4 directions. At certain range, each of the medium poison balls will explode into 4 small poison balls that spread into 4 directions. Can make you suffer DoT
- Can smash you with its tail
- Fast Peck Attack
- Fire up to 4 range poison blast

King Crocomong

Rock Crevice: Rock Crevice 1

King Crocomong transform from Crocodilemong. King Crocomong can:
- Throw up to 3 big poison balls
- Do Fast Swim Attack through your position

Lich Maskmong

Nas: Nas Ruins 2

Lich Maskmong use Range Attack. Lich Maskmong can throw up to 4 Ice Ball. If you have been hit by his Ice Ball, beside your HP is decrease, your move will also be slower. Lich Maskmong can warp from one location to another location. Lich Maskmong also can summons Skullmong, Spit Zombiemong, Magic Skullmong and Zombiemong [Tiny].

Liquid Jellymong

Mobire Jungle: Mobire Jungle 3

Liquid Jellymong use Melee and Range Attack. Liquid Jellymong can:
- Leave Green Poison Trails
- Fire Medium Big Poison Ball that chasing you
- Throw up to 10 Detonator Bomb. There will target marker at the ground
- Throw up to 10 Small Poison Bomb. There will target marker at the ground
- Jump Attack and make an area poison damage
- Turn into your own Hero parties and mimic its move and skills (sometimes Liquid Jellymong have more attack skills than your Hero had, such as when Liquid Jellymong change into Irene, there are 4 Ice Wind Turret at each of the corner that can make your move become slower). It will create a shield before Liquid Jellymong turn its shape or when Liquid Jellymong turn back to its original shape

Mage Skelemong

Trams Ruins: Trams Ruins 1

Mage Skelemong can:
- Fire Range Ice Explosions up to 3 direction
- Fire 1 Medium Ice Balls that tracking your move
- Fire up to 4 Small Ice Balls that each will split into 2 Small Ice Balls at certain range
- Teleport to other location
- Emit Ice Cold Aura around Mage Skelemong
- Summons 2 [Green Tiny Skelemong]
- Summons 2 [Archer Skelemong] at above location
- Summons 2 Warrior Skelemong

Magic Eyemong (Red Dramong)

Lava Basin: Lava Basin 3

Magic Eyemong's attack will cause you dizzy. Magic Eyemong will attack with these orders:
- Fire 1 Big Blast that can change directions 2 times. Every time the Blast change its direction, it will make an area damage (6 times)
- Fire up to 6 Small Blast
- Fire up to 6 Medium Blast that act like boomerang which return to Magic Eyemong (2 times)
- Fire up to 2 Big White Blast that tracking your move (Note: Magic Eyemong rarely launch this attack)
- Fire up to 6 Medium Blast that act like boomerang which return to Magic Eyemong (2 times)
- Fire up to 4 Small Blast

After Magic Eyemong lost 25% of his HP, he will change to Red Dramong. When Magic Eyemong want to change, Magic Eyemong will raise a shield

Magic Eyemong

Mosoe Desert: Mosoe Desert 2

Magic Eyemong can:
- All Attack will make you get dizzy
- Fire 1 Big Blast that can change directions 2 times. Every time the Blast change its direction, it will make an area damage
- Fire up to 4 Small Blast
- Fire 1 Big White Blast that tracking your move
- Erect Yellow Balls falling down from the sky
- Fire up to 6 Medium Blast that act like boomerang which return to Magic Eyemong
- Summons up to 3 [Jimmy The Eye]

Pharaohmong

Mosoe Desert: Mosoe Desert 1

All attack from Pharaohmong could make you stun. Pharaohmong attacking you with these order:
- Fire 1 Blue Spear (3 times)
- Fire 3 Blue Spear
- Summons 4 Small Pyramid that running towards you
- Fire Range Lightning Attack (2 times)
- Summons Blue Spear Rainfall from the sky
- Fire Range Lightning Attack at 5 Directions
- Summons 3 Mummymong
- Summons 2 [Pyramidmong]

Poison Lilymong

Red Ring: Red Ring 1

Poison Lilymong use Range Attack. Poison Lilymong can:
- Raise shield that make your attack to Poison Lilymong didn't effected to her
- Summons 5 Tunnel Flowmong
- Throw 4 Big Poison Balls that will make an area poison damage at the ground. Fortunately, before Poison Lilymong throw the Big Poison Balls, there will marked at the ground
- Summons 3 Carnival Flowmong
- Raise Big Green Thorns that make you can't move if caught
- Throw up to 10 Small Poison Balls
- Summons 2 Mad Plantsmong [Tiny]

Queen Litchmong

Grey Swamp: Grey Swamp 3

Queen Litchmong use Range Attack. Queen Litchmong shoot up to 2 energy balls that when each of the energy ball hit the edge (wall or trees) will explode into 4 energy balls. Queen Litchmong also can raise a thorn and up to 10 of some kind of thorns from the ground that will make you stun whenever you hit the thorns. Also Queen Litchmong can summons 4 Chachamong and 2 Lofflamong.

Rafflamong

Grey Swamp: Grey Swamp 2

Rafflamong use Range Attack. Rafflamong fire 1 Poison Ball that will explode into 4 smaller Poison Ball that can make you Stun. Rafflamong can raise thorns in the ground to attack you. Rafflamong also can summons up to 4 Jellymong or Jolymong.

Red Dremong

Lava Basin: Lava Basin 3

Red Dremong was evolved from Magic Eyemong. Red Dremong attack you with these orders:
- Spread Fire Explosions around Red Dremong that extend far away
- Raise a shield and fly. When land, Red Dremong will cause an area damage and tremoil and also cause falling rocks from the ceilings of the Cave
- Fire Dragon Breath at 1 spot and immediately fire up to 8 Fireballs (2 times)
- Create a Firewall
- Fire Dragon Breath at 1 spot and immediately fire up to 8 Fireballs (2 times)
- Create Firewall
- Do Range Fire Dragon Breath at 1 directions (3 times)
- Do Range Fire Dragon Breath at 3 directions (2 times)
- Fire Dragon Breath at 1 spot and immediately fire up to 8 Fireballs (3 times)
- Spread Fire Explosions around Red Dremong that extend far away
- Fly. When land, Red Dremong will cause an area damage and tremoil and also cause falling rocks from the ceilings of the Cave

Sadness Ugamong

Thermal Spawn: Thermal Spawn 3

Sadness Ugamong use Range Attack. Sadness Ugamong can:
- Raise a shield whenever his Ghost Minion appear to attack you
- Summon [Ghost]
- Summon [Medium Ghost]
- Summon [Big Ghost]
- Fire up to 4 Green Blast that can make your movement become slower
- Teleport to other location
- Calling 3 [Shadow Ghost]

Sand King Mudmong

Death Valley: Death Valley 1

Sand King Mudmong can:
- Raise Brown Thorns from the ground
- Create Whirlpool of Suction that pull you into it
- Fire 5 Yellow Blast
- Fire 3 Yellow Blast that at some distance each of them will split into 2 Yellow Blast
- Summons up to 2 Sand Mudmong or Sand High Mudmong
- Like Dhalsim in Street Fighter, Sand King Mudmong can Punch you from a distance!

Slamong [Big]

- Emerald Hill: Slamong Habitat 1
- Emerald Hill: Slamong Habitat 2

When at Emerald Hill - Slamong Habitat 1, Slamong [Big] will attack you by rolling his body towards you (Melee Attack). Also Slamong [Big] can summons up to 3 Slamong / Poramong to attack you. But when at Emerald Hill - Slamong Habitat 2, Slamong [Big] will attack you using similar attack with Angry Lambmong.

Swamp Poisonmong

Thermal Spawn: Thermal Spawn 1

Swamp Poisonmong use Range Attack. Swamp Poisonmong can:
- Raise shield as long as you've got 14 Blue Gems on that round. And when you hit its shield, it will drop a Blue Gem.
- Fire up to 4 Green Blast that make your move become slower
- Rotate Attack that fire up to 10 Green Blast from around Swamp Poisonmong that will make your move become slower
- Throw up to 3 Green Poison Balls that when touch the ground will turn into [Tiny Swamp High Mudmong]
- Running Attack that can make you become dizzy. Fortunately, if Swamp Poisonmong hit the edge, Swamp Poisonmong also get dizzy

Terrible Maskmong

Nas: Nas Ruins 1

Terrible Maskmong use Range Attack and Melee Attack. Terrible Maskmong throw 3 poison bomb and also can generate 2 Zombiemong [Tiny], 1 Zombiemong and 1 Spit Zombiemong. Terrible Maskmong use Chainsaw to attack you by jumping through you and do a spin attack. Fortunately for you, after Terrible Maskmong use the spin attack, he usually get dizzy (Stun).

Uglymong

Dry Gorge: Dry Field

Uglymong use Range Attack and Melee Attack. Uglymong can:
- Make you move slower every time you've been hit by her attack
- Fire up to 5 Slow Poison Lips Blast
- Jump Attack. And when land at the ground, she will fire up to 4 Slow Poison Lips Blast
- Fire 1 Poison Lips Blast that will chasing you
- Attack you with fast move, fortunately, if she hit the edge, she will get dizzy
- Summons 2 Red Gifts that will chasing you and trigger self destruct that cause an area damage
- Rise Purple Thorns from the ground that make you can't move
- Summons 3 Lightbrown Gifts that running towards your directions (only 1 direction) and can knockback you
- Emit whirlpool that can pull you to her and make your move slower

Volcanomong

Lava Basin: Lava Basin 2

Volcanomong can:
- Fire up to 6 Magma Stones
- Summons 2 Lava Mudmong
- Summons 1 Lava High Mudmong
- Throw up to 8 Magma Stones
- Throw 1 Big Hot Lava that when touching the ground will cause a burning ground that can cause you DoT
- Erupt Firewall
- Erect 2 Lava Balls that rolls towards you that can cause you knockback

[Big Dark Stone]

Thermal Spawn: Thermal Spawn 2

[Big Dark Stone] use Range Attack. [Big Dark Stone] can:
- Summons up to 3 [White Ugamong]. If the summoned creatures's HP reach 0, it will regenerate full HP automatically
- Summons up to 2 [Red Ugamong]. If the summoned creatures's HP reach 0, it will regenerate full HP automatically
- Fire up to 3 Big White Blast that tracking you and can make your move become slower
- Fire up to 10 Small White Blast around [Big Dark Stone] that can make your move become slower
- Throw up to 10 Big White Grenade

[Cobra Stone Statue]

Rock Crevice: Rock Crevice 2

[Cobra Stone Statue] can emit a Laser Line to other [Cobra Stone Statue]. [Cobra Stone Statue] also can raise a shield for period of time.









*** DEMONG HUNTER 2: THE MINIONS *** (Still In Progress...)



MINIONS

ENCOUNTER AT

CHARATERISTIC

Bat Slamong

Error Hole: Error Hole 1

Bat Slamong use Range Attack. First Bat Slamong target the location and then launch a Sonic Wave attack that also can make you stun whenever you've been hit by it. Bat Slamong can drain up your HP to replenish its own HP.

Big Flowmong

Binary Forest: Binary Forest 2

Big Flowmong use Range Attack. Big Flowmong will fire 1 Poison Smoke that will follow you. Also Big Flowmong fire maximum 5 Poison Ball. If you have been hit by the Poison Smoke or Poison Ball, you will suffer Damage over Time (DoT).

Big Magma Stonemong

Lava Basin: Lava Basin 1

Big Magma Stonemong can:
- Create Whirlpool of Suction that pull you into it
- Do Jumping Attack that when land Big Magma Stonemong will fire 5 Magma Stones that can make you dizzy
- After Big Magma Stonemong's HP reduce at certain point, it will change into [Small Magma Stonemong]

Bug Lilymong

Dry Gorge: Dry Forest

Bug Lilymong use Range Attack. Bug Lilymong can:
- Summons up to 3 Forest Bugmong or Flymong
- Throw 1 Poison Ball that make an area poison damage
- Have a shield that can absorb your attack, except if you throw a bomb at it. If the shield reach 0, after some time its shield can full recharge

Bugmong

Error Hole: Error Hole 1

Bugmong use Range and Melee Attack. Usually, if you didn't hit them, they will not attacking you. But if you hit one of them, all of them may suddenly move to attack you. Bugmong can emit a poison gas around them. Bugmong can hit you and also can do jumping attack towards you. Bugmong can fire 2 Poison Balls to attack you. Beware, all of Bugmong's attack contains poison that make you suffer DoT (Damage over Time).

Bugmong Egg

Mobire Jungle: Mobire Jungle 1

Bugmong Egg can create up to 2 Error Bugmong that after some time the Error Bugmong will initiate self destruct and make an area damage

Carnival Flowmong

Red Ring: Red Ring 1

Carnival Flowmong use Range Attack. Carnival Flowmong can:
- Raise Purple Thorns from the ground that make you can't move and suck your HP
- Fire 1 Spinning Flower that act like a Boomerang, which will be back to its master, but with limited range. Also it can suck your HP

Carnival Flowmong didn't move, only stand at 1 location

Cave Camoumong

- Error Hole: Error Hole 1
- Error Hole: Error Hole 2

Cave Camoumong use Range and Melee Attack. Cave Camoumong fire 1 stalagmite towards you. Cave Camoumong can burrow in the ground, so you cannot hit them. Unfortunately for you, Cave Camoumong can still hit you when they still burrow in the ground. Usually Cave Camoumong will move base on these patterns:
- 1st: Cave Camoumong will fire stalagmite 2 times
- 2nd: Cave Camoumong will burrowed on the ground
- 3rd: Cave Camoumong will try to hit you 2 times while they still burrowed on the ground
- 4th: Cave Camoumong will emerge from the ground

Cave Mushroommong

Error Hole: Error Hole 2

Cave Mushroommong use Range and Melee Attack. Cave Mushroommong could use Jumping Attack and throw up to 3 poison Bomb. But before Cave Mushroommong throw the poison bombs, Cave Mushroommong will marked the target at the ground.

Cave Stonemong

Error Hole: Error Hole 2

Cave Stonemong use Melee and Range Attack. Cave Stonemong can:
- punch at the ground that make an area damage that will also make you stun whenever you stood at the affected area
- throw up to 3 stone, fortunately before Cave Stonemong throw the stones, Cave Stonemong will mark the target at the ground
- If Cave Stonemong's HP reach 0, Cave Stonemong will split into Cave Stonemong [Tiny].

Cave Stonemong [Tiny]

Error Hole: Error Hole 2

Cave Stonemong [Tiny] use Melee Attack. Cave Stonemong [Tiny] created by Cave Stonemong and Big Cave Golemmong. Cave Stonemong [Tiny] will do jumping attack and rolling attack. When use rolling attack, if Cave Stonemong [Tiny] hit the wall of the cave, Cave Stonemong [Tiny] will get dizzy.

Chachamong

Grey Swamp: Grey Swamp 3

Chachamong use Range Attack by firing up to 2 Coconuts that make you stun or make you move slower. Chachamong also can throw up to 5 Coconuts that poisoning you whenever you've been hit.

Cherrymong

Binary Forest: Binary Forest 1

Cherrymong use Melee Attack. Cherrymong will use jumping attack that will make earthquake around Cherrymong that cause stun whenever you stood at the effected area. When Cherrymong dies, his body will split into 2 little Cherrymong, which can detonate a bomb that will damage an area around them.

Chuchumong

Grey Swamp: Grey Swamp 2

Chuchumong use Range Poison Attack by firing 1 Poison Cloud. Chuchumong also can emit a circle of poison cloud around him.

Cobra Guard

Rock Crevice: Rock Crevice 1

Cobra Guard can:
- Fire 3 lightning arrow
- Do thrusting attack forward towards you
- Do Melee attack using Cobra Guard's spear

Cobra Wizard

Rock Crevice: Rock Crevice 1

Cobra Wizard can:
- Fire 3 small poison balls that tracking your move
- Create Whirlpool of Suction that pull you into it, while Cobra Wizard will throw some poison balls into the whirlpool
- Teleport to other location
- Fire 1 medium poison balls that at certain range will exploded and split into 4 small poison balls
- Create poison walls
- Summon [Rock Giant]

Cocomong

- Grey Swamp: Grey Swamp 1
- Grey Swamp: Grey Swamp 3

Cocomong use Range Attack. Cocomong throw up to 5 Poison Bomb. Luckily, whenever Cocomong ready to throw the Poison Bomb, you can see the marker of the poison bomb's target at the ground.

Cornmong

Binary Forest: Binary Forest 1

Cornmong use Range Attack. Cornmong will fire 3 fireballs.

Coward Torimong [Small]

- Garnet Field: Garnet Field 1
- Garnet Field: Garnet Field 2

Coward Torimong [Small] use Range Attack. Coward Torimong [Small] throw up to 2 stone at you.

Crankymong

Emerald Hill: Emerald Hill

Crankymong use Melee Attack. Crankymong use jumping attack that will make earthquake around Crankymong that cause stun whenever you stood at the effected area.

Dark Stone

Thermal Spawn: Thermal Spawn 2

Dark Stone can:
- Summons 1 [Blue Swamp Mudmong]
- Summons 1 [Tiny Blue Swamp Mudmong]
All summoned creatures usually only patrol around the Dark Stone. If the Dark Stone's HP reach 0, the Dark Stone and the summoned creatures will initiate self destruct and make an area damage
- Emit Red aura around it, that whenever you hit the Dark Stone, you will suffer the same damage

Desert Camoumong

Death Valley: Death Valley 2

Desert Camoumong can:
- Burrow in the ground, so you can't attack it
- When burrowed, Desert Camoumong can fire up to 6 Yellow Blast for 6 times

Desert Dramong

Mosoe Desert: Mosoe Desert 2

Desert Dramong can:
- Cause Falling Rocks from the sky
- Launch a Big Whirlwind that could knock you back

Dirty Chachamong

Dry Gorge: Dry Field

Dirty Chachamong use Range Attack. Dirty Chachamong can:
- Teleport to other location
- Fire 1 Poison Blast
- Summons 1 [Suicide Flymong]. If Dirty Chachamong died, its [Suicide Flymong] will chasing you and make a self destruct that cause an area damage.

Duke Litchmong

Mobire Jungle: Mobire Jungle 2

Duke Litchmong use Melee and Range Attack. Duke Litchmong can:
- Fire 1 Medium Green Blast that will follow you and at some distance will exploded
- Fire up to 4 Small Green Blast
- Raise Medium Purple Thorns from the ground that make you can't move
- Do knockback attack

Error Bugmong

Mobire Jungle: Mobire Jungle 1

Error Bugmong use Melee and Range Attack. Error Bugmong can:
- Jump Attack. After Error Bugmong land, Error Bugmong fire 6 Blast that make you can't move
- Fire 1 Blast that can make you can't move
- Teleport to other location

Flymong

- Dry Gorge: Dry Field
- Dry Gorge: Dry Forest

Flymong use Melee Attack. Flymong can:
- Emit Poison Cloud
- If HP reach 0, wil be self destruct and cause an area damage
- Summons of 3 Duplicate of itself. If the original died, all duplicates will be self destruct and cause an area damage

Flowmong

Binary Forest: Binary Forest 2

Flowmong use Range Attack. Flowmong will fire 1 Poison Ball. If you have been hit by the Poison Ball, you will suffer Damage over Time (DoT).

Forest Bugmong

Dry Gorge: Dry Forest

Forest Bugmong use Range Attack and Melee Attack. Forest Bugmong can:
- Jump Attack and do an area damage that could you make stun
- Fire 1 Poison Blast
- Teleport to another location
- Leap Jump to attack you and make you stun

Guardian Torimong

Garnet Field: Garnet Field 2

Guardian Torimong use Melee Attack. Guardian Torimong's attack can make you stun. Fortunately, after the attack, usually Guardian Torimong get dizzy (Stun).

Guardian Torimong [Big]

Garnet Field: Garnet Field 2

Guardian Torimong [Big] use Melee Attack. Guardian Torimong [Big] can make an area damaage and can make you stun. Guardian Torimong [Big] have a shield. In order your attack can hurt Guardian Torimong [Big], you must destroy the shield first.

Grinmong

Emerald Hill: Emerald Hill

Grinmong use Range Attack. Grinmong use 1 fireball to attack you.

Hunter Skelemong

Trams Ruins: Trams Ruins 1

Hunter Skelemong can:
- Summons 4 [Archer Skelemong] at above location
- Fire up to 5 arrow
- Burst Attack using Fire Arrow (more than 10 Fire Arrow)
- Range Attack using Fire Explosion
- Fire Arrow continuesly
- Cast Arrow Rains from the sky
- Teleport to other location

Jungle Ninjamong

Mobire Jungle: Mobire Jungle 3

Jungle Ninjamong use Range and Melee Attack. Jungle Ninjamong can:
- Raise Small Green Thorn that make you can't move
- Fast Attack
- Fire 2 Red Fruits that may explode at certain range and leave Red Poison cloud that make you suffer DoT. If you've been hit by the Red Fruit, it can make you suffer DoT too
- Throw Red Fruits Grenade that will make an area damage
- Teleport to other location

Jungle Plantsmong

Mobire Jungle: Mobire Jungle 2

Jungle Plantsmong use Range Attack. Jungle Plantsmong can:
- Raise Purple Thorn that make you suffer DoT
- Fire 1 Green Blast that will shattered into 3 Green Blast at some distance

Kiwimong

- Grey Swamp: Grey Swamp 1
- Grey Swamp: Grey Swamp 2
- Grey Swamp: Grey Swamp 3

Kiwimong use Range Attack and Melee Attack. Kiwimong can fire up to 3 shoot at you. Kiwimong can also use Jumping Attack that can make an area damage and will make you Stun if you stood at the affected area.

Knight Chessmong

Death Valley: Death Valley Ruins

Knight Chessmong can:
- Jumping Attack that will make an area damage
- Throw Spinning Weapons that act like Boomerang which return to Knight Chessmong

Lava High Mudmong

Lava Basin: Lava Basin 2

Lava High Mudmong can fire 3 Blast and Throw 1 Small Hot Ball continuously (4 times)

Lava Mudmong

Lava Basin: Lava Basin 2

Lava Mudmong can:
- Throw 1 Medium Ball that jumping 3 times
- Throw 1 Big Ball that will cause an area damage
- Raise Shield. Whenever you attack while the shield is active, you will suffer damage

Lofflamong

Grey Swamp: Grey Swamp 3

Lofflamong use Melee Attack. Lofflamong can move rapidly towards you and leave poison trails. But fortunatelky, due to his fast move, whevener Lofflamong hit you, wall or trees, Lofflamong will get dizzy. Lofflamong can raise thorns from the ground that will make you stun.

Mad Plantsmong

Red Ring: Red Ring 1

Mad Plantsmong use Range Attack. Mad Plantsmong can:
- Fire 1 Red Ball that will chase you
- Raise Purple Thorns from the ground that make you can't move and suck your HP

Mad Plantsmong [Tiny]

Red Ring: Red Ring 1

Mad Plantsmong [Tiny] created by Poison Lilymong. Mad Plantsmong [Tiny] will chasing you and trigger self destruct to make an area damage.

Magic Skullmong

Nas: Nas Ruins 2

Magic Skullmong use Range Attack. Magic Skullmong have a shield energy. If his shield is active, he will immune to your attack. Magic Skullmong can throw 1 Fireball toward you. Magic Skullmong can summons Zombiemong [Tiny] and Skullmong, so you must kill all his minions. If you defeat all his minions, he will deactivate his shield and he will move. It's the time you must attack him before he will summon his minions again and then reactivate his shield.

Magma Stonemong

Lava Basin: Lava Basin 1

Magma Stonemong can:
- Fire 3 Magma Balls that can make you dizzy
- Jumping Attack that can make you dizzy
- Rolling Attack. Fortunately, if Magma Stonemong hit the edge, Magma Stonemong will get dizzy

Mummymong

Death Valley: Death Valley 2

Mummymong can:
- use Melee Attack
- Every attack from Mummymong make you suffer DoT
- Running attack. But fortunately, if Mummymong hit the edge, Mummymong will get dizzy
- Fire up to 3 Shining Blast that will knockback you and the Blast will returning to Mummymong

Ninjamong

Emoti Forest: Emoti Forest 2

Ninjamong use Melee and Range Attack. Ninjamong can:
- Summon up to 2 his own Shadow. If his own shadow's HP reach 0, it will initiate self destruct.
- Disappear and Re-appear at different location.
- Fire 1 Shuriken that act like boomerang which is flying back to Ninjamong.
- Every hit from Ninjamong will make you suffer DoT (Damage over Time).

Noble Mummymong

Death Valley: Death Valley 2

Noble Mummymong can:
- Summons up to 2 [Mummy Slamong]
- Summons up to 5 [Mummy Small Slamong]
- Fire up to 6 Shining Blast that will knockback you and the Blast will return to Noble Mummymong

Onionmong

Binary Forest: Binary Forest 2

Onionmong use unique attack. Whenever Onionmong move, he will emit some Poison Cloud trail. If you have been hit by the Poison Cloud, you will suffer Damage over Time (DoT).

Plantsmong

Emoti Forest: Emoti Forest 1

Plantsmong use Range Attack. Plantsmong can:
- Raise Purple Thorns from the ground that could make you can't move.
- Can fire 1 Yellow Poison Balls that will track your move.

Plantsmong [Shadow]

Emoti Forest: Emoti Forest 1

Plantsmong [Shadow] created by Plantsmong Tunnel Flowmong. [Shadow] use Range Attack. Plantsmong [Shadow] can:
- Raise Purple Thorns from the ground that could make you can't move.
- Can fire 1 Yellow Poison Balls that will track your move.
- It can't be hit by you.

Pochamong

Grey Swamp: Grey Swamp 3

Pochamong use Range Attack by firing up to 2 Coconuts that make you stun. Pochamong also can throw up to 5 Coconuts that poisoning you whenever you've been hit. Pochamong can summons up to 3 Coconuts that rolling towards you. Pochamong also can summons 3 any of Kiwimong, Poison Jolymong [Tiny], Poison Jellymong or Cocomong.

Poison Jellymong

- Grey Swamp: Grey Swamp 2
- Grey Swamp: Grey Swamp 3

Poison Jellymong use Range Attack and Melee Attack. Poison Jellymong shoot 3 Poison Ball. Poison Jellymong also can move rapidly and leave Poison Trail within his path.

Poison Jolymong

Grey Swamp: Grey Swamp 2

Poison Jolymong use Melee Attack. Poison Jolymong can use Jump Attack to attack you. Poison Jolymong can divided himself into 2 Poison Jolymong [Tiny] and then move rapidly and jump to attack you while he also leave Poison Trail within his path.

Poison Jolymong [Tiny]

- Grey Swamp: Grey Swamp 2
- Grey Swamp: Grey Swamp 3

Poison Jolymong created from Poison Jolymong. Poison Jolymong [Tiny] use Melee Attack. Poison Jolymong [Tiny] can move rapidly and jump to attack you.

Poisonmong

Binary Forest: Binary Forest 2

Poisonmong use Range Attack. Poisonmong will fire maximum 2 poison smoke that if you have been hit by the smoke, you will suffer Damage over Time (DoT).

Poramong

- Emerald Hill: Slamong Habitat 1
- Emerald Hill: Slamong Habitat 2

Poramong use Fireball (Range Attack) to attack you.

Queen Chessmong

Death Valley: Death Valley Ruins 2

Queen Chessmong can:
- use Melee Attack
- Fire Laser Beam
- Fire up to 3 Small Green Lightning Ball that chasing you and could make you dizzy. After some time that Small Green Lightning Ball will explode into 6 Small Green Blast
- Jumping Attack that make an area damage
- Running Attack towards you and could make you dizzy
- Summons 1 [Invicible Slamong Chessmong]
- Summons Knight Chessmong, [Minister Chessmong] and Rook Chessmong
- Fire Electricity that make you dizzy
- Raise some Rocks from the ground that make you dizzy
- Raise Purple Thorns from the ground

Red Laplamong

Red Ring: Red Ring 2

Red Laplamong use Range Attack. Red Laplamong can:
- Fire up to 10 Fireballs at his left and right side that will explode at certain range
- Throw up to 10 Fireballs. Before Red Laplamong launch this attack, there will be marks at the ground
- Raise up to 5 Explosion at the ground

Red Mushroommong

Red Ring: Red Ring 2

Red Mushroommong use Range Attack. Red Mushroommong can:
- Teleport to other location
- Fire 1 Big Fireball that chasing you
- Do jumping attack that cause an area damage and make you stun
- Fire 4 Green Balls
- Emit small Poison Cloud at its trail

Red Stumpmong

Red Ring: Red Ring 2

Red Stumpmong use Range Attack. Red Stumpmong can:
- Summons 3 duplicate of Red Stumpmong
- Teleport to other location
- Throw up to 4 Fire Balls
- Throw up to 4 Poison Bomb
- Raise a Purple Thorn from the ground that make you stun

Rook Chessmong

Death Valley: Death Valley Ruins

Rook Chessmong can:
- use Melee Attack
- Throw Stone towards you

Sand High Mudmong

Death Valley: Death Valley 1

Sand High Mudmong can:
- Fire 5 Yellow Blast. Before Sand High Mudmong launch the attack, Sand High Mudmong will rolls his hand first
- Fire 3 Yellow Blast that will act like a boomerang which returning back to Sand High Mudmong

Sand King Mudmong

Mosoe Desert: Mosoe Desert 2

Sand King Mudmong can:
- Rose a Brown Thorn from the ground
- Create a Whirlpool of Suction that pull you into it, while Sand King Mudmong fire 5 Small Yellow Blast
- Create a Whirlpool of suction that pull you into it, while Sand King Mudmong fire 3 Medium Yellow Blast that at certain range each will split into 2 Small Yellow Blast
- Rise Brown Thorns Wall

Sand Mudmong

Death Valley: Death Valley 1

Sand Mudmong can:
- Fire up to 2 Yellow Blast
- Create Whirlpool of Suction that pull you into it

Shuriken Ninjamong

Emoti Forest: Emoti Forest 2

Shuriken Ninjamong use Range Attack. Shuriken Ninjamong can:
- Disappear and Re-appear at different location.
- Fire up to 3 Shuriken.

Skelemong

Trams Ruins: Trams Ruins 1

Skelemong can:
- Fire 1 Bone that act like a boomerang, which returning to Skelemong
- Do Fast Throw 1 Bone
- Fire 1 Bone that can change directions
- Do Fast Running Attack. But when Skelemong hit the edge, Skelemong will get dizzy and throw 3 Bones that can cause you dizzy if you get hit
- When Skelemong died, Skelemong split into 2 [Medium Skelemong]

Skullmong

Nas: Nas Ruins 2

Skullmong use Melee Attack. Skullmong use 3 type of attack which are the normal attack, jumping attack toward you and also flying attack. If Skullmong use the flying attack skill, whenever Skullmong hit the wall or trees, he will get dizzy (Stun). Skullmong also can warp from one location to another location. If Skullmong's HP reach 0, he will pass out and then regenerate HP over time, so you may want to kill him before he gains full HP. Beware, if you have been hit by Skullmong, you will suffer DoT (Damage over Time).

Slamong

- Emerald Hill: Slamong Habitat 1
- Emerald Hill: Slamong Habitat 2

Slamong will attack you by rolling his body towards you (Melee Attack).

Spit Zombiemong

- Nas: Nas Ruins 1
- Nas: Nas Ruins 2

Spit Zombiemong use Range Attack. Spit Zombiemong will throw a poison ball, and the poison ball touch the ground, the poison ball will break and cause a poison area damage. Spit Zombiemong also can throw 1 Zombiemong [Tiny].

Suicide Cave Stonemong [Tiny]

Error Hole: Error Hole 2

Suicide Cave Stonemong [Tiny] created by Big Cave Golemmong. Suicide Cave Stonemong [Tiny] will approach you and detonate self destruct to make an area damage.

Swamp High Mudmong

Thermal Spawn: Thermal Spawn 1

Swamp High Mudmong use Melee Attack. Swamp High Mudmong can punch at long range that could make you dizzy

Thirsty Ghostmong

Mosoe Desert: Mosoe Desert 1

All attack from Thirsty Ghostmong could make you dizzy. Thirsty Ghostmong also can teleport to other location. Thirsty Ghostmong attacking you with these order:
- Flying Attack (2 times)
- Fire 1 Yellow Blast that at certain range will split into 2 Yellow Blast
- Fire 2 Yellow Blast that at certain range each will split into 2 Yellow Blast
- Fire 3 Spinning Weapons
- Fire 2 Spinning Weapons
- Fire 1 Spinning Weapons that tracking your move
- Flying Attack
- Burst Attack that fire more than 8 Yellow Blast around Thirsty Ghostmong

Torimong

Garnet Field: Garnet Field 1

Torimong use Range and Melee Attack. Torimong will throw 1 Knife and then follow with 3 Knives. And if you get near Torimong, he will use spinning attack.

Treemong

Red Ring: Red Ring 1

Treemong use Range Attack. Treemong can:
- Raise Purple Thorns from the ground that make you can't move and suck your HP
- Fire 1 Poison Blast
- Emit Red Gas Poison that can suck your HP

Tunnel Flowmong

Emoti Forest: Emoti Forest 1

Tunnel Flowmong use Range Attack. Tunnel Flowmong can:
- Raise Green Thorns from the ground that will make you can't move.
- Summons 1 Plantsmong [Shadow] that have the same attack with Plantsmong, but as a Shadow, you can't hit it.
- Can borrowed to the ground, so you can't hit it, and then Tunnel Flowmong could re-appear at different location.
- Can fire 3 Green Balls.

Warble Flymong

Mobire Jungle: Mobire Jungle 1

Warble Flymong use Range Attack. Warble Flymong can emit poison gas that make you suffer DoT.

Warrior Skelemong

Trams Ruins: Trams Ruins 1

Warrior Skelemong can:
- Do Fast Flip Attack
- Jump Attack that make an area damage and could make you dizzy
- Range Poison Earth attack
- Raise a shield. If you happen to attack Warrior Skelemong at this moment, you'll suffer damage
- If Warrior Skelemong's HP near 0, Warrior Skelemong will pass out and regenerate HP at certain time

Yellow Bushmong

Red Ring: Red Ring 1

Yellow Bushmong use Melee and Range Attack. Yellow Bushmong can:
- Make you stun every time you've been hit by Yellow Bushmong
- Fire up to 3 Fire Balls that also make you suffer Damage over Time (DoT)
- Burst 5 Fire Balls that make you stun, but fortunately, before Yellow Bushmong do this attack, Yellow Bushmong will marked the target around Yellow Bushmong
- Raise Purple Thorns from the ground that make you can't move and suck your HP

Zombiemong

Nas: Nas Ruins 1

Zombiemong use Melee Attack. Zombiemong's attack is poison, so if you hit by him, you'll suffer DoT (Damage over Time). If Zombiemong's HP reach 0, he will pass out and his HP will regenerate over time. So you must kill him fast enough when he still pass out.

Zombiemong [Tiny]

Nas: Nas Ruins 1

Zombiemong [Tiny] use Melee Attack. Zombiemong [Tiny] created by Spit Zombiemong. Zombiemong [Tiny] also can trigger suicide bomb toward you.

[Archer Skelemong]

Trams Ruins: Trams Ruins 1

[Archer Skelemong] created by Hunter Skelemong and Mage Skelemong. [Archer Skelemong] can Fire 1 Arrow

[Big Ghost]

Thermal Spawn: Thermal Spawn 3

[Big Ghost] created by Sadness Ugamong. [Big Ghost] use Melee and Range Attack. [Big Ghost] can:
- Calling 3 [Shadow Ghost]
- Emit an area explosion around him that can make you dizzy
- Flying Fast toward you
- Fire up to 5 Ice Blast that can make your movement become slower
- Teleport to other location

[Blue Swamp Mudmong]

Thermal Spawn: Thermal Spawn 2

[Blue Swamp Mudmong] created by Dark Stone. [Blue Swamp Mudmong] use Melee Attack by doing Jumping Attack that can make your movement become slower

[Ghost]

Thermal Spawn: Thermal Spawn 3

[Ghost] created by Sadness Ugamong. [Ghost] use Range Attack. [Ghost] can fire up to 3 Ice Blast that make your movement become slower

[Green Swamp Mudmong]

Thermal Spawn: Thermal Spawn 1

[Green Swamp Mudmong] use Melee Attack. [Green Swamp Mudmong] can:
- Short Jump Attack that could make your move become slower
- If HP reach 0, [Green Swamp Mudmong] split into 2 [Tiny Green Swamp Mudmong]

[Green Tiny Skelemong]

Trams Ruins: Trams Ruins 1

[Green Tiny Skelemong] can:
- Fire 1 bone that act like a boomerang, which returning to [Green Tiny Skelemong] - Do Fast Throw 1 Bone
- Fire 1 Bone that can change directions
- Do Fast Running Attack. But when [Green Tiny Skelemong] hit the edge, [Green Tiny Skelemong] will get dizzy and throw 3 Bones that can cause you dizzy if you get hit
- When died, [Green Tiny Skelemong] will pass out and can regain health over time

[Invicible Slamong Chessmong]

Death Valley: Death Valley Ruins 2

[Invicible Slamong Chessmong] created by Queen Chessmong. [Invicible Slamong Chessmong] use Melee Attack and will initiate self destruct to make an area damage when the Queen Chessmong died

[Jimmy The Eye]

Mosoe Desert: Mosoe Desert 2

[Jimmy The Eye] created by Magic Eyemong. [Jimmy The Eye] can:
- Fire 1 Big Yellow Balls that make you dizzy
- Fire up to 4 Small Blast that make you dizzy

[Korimong]

Dry Gorge: Dry Gorge

[Korimong] use Range Attack. [Korimong] can:
- Fire 3 Knives
- Fire 3 Green Balls
- Fire a Stone

[Medium Ghost]

Thermal Spawn: Thermal Spawn 3

[Medium Ghost] created by Sadness Ugamong. [Medium Ghost] use Range Attack. [Medium Ghost] can:
- Fire up to 3 Ice Blast that make your movement become slower
- Fire 1 Medium Ice Blast that make your movement become slower
- Fire up to 3 Ice Ball that chasing you and can make your movement become slower
- Teleport to other location

[Medium Skelemong]

Trams Ruins: Trams Ruins 1

[Medium Skelemong] can:
- Fire 1 bone that act like a boomerang, which returning to [Medium Skelemong]
- Do Fast Throw 1 Bone
- Fire 1 Bone that can change directions
- Do Fast Running Attack. But when [Medium Skelemong] hit the edge, [Medium Skelemong] will get dizzy and throw 3 Bones that can cause you dizzy if you get hit
- When died, [Medium Skelemong] will split into 2 [Green Tiny Skelemong]

[Minister Chessmong]

Death Valley: Death Valley Ruins

[Minister Chessmong] can:
- use Melee Attack
- Laser Beam attack
- Fire 1 Big Iceball that will chasing you

[Mummy Slamong]

Death Valley: Death Valley 2

[Mummy Slamong] created by Noble Mummymong. [Mummy Slamong] can:
- Rolling attack towards you
- Fire 1 Yellow Blast
- After some time, [Mummy Slamong] will initiate self destruct and explode into 4 Yellow Blast around [Mummy Slamong]

[Mummy Small Slamong]

Death Valley: Death Valley 2

[Mummy Small Slamong] created by Noble Mummymong. [Mummy Small Slamong] that will Running Attack towards you

[Pyramidmong]

Mosoe Desert: Mosoe Desert 1

[Pyramidmong] can:
- All attack could make you dizzy
- Fire 1 Medium Pink Blast that tracking your move
- Fire up to 3 Small Yellow Blast
- Summons many Demongs

[Red Ugamong]

Thermal Spawn: Thermal Spawn 2

[Red Ugamong] created by [Big Dark Stone] or Anger Ugamong.[Red Ugamong] use Range Attack by throwing a spear towards you

[Rock Giant]

Rock Crevice: Rock Crevice 1

[Rock Giant] created by Cobra Wizard. [Rock Giant] can:
- Do rolling attack towards your position and could make you dizzy
- Do jumping attack to make an area damage
- Melee Attack by punching you
- If Cobra Wizard died, [Rock Giant] will initiate self destruct

[Shadow Ghost]

Thermal Spawn: Thermal Spawn 3

[Shadow Ghost] created by Sadness Ugamong or [Big Ghost]. [Shadow Ghost] use Melee Attack. [Shadow Ghost] immune to your attack and [Shadow Ghost] will flying fast towards you. After that, [Shadow Ghost] will disappear

[Shadow Ninja]

Mobire Jungle: Mobire Jungle 2

[Shadow Ninja] summoned by Jungle Ninjamong (Boss). [Shadow Ninja] use Range Attack. [Shadow Ninja] fire 2 Red Fruits Blast that will make you suffer DoT.

[Slamong Chessmong]

Death Valley: Death Valley Ruins

[Slamong Chessmong] use Jumping Attack that will make an area damage

[Small Magma Stonemong]

Lava Basin: Lava Basin 1

[Small Magma Stonemong] was evolution from Big Magma Stonemong. [Small Magma Stonemong] can:
- Launch 1 Magma Ball that bouncing 4 times
- Do Jumping Attack that can make you dizzy
- Raise a shield that when you attack while the shield is active, you will suffer damage

[Suicide Flymong]

Dry Gorge: Dry Field

[Suicide Flymong] use Melee Attack. [Suicide Flymong] created by Dirty Chachamong. [Suicide Flymong] can:
- Chasing you and bit you
- Emit poison cloud
- After some time it will do self destruct and make an area damage

[Suicide Slamong Chessmong]

Death Valley: Death Valley Ruins 2

[Suicide Slamong Chessmong] created by King Chessmong. [Suicide Slamong Chessmong] will jumping towards you and act like a Grenade

[Tiny Blue Swamp Mudmong]

Thermal Spawn: Thermal Spawn 2

[Tiny Blue Swamp Mudmong] created by Dark Stone. [Tiny Blue Swamp Mudmong] use Range Attack by firing 1 Blast that can make you get dizzy

[Tiny Green Swamp Mudmong]

Thermal Spawn: Thermal Spawn 1

[Tiny Green Swamp Mudmong] created by [Green Swamp Mudmong]. [Tiny Green Swamp Mudmong] use Range Attack. [Tiny Green Swamp Mudmong] can:
- Fire 1 Green Blast that can make your movement become slower or make you dizzy
- If HP reach 0, [Tiny Green Swamp Mudmong] can mutate into Swamp High Mudmong or regain its full HP. But if you manage to kill this time, it will died permanently

[Tiny Swamp High Mudmong]

Thermal Spawn: Thermal Spawn 1

[Tiny Swamp High Mudmong] created by Swamp Poisonmong. [Tiny Swamp High Mudmong] use Melee Attack and can trigger self destruct after some time to make an area damage

[White Ugamong]

Thermal Spawn: Thermal Spawn 2

[White Ugamong] created by [Big Dark Stone] or Anger Ugamong. [White Ugamong] use Melee Attack.











































 

 

 

 

 




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