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Walkthrough Time Stamp: 05 May 2012, 21:17:44 GMT+7

DOOMWOOD SAGA




AQWorlds DoomWood Saga



There's 21 NPC to talk about this quest:
1. Axe (Weaponsmaster)
2. Ol' Spice (InnKeeper of the Broken Arm & Hammer Inn)
3. Brute (LightGuard Keep Jailer)
4. De'gree ((Aesthetician and Pretty Girl)
5. Lady Speedstyk (Mistress of the Keep)
6. Arryd (Battle-Trainer)
7. Vayle (Necromantess)
8. Zomboda (Ebil Necromancer Moglin... and Zombie?)
9. Zorbak (Ebil Necromancer Moglin)
10. Un-fortune-ate Fountain
11. eyeCom (Undead Intercom Unit)
12. Sally (Master of the Necropolis)
13. Professor Ghoulliver (Necronomics 101: Ghouls for Gold)
14. Professor Bonevert (Anatomical Theory 201: Boning Up)
15. Professor Goordan (Goology 301: Deconstructing Darkness Slimes)
16. Professor Skulltz (Skullpting 401: Getting Ahead)
17. Stone Paladin (Guardian of the Temple of DoomWood)
18. Cysero (Mad Weaponsmith)
19. Beleen (BeastMaster)
20. George Lowe (Part-Time Ranger)
21. Joe (Mad Guitarist / Scientist)




One day, King Alteon summoned you, Artix, Beleen and Cysero to the Castle. King Alteon is still wounded from Drakath's attack and getting much worse. Realizing that the wounded is getting much much worse, he ordered Artix, Beleen and Cysero to leave, so he can talk to you privately. He then asked you to investigate the DoomWood and also insist you to promise to keep Artix away from DoomWood..

3 days later, you reach the LightGuard tower.



TALK TO AXE

Code Location: lightguard

Intro: The undead from DoomWood forest are attacking! Oh, you're the Hero, right? Yes, I gathered, what with all your shiny gear. You've a good looking kit, you do. Bet the rumors haven't fazed you one bit! But I can tell you, we're right worried for our men and women who've gone missing!


Task 1: Gone But Not Forgotten
Description: The vast majority of the Order might be missing, but they haven't been forgotten! We will honor them whether they are here or not, and to do that, we can't just leave their weaponry lying in the dust or in an enemy's hands. Collect the swords on the ground and the axes that the Undead have looted and return them to me.

Items Required: Missing Paladin's Sword (5), Missing Paladin's Axe (3)

Rewards: 150 Gold, 150 XP, 200 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood) to look for the Missing Paladin's Sword. (CLICK HERE for Missing Paladin's Sword Image) and click at it to get the required items. After that, defeat any enemies to get Missing Paladin's Axe. Then give the items back to Axe to get your reward.


Task 2: Hole-y Armor Patching
Description: Part of a Paladin's protection comes from their Armor. So you can imagine what happens when they don a hole-y armor --their defenses go down! We need to make sure all the spare armor is in perfect condition. In case they come back. Find me armor-fixing components so the armores can get to work!

Items Required: Ectoplasmic Glue (2), Leather Scraps (3), Bonespike Nails (3), Bark Patch (2)

Rewards: 300 Gold, 300 XP, 300 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat Doomwood Soldier to get Leather Scraps, DoomWood Bonemunche to get Bonespike Nails, DoomWood Ectomancer to get Ectoplasmic Glue and DoomWood Treeant to get Bark Patch. Then give the items back to Axe to get your reward.


Task 3: Palladinum Paladin Parts
Description: There's this substance, Palladinum, known only to our Warriors. We mix it with our Blessed Water to create a coating for weaponry. But I have a feeling that Ectoplasm would do... interesting things to it. I'd like to experiment. Bring me 1 vial of Blessed Water from the fountain, 2 globs of Ectoplasmic Goo and 4 Beams of Light from the windows!

Items Required: Ectoplasmic Goo (2), Beam of Light (4), Vial of Blessed Water (1)

Rewards: 300 Gold, 300 XP, 300 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat DoomWood Ectomancer to get Ectoplasmic Goo. Then go back to the Light Guard Tower to get Beam of Light and Vial of Blessed Water. (CLICK HERE for Beam of Light Image) and click at it to get the required items. (CLICK HERE for Vial of Blessed Water Image) and click at it to get the required items. Then give the items back to Axe to get your reward.





TALK TO OL' SPICE

Code Location: lightguard

Intro: We've never seen an undead assault of this magnitude before. Not a single Paladin has returned from the battlefield. If only we had some more Holy Wasabi. I do not have any left, but if you can get me the ingredients, I can make you some.


Task 1: Holy Wasabi
Description: Holy Wasabi is the leanest, meanest, greenest flavoring around, and it packs a real punch when you're pounding on the Undead. The soldiers here love it, but I'm out of stock! Can you bring me back some Blessed Water and some Dried Ectoplasm? It tastes just like Wasabi powder!

Items Required: Blessed Water (1), Dried Wasabi Powder (4)

Rewards: 100 Gold, 100 XP, 100 Rep: DoomWood, Quest Rewards (Holy Wasabi)

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat DoomWood Ectomancer to get Dried Wasabi Powder. Then go back to the Light Guard Tower to get Blessed Water. (CLICK HERE for Blessed Water Image) and click at it to get the required items. Then give the items back to Ol' Spice to get your reward.


Task 2: Light Yogurt Ingredients
Description: To keep the Keep's Warrior's in tip-top shape, I stock only the finest, most nourishing, reduced-calorie consumables! The Light Yogurt is a favorite, but I'm out of the bacteria cultures and Tree-Sap sweetener to make more. Undead Soldiers and DoomWood Treants should have all I need!

Items Required: Bacteria (5), Treant Sap (5)

Rewards: 250 Gold, 250 XP, 250 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat DoomWood Treeant and DoomWood Soldier to get the required items. Then give the items back to Ol' Spice to get your reward.





TALK TO BRUTE

Code Location: lightguard

Intro: Hmmph. Can't keep those rowdy recruits out of th' cells for nothin'! Bet they'd behave if th' Paladins were here to keep 'em in line. I'm that worried without them here. I've seen Undead lurkin' in th' shadows, and I'm wise to their dark ways. Without our Defenders, we're just not safe!


Task 1: A Brutal Mistake
Description: Harrumph. You'd think someone as upright as I am wouldn't be so forgetful! It's my one failure, and I try to make sure no one knows about it, so I keep spare sets of the jail keys hidden around. But someone- or someTHING- stole one! Can you search behind the statues and on the Undead for my extra set of keys?

Items Required: Statue Searched (6), Backup Spare Extra Auxilliary Keyring (1)

Rewards: 200 Gold, 200 XP, 200 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat any enemies to get Backup Spare Extra Auxilliary Keyring. Then go back to the Light Guard Tower to search the Statue. (CLICK HERE for Statue Searched Image) and click at it to get the required items. Then give the items back to Brute to get your reward.





TALK TO DE'GREE

Code Location: lightguard

Intro: Hero... I'm so scared! All of the Paladins are missing. Are you here to save us from the undead? Did you bring Artix with you? The rumors we've heard make my hair stand on end, and no amount of pomade will keep it down!


Task 1: No Light-hearted Expression
Description: Oh, Hero! With all of the Paladins missing I'm so worried about Undead invasions. And we've seen them sneaking around. It makes me fearful of the dark. I'm too OLD for that but... I am scared. Can you place Orbs of Light around the Keep and kill of some of the Undead Bonemunchers? I'd feel so reassured!

Items Required: Light Orb Placed (7), Undead Lurker Liquidated (3)

Rewards: 250 Gold, 250 XP, 250 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat DoomWood Bonemunche to get the required items. Then go back to the Light Guard Tower to place the Light Orb. (CLICK HERE for Light Orb Location Image) and click at it to get the required items. Then give the items back to De'gree to get your reward.




TALK TO LADY SPEEDSTYK

Code Location: lightguard

Intro: As the cahtelaine of Lightguard Keep, I must keep a brave face if I want order to be kept. I cannot give in to doubt and fear, or my people will begin to worry for their safety. But, oh my! With all of our Paladins missing, I confess that my courage falters. I will be brave but please, Hero, find our warriors!


Task 1: Sticking it to the Undead
Description: The women of Lightguard Keep are FAR from helpless! But many of them need more formal lessons in self-defense. I'd like to theach them bow-fighting. But for that, I need more staves! Can you harvest wood from Doomwood Treants and leather for handgrips from the Undead Soldiers?

Items Required: Weapon-grade Wood (5), Handgrip Leather (5)

Rewards: 250 Gold, 250 XP, 200 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat DoomWood Treeant and DoomWood Soldier to get the required items. Then give the items back to Lady Speedstyk to get your reward.


Task 2: Walking Wounded
Description: It's hard to keep a good Soldier down. They're either fighting wounded or wounding other fighters! *Resting* isn't in their vocabulary! So to keep the walking wounded fighting as comfortably as possible, I need more bandages! Gather cloth from 10 Ectomancers so I can rip them into new wound-dressings.

Items Required: Bandage Cloths (10)

Rewards: 300 Gold, 300 XP, 300 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat DoomWood Ectomancer to get the required items. Then give the items back to Lady Speedstyk to get your reward.


Task 3: Dead-forestation
Description: DoomWood treants have infested the woods, crowding out healthier, green trees. To make matters worse, the DoomWood Soldiers have been chopping down the healthy trees. You've set out to save the people of DoomWood, but we can't forget the flora of DoomWood!

Items Required: Treant Trunk Toppled (7), Soldier's Axe Stilled (8)

Rewards: 750 Gold, 750 XP, 1000 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat DoomWood Treeant and DoomWood Soldier to get the required items. Then give the items back to Lady Speedstyk to get your reward.


Task 4: Ecto-Skeleton Armor-Enabler
Description: Most creepy-crawlies you find here in DoomWood have a hard exoskeleton which protects them. We've modeled some of our armors on it. But with the appearance of these Ectomancers, we're wondering if we can't improve the magical properties of our soldier's gear. Bring back 10 Ectomancer Ecto-Orbs so that we can experiment!

Items Required: Ecto-Orb Reagent (10)

Rewards: 750 Gold, 750 XP, 1000 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat DoomWood Ectomancer to get the required items. Then give the items back to Lady Speedstyk to get your reward.


Task 5: Dead-forestation
Description: DoomWood treants have infested the woods, crowding out healthier, green trees. To make matters worse, the DoomWood Soldiers have been chopping down the healthy trees. You've set out to save the people of DoomWood, but we can't forget the flora of DoomWood!

Items Required: Treant Trunk Toppled (7), Soldier's Axe Stilled (8)

Rewards: 750 Gold, 750 XP, 1000 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat DoomWood Treeant and DoomWood Soldier to get the required items. Then give the items back to Lady Speedstyk to get your reward.


Task 6: Ecto-Skeleton Armor-Enabler
Description: Most creepy-crawlies you find here in DoomWood have a hard exoskeleton which protects them. We've modeled some of our armors on it. But with the appearance of these Ectomancers, we're wondering if we can't improve the magical properties of our soldier's gear. Bring back 10 Ectomancer Ecto-Orbs so that we can experiment!

Items Required: Ecto-Orb Reagent (10)

Rewards: 750 Gold, 750 XP, 1000 Rep: DoomWood

How To:
Go to DoomWood Forest (Code Location: doomwood). After that defeat DoomWood Ectomancer to get the required items. Then give the items back to Lady Speedstyk to get your reward.





TALK TO ARRYD

Code Location: doomwood

Intro: Paladins are Defenders of the Light, ever battle-ready. But all of my training means nothing if there are no Paladins here to keep the Darkness at bay! They are missing somehow, somewhere. I worry for the brave hearts that are out there battling unknown Undead, but I fear more for those of us left behind.


Task 1: Bony Battalion
Description: The Undead have overrun DoomWood and are closing in on Lightguard Keep! The bony battalions, led by skeletal sergeants, must be driven back if the town is to stay safe! Bring back proof that you've faced our foes skull-on!

Items Required: Ball of Ectoplasm (3), Bonespike Collar (4), Distal Fingerbone (4)

Rewards: 200 Gold, 250 XP, 200 Rep: DoomWood

How To:
Defeat DoomWood Ectomancer, Doomwood Bonemunce and DoomWood Soldier to get the required items. Then give the items back to Arryd to get your reward.


Task 2: Warrior Rez-queue
Description: We are not sure where all of the Paladins have disappeared to, but in their absence, the Keep's soldiers have been valiantly battling the Undead! Unfortunately, oru warriors are being beaten back, and some have fallen. Please, Hero, rescue them before the Undead can get to the wounded!

Items Required: Warrior Rescued (5)

Rewards: 300 Gold, 300 XP, 300 Rep: DoomWood

How To:
(CLICK HERE for Warrior To Be Rescue Image) and click at it to rescue the warrior. Then report back to Arryd to get your reward.


Task 3: Bone-tired Backup
Description: I've just received word that there is a lone warrior guarding the clearing at the end of the upper-hand path. Waves of Undead are attempting to bury him! Can you help him defend this vital vantage point?

Items Required: Warrior Reinforced (1)

Rewards: 400 Gold, 400 XP, 400 Rep: DoomWood

How To:
Go to the upper road and then follow the road until you met with a lone Warrior. Defeat minimum 5 enemies. Then report back to Arryd to get your reward.


Task 4: Reconnaissance Route
Description: Relay messengers from the front have sent word that they have seen our worst nightmare in action. Undead Paladins! Hero, please, to put an end to our fears, make your way through the fighting to see if these horrors-- perhaps our fallen warriors-- have actually had their Light extinguished.

Items Required: Path Cleared (1)

Rewards: 500 Gold, 500 XP, 500 Rep: DoomWood

How To:
Go to the bottom road and then follow the road until you met with an Undead Paladin. Then report back to Arryd to get your reward.


Task 5: Fight Against Shadowed Light
Description: We CANNOT leave the animated bodies of our slain in the hands of the Undead. Even if they are fighting against us! Please, Hero, liberate the Undead Paladin. He- he would want to be free!

Items Required: Journal Entry (1)

Rewards: 600 Gold, 600 XP, 600 Rep: DoomWood

How To:
Go to the bottom road and then follow the road until you met with an Undead Paladin. Defeat the Undead Paladin to get the required items. Then report back to Arryd to get your reward.


Task 6: Camouflage: Skelly-Style
Description: It has been decided. To easily move behind enemy lines, you will need to go undercover and place a transport rune. To know your enemy, you must BECOME your enemy! Ha! No, we're not going to kill you, Hero. But you will need to make an Undead-costume to feel just like one of those numbskulls.

Items Required: Muncher Mandibles (5), Ecto-Coated Cloth Scraps (10), Stained Skulls (5), Fractured Tibia (10)

Rewards: 700 Gold, 700 XP, 700 Rep: DoomWood

How To:
Defeat the DoomWood Ectomancer, DoomWood Soldier and DoomWood Bonemunce to get the required items. Then report back to Arryd to get your reward.



After that with the help from Sir Coat, you disguised as Skeleton, well, far from Skeleton actually. Then Arryd ask you to go to back of the enemies line and put the Teleporter Stone, so the Arryd's armies can flank the enemies from the Front and Rear position. With disguise as a Skeleton, you manage to go through the armies of the undead without notice and reach behind enemies line.

After you throw the Teleporter Stone, you saw that a Paladin facing Vordred. The Paladin attack using Illuminated Hawklance Of Truth. Alas, the attack fail and the Paladin is turning into Undead Paladin by Vordred using Voiduminance Necrot-Morph!

Seeing that, you grab the Teleporter Stone and drop the Stone again at the correct position. This time, Vordred notice your presence and then using his magic, you became the undead too. After that, Vordred give you a task.


Task 1: De(ad)ception
Description: It's all up to you now, Hero! Now that you're my Undead slave, you have no choice but to serve me! May the Darkness be with you and the Light be never at your back.

Items Required: Reached Keep (1)

Rewards: 800 Gold, 800 XP, 800 Rep: DoomWood

How To:
Go to the keep.




After reaching the Keep, as an undead slave, you wreck havoc anyone that within the Keep. Within last moment, Vayle arrived and manage to turn you into human again, but with one condition, that you must keep Artix from Doomwood and Vordred. Because she wants to kill Artix by herself.


Then Arryd told you, "For Vayle to have saved you like that, she must believe in your importance. The anger she still harbors towards Artix, however, is great. For that reason alone, he should be kept out of DoomWood. But with the PaladinSlayer on the hunt... he is the LAST Paladin. He must be kept safe at all costs!".



Back at the Light Guard Keep, Axe told you to talk to Vayle.


TALK TO VAYLE

Code Location: lightguard

Intro: I am... glad to see you've recovered, Hero. I assume that, now you've recovered from your Total Skeletal Re-formation, you will be seeking revenge? And perhaps the salvation of DoomWood and the vanguished Paladins? Yes? Excellent. There is... one thing... to take care of first. Yes. *sneer*



Then Vayle ask you to guard the Light Guard Keep gate to stop Artix entering the DoomWood. Later on, Artix arrived at the Light Guard Keep, and with "Your Shoes Untie" thing, you manage to knock out Artix and throw him into Jail while you find out how to defeat Vordred. After that, you ask Vayle for some advice again.



TALK TO VAYLE

Code Location: lightguard

Intro: You know why I can't help Artix, Hero. But here is a good chance Zorbak will hear you out once he hears of your... efforts... to keep Artix out of DoomWood. I won't make any promises; necromancers are notoriously selfish. Be prepared to earn your information, one way or another.


Task 1: Zorbak's Hideout
Description: Locate Zorbak in his Hideout to get more information on Vordred!

Items Required: Hideout Unhidden (1)

Rewards: 850 Gold, 850 XP, 850 Rep: DoomWood

How To:
Go to Undead Maul (Code Location: maul) and locate Zorbak Hideout.





At the Undead Maul, you'll met Zomboda and he agreed to help you, but you must do something for him first.


TALK TO ZOMBODA

Code Location: maul

Intro: Quest for me you will, if learn my knowledge you must. Easy it will not be, but Hero you are, hmmm? My tasks complete, and rewarded you will be. Vital for you the information is. Worthy, you are? See we shall. Mehehehehe!


Task 1: Stink-tuary
Description: Mehehe. Pretty ripe, the last humans to use the mall were. My undead in an unmanageable frenzy are. Around the mall, my favorite incense, "Rotting Noses & Dying Roses," you should place. CLICK ON THE SPARKING ARROWS you must!

Items Required: Stinky Candle Placed (13)

Rewards: 850 Gold, 850 XP, 850 Rep: DoomWood

How To:
Locate the special location (CLICK HERE for Stinky Candle Location Image) and click at it to placed the Stinky Candle. Then report back to Zomboda to get your reward.


Task 2: The Infected
Description: Feh. The last time humans the swamp as sanctuary used, one of the heroes crazy went, and the ghouls bit, not around the other way. Backwards bonehead. Starting to turn... normal, the Undead are. Talking about gold and accounting, they are! Get rid of them or infect the rest they will!

Items Required: Slimeskull Quarantined (6), Chopper Quarantined (2)

Rewards: 900 Gold, 900 XP, 900 Rep: DoomWood

How To:
Defeat Personal Chopper and Slimeskull to get the required items. Then report back to Zomboda to get your reward.


Task 3: Chopping Spree
Description: In the middle of a highly complex experiment right now I am. Understand it you wouldn't, hmmmm? But running out of parts I am. Time to go chopping at the Maul for parts I have not. In my place I need you to go. Some necrotized resources bring back. Fresh they must be!

Items Required: Body Part Donation (10), Piles o' Parts (2)

Rewards: 1000 Gold, 1000 XP, 1000 Rep: DoomWood

How To:
Defeat any enemies to get the required items. After that go back to Zomboda location to get Piles o' Parts. (CLICK HERE for Piles o' Parts Location Image) and click at it to Piles o' Parts. Then report back to Zomboda to get your reward.


Task 4: GraveStop The Creature
Description: What? No! Creation, stop you must! Command you I do! Your master I am! Stooooop! Hero! That demented pile of parts, subdue you must! Into the GraveStop Game Shop, i was headed....

Items Required: Creature Uncreated (1)

Rewards: 1000 Gold, 1000 XP, 1000 Rep: DoomWood

How To:
Go to GraveStop Game Stop Store and defeat Creature Creation to get the required items. Then report back to Zomboda to get your reward.



After that, Zomboda let you to enter the Shacks nearby. Inside, you meet Zorbak.



TALK TO ZORBAK

Code Location: maul

Intro: Mehehe! Don't even TRY to get into my... special room, Hero. You can't handle it and besides, you have better things to do. Like get into the Tower of Necromancy. What? Meh. If you REALLY want to get into the room, you might be able to. But I doubt it.



Then Zorbak told you, that Vordred created at Necropolis city, the Undead City. To defeat Vordred, you must travel to Necropolis City. Fortunately, Zorbak agreed to help you by giving you the map to Necropolis City.




There's special NPC (Quest) for you if you obtain the DoomCoin from Creature Creation monsters. Go to the Fountain in the center of the mall, in front of Mortisha's Secret shop. CLICK HERE for Un-fortune-ate Fountain Location Image and click at it to receive a special quest.

Task 1: Un-fortune-ate Fountain
Description: All those who wish to know what doom-filled Fate is in store for them are in un-luck! I see you found a DoomCoin in the Chopping Maul. You will be rewarded with a most unfortunate fortune when you bring me Sheleton Shells and DoomWood Treeant Hardwood. Their resources are... useful.

Items Required: Shelleton Shell (2), DoomWood Treeant Hard Wood (2)

Rewards: 150 Gold, 150 XP, Quest Rewards (Fortune #1, Fortune #2, Fortune #3, Fortune #4, Fortune #5, Fortune #6, Fortune #7, Fortune #8, Fortune #9 or Fortune #10)

Fortune #1: You have a remarkable power which you are not using. But which any necromancer would be happy to... borrow.

Fortune #2: Don't let doubt and suspicion bar your progress. Or zombies.

Fortune #3: Your principles mean more to you than any power, wealth or success. No-one in the Necropolis believes this, so watch you HP. And your inventory.

Fortune #4: You will be fortunate in the opportunities presented to you. Unless those opportunities take place in DoomWood.

Fortune #5: You will easily reach the heigh of success in whatever you do. You will have a harder time reachng the top of the Tower of Necromancy, though.

Fortune #6: Accept something that you cannot change, like your new living undeath.

Fortune #7: Feeding a zombie with genius brains does not get extra appreciation.

Fortune #8: A long life was in store for you.

Fortune #9: Protective measures will prevent costly disasters. Especially here in DoomWood.

Fortune #10: You are admired (especially by zombies) for your mind.

How To:
Defeat Shelleton to get Shelleton Shell. Then go to DoomWood (Code Location: doomwood) and defeat DoomWood Treeant to get DoomWood Treeant Hard Wood. Then report back to Un-fortune-ate Fountain to get your reward.




Back to the Main Quest, after Zorbak give you the Map, you can go to Necropolis City (Code Location: necrotower).


TALK TO EYECOM (Outside of the Necro Tower)

Code Location: necrotower

Intro: *blink* Welcome to the Tower of Necromancy. Technological innovations like the eyeCom Cam Units - designed to facilitate communications -- and other recent renovations ensure that your visit to the Tower is a most satisfactory, possibly eternal, stay.

eyeCom Cam Units are designed to imitate the Master in many aspects. As the Master is mischievous, eCC Units are enabled to assist with less-than-legal activities, sucah as localized trespassing and couterfeiting, as well as more global trickery. *blink*

If continuing on towards Necro University, please heed the following disclaimer: Admission to the campus is restricted to those with a Student ID. *blink* For activities inside the Tower, please enter at your leisure. All eCC Units are ready to assist you in any way. Enjoy your stay! *blink*


Task 1: ID What You Did There
Description: You're going to need a Necro U Student ID if you want to enter the campus grounds! If you can't FIND one, why not make one? The first step is finding the right materials. Start with the basics --paper and ink. DoomWood Treeants can usually be counter on for paper, and Undead Slimes produce toxic ink!

Items Required: Pain-per (5), Toxic Goo (5)

Rewards: 1250 Gold, 1250 XP, 1250 Rep: DoomWood

How To:
Defeat DoomWood Treeant to get Pain-per. Then go to Undead Maul (Code Location: maul) to defeat SlimeSkull to get Toxic Goo. After that report back to eyeCom to get your reward.


Task 2: The Ego and the ID
Description: Now, all good necromancers-- and students-- have a pretty big ego. That's why all IDs havepictures on them. For that, you'll need a camera. The soldiers should have one. And why not see if the case they keep their dead-tags in will hold your ID, too?

Items Required: Nekron CruelPix Camera (1), Tombstone-Tuff (tm) Case (1)

Rewards: 1250 Gold, 1250 XP, 1250 Rep: DoomWood

How To:
Defeat DoomWood Soldier to get required items. After that report back to eyeCom to get your reward.


Task 3: And IDeal Seal
Description: Just having a Necro U Student ID isn't enough; it has to be an OFFICIAL Student ID! Otherwise, no one will believe you're really enrolled. You'll need to manufacture a Seal of Improvable if you want your disguise to be complete. You can make one from Bonemuncher spikes and leather.

Items Required: Seal Components (1)

Rewards: 1500 Gold, 1500 XP, 1500 Rep: DoomWood

How To:
Defeat DoomWood Bonemuncher to get required items. After that report back to eyeCom to get your reward.






TALK TO EYECOM (Inside the Necro Tower)

Code Location: necrotower

Intro: *blink* Welcome to the Tower of Necromancy. Applicants wishing to begin their ascent to the 10th floor of the Tower will be required to complete a series of challenging tasks designed to test their suitability. A confection-based reward will be offered upon arrival. All other visitors should proceed to the INFERNAL PIT OF ENDLESS DOOM For Candy.


Task 1: Need For Speed (Reading)!
Description: Old tomes contain knowledge vital to necromancers. It is advised that you read through them and commit all of the knowledge to memory. Beware, though, time is of the essence! You had better read fast! The 11 tomes you'll find in the room must be read in one minute.

Items Required: Books Read (1)

Rewards: 0 Gold, 0 XP

How To:
Read all 11 tomes in floor within 1 minute. Best if there's no other user in the room, so you can click at the book faster. Start by clicking at the book that located at the farthest to the right of the room. This make you read faster. After that report back to eyeCom to get your reward.


Then you can access the Necro Tower. Here's how you can reach to the 10th floor of Necro Tower:
1st Floor: CLICK FOR Necromancer Tower 1st Level Walkthrough
2nd Floor: CLICK FOR Necromancer Tower 2nd Level Walkthrough
3rd Floor: CLICK FOR Necromancer Tower 3rd Level Walkthrough
4th Floor: CLICK FOR Necromancer Tower 4th Level Walkthrough
5th Floor: CLICK FOR Necromancer Tower 5th Level Walkthrough
6th Floor: CLICK FOR Necromancer Tower 6th Level Walkthrough
7th Floor: CLICK FOR Necromancer Tower 7th Level Walkthrough
8th Floor: CLICK FOR Necromancer Tower 8th Level Walkthrough
9th Floor: CLICK FOR Necromancer Tower 9th Level Walkthrough
10th Floor: CLICK FOR Necromancer Tower 10th Level Walkthrough




After reaching the 10th floor, you'll met the Master of the Necropolis, Sally.


TALK TO SALLY

Code Location: necrotower

Intro: Tee hee hee! You made it, Hero! Are you ready to join the ranks of the Necromancers and serve Darkness? Remember, the Dark side has teddy bears and tea parties. And legions of Undead who will play dress-up with you! Will you embrace the Darkness as a Necromancer? I need a new friend! *giggle*




After that, go to Necromancer University.


TALK TO PROFESSOR GHOULLIVER

Code Location: necrou

Intro: Sit down or stand up, just get in the room! We've got a lot to do today, class, and not much time. You'll need to collection whole specimens and parts for the Lab work tomorrow. You can't turn ghouls into gold without paying for the pieces in battle!


Task 1: Silence is Ghoulden
Description: Undead are not, as a rule, allowed to talk. Many minions diregard this rule. Because there are so many minions, we ask that all students enforce this rule whenever possible. Remember-- "If they aren't saying *ARREEOO*, you know what to do!" Silence 10 Ghouls to demonstrate your ability to apply this school statute.

Items Required: Ghouls Silenced (10)

Rewards: 1500 Gold, 1500 XP, 1600 Rep: DoomWood

How To:
Defeat Ghoul to get required items. After that report back to Professor Ghoulliver to get your reward.


Task 2: Ghouls with Gall
Description: Ghouls are often among the most unruly of minions and are always wandering off when they should be attending to the tasks you've set them. They have some nerve (really, you should have removed all nerves during reanimation)! To summon them back to your side, place these 5 Ghoulstones around the school!

Items Required: Ghoulstone Placed (5)

Rewards: 1500 Gold, 1500 XP, 1700 Rep: DoomWood

How To:
Locate the Ghoulstone location. (CLICK HERE for GhoulStone Location Image) and click at it to placed the GhoulStone. After that report back to Professor Ghoulliver to get your reward.


Task 3: Goals for Ghouls and Other Undead
Description: In this New Age of Necromancy, pathetic people plead that we do not understand our minions. As if they have minds of their own! To placate these do-gooders, I advise you to at least make a token attempt to understand their desires. Bring back the Wishes of a Ghoul and the Dreams and Ambitions of Undead Soldiers.

Items Required: Undead Wishes (1), Undead Dreams (1), Undead Ambitions (1)

Rewards: 1500 Gold, 1500 XP, 1700 Rep: DoomWood

How To:
Defeat undead enemies and Ghoulsto get required items. After that report back to Professor Ghoulliver to get your reward.


After that, Professor Ghoulliver will told you, "Good work today! But the learning's not over yet. Pfft, save your groan for your mommas. I'm going to teach you whether you want to learn or not. And if you fail, you'll be the subjects under the microscope, not me! With that said, let's begin the lecture".







TALK TO PROFESSOR BONEVERT

Code Location: necrou

Intro: Put your rears in gear and get in here. I'm not wasting my unlife waiting on you. If you want to learn-- and you'd better-- then put your noses to the grindstone. Who knows how long until they'll rot off, anyway. Ha! Before the lecture we'll gather resources for tomorrow's lab on the extremities. Which means this is deaducation. TO THE EXTREME! Double Ha! ... Laugh or fail! *glare*


Task 1: Knee Bone's Connected to the Thigh
Description: You have a desire to pass this class, and I want tenure. So we both have something we knee-d. But if I'm going to teach you bone-heads how to build an anatomically correct skeleton-minion, we'll need Boneset Blooms to bind the bones together. Bring back 6 blossoms! Well? Go! What are you waiting for?

Items Required: Boneset Bloom (6)

Rewards: 1600 Gold, 1600 XP, 1800 Rep: DoomWood

How To:
Collect the Boneset Bloom. (CLICK HERE for Boneset Bloom Image) and click at it to get required items. After that report back to Professor Bonevert to get your reward.


Task 2: Hip Bone's Connected to the Back Bone
Description: You students aren't hep to what's hip these days. You think we're all old curmudgeons. I'll tell you what's *hip*, DOING YOUR WORK! So go out there and take apart some poor freshman's skeletal soldier-minions and bring back the parts so we can study what joins independent body parts together. Bring back hip bones and back bones. NOW!

Items Required: Hip Bone (3), Back Bone (3)

Rewards: 1600 Gold, 1600 XP, 1900 Rep: DoomWood, Quest Rewards (Primitive Bone Axe)

How To:
Defeat DoomWood Soldier get required items. After that report back to Professor Bonevert to get your reward.


Task 3: Back Bone's Connected to the Neck
Description: Boneset Blooms are excellent for binding disparate bones together. However, when you want to fix BROKEN bones that come into your lab, or just hold whole bones together while setting them in place, you'll need splints. Kill 7 Treeants to get the splint-wood and gather 3 Bonemuncher collars to provide the material.

Items Required: Splint-wood (7), Bonemuncher Collar (3)

Rewards: 1600 Gold, 1600 XP, 2000 Rep: DoomWood

How To:
Collect Bonemuncher Collar. (CLICK HERE for Bonemuncher Collar Image) and click at it to get required items. Then defeat Treeant to get required items. After that report back to Professor Bonevert to get your reward.



After that, Professor Bonevert will told you, "It's a good thing you thick-skulled bone-breakers are done. I finished reading Better Tombs and Graveyards from cover to cover while I sat here waiting. If you're all ready, we can begin our discussion on creating unlife, which is indirectly related to anatomy. You can't build it if you don't know how it's formed.".





TALK TO PROFESSOR GOORDAN

Code Location: necrou

Intro: Good day, class! Are you ready to continue your exciting adventure into the gelatinous world of slime and slime-like minions? Glad to hear it! After you're done gathering visual aids for today's lecture, we'll move on to the discussion portion of our meeting.


Task 1: Slip 'n Slimes
Description: If you're going to deconstruct slimes, you must IMMERSE yourselves in them! Embrace the slime! And what better way to do that than by playing with a Slip 'n Slime? Kill 5 slimes to get the Sheets of Slime, and bring back 5 slime-bubbles to make sure you have a GOO-d experience.

Items Required: Sheet of Slime (5), Slime-Bubble (5)

Rewards: 1700 Gold, 1700 XP, 2000 Rep: DoomWood

How To:
Collect Slime-Bubble. (CLICK HERE for Slime-Bubble Image) and click at it to get required items. Then defeat SlimeSkull to get required items. After that report back to Professor Goordan to get your reward.


Task 2: SI-eye-me
Description: This lesson really touches on the core of deconstruction. You must observe and record slimes which have experienced near-total disassembling. Search out smooshed-slimes, which have had unfortunate encounters with other minions. FEEL their pain, see the haunting torment in their eyes.

Items Required: Smooshed-Slime Eyes (5)

Rewards: 1700 Gold, 1700 XP, 2000 Rep: DoomWood

How To:
Search Smooshed Slimes. (CLICK HERE for Smooshed Slimes Image) and click at it to get required items. After that report back to Professor Goordan to get your reward.



After that, Professor Goordan will told you, "Field-work can be hard on the feet. I've cobbled together a prototype of slime-filled soles. How would you like to be congealin? But enough of my side-projects. To the lecture! I think you'll find it as fascinating as I do!".





TALK TO PROFESSOR SKULLTZ

Code Location: necrou

Intro: Hello, hello! Come in, quickly now. It's good to see you all, but if you don't sit down, I'll use you all as parts in my next project! *big smile* Are we ready to begin today's outdoor activity? Yes? Wonderful! I knew you'd be excited. Just take care not to let the minions mangle you. We wouldn't want that, now would we?


Task 1: Bones Over Brawn
Description: The saying goes-- *Mind over matter* and *brains over brawn*. But what do you do when your minions are mindless? Why, use their skulls as centerpieces in a new skullicious creation, of course! Bring me the heads of 6 soldiers, or you'll find YOURS taking their place.

Items Required: Empty Skull (6)

Rewards: 1800 Gold, 1800 XP, 2000 Rep: DoomWood, Quest Rewards (Glowing Crown Blade)

How To:
Defeat DoomWood Soldier to get required items. After that report back to Professor Skulltz to get your reward.


Task 2: Skullaton Shells
Description: To be truly creative, you must use diverse material or your art will stagnate! Today I want you to experience multiple mediums-- skulls and shelleton shells. The Shelleton population grows too large, so we are also doing our fine school a service by culling 3. Gather 3 skulls, place and observe 3 shells, and take out 3 shelletons.

Items Required: Skull (3), Shelleton Shell (3), Shelleton Bale Culled (3)

Rewards: 1800 Gold, 1800 XP, 2000 Rep: DoomWood, Quest Rewards (Skull-Poms, Necro U Cheerleader)

How To:
Defeat Shelleton to get Shelleton Bale Culled. After that locate the Shelleton Shells Observe Location. (CLICK HERE for Shelleton Shells Observe Location Image) and click at it to placed the Shells to observed. Then collect Skulls. (CLICK HERE for Skulls Image) and click at it to get required items. After that report back to Professor Skulltz to get your reward.



After that, Professor Skulltz will told you, "You know, you might want to sit as a model for my next project. Your bone structure is remarkable! So elegant, refined... and delicious! But I digress. Art will have to wait for another time. We have a lecture to go over, don't we? And everyone knows that if you fail Skullpting, your head is on the chopping block!".



When you carrying out your work projects, you met Sally and Noxus. Because you are the one that put Artix into jail, Noxus think that you're on his side. Noxus then told you that he found something in the ruin that make Vordred immune to the Light based attack. Noxus also show you the map to the Ruin Location. Pretended you want to destroy the ruins so no one can use the information there to defeat Vordred, you borrow the map of the ruin from Noxus.

Meanwhile, Vordred reach the Light Guard Keep. In Light Guard Keep's Prison, instead found Artix, he met Vayle wielding The Blinding Light Of Destiny Axe, Artix's Weapon. Apparantly, Artix has escaped from the Prison to find and battle Vordred. After that, Vordred goes back to his camp, waiting for Artix. But, before he go, he managed to turn the Blinding Light Of Destiny Axe into ShadowReaper Of Doom.


After got the Map, you must go to the Temple of DoomWood (Code Location: temple).






TALK TO STONE PALADIN

Code Location: temple

Intro: Well met, hero. Hast thou come to learn how to defeat the Paladin Slayer, Vordred? The ruins of this temple holds the secrets you seek! Head down into the Crypt to discover the secrets of DoomWood.

I have been guarding this temple with vigilance since the days when Lady Celestia illuminated us with hear teachings of good and truth. The fates have seen fit to ever allow me to remain here at my post.

[WHAT DID THIS TO YOU?] Beware of the Skeletal Geomancers my friend. They cast magic that can turn even the most seasoned warrior into stone.

[LADY CELESTIA?] She was the most kind and pure healer in all of Lore. Her belief in the good of mankind never faltered. She was the head of this Temple until it fell to the undead. (Note: Lady Celestia can also be found in the game DragonFable where she is in SunBreeze Grove)

[WHAT IS THIS PLACE?] This was once the Temple of Light. Before the undead came to DoomWood, it was home to many Paladins, Healers and young orphans who had no other place to go.

We trained the orphans who showed potential to become Paladins, Knights with healing powers who would protect the world from evil.

Lady Celestia had a keen eye for those with the gift. She was always right. Did you know she was the one who found Artix?

It was many years ago that she brought a young boy named Artix to the Temple's oprhanage. She requested that we train him in the arts of the Paladin. But not matter how hard he tried the poor boy could not use healing or light-based magic.

The elders believed that a very powerful spell was cast on Artix as a young child that locked his ability. If Lady Celestia knew more about this, she sure never told the rest of us!

Back then, no one believed it was possible for Artix to ever become a Paladin. I do feel bad for the way the Paladin Trainers and the other young ones treated him.

He never gave up though! A lot of heart in that little lad. You could see the determination and mercy in his eyes.

Perhaps he lost his parents in the first undead invasion. It is hard to be sure. As his friends you may find this hard to believe, but back then he talked very little and almost never smiled.

We tried to have him removed several times, but... well, there was no arguing with Lady Celestia. She saw something in him. Hah! The way she talked about him you would have thought he was the Champion of Light. Well, he might just be for all I know.

It was not too long after he came to us, Noxus sent forth an undead army to assault this Temple. It was a surprise attack. Nearly all of our Paladins were in Swordhaven... we were completely caught off guard.

I was there. My first priority was to get to the orphanage and get the children to safety. That is when I saw it....

The young boy, Artix, stood between the orphanage and the undead... alone... holding them off with a dull axe meant for chopping wood.

At his feet was a pile of defeated skeleton bones so big that he had to stand on it. It was a sight to behold. Artix knocked down any skeleton that tried to get past him.

Every once in a while he would stare in the direction of a defeated skeletal minion as if he heard a voice floating upwards. Then Artix would nod or whisper something that I could not make out. It was only recently that I figured out what he was saying.

You get a lot of time to think as a statue you know... Artix was saying the words, "You are welcome".

Well, enough about that. What you want to know is what is UNDER the ruins of this temple, right?

There used to be two Red Dragons who were writing a book containing many secrets of our world. However, Noxus and his pink-wearing Necromantress friend went down there a few weeks ago. I did not like the way they were laughing evily when they left.


Task 1: Galvanize the Guardian (You must finist all the quest at the Temple of DoomWood first before you can access this quest)
Description: *Sadness fills your mind. A sense of longing runs through it.* I... know it is a great request I ask of thee. But, should thee find a Basilisk's Scale and a Scroll of Magic Inversion on any of the Crypt monsters, please... bring them to me and merge them! Thou wilt have created a Scroll of Cure Petrification!

Items Required: Scroll of Cure Petrification (1)

Rewards: 2000 Gold, 2000 XP, 2000 Rep: DoomWood

How To:
Defeat any enemies to get Scroll of Magic Inversion. After that defeat Shelleton to get Basilisk's Scale. Then Merge them at Stone Paladin's Merge Shop into Scroll of Cure Petrification. After that report back to Stone Paladin to get your reward.


With the Scroll of Cure Petrification, the Stone Paladin back into human again.





At the Ruins of the Temple of DoomWood, go to the Crypt at the very bottom of the Temple. But you must do the task at each level from the Stone Paladin's mind (well, you can't actually see the Stone Paladin's mind, though, just only the Quests Button) to go down further.

Task 1: Level 1
Description: *A though whispers in your mind, the strength of a steel blade behind it.* Hero, undead vermin have stolen into the upper levels of the temple's crypt. Slimeskulls, Bonemunchers, and Shelletons are defiling our sacred ground. Bring back proof that thou hast slain five of each!

Items Required: Slimeskull Trophy (5), Munched Boneshard (5), Shelleton Shrapnel (5)

Rewards: 500 Gold, 500 XP, 750 Rep: DoomWood

How To:
Defeat Slimeskull, Shelleton and DomeWood Bonemuncher to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 2: Level 2
Description: *The sadness in the Guardian's mind is balanced by determination, and you can hear it resonate inside you.* Undead mages were crucial in bringing about the downfall of the temple. They corrupted holy runes and even now infest the Crypt. Remove 10 Mages and 3 Ectomancers, and salvage 6 of the runes.

Items Required: Corrupted Rune (6), Necrotic Rune (10), Ecto-Covered Rune (3)

Rewards: 500 Gold, 500 XP, 750 Rep: DoomWood

How To:
Defeat Undead Mage and DoomWood Ectomancer to get required items. Then (CLICK HERE for Corrupted Rune Image) and click at it to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 3: Level 3
Description: * A picture forms in your mind of ghouls and lichs descrating this level of the once-proud temple.* My friend, avenge my brethren. Slay the ghouls and lichs that remain, and bring back proof of your success in the form of their armor!

Items Required: Ghoulish Gear (1), Haunted Habiliment (1)

Rewards: 500 Gold, 500 XP, 750 Rep: DoomWood

How To:
Defeat Ghoul and Lich to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 4: Level 4
Description: *You feel the heat of phantom flames caressing your cheeks, and a chill runs down your spine*. These most private halls were put to the torch. Fight fire with ethereal fire by placing Aether torches around the Crypt to clear the temple's aura and take revenge in my place against 10 of the Fire Mages.

Items Required: Aether Torch (8), Flame Extinguished (10)

Rewards: 500 Gold, 500 XP, 750 Rep: DoomWood

How To:
Defeat Skeletal Fire Mage to get required items. (CLICK HERE for Aether Torch Placed Location Image) and click at it to placed the Aether Torch. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 5: Level 5
Description: *A shining Key, bathed in Light, hovers before your eyes. When you reach out to it, your fingers close on empty air.* Every five levels the Temple Superiors locked passage deeper into the Crypt. You will need to find the Auroral Key. Any of the Ectomancers, Skeletons, or Slimeskulls could have it.

Items Required: Auroral Key (1)

Rewards: 500 Gold, 500 XP, 750 Rep: DoomWood

How To:
Defeat Skeleton Fighter, DoomWood Ectomancer or SlimeSkull to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 6: Level 6
Description: *Screams of terror echo in your ears, and a ghostly vision og gaping mouths filled with razor-sharp teeth assault your wide-open eyes.*The mouths, the horrid, gaping jaws! They rent our novices and ripped apart our warriors. Avenge our memories, Hero, by slaying 5 Bonemunchers and 5 Sanguine Souleaters.

Items Required: Masticated Mandible (5), Freed Soul (5)

Rewards: 750 Gold, 750 XP, 1000 Rep: DoomWood

How To:
Defeat Sanguine Souleater and DoomWood Bonemuncher to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 7: Level 7
Description: *You close your eyes for a moment as you catch your breath, and a vision of the Temple as it once stood fills your inner eye.* My friend, you can see how far our fail halls have fallen. The detritus of the last battle still fills the rooms of the Crypt. Remove 12 of the cast-off armors of the invaders!

Items Required: Cast-Off Armor (12)

Rewards: 750 Gold, 750 XP, 1000 Rep: DoomWood

How To:
(CLICK HERE for Cast-Off Armor Image) and click at it to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 8: Level 8
Description: The Stone Paladin's thoughts, which have been a constant companion on your journey deeper into the Crypt, falls silent, and you can sense that it is his utter sorrow which has silenced him. Fury rises inside you, and you vow to take it out on mages. Two of them carry Orbs of power. Strip the undead of them!

Items Required: Conflagration Orb (1), Ectoplasmic Orb (1)

Rewards: 750 Gold, 750 XP, 1000 Rep: DoomWood

How To:
Defeat Skeletal Fire Mage and DoomWood Ectomancer to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 9: Level 9
Description: The Crypt is infested with Ghouls! You congratulate yourself on investing in Anti-Ghoulstones. Place them around the levels of the Crypt you have conquered so far. The stones do not work instantly, so you'll also need to take out 10 Ghouls to get the exodus started.

Items Required: Anti-Ghoulstone (8), Ghouls Gone (10)

Rewards: 750 Gold, 750 XP, 1000 Rep: DoomWood

How To:
Defeat Ghoul to get required items. (CLICK HERE for Anti-Ghoulstone Placed Location Image) and click at it to placed the Anti-Ghoulstone. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 10: Level 10
Description: You have once more reached a level locked by one of the Temple's Keys of Light. One of the thieving Ectomancers, Skeletons, or Ghouls MUST have stolen it. Battle them until you find the Luminous Key, and your journey will be able to continue.

Items Required: Luminous Key (1)

Rewards: 750 Gold, 750 XP, 1000 Rep: DoomWood

How To:
Defeat Ghoul, DoomWood Ectomancer or Skeleton Fighter to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 11: Level 11
Description: *You feel a pressure in your mind, as if someone is pressing on your shoulder to get your attention.* Time grows long, and the veil corrupting our Temple grows stronger. The souls that remain are awash in terror. Set out 10 Benevolence Beacons to soothe them and free 10 of those trapped by the Sanguine Souleaters.

Items Required: Benevolence Beacon (10), Souls Soothed (10)

Rewards: 1000 Gold, 1000 XP, 1000 Rep: DoomWood

How To:
Defeat Sanguine Souleater to get required items. (CLICK HERE for Benevolence Beacon Placed Location Image) and click at it to placed the Benevolence Beacon. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 12: Level 12
Description: *The feeling of slime running down your skin has you shuddering in disgust.* Yes... that is what that last of our defenders felt as they were attacked by Slimeskulls and Ectomancers. Kill as many of them as possible, and bring back a Slime-Soaked Skull and Ecto-Covered Core.

Items Required: Slime-Soaked Skull (1), Ecto-Covered Core (1)

Rewards: 1000 Gold, 1000 XP, 1000 Rep: DoomWood

How To:
Defeat SlimeSkull and DoomWood Ectomancer to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 13: Level 13
Description: *Phantom sparkles fill your field of view. They swirld and float, and finally coalesce into the image of a violet Orb.* Those are Aether Orbs. We would place them in the halls to keep the Temple's atmospheric energy healthy. The undead removed them all. Put 12 of them back, and the Temple will be on its way to restoration!

Items Required: Aether Orb (12)

Rewards: 1000 Gold, 1000 XP, 1000 Rep: DoomWood

How To:
(CLICK HERE for Aether Orb Image) and click at it to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 14: Level 14
Description: *The clanging and scraping of steel on steel fills your mind. You put your hands over your ears, but there is no escaping the aural assault.* Yes... yes. That is what we heard when the Skeletons overran the Temple. They remain, much to my sorrow. Wipe out 15 of them, and perhaps the wounds in my soul will begin to heal.

Items Required: Skull (15)

Rewards: 1000 Gold, 1000 XP, 1000 Rep: DoomWood

How To:
Defeat any enemies in this level to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 15: Level 15
Description: *The sight of the Incadescent key floats before you, calling to you.* I know thee canst sense it. Feel the pull of the Key. It calls to thee, but its summons grows faint. I can only tell that the beacon comes from either a Lich, Ghoul or Slimeskull.

Items Required: Incandescent Key (1)

Rewards: 1000 Gold, 1000 XP, 1000 Rep: DoomWood

How To:
Defeat Lich, Ghoul or SlimeSkull to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 16: Level 16
Description: *The image of a young girl trying on her first set of armor appears before you, and you feel a phantom tear trickle down your cheek.* My daughter, Anora. She was so young, during that last battle. I fought for her, and slaughtered many skeletons. Place 10 of their skulls around the Crypt to warn away the rest.

Items Required: Warning Skull (10)

Rewards: 1250 Gold, 1250 XP, 1250 Rep: DoomWood

How To:
(CLICK HERE for Warning Skull Placed Location Image) and click at it to placed the Warning Skull. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 17: Level 17
Description: *You feel as you are grinding phantom bones under your boots.* Thee knows what an undead swarm is like. And now that I am helpless to cleanse my Temple, I need thee! Take out the remaining Bonemunchers and Skeletons, and bring back a Spiky Collar and Vertebrae Trophy.

Items Required: Spiky Collar (1), Vertebrae Trophy (1)

Rewards: 1250 Gold, 1250 XP, 1250 Rep: DoomWood

How To:
Defeat Skeleton and Bonemuncher to get the required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 18: Level 18
Description: *You feel your skin begin to grow hard, and your muscles tense, locking you in place. Your jaw clenches and your head grows heavy.* Yes... that is what I feel, my friend. It was magic that did this to me, and I fear only magic can undo it! In my name, slaughter 5 of the Undead Mages and 5 of the Fire Mages!

Items Required: Tattered Necronomicon (5), Scorched Necronomicon (5)

Rewards: 1250 Gold, 1250 XP, 1250 Rep: DoomWood

How To:
Defeat Skeletal Fire Mage and Undead Mage to get the required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 19: Level 19
Description: *A sense of the Stone Paladin's pride and anticipation fills you.* Sadly, our Crypt has not been cleansed since the invasion. remove 6 of the piles of Bonemuncher bones and take down 10 of the Shelletons and 3 of the Skeletons who continue to defile my home!

Items Required: Bonemuncher Bones (6), Screaming Shell-skull (10), Grinning Jawbone (3)

Rewards: 1250 Gold, 1250 XP, 1250 Rep: DoomWood

How To:
Defeat Skeleton and Shelleton to get the required items. (CLICK HERE for Bonemuncher Bones Image) and click at it to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.

Task 20: Level 20
Description: *Ghostly cheers ring in your ears, and you feel a phantom hand grip your shoulder in a gesture of solidarity.* Thou wilt need the Radiant Key to pass beyond this chamer. It was stolen by a Lich, or perhaps either a Skeleton Fighter or Soldier. I KNOW thou canst find it!

Items Required: Radiant Key (1)

Rewards: 1250 Gold, 1250 XP, 1250 Rep: DoomWood

How To:
Defeat any enemies in this level to get the required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 21: Defy the Dracolich
Description: *A vision of two shining keys appears in your mind's eye, One shatters, and the shards fly outward.* Yes, two Keys exist, though only ONE is needed. One is on the Dracolich, and the 40 shards of the other have been stolen by Undead and Fire Mages, Lichs and Ectomancers. Bring them to me and merge them into one.

Items Required: Temple Key (1)

Rewards: 1500 Gold, 1500 XP, 1500 Rep: DoomWood

How To:
You can obtain the Temple Key by either from defeating Dracolich or from Merge Shop at Stone Paladin. If you do the Merge Shop, defeat Undead and Fire Mages to get Palladinum Key Shards (You must collect 40 shards). Then Merge them in the Merge Shop from Stone Paladin into Temple Key. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 22: Restore the Tome
Description: 10 of the tome's pages have been scattered around the Crypt. Find them and return them to unlock the secrets of this ancient repository of knowledge!

Items Required: Untorn Tome Page (10)

Rewards: 1500 Gold, 1500 XP, 1500 Rep: DoomWood

How To:
Search entire Temple of DoomWood for Untorn Tome Page. (CLICK HERE for Untorn Tome Page Image) and click at it to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 23: Recover the Pages
Description: 10 of the tome's pages have been stolen by the monsters invading the Crypt. The pages could be on any of them! Recover them and bring them back to unlock the secrets of this ancient repository of knowledge!

Items Required: Restored Tome Page (10)

Rewards: 1500 Gold, 1500 XP, 1500 Rep: DoomWood

How To:
Defeat any enemies to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.


Task 24: Reconstruct the Codex
Description: The last page was stolen by the CryptKeeper, a Lich who has aimed to make our fair halls his home. Show him that he cannot defile this sacred place! Retrieve the last of the Tome's pages and defeat the CryptKeeper.

Items Required: Final Tome Page (1)

Rewards: 1500 Gold, 1500 XP, 1500 Rep: DoomWood

How To:
Defeat CryptKeeper to get required items. After that report back to Stone Paladin's Mind (err... the Quests Button) to get your reward.



After your Book of Lore eat the entire Ancient Dragon's Tome, it told you that every 100 years, the Masters of the Elemental planes bring a champion into the world. And the Champion of Darkness was sent to wipe out all life on world. Vordred has not yet as a Champion of Darkness. He must do something, which is to kill Artix, to become the Champion of Darkness.

But before the Book of Lore told you more of the Ancient Dragon's Tome secret, Artix shows up. Apparantly, he manage to free from the jail using some sort of the tunnel and it lead straight to the DoomWood Temple Crypt. And when you want to ask Artix more questions, another Dracolich attack Artix.

Using his Exorcism attack, he manage to kill the Dracolich. Artix then share his secret, that the Exorcism is not the Light Spell, its from the Spirit that he freed from the Undead and the Spirit agreed to join him in his battle.

After share his secret and before Cysero and Beleen catch him up, he goes to fight Noxus and Vordred.

To prevent Artix being killed by Vordred, Cysero ask you to go to Necropolis and to defeat the source of the trouble, Noxus.

When you, Cysero and Beleen reach Necropolis, something is wrong, because there's no undead anywhere within the place. Apparantly, before taking over the Lore, Noxus want to seize and conquere Shadowfall first. Using his spell, he manage to turn Gravelyn's armies into his own and managed to take the throne easily. Then he uses Gravelyn as a bait, so Artix and all of the heroes come to Shadowfall to rescue Gravelyn.



AQWorlds DoomWood Saga War




TALK TO CYSERO

Code Location: shadowfallwar

Intro: One does not simply walk into shadowfall... not if one is lich bent on world-takeover. If it were ME, I would have just rung the doorbell. Maybe brought some sandwiches for goodwill. And then, you know, just asked if I could take over Empress Gravelyn's army. But then, unlike Noxus, my brain isn't made of reconstituted worm-rot.





TALK TO BELEEN

Code Location: shadowfallwar

Intro: Oh, Hero, it's a good thing you're here! Shadowfall has been overrun by Noxus's army of undead, and there's not a hint of color on ANY of them! While YOU go save Shadowfall for Empress Gravelyn, I will make sure to pinkify these skelle-twits. Between Artix's need to slay undead and his fear of pink things, they won't stand a chance!

[WAR?] We should have realized that Noxus and Vordred wouldn't be content to just launch an assault on DoomWood! Now they're expanding their reach... and their army! With Gravelyn's undead by their sides, they will be unstoppable! Hero, you MUST defeat Noxus and Vordred or not only the Alliance will fall... all of Lore will, too!




In order to save Gravelyn and Lore, you must defeat all of Noxus's armies. Fight until the battle counter reach 100%. Turn in your medals to increase the battle counter and also to get XP and Gold.

While in War, there are some quest you can do to help win the War.

Task 1: Minion Morale
Description: All members of Noxus and Vordred army must, as a rule, wear Un-Dead Tags. Laid down before Vordred learned the *Detect Life* skill, this ordinance has been kept because it fosters a sense of solidarity among the ghoulish grunts. Steal 15 Un-Dead Tags in an attempt to wreck morale!

Items Required: Un-Dead Tag (15)

Rewards: 500 Gold, 500 XP, 500 Rep: DoomWood

How To:
Defeat enemies to get required items. After that report back to the Quest Button to get your reward.


Task 2: Shadowfall is DOOMed
Description: Noxus is a pretty confident villain, what with his massive army of undead and a champion like Vordred. And, like all overconfident baddies, he LOVES to tell heroes what his plans are. See if you can find a copy of his *To Do List of DOOM* on one of his minions!

Items Required: To Do List of Doom (1)

Rewards: 500 Gold, 500 XP, 200 Rep: DoomWood

How To:
Defeat enemies to get required items. After that report back to the Quest Button to get your reward.


Task 3: Grave-lyn Danger
Description: With the undead overrunning Shadowfall, Gravelyn is in trouble! They would capture her in a heartbeat... if their hearts were still able to beat. It's hard to imagine Gravelyn as a prisoner, but just to be safe, better make sure you have a Skeleton Key to free her!

Items Required: Skeleton Key (1)

Rewards: 500 Gold, 500 XP, 200 Rep: DoomWood

How To:
Defeat enemies to get required items. After that report back to the Quest Button to get your reward.




After reach 100%, the Heroes thinks they win the war. But it's a trap after all, because what they've been defeating is Noxus's armies. After that, Noxus order Gravelyn's armies to surround the Heroes. When the Heroes near wipe out completely, Sally shows up and told Noxus that the ArcAttack has already arrive at DoomWood's CastleMania and begin their experiments. Did not want to miss these opportunities, Noxus order Vordred to go to DoomWood's CastleMania right away to use the ArcAttack's experiment to their own good, while Noxus will lead the armies until all the Heroes wipe out.

Then, Gravelyn summon her last minions that didn't under Noxus control, Chuckles. With his sneak attack, Chuckles manage to kick Noxus down. While Noxus down, Chuckles manage to free Gravelyn. After she has been freed from Vordred's spell, she manage to gain control of her own forces again, and she order her forces to let the Heroes pass to defeat Noxus.

If you manage to defeat Noxus, Cysero will told you, "Well done, you! You Hero'd it up just in tme in there. Noxus didn't stand a chance. Best of luck taking down Vordred. Remember, a sandwich in your stomach is worth two in the backpack! You'll need too keep your energy up for the big battle ahead.".

And Beleen also told you, "You were amazing, Hero! Empress Gravelyn will rule again! While you head to CastleMania to see what Vordred is going to do to ArcAttack, we'll meet up with Artix and TRY to keep him safe! I think we both have our work cut out for us!".





After winning the battle of Shadowfall, Gravelyn give you the Shadowscythe Amulet to you. Then you hurried back to CastleMania to see what's Vordred plan for ArcAttack's experiment. At CastleMania, you met George Lowe.


TALK TO GEORGE LOWE

Code Location: yard

Intro: Hey there, champ! I know a tiger like you is going to keep current with a shocking situation like DoomWood. But just in case you need a refresher on what's going on, I'll give you the super-charged summary, lightning-fast.

You remember Noxus, right, chief? He's the Necromancer that little hellion, Sally, raised up from the dead. You can smell him rotting all the way from BattleOn, but that didn't alert the paladins of Lightguard Keep, for some reason. They were all taken down by Vordred, the PaladinSlayer. Hooo-eee, Noxus sure created an abomination in THAT one, let me tell you!

But invading DoomWood and slaughtering all the paladins is nothin' compared to what Vordred wants! He's aiming to be the Champion of Darkness, sport, even if it kills you. And especially if it kills Artix.

Then that furry little blue rabbit got involved, pointing you towards the Tower of Necromancy, where you emerged with a Necro U student ID. Way to go, bucko! Education! - the more you know... the less likely you'll be to give out your password!

But back to my riveting tale of terror and triumph in this dark, depressing zone. (You'd think the Paladin order would be set someplace a little... brighter.)

In the Necropolis, dead languages and dark art classes keep you busy until you run into 4.5 feet of trouble. That lands you int the Principal's office, which is convenient, considering it's Noxus. For an undead educator, he's a few runes short of an incantation, if you catch my drift.

Cut to the Temple of DoomWood. 20 floors of furious fighting made your name as a Hero, scout, and you can count on that. Just like Artix counts on you! So it's a good thing you learned some of the secrets of his powers down in that dungeon. I have a feeling knowing THAT will come in handy in the future. That's how these stories work, so I hope you were paying attention.

Don't forget that war you fought in Shadowfall. My guess is that Gravelyn won't forget it anytime soon, either. Being enslaved and losing your whole army for a week tends to stick in your memory for a while. You kicked skele-tons of undead, conquerer Noxus, and saved the day AND her empire! But not before Vordred escaped. You win some, you lose some. Buck up, partner. It gets better.

NOW you're chasing after Vordred, and headed to CastleMania. Not familiar with it, kiddo? Don't you worry your pretty little helmeted head. That's why I'm here to help. The Castle is ALSO a Laboratory where the Necropolis mad scientist execure - or did their PR guy say electrocute? Eh, whatever. - their latest experiments. Vordred's already inside, so you'd best gear up and get in there!





TALK TO JOE

Code Location: lab

Intro: We've got to make progress while Vordred is watching. If we don't cooperate, he'll have us experiment on each other until there's only one left. The winner gets added to his collection of skulls.... WE DISSECT body parts. We're not supposed to BECOME them! I know you have a plan, Hero... I just hope it works!


Task 1: CastleMania: Disharmony and Despair
Description: There are no vampires in THIS creepy castle, only crazy scientist! But if you're going to join the band, you'll need an instrument. Super-charged music demands an electric guitar. Sam says there should be one in the Back-up Room. Now you've just got to FIND it!

Items Required: Busted Guitar Found (1)

Rewards: 150 Gold, 150 XP, 150 Rep: DoomWood

How To:
Enter the lab and enter each room until you found the Guitar (it's automatically once you enter the correct room).


Task 2: Stringing Your Enemies Along
Description: We've primed our experiments to respond only to us, so they're not just going to hand over the guitar strings you need, even though the monsters are carrying them! You'll need to TAKE them, and you'll need 15-- even though the guitar only has six strings, some of theirs are probably broken or bad.

Items Required: Guitar String (15)

Rewards: 250 Gold, 250 XP, 250 Rep: DoomWood

How To:
Defeat any enemies to get the requirement items. Then report back to Joe to get your reward.


Task 3: Out of Tune(ing Knobs)
Description: If you're going to play with us, you're going to have to be on time and in key. We've developed magi-scientific tuning knobs which are attuned (pardon the pun) to the person who uses them. You can find 6 boxes on monsters and in various rooms and bring them back to find the set which suits you best.

Items Required: Tuning Knob (3), Box of Tuning Knobs (3)

Rewards: 350 Gold, 350 XP, 350 Rep: DoomWood

How To:
Defeat any enemies to get the Tuning Knobs. After that search for the Box of Tuning Knobs. (CLICK HERE for Box of Tuning Knobs Image) and click at it to get Box of Tuning Knobs. Then report back to Joe to get your reward.


Task 4: Code of Conduct-or
Description: Our experiments, behave pretty well for us. But that's because WE created them! I'm sure one of them will have a miniature lightning rod- we use them all the time. Maybe now that they've experienced your martial prowess, they'll give you what you want. But it's not likely.

Items Required: Miniature Lightning Rod (17)

Rewards: 450 Gold, 450 XP, 450 Rep: DoomWood

How To:
Defeat any enemies to get the requirement items. Then report back to Joe to get your reward.


Task 5: Sending Out an SOS to the World
Description: Transmitter? You want to broadcast, eh? I think we can help with that! Our monsters should have all the parts you need to construct a top-notch transmitter. But they're small, so you'll need a lot of them! The monsters should all be carrying the components you require.

Items Required: Transmitter Component (20)

Rewards: 550 Gold, 550 XP, 550 Rep: DoomWood

How To:
Defeat any enemies to get the requirement items. Then report back to Joe to get your reward.






TALK TO JOE

Code Location: lab

Intro: I like the way you think, Hero! Not in rigid lines, like some straight-laced scholar. No, you think outside the beaker! We'll make a scientist of you yet! Before you know it, you'll be cackling maniacally and splicing genes into juggernauts! Let's get this plan of yours underway!


Task 1: This is FINAL ZAP!
Description: Our equipment is specially modified to enhance output TO THE EXTREME, but it takes specific settings if they're going to do what you need them to, Hero! You'll need to attach output-enhancificators to all of our machinery. That'll turn their levels up to 11... MILLION!

Items Required: Equipment Charged (8)

Rewards: 650 Gold, 650 XP, 650 Rep: DoomWood

How To:
Charged the Equipment. (CLICK HERE for Equipment Charged Image) and click at it to get Charged the Equipment. Then report back to Joe to get your reward.


Task 2: Wire You Doing This Again?
Description: Wiring is a tricky business. Cut or connect the wrong one and BOOM! You've got to be careful when working with wires. But I think we'll be able to handle the hands-on part of the project while Beat keeps Vordred distracted. You just bring us as 17 spools of wire. They're all over the Lab and the monsters have some, as well.

Items Required: Spool of Red Wire (7), Spool of Blue Wire (10)

Rewards: 750 Gold, 750 XP, 750 Rep: DoomWood

How To:
Defeat any enemies to get the Spool of Blue Wire. After that search for the Spool of Red Wire. (CLICK HERE for Spool of Red Wire Image) and click at it to get Spool of Red Wire. Then report back to Joe to get your reward.


Task 3: Die, All of You!
Description: We need more DIALS! We can't control the levels that we're going to push the amps and other equipments to without dials! We think 15 dials should do the trick! That'll give us enough to outfit all our machines. The monsters usually keep dials in their backpacks since we need them so frequently.

Items Required: Missing Dial (15)

Rewards: 850 Gold, 850 XP, 850 Rep: DoomWood

How To:
Defeat any enemies to get the requirement items. Then report back to Joe to get your reward.


Task 4: Ample Amps Required
Description: If we're going to ramp up the power, we're going to need to AMP up the Lab! Thanks to your efforts and our tinkering, we now have 10 super-charged, high-voltage amps! Place them around the Lab to ensure complete and total aural annihilation!

Items Required: Amp Placed (8)

Rewards: 950 Gold, 950 XP, 950 Rep: DoomWood

How To:
Placed the Amp on the right location. (CLICK HERE for Amp Placed Location Image) and click at it to get Placed the Amp. Then report back to Joe to get your reward.






TALK TO JOE

Code Location: lab

Intro: That's it, I've got to go warm up as soon as possible. The frequencies I'll produce are integral to the experiment. Vordred will be able to tell if we're not all performing to the best of our abilities. And YOU had better perform just as well; we're counting on you! And not in 4/4 time, either. Go! BattleROCK ON!


Task 1: Upward Over the Mountain
Description: The hills are alive with the sound of music, and the mountain is alive with the sound of thunder! You can hear it all the way in here. You need to get to the top, but our creatures and experiments have been told to guard the pass with their lives. It's too late to change their orders now. Battle your way up to the mountain!

Items Required: Mountaintop Reached (1)

Rewards: 1000 Gold, 1000 XP, 1000 Rep: DoomWood

How To:
Go to the Mountain and eliminate all the monsters all along your way.




After reaching to the top, you'll see Electric Man. Go back to the previous room, and do the Quest by clicking at the Quest Button.

Task 1: Charging Up!
Description: A disembodied voice issues from the speaker: *You have entered Area 42. Energy-Mana Amalgamation Test Subjects 1-4 have been placed here to protect top-secret research projects. Clearance Diode #10-26BD not detected. Leave at once or you will be recycled.* Kill each of the four Test Subjects to charge the atmosphere.

Items Required: Atmosphere Charged (1)

Rewards: 1000 Gold, 1000 XP, 1150 Rep: DoomWood

How To:
Go to the top of Mountain and eliminate all the Electric Man.



After you manage to defeat all the Electric Men, the electric is charging up. But Alas, your plan did not work at all to Vordred. Instead destroying Vordred, the elecrical charge make Vordred more stronger than ever!



Then, you hurried back to Light Guard Keep to stop Artix fight Vordred. When you arrive at the Light Guard Keep, you're too late. You saw Artix and Vordred stand each other to fight. Don't want to waste time, you jump to the middle of the fight. You came just in time to prevent Vordred launch his deadly spell on Artix, when Artix still charging his ultimate spell, Ultimate Dragon Soul Spear of Ten Million Spirit Orbs.

After Artix complete his charge, suddenly you and Artix hold the Magic Spear. Then both of you throw the Magic Spear at Vordred. Alas, Vordred didn't take any damage at all. Even worst, Vordred power increasing and he even charging more power from the skulls around him.

When Vordred still charging up, you attack the remaining undead as fast as you can. By doing so, you hope that you can minimize the power that Vordred absorbed. After Vordred finish his charging, he easily knock you and Artix down.

In desperate moment, Artix told you, that Vordred is not immune to the Light at all. It is the Protective Armor of Skulls that Vordred wear is immune to the Light, while Vordred shadowed form continuously regenerate the skulls.

And then, when Vordred lift the ShadowReaper Of Doom to finish Artix, Artix told him that the Spirit Orbs that Artix's freed cannot be re-enslaved. After Artix says that, all of the Spirit Orbs that inside the Skulls at Vordred's Armor, include at the ShadowReaper of Doom, leaves Vordred. With his Protective Armor gone, Artix told you to finish off Vordred before Vordred can regenerate his protective armor.

When near defeated, Vordred shows his true form and also his giant Shadow Form. Vordred then use his spells, Voiduminance Necrot-Morph, to turn Artix into undead. Fortunately, Vordred's spell did not work on Artix.

See what's happen, Vordred suddenly remembered and told you that Artix is the Champion of Darkness, and Artix was sent to Lore by the plane of Darkness to destroy all of Lore. Lady Celestia took Artix in as a boy and trained him to become like Paladin, that's why Artix can't use light-based magic. Vordred also told you that the Undead Invasion that killed Artix's foster family is to reclaim Artix.

After that, Vordred release his giant shadow form and told Artix to release his shadow too, so they can battle and the winner can reclaim the title Champion of Darkness. Even Artix know how to that, Artix refuse to release his shadow form. And then, suddenly the Shadowscythe Amulet that Gravelyn give to you is glowing.

Vordred told you that the Amulet allowed Sepulchure's Master to control Champion of Darkness, which mean you can control Artix to release his shadow form. Then when you use the Amulet, suddenly there's Artix giant shadow form appear, the Giant Dark Dragon. Without difficulty, the Giant Dark Dragon manage to destroy the Vordred's Giant Shadow Form.

With Vordred's Giant Shadow Form destroyed, Vordred can't be regenerated. Don't want to miss this chance, you fight the Shadow Vordred.

If you manage to defeat Shadow Vordred, suddenly the Sun Rise at DoomWood. Artix then thanks to you for what you've done.

While still talking, Vordred rush to attack both of you again. Then:
- If you ask Beleen and Cysero to call Gravelyn, Gravelyn appear and kill Vordred with Noxus Head Staff. Gravelyn then order Artix to become her Champion, but if Artix reject her order, Gravelyn will force to defeat Artix to reclaim the Champion of Darkness title. Artix refuse to do so and said he's a honorable Paladin of King Alteon's Kingdom, sworn to battle the evil undead. Remembering the truce between Good and Evil, Gravelyn didn't fight Artix, but she sworn if the truce ended, she will continue what her father, Sepulchure, started to battle Good and kill Artix if Artix didn't want to be her Champion.

- If you ask Beleen and Cysero to call Vayle, suddenly Vayle appear and kill Vordred with her spells. And then, when Vayle want to kill Artix to revenge his brother, Edward, suddenly there's Edward Spirit Orb approach her. The spirit then told Vayle that her plan to ressurect Edward is not possible. He then thanks to Artix and you for allowing him to reedem himself. Then Edward Spirit Orb vanished. Apparantly, Vayle didn't take it easily because Vayle takes necromancy way to bring Edward back to life and she promised to Artix, the next they meet they're mortal enemies and will fight till the end.

- If you ask Beleen and Cysero to call Zorbak, suddenly Zorbak appear and kill Vordred. Then Zorbak take the Vordred's skull as his collections, the Throne Collection of skulls.

- If you ask Beleen and Cysero to call Daimyo, suddenly Daimyo appear and kill Vordred. Meanwhile, at Necropolis, Sally is very upset because her plan is ruined. Then Drakath came and brought Vordred head. He hand it over to Sally before he fly away. Sally then plan to reopen the full original Necropolis, so she can remake Vordred bigger and stronger.




Continued to DoomWood Part 2: Whisper of the Darkness Lord quest.



If you want to see the cutscene, CLICK THIS DOOMWOOD SAGA CUTSCENE.



THE END



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