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Walkthrough Time Stamp: 09 September 2012, 16:07:20 GMT+7

MOBIUS TWIST
Lunaris vs Solaris




AQWorlds Mobius Twist



There's 3 NPC to talk about this quest:
1. Saa'thel (Solaris Knight)
2. Travon (Lunaris Sentinel)
3. Zuthier (Astrium Concord)





TALK TO SAA'THEL

Code Location: mobius

Intro: Greetings friend! The Solaris Knights have sent me to represent them in the battle to retake Chiral Valley. The Solaris revere the power of the sun, light and truth so we have decided to lend our strength to the forces of Good here in Mobius but the chaos magoc has also given us the chance to obtain the SOL and finally win our eternal war with the Lunaris Sentinels. Will you support the Solaris Knights?

Near here are the remains of the great city once shared by the Lunaris and Solaris. It was destroyed in a war over the ancient artifacts called Sol and Luna which would give us absolute power over the sun and moon. For centuries we have fought against the Lunaris to guarantee that these powerful items don't fall into the hands of our enemies who would cloak the world in eternal darkness, never again to see daylight.


Task 1: The Dead City
Description: The Sol has been hidden by powerful Lunaris magic in the dead city. Walk along the edge of the lake to the north until you have located the city then return for your next quest.

Items Required: Dead City Discovered (1)

Rewards: 500 Gold, 500 XP, 500 rep: Good

How To:
Scout the entire area until you found the Dead City. After that, report back to Saa'thel to get your reward.


Task 2: Grains of Chaos
Description: The Chaos Magic has made it possible to enter the city but the magic hiding the Sol must be broken. For this we will need power. Collect 10 grains of Chaos Sand from the Sp-eyes flying around the area.

Items Required: Grain of Chaos (10)

Rewards: 700 Gold, 700 XP, 700 rep: Good

How To:
Defeat Chaos Sp-Eye to get Grain of Chaos. After that, report back to Saa'thel to get your reward.


Task 3: Call of the Sun
Description: The Solaris Knights do use magic but it is fueled by the Sun. We will need to amplify our spell to counteract the other magic. Place these 10 Solar Panels around the area in key locations to best reflect the Sun toward the Dead City. Return when your taks is complete.

Items Required: Solar Panel Placed (10)

Rewards: 900 Gold, 900 XP, 900 rep: Good

How To:
Placed the Solar Panel. The location to place the Solar Panel will mark by the Arrow. Click it to place the Solar Panel. Note: There's one placement at the Relativity Portal location where the arrow is very tiny to locate, the arrow at the right location near the lake. After that, report back to Saa'thel to get your reward.


Task 4: Shattered Past
Description: We need something to help the magic resonate. Solaris relics have littered this area since the city was destroyed. Many of the local monsters have taken to claiming them as prizes. You must collect 20 Relic Fragments from the monsters to complete this spell.

Items Required: Solaris Relic Fragment (20)

Rewards: 1100 Gold, 1100 XP, 1100 rep: Good

How To:
Defeat nearby monsters to get Solaris Relic Fragment. After that, report back to Saa'thel to get your reward.


Task 5: The Spoiler
Description: It looks like the Lunaris have an agent of their own trying to get to the artifacts too. It's a race then. We must slow them down. They have set up Shadow Collectors around the area. Gather 10 Shadow Collection before they can. It will put a wrench in the works.

Items Required: Shadow Collector Taken (20)

Rewards: 1300 Gold, 1300 XP, 1300 rep: Good

How To:
Take the Shadow Collector. The location of the Shadow Collector will mark by the Arrow. Click it to get the Shadow Collector. After that, report back to Saa'thel to get your reward.


Task 6: Heart Of The Sun
Description: We need one more component in the spell... a heart. It can't be just any heart but the heart of a creature that has been saturated with Chaos. There is a beast near here called Slugfit. Return once you have taken Slugfit's Heart.

Items Required: Slugfit's Heart (1)

Rewards: 1500 Gold, 1500 XP, 1500 rep: Good

How To:
Defeat Slugfit to get Slugfit's Heart. After that, report back to Saa'thel to get your reward.


Task 7: The Sol
Description: Now the Sol's hiding place should be revealed! Quickly, go to the ruins of the city and search for a large orb with copper! Go quickly, before the magic hiding the Sol closes again!

Items Required: Sol and Luna Located (1)

Rewards: 1700 Gold, 1700 XP, 1700 rep: Good

How To:
Go to the Dead City and scout entire area until you found Sol.





TALK TO TRAVON

Code Location: mobius

Intro: Hello, traveler. I represent the Lunaris Sentinels here in the fight to reclaim Chiral Valley from Chaos. The Lunaris live in the dark, we respect secrecy and we understand the necessity of lies so we stand with Evil in this alliance. Our true goal, however, is to secure the LUNA and finally end this battle against our solar counterparts. Would you walk the dark path of the Lunaris Sentinels?

Near Escherion's inverted tower you will see the dead husk of the great city that we once shared with the Solaris. It was a struggle for power over control of the Sol and Luna Artifacts that destroyed it. If we possess these artifacts it would allow the Lunaris to control the Sun and Moon themselves and stop the Solaris from gaining the power to bathe the world in eternal light for all time leaving the gentle night a distant memory.


Task 1: Walking History
Description: Ever since the war that destroyed the city, the Luna has been hidden by a very powerful magic. Some think the Solaris cast it and other think the items have hidden themselves. Either way the magic has been weakened enough to break it. Go seek the ruins near the lake to the north and return to me.

Items Required: Dead City Discovered (1)

Rewards: 500 Gold, 500 XP, 500 rep: Evil

How To:
Scout the entire area until you found the Dead City. After that, report back to Travon to get your reward.


Task 2: Gathering Shadows
Description: The magic of the Lunaris is powered by the dark. We will need to absorb some shadows to have enough power to break the spell hiding the Luna. Set these 10 Shadow Collectors around the area. We will leave them there to charge while we engage in other tasks.

Items Required: Shadow Collector Placed (10)

Rewards: 700 Gold, 700 XP, 700 rep: Evil

How To:
Placed the Shadow Collector. The location to place the Shadow Collector will mark by the Arrow. Click it to place the Shadow Collector. Note: There's one placement at the Relativity Portal location where the arrow is very tiny to locate, the arrow at the left location near the lake. After that, report back to Travon to get your reward.


Task 3: A Less Direct Path
Description: The Solaris will no doubt try to shatter the spell that hides the Luna with brute force. They are far too direct. The path of darkness is one of wit and deception. We need to find a weak spot in the magic and slice through. I can detect that but I will need 10 vials of Fire Imp blood.

Items Required: Vial of Imp Blood (10)

Rewards: 900 Gold, 900 XP, 900 rep: Evil

How To:
Defeat Fire Imp to get Vial of Imp Blood. After that, report back to Travon to get your reward.


Task 4: Interference
Description: Bah! All the chaorrupted monsters in the area are interfering with my detection spell. Go and eliminate 20 of the local monsters. That should be enough to cut the interference. Return when your task is complete.

Items Required: Chaos Interference Reduced (20)

Rewards: 1100 Gold, 1100 XP, 1100 rep: Evil

How To:
Defeat nearby monsters to reduce the interference. After that, report back to Travon to get your reward.


Task 5: The Race is On
Description: I can see where I need to strike now. I would like to let the Shadow Collectors gather more power but we are short on time. My spies tell me that the Solaris plan to remove them and slow us down. Go and gather all 10 Shadow Collectors before the Solaris get to them.

Items Required: Shadow Collector Taken (20)

Rewards: 1300 Gold, 1300 XP, 1300 rep: Evil

How To:
Take the Shadow Collector. The location of the Shadow Collector will mark by the Arrow. Click it to get the Shadow Collector. After that, report back to Travon to get your reward.


Task 6: The Darkness Inside
Description: To puncture the protective shroud around the Luna we will need one more item a Dark Soul Splinter. I can only think of one monster in the area dark and big enough to provide one. Collect a Dark Soul Splinter from the Cyclops Warlord to the north and return when you have it.

Items Required: Dark Soul Splinter (1)

Rewards: 1500 Gold, 1500 XP, 1500 rep: Evil

How To:
Defeat Cyclops Warlord to get Dark Soul Splinter. After that, report back to Travon to get your reward.


Task 7: The Luna
Description: The spell has worked! The Luna should reveal itself to anyone in the area but it will only last for a short time. Hurry, find the Luna in the devestated city and bring it to me! The moon will have her night forever!

Items Required: Sol and Luna Located (1)

Rewards: 1700 Gold, 1700 XP, 1700 rep: Evil

How To:
Go to the Dead City and scout entire area until you found Luna.






Then when you approach the artifact, suddenly Zuthier appeared. Then She told you that if Solaris or Lunaris had gain control of the artifact, then balance between the Sun and Moon will be unbalance, and it will lead to destruction of Lore. Hearing that terrible news, you agreed to help Zuthier to prevent Solaris or Lunaris to get the artifact.




TALK TO ZUTHIER

Code Location: mobius

Intro: You succeeded in your task. The ancient Astrium magic that has kept Sol and Luna hidden for centuries is gone now. But now you understand what will happen if we leave it that way. Please, we have no time to waste. The spell must be cast anew!

The Astrium Concord is a group dedicated to keeping the Sol and Luna out of the hands of the Solaris and Lunaris cult. After Escherion attacked, his Chaos magic weakened our wards. If they are not replaced, the Sol and Luna might be used to destroy Lore!


Task 1: Star of the Wild
Description: We have little time. We will need four star fragments that the Astrium have hidden for safety. With these we can hide the Sol and Luna again. The first fragment, the Star of the Wild is hidden on the monster Wisteria in the /guru forest.

Items Required: Star of the Wild (1)

Rewards: 1900 Gold, 1900 XP

How To:
Go to Guru Forest (Code Location: guru) and defeat Wisteria to get Star of the Wild. After that, report back to Zuthier to get your reward.


Task 2: Star of the Seas
Description: The next fragment is the Star of the Seas. You will find it hidden on one of the Merdraconians in the /natatorium deep within Arcangrove.

Items Required: Star of the Seas (1)

Rewards: 2100 Gold, 2100 XP

How To:
Go to Natatorium Deep Sea (Code Location: natatorium) and defeat Merdraconian to get Star of the Seas. After that, report back to Zuthier to get your reward.


Task 3: Star of the Earth
Description: The next fragment is called the Star of the Earth. Deep inside the Cave of /wanders you will find a clan of Lotus Spiders. One of the Lotus Spiders will have this star hidden on her.

Items Required: Star of the Earth (1)

Rewards: 2300 Gold, 2300 XP

How To:
Go to Cave of Wanders (Code Location: wanders) and defeat Lotus Spider to get Star of the Earth. After that, report back to Zuthier to get your reward.


Task 4: Star of the Flames
Description: The final fragment is called the Star of Flames. This will probably be the most difficult to obtain as it hidden on a great Greenguard Dragon in the /greendragon cave in western Greenguard Forest. Please, take care. We NEED this fragment to cast the spell.

Items Required: Star of the Flames (1)

Rewards: 2500 Gold, 2500 XP

How To:
Go to Green Dragon's Cave (Code Location: greendragon) and defeat Green Dragon to get Star of the Flames. After that, report back to Zuthier to get your reward.



Then Zuthier use her magic to conceal the Sol and Luna again. After that she told you, "Thank you so much for your help. Since you already know our secrets, the Sol and Luna will remain visible to you but thanks to you, they are hidden from the Solaris, Lunaris and rest of the world. My wares are yours to enjoy as a reward".

Back at Saa'thel, he will told you, "It seems that the Sol is lost to us again. The Chaos magic was just too strong I suppose. Thank you for trying. You are welcome to purchase any of the wares that we usually reserve for the Solaris Knights".

While back at Travon, he will told you, "It appears that the Luna will not be won this day. We thought that the Chaos magic would weaken the spells hiding the artifacts but the veil of Chaos Magic itself was simply too strong to pierce. Your efforts have not gone unnoticed. You are now allowed to purchase any item that we normally reserve for the Lunaris Sentinels".





If you want to see the cutscene, CLICK THIS MOBIUS TWIST CUTSCENE.






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